// Copyright 2018 Dolphin Emulator Project // Licensed under GPLv2+ // Refer to the license.txt file included. #include "DolphinQt/TAS/GCTASInputWindow.h" #include #include #include #include #include #include #include #include "Common/CommonTypes.h" #include "DolphinQt/TAS/TASCheckBox.h" #include "InputCommon/GCPadStatus.h" GCTASInputWindow::GCTASInputWindow(QWidget* parent, int num) : TASInputWindow(parent) { setWindowTitle(tr("GameCube TAS Input %1").arg(num + 1)); m_main_stick_box = CreateStickInputs(tr("Main Stick"), m_x_main_stick_value, m_y_main_stick_value, 255, 255, Qt::Key_F, Qt::Key_G); m_c_stick_box = CreateStickInputs(tr("C Stick"), m_x_c_stick_value, m_y_c_stick_value, 255, 255, Qt::Key_H, Qt::Key_J); auto* top_layout = new QHBoxLayout; top_layout->addWidget(m_main_stick_box); top_layout->addWidget(m_c_stick_box); m_triggers_box = new QGroupBox(tr("Triggers")); auto* l_trigger_layout = CreateSliderValuePairLayout(tr("Left"), m_l_trigger_value, 255, Qt::Key_N, m_triggers_box); auto* r_trigger_layout = CreateSliderValuePairLayout(tr("Right"), m_r_trigger_value, 255, Qt::Key_M, m_triggers_box); auto* triggers_layout = new QVBoxLayout; triggers_layout->addLayout(l_trigger_layout); triggers_layout->addLayout(r_trigger_layout); m_triggers_box->setLayout(triggers_layout); m_a_button = new TASCheckBox(QStringLiteral("&A")); m_b_button = new TASCheckBox(QStringLiteral("&B")); m_x_button = new TASCheckBox(QStringLiteral("&X")); m_y_button = new TASCheckBox(QStringLiteral("&Y")); m_z_button = new TASCheckBox(QStringLiteral("&Z")); m_l_button = new TASCheckBox(QStringLiteral("&L")); m_r_button = new TASCheckBox(QStringLiteral("&R")); m_start_button = new TASCheckBox(QStringLiteral("&START")); m_left_button = new TASCheckBox(QStringLiteral("L&eft")); m_up_button = new TASCheckBox(QStringLiteral("&Up")); m_down_button = new TASCheckBox(QStringLiteral("&Down")); m_right_button = new TASCheckBox(QStringLiteral("R&ight")); auto* buttons_layout = new QGridLayout; buttons_layout->addWidget(m_a_button, 0, 0); buttons_layout->addWidget(m_b_button, 0, 1); buttons_layout->addWidget(m_x_button, 0, 2); buttons_layout->addWidget(m_y_button, 0, 3); buttons_layout->addWidget(m_z_button, 0, 4); buttons_layout->addWidget(m_l_button, 0, 5); buttons_layout->addWidget(m_r_button, 0, 6); buttons_layout->addWidget(m_start_button, 1, 0); buttons_layout->addWidget(m_left_button, 1, 1); buttons_layout->addWidget(m_up_button, 1, 2); buttons_layout->addWidget(m_down_button, 1, 3); buttons_layout->addWidget(m_right_button, 1, 4); buttons_layout->addItem(new QSpacerItem(1, 1, QSizePolicy::Expanding), 0, 7); m_buttons_box = new QGroupBox(tr("Buttons")); m_buttons_box->setLayout(buttons_layout); auto* layout = new QVBoxLayout; layout->addLayout(top_layout); layout->addWidget(m_triggers_box); layout->addWidget(m_buttons_box); layout->addWidget(m_use_controller); setLayout(layout); } void GCTASInputWindow::GetValues(GCPadStatus* pad) { if (!isVisible()) return; GetButton(m_a_button, pad->button, PAD_BUTTON_A); GetButton(m_b_button, pad->button, PAD_BUTTON_B); GetButton(m_x_button, pad->button, PAD_BUTTON_X); GetButton(m_y_button, pad->button, PAD_BUTTON_Y); GetButton(m_z_button, pad->button, PAD_TRIGGER_Z); GetButton(m_l_button, pad->button, PAD_TRIGGER_L); GetButton(m_r_button, pad->button, PAD_TRIGGER_R); GetButton(m_left_button, pad->button, PAD_BUTTON_LEFT); GetButton(m_up_button, pad->button, PAD_BUTTON_UP); GetButton(m_down_button, pad->button, PAD_BUTTON_DOWN); GetButton(m_right_button, pad->button, PAD_BUTTON_RIGHT); GetButton(m_start_button, pad->button, PAD_BUTTON_START); if (m_a_button->isChecked()) pad->analogA = 0xFF; else pad->analogA = 0x00; if (m_b_button->isChecked()) pad->analogB = 0xFF; else pad->analogB = 0x00; GetSpinBoxU8(m_l_trigger_value, pad->triggerLeft); GetSpinBoxU8(m_r_trigger_value, pad->triggerRight); GetSpinBoxU8(m_x_main_stick_value, pad->stickX); GetSpinBoxU8(m_y_main_stick_value, pad->stickY); GetSpinBoxU8(m_x_c_stick_value, pad->substickX); GetSpinBoxU8(m_y_c_stick_value, pad->substickY); }