// Copyright 2019 Dolphin Emulator Project // Licensed under GPLv2+ // Refer to the license.txt file included. #include "InputCommon/ControllerEmu/ControlGroup/IMUGyroscope.h" #include "Common/Common.h" #include "Common/MathUtil.h" #include "Core/HW/WiimoteEmu/WiimoteEmu.h" #include "InputCommon/ControlReference/ControlReference.h" #include "InputCommon/ControllerEmu/Control/Control.h" #include "InputCommon/ControllerEmu/Control/Input.h" #include "InputCommon/ControllerEmu/ControllerEmu.h" #include "InputCommon/ControllerEmu/Setting/NumericSetting.h" namespace ControllerEmu { IMUGyroscope::IMUGyroscope(std::string name, std::string ui_name) : ControlGroup(std::move(name), std::move(ui_name), GroupType::IMUGyroscope) { controls.emplace_back(std::make_unique(Translate, _trans("Pitch Up"))); controls.emplace_back(std::make_unique(Translate, _trans("Pitch Down"))); controls.emplace_back(std::make_unique(Translate, _trans("Roll Left"))); controls.emplace_back(std::make_unique(Translate, _trans("Roll Right"))); controls.emplace_back(std::make_unique(Translate, _trans("Yaw Left"))); controls.emplace_back(std::make_unique(Translate, _trans("Yaw Right"))); } std::optional IMUGyroscope::GetState() const { StateData state; state.x = (controls[1]->control_ref->State() - controls[0]->control_ref->State()); state.y = (controls[2]->control_ref->State() - controls[3]->control_ref->State()); state.z = (controls[4]->control_ref->State() - controls[5]->control_ref->State()); if (controls[0]->control_ref->BoundCount() != 0) return state; else return std::nullopt; } } // namespace ControllerEmu