// Copyright 2019 Dolphin Emulator Project
// Licensed under GPLv2+
// Refer to the license.txt file included.
#include "InputCommon/ControllerEmu/ControlGroup/IMUAccelerometer.h"
#include "Common/Common.h"
#include "Common/MathUtil.h"
#include "Core/HW/WiimoteEmu/WiimoteEmu.h"
#include "InputCommon/ControlReference/ControlReference.h"
#include "InputCommon/ControllerEmu/Control/Control.h"
#include "InputCommon/ControllerEmu/Control/Input.h"
#include "InputCommon/ControllerEmu/ControllerEmu.h"
#include "InputCommon/ControllerEmu/Setting/NumericSetting.h"
namespace ControllerEmu
{
IMUAccelerometer::IMUAccelerometer(std::string name, std::string ui_name)
: ControlGroup(std::move(name), std::move(ui_name), GroupType::IMUAccelerometer)
{
controls.emplace_back(std::make_unique(Translate, _trans("Left")));
controls.emplace_back(std::make_unique(Translate, _trans("Right")));
controls.emplace_back(std::make_unique(Translate, _trans("Forward")));
controls.emplace_back(std::make_unique(Translate, _trans("Backward")));
controls.emplace_back(std::make_unique(Translate, _trans("Up")));
controls.emplace_back(std::make_unique(Translate, _trans("Down")));
}
std::optional IMUAccelerometer::GetState() const
{
StateData state;
state.x = (controls[0]->control_ref->State() - controls[1]->control_ref->State());
state.y = (controls[3]->control_ref->State() - controls[2]->control_ref->State());
state.z = (controls[4]->control_ref->State() - controls[5]->control_ref->State());
if (controls[0]->control_ref->BoundCount() != 0)
return state;
else
return std::nullopt;
}
} // namespace ControllerEmu