// Copyright 2018 Dolphin Emulator Project // Licensed under GPLv2+ // Refer to the license.txt file included. #include "UICommon/ResourcePack/ResourcePack.h" #include #include #include "Common/FileSearch.h" #include "Common/FileUtil.h" #include "Common/MinizipUtil.h" #include "Common/ScopeGuard.h" #include "Common/StringUtil.h" #include "UICommon/ResourcePack/Manager.h" #include "UICommon/ResourcePack/Manifest.h" namespace ResourcePack { constexpr char TEXTURE_PATH[] = "Load/Textures/"; ResourcePack::ResourcePack(const std::string& path) : m_path(path) { auto file = unzOpen(path.c_str()); Common::ScopeGuard file_guard{[&] { unzClose(file); }}; if (file == nullptr) { m_valid = false; m_error = "Failed to open resource pack"; return; } if (unzLocateFile(file, "manifest.json", 0) == UNZ_END_OF_LIST_OF_FILE) { m_valid = false; m_error = "Resource pack is missing a manifest."; return; } unz_file_info manifest_info; unzGetCurrentFileInfo(file, &manifest_info, nullptr, 0, nullptr, 0, nullptr, 0); std::string manifest_contents(manifest_info.uncompressed_size, '\0'); if (!Common::ReadFileFromZip(file, &manifest_contents)) { m_valid = false; m_error = "Failed to read manifest.json"; return; } unzCloseCurrentFile(file); m_manifest = std::make_shared(manifest_contents); if (!m_manifest->IsValid()) { m_valid = false; m_error = "Manifest error: " + m_manifest->GetError(); return; } if (unzLocateFile(file, "logo.png", 0) != UNZ_END_OF_LIST_OF_FILE) { unz_file_info logo_info; unzGetCurrentFileInfo(file, &logo_info, nullptr, 0, nullptr, 0, nullptr, 0); m_logo_data.resize(logo_info.uncompressed_size); if (!Common::ReadFileFromZip(file, &m_logo_data)) { m_valid = false; m_error = "Failed to read logo.png"; return; } } unzGoToFirstFile(file); do { std::string filename(256, '\0'); unz_file_info texture_info; unzGetCurrentFileInfo(file, &texture_info, filename.data(), static_cast(filename.size()), nullptr, 0, nullptr, 0); if (filename.compare(0, 9, "textures/") != 0 || texture_info.uncompressed_size == 0) continue; // If a texture is compressed and the manifest doesn't state that, abort. if (!m_manifest->IsCompressed() && texture_info.compression_method != 0) { m_valid = false; m_error = "Texture " + filename + " is compressed!"; return; } m_textures.push_back(filename.substr(9)); } while (unzGoToNextFile(file) != UNZ_END_OF_LIST_OF_FILE); } bool ResourcePack::IsValid() const { return m_valid; } const std::vector& ResourcePack::GetLogo() const { return m_logo_data; } const std::string& ResourcePack::GetPath() const { return m_path; } const std::string& ResourcePack::GetError() const { return m_error; } const Manifest* ResourcePack::GetManifest() const { return m_manifest.get(); } const std::vector& ResourcePack::GetTextures() const { return m_textures; } bool ResourcePack::Install(const std::string& path) { if (!IsValid()) { m_error = "Invalid pack"; return false; } auto file = unzOpen(m_path.c_str()); Common::ScopeGuard file_guard{[&] { unzClose(file); }}; for (const auto& texture : m_textures) { bool provided_by_other_pack = false; // Check if a higher priority pack already provides a given texture, don't overwrite it for (const auto& pack : GetHigherPriorityPacks(*this)) { if (std::find(pack->GetTextures().begin(), pack->GetTextures().end(), texture) != pack->GetTextures().end()) { provided_by_other_pack = true; break; } } if (provided_by_other_pack) continue; if (unzLocateFile(file, ("textures/" + texture).c_str(), 0) != UNZ_OK) { m_error = "Failed to locate texture " + texture; return false; } const std::string texture_path = path + TEXTURE_PATH + texture; std::string m_full_dir; SplitPath(texture_path, &m_full_dir, nullptr, nullptr); if (!File::CreateFullPath(m_full_dir)) { m_error = "Failed to create full path " + m_full_dir; return false; } unz_file_info texture_info; unzGetCurrentFileInfo(file, &texture_info, nullptr, 0, nullptr, 0, nullptr, 0); std::vector data(texture_info.uncompressed_size); if (!Common::ReadFileFromZip(file, &data)) { m_error = "Failed to read texture " + texture; return false; } std::ofstream out(texture_path, std::ios::trunc | std::ios::binary); if (!out.good()) { m_error = "Failed to write " + texture; return false; } out.write(data.data(), data.size()); out.flush(); } SetInstalled(*this, true); return true; } bool ResourcePack::Uninstall(const std::string& path) { if (!IsValid()) { m_error = "Invalid pack"; return false; } auto lower = GetLowerPriorityPacks(*this); SetInstalled(*this, false); for (const auto& texture : m_textures) { bool provided_by_other_pack = false; // Check if a higher priority pack already provides a given texture, don't delete it for (const auto& pack : GetHigherPriorityPacks(*this)) { if (::ResourcePack::IsInstalled(*pack) && std::find(pack->GetTextures().begin(), pack->GetTextures().end(), texture) != pack->GetTextures().end()) { provided_by_other_pack = true; break; } } if (provided_by_other_pack) continue; // Check if a lower priority pack provides a given texture - if so, install it. for (auto& pack : lower) { if (::ResourcePack::IsInstalled(*pack) && std::find(pack->GetTextures().rbegin(), pack->GetTextures().rend(), texture) != pack->GetTextures().rend()) { pack->Install(path); provided_by_other_pack = true; break; } } if (provided_by_other_pack) continue; const std::string texture_path = path + TEXTURE_PATH + texture; if (File::Exists(texture_path) && !File::Delete(texture_path)) { m_error = "Failed to delete texture " + texture; return false; } // Recursively delete empty directories std::string dir; SplitPath(texture_path, &dir, nullptr, nullptr); while (dir.length() > (path + TEXTURE_PATH).length()) { auto is_empty = Common::DoFileSearch({dir}).empty(); if (is_empty) File::DeleteDir(dir); SplitPath(dir.substr(0, dir.size() - 2), &dir, nullptr, nullptr); } } return true; } bool ResourcePack::operator==(const ResourcePack& pack) const { return pack.GetPath() == m_path; } bool ResourcePack::operator!=(const ResourcePack& pack) const { return !operator==(pack); } } // namespace ResourcePack