// Copyright (C) 2003 Dolphin Project. // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation, version 2.0. // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License 2.0 for more details. // A copy of the GPL 2.0 should have been included with the program. // If not, see http://www.gnu.org/licenses/ // Official SVN repository and contact information can be found at // http://code.google.com/p/dolphin-emu/ #include #include "Globals.h" #include "Statistics.h" #include "MemoryUtil.h" #include "Hash.h" #include "CommonPaths.h" #include "FileUtil.h" #include "D3DBase.h" #include "D3DTexture.h" #include "Render.h" #include "TextureDecoder.h" #include "TextureCache.h" #include "../../../Core/Core/Src/ConfigManager.h" // FIXME u8 *TextureCache::temp = NULL; TextureCache::TexCache TextureCache::textures; extern int frameCount; #define TEMP_SIZE (1024*1024*4) #define TEXTURE_KILL_THRESHOLD 200 void TextureCache::TCacheEntry::Destroy(bool shutdown) { if (texture) texture->Release(); texture = 0; if (!isRenderTarget && !shutdown) { u32 *ptr = (u32*)g_VideoInitialize.pGetMemoryPointer(addr + hashoffset*4); if (ptr && *ptr == hash) *ptr = oldpixel; } } void TextureCache::Init() { temp = (u8*)AllocateMemoryPages(TEMP_SIZE); TexDecoder_SetTexFmtOverlayOptions(g_ActiveConfig.bTexFmtOverlayEnable, g_ActiveConfig.bTexFmtOverlayCenter); } void TextureCache::Invalidate(bool shutdown) { for (TexCache::iterator iter = textures.begin(); iter != textures.end(); iter++) iter->second.Destroy(shutdown); textures.clear(); } void TextureCache::Shutdown() { Invalidate(true); FreeMemoryPages(temp, TEMP_SIZE); temp = NULL; } void TextureCache::Cleanup() { TexCache::iterator iter = textures.begin(); while (iter != textures.end()) { if (frameCount > TEXTURE_KILL_THRESHOLD + iter->second.frameCount) { if (!iter->second.isRenderTarget) { iter->second.Destroy(false); iter = textures.erase(iter); } else { // Used to be just iter++ iter->second.Destroy(false); iter = textures.erase(iter); } } else { iter++; } } } TextureCache::TCacheEntry *TextureCache::Load(int stage, u32 address, int width, int height, int format, int tlutaddr, int tlutfmt) { if (address == 0) return NULL; u8 *ptr = g_VideoInitialize.pGetMemoryPointer(address); int palSize = TexDecoder_GetPaletteSize(format); u32 palhash = 0xc0debabe; if (palSize) { // TODO: Share this code with the GL plugin. if (palSize > 32) palSize = 32; //let's not do excessive amount of checking u8 *pal = g_VideoInitialize.pGetMemoryPointer(tlutaddr); if (pal != 0) { for (int i = 0; i < palSize; i++) { palhash = _rotl(palhash,13); palhash ^= pal[i]; palhash += 31; } } } static LPDIRECT3DTEXTURE9 lastTexture[8] = {0,0,0,0,0,0,0,0}; int bs = TexDecoder_GetBlockWidthInTexels(format)-1; //TexelSizeInNibbles(format)*width*height/16; int expandedWidth = (width+bs) & (~bs); u32 hash_value = TexDecoder_GetSafeTextureHash(ptr, expandedWidth, height, format, 0); u32 tex_hash = 0; u32 texID = address; if (g_ActiveConfig.bDumpTextures || g_ActiveConfig.bSafeTextureCache) { tex_hash = hash_value; if ((format == GX_TF_C4) || (format == GX_TF_C8) || (format == GX_TF_C14X2)) { u32 tlutHash = TexDecoder_GetTlutHash(&texMem[tlutaddr], (format == GX_TF_C4) ? 32 : 128); tex_hash ^= tlutHash; if (g_ActiveConfig.bSafeTextureCache) texID ^= tlutHash; } } TexCache::iterator iter = textures.find(texID); if (iter != textures.end()) { TCacheEntry &entry = iter->second; if (entry.isRenderTarget || ((address == entry.addr) && (hash_value == entry.hash))) { entry.frameCount = frameCount; if (lastTexture[stage] == entry.texture) { return &entry; } lastTexture[stage] = entry.texture; D3D::SetTexture(stage, entry.texture); return &entry; } else { /* if (width == iter->second.w && height==entry.h && format==entry.fmt) { LPDIRECT3DTEXTURE9 tex = entry.texture; int bs = TexDecoder_GetBlockWidthInTexels(format)-1; //TexelSizeInNibbles(format)*width*height/16; int expandedWidth = (width+bs) & (~bs); D3DFORMAT dfmt = TexDecoder_Decode(temp,ptr,expandedWidth,height,format, tlutaddr, tlutfmt); D3D::ReplaceTexture2D(tex,temp,width,height,expandedWidth,dfmt); D3D::dev->SetTexture(stage,tex); return; } else {*/ entry.Destroy(false); textures.erase(iter); //} } } PC_TexFormat pcfmt = TexDecoder_Decode(temp, ptr, expandedWidth, height, format, tlutaddr, tlutfmt); D3DFORMAT d3d_fmt; switch (pcfmt) { case PC_TEX_FMT_BGRA32: d3d_fmt = D3DFMT_A8R8G8B8; break; case PC_TEX_FMT_RGB565: d3d_fmt = D3DFMT_R5G6B5; break; case PC_TEX_FMT_IA4_AS_IA8: d3d_fmt = D3DFMT_A8L8; break; case PC_TEX_FMT_I8: case PC_TEX_FMT_I4_AS_I8: d3d_fmt = D3DFMT_A8P8; // A hack which means the format is a packed // 8-bit intensity texture. It is unpacked // to A8L8 in D3DTexture.cpp break; case PC_TEX_FMT_IA8: d3d_fmt = D3DFMT_A8L8; break; case PC_TEX_FMT_DXT1: d3d_fmt = D3DFMT_DXT1; break; } //Make an entry in the table TCacheEntry& entry = textures[texID]; entry.hashoffset = 0; entry.hash = hash_value; //entry.hash = (u32)(((double)rand() / RAND_MAX) * 0xFFFFFFFF); entry.paletteHash = palhash; entry.oldpixel = ((u32 *)ptr)[entry.hashoffset]; //((u32 *)ptr)[entry.hashoffset] = entry.hash; entry.addr = address; entry.isRenderTarget = false; entry.isNonPow2 = ((width & (width - 1)) || (height & (height - 1))); entry.texture = D3D::CreateTexture2D((BYTE*)temp, width, height, expandedWidth, d3d_fmt); entry.frameCount = frameCount; entry.w = width; entry.h = height; entry.fmt = format; entry.mode = bpmem.tex[stage > 3].texMode0[stage & 3]; if (g_ActiveConfig.bDumpTextures) { // dump texture to file char szTemp[MAX_PATH]; char szDir[MAX_PATH]; const char* uniqueId = ((struct SConfig *)globals->config)->m_LocalCoreStartupParameter.GetUniqueID().c_str(); bool bCheckedDumpDir = false; sprintf(szDir,"%s/%s",FULL_DUMP_TEXTURES_DIR,uniqueId); if(!bCheckedDumpDir) { if (!File::Exists(szDir) || !File::IsDirectory(szDir)) File::CreateDir(szDir); bCheckedDumpDir = true; } sprintf(szTemp, "%s/%s_%08x_%i.png",szDir, uniqueId, tex_hash, format); //sprintf(szTemp, "%s\\txt_%04i_%i.png", g_Config.texDumpPath.c_str(), counter++, format); <-- Old method if (!File::Exists(szTemp)) D3DXSaveTextureToFileA(szTemp,D3DXIFF_BMP,entry.texture,0); } INCSTAT(stats.numTexturesCreated); SETSTAT(stats.numTexturesAlive, (int)textures.size()); //Set the texture! D3D::SetTexture(stage, entry.texture); lastTexture[stage] = entry.texture; return &entry; } // EXTREMELY incomplete. void TextureCache::CopyRenderTargetToTexture(u32 address, bool bFromZBuffer, bool bIsIntensityFmt, u32 copyfmt, int bScaleByHalf, const EFBRectangle &source_rect) { int efb_w = source_rect.GetWidth(); int efb_h = source_rect.GetHeight(); int tex_w = (abs(source_rect.GetWidth()) >> bScaleByHalf); int tex_h = (abs(source_rect.GetHeight()) >> bScaleByHalf); TexCache::iterator iter; LPDIRECT3DTEXTURE9 tex; iter = textures.find(address); if (iter != textures.end()) { if (!iter->second.isRenderTarget) { // Remove it and recreate it as a render target iter->second.texture->Release(); iter->second.texture = 0; textures.erase(iter); } else { tex = iter->second.texture; iter->second.frameCount = frameCount; goto have_texture; } } { TCacheEntry entry; entry.isRenderTarget = true; entry.hash = 0; entry.hashoffset = 0; entry.frameCount = frameCount; entry.w = tex_w; entry.h = tex_h; D3D::dev->CreateTexture(tex_w, tex_h, 1, D3DUSAGE_RENDERTARGET, D3DFMT_A8R8G8B8, D3DPOOL_DEFAULT, &entry.texture, 0); textures[address] = entry; tex = entry.texture; } have_texture: TargetRectangle targetSource = Renderer::ConvertEFBRectangle(source_rect); RECT source_rc; source_rc.left = targetSource.left; source_rc.top = targetSource.top; source_rc.right = targetSource.right; source_rc.bottom = targetSource.bottom; RECT dest_rc; dest_rc.left = 0; dest_rc.top = 0; dest_rc.right = tex_w; dest_rc.bottom = tex_h; LPDIRECT3DSURFACE9 srcSurface, destSurface; tex->GetSurfaceLevel(0, &destSurface); srcSurface = D3D::GetBackBufferSurface(); D3D::dev->StretchRect(srcSurface, &source_rc, destSurface, &dest_rc, D3DTEXF_LINEAR); destSurface->Release(); }