// Copyright 2008 Dolphin Emulator Project // Licensed under GPLv2+ // Refer to the license.txt file included. #pragma once #include #include "VideoBackends/OGL/GLUtil.h" #include "VideoCommon/BPStructs.h" #include "VideoCommon/TextureCacheBase.h" #include "VideoCommon/VideoCommon.h" namespace OGL { class TextureCache : public ::TextureCache { public: TextureCache(); static void DisableStage(unsigned int stage); static void SetStage(); private: struct TCacheEntry : TCacheEntryBase { GLuint texture; GLuint framebuffer; //TexMode0 mode; // current filter and clamp modes that texture is set to //TexMode1 mode1; // current filter and clamp modes that texture is set to TCacheEntry(const TCacheEntryConfig& config); ~TCacheEntry(); void Load(unsigned int width, unsigned int height, unsigned int expanded_width, unsigned int level) override; void FromRenderTarget(u32 dstAddr, unsigned int dstFormat, PEControl::PixelFormat srcFormat, const EFBRectangle& srcRect, bool isIntensity, bool scaleByHalf, unsigned int cbufid, const float *colmat) override; void Bind(unsigned int stage) override; bool Save(const std::string& filename, unsigned int level) override; }; ~TextureCache(); TCacheEntryBase* CreateTexture(const TCacheEntryConfig& config) override; void ConvertTexture(TCacheEntryBase* entry, TCacheEntryBase* unconverted, void* palette, TlutFormat format) override; void CompileShaders() override; void DeleteShaders() override; }; bool SaveTexture(const std::string& filename, u32 textarget, u32 tex, int virtual_width, int virtual_height, unsigned int level); }