// Copyright (C) 2003-2008 Dolphin Project. // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation, version 2.0. // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License 2.0 for more details. // A copy of the GPL 2.0 should have been included with the program. // If not, see http://www.gnu.org/licenses/ // Official SVN repository and contact information can be found at // http://code.google.com/p/dolphin-emu/ #ifndef __CONFIGDIALOG_h__ #define __CONFIGDIALOG_h__ #include #include #include #include #include #include #include #include #include #include #include #include #include class ConfigDialog : public wxDialog { public: ConfigDialog(wxWindow *parent, wxWindowID id = 1, const wxString &title = wxT("Wii Remote Plugin Configuration"), const wxPoint& pos = wxDefaultPosition, const wxSize& size = wxDefaultSize, long style = wxDEFAULT_DIALOG_STYLE | wxWANTS_CHARS); virtual ~ConfigDialog(); // General open, close and event functions void CloseClick(wxCommandEvent& event); void UpdateGUI(int Slot = 0); void UpdateGUIButtonMapping(int controller); void OnKeyDown(wxKeyEvent& event); void LoadFile(); void SaveFile(); // Timers wxTimer *m_TimeoutTimer, *m_ShutDownTimer, *m_TimeoutOnce, *m_ButtonMappingTimer, *m_UpdatePad; // General status wxStaticText * m_TextUpdateRate; // Wiimote status wxGauge *m_GaugeBattery, *m_GaugeRoll[2], *m_GaugeGForce[3], *m_GaugeAccel[3]; wxStaticBitmap *m_bmpDotLeftIn[4], *m_bmpDotLeftOut[4], *m_bmpDotRightIn[4], *m_bmpDotRightOut[4], *m_bmpDeadZoneLeftIn[4], *m_bmpDeadZoneRightIn[4]; wxStaticText *m_TextIR, *m_TextAccNeutralCurrent; bool m_bWaitForRecording, m_bRecording, m_bAllowA; int m_iRecordTo; void RecordMovement(wxCommandEvent& event); void DoRecordMovement(u8 _x, u8 _y, u8 _z, const u8 *_IR, int IRBytes); void DoRecordA(bool Pressed); void Convert2Box(int &x); void ConvertToString(); void Update(wxTimerEvent& WXUNUSED(event)); void ShutDown(wxTimerEvent& WXUNUSED(event)); void UpdateOnce(wxTimerEvent& event); // Gamepad configuration void OnButtonTimer(wxTimerEvent& WXUNUSED(event)) { DoGetButtons(GetButtonWaitingID); } void UpdatePad(wxTimerEvent& WXUNUSED(event)); private: DECLARE_EVENT_TABLE(); bool ControlsCreated, m_bEnableUseRealWiimote; int Page, BoxW, BoxH, g_Pressed; wxNotebook *m_Notebook; wxPanel *m_Controller[4], *m_PageRecording; wxButton *m_About, *m_Close, *m_Apply; wxBoxSizer *m_MainSizer, *m_sMain[4], *m_SizeParent[4], *m_sRecordingMain; // Emulated Wiimote key settings wxBoxSizer *m_SizeBasicPadding[4], *m_SizeEmuPadding[4], *m_SizeRealPadding[4], *m_SizeExtensionsPadding[4], *m_SizeBasicGeneral[4], *m_SizeBasicGeneralLeft[4], *m_SizeBasicGeneralRight[4], *m_HorizControllers[4], *m_gC2SDeadZone[4], *m_gCircle2Square[4], *m_gCircle2SquareVert[4], *m_gDeadZone[4], *m_gDeadZoneHoriz[4], *m_HorizControllerTiltParent[4], *m_HorizControllerTilt[4], *m_TiltHoriz[4], *m_SizeAnalogLeft[4], *m_SizeAnalogLeftHorizX[4], *m_SizeAnalogLeftHorizY[4], *m_SizeAnalogRight[4], *m_SizeAnalogRightHorizX[4], *m_SizeAnalogRightHorizY[4], *m_SizeAnalogTriggerVertLeft[4], *m_SizeAnalogTriggerVertRight[4], *m_SizeAnalogTriggerHorizInput[4], // Nunchuck *m_SNcShake[4], *m_SNcZ[4], *m_SNcC[4], *m_SNcL[4], *m_SNcR[4], *m_SNcU[4], *m_SNcD[4], // Wiimote *m_SWmVertLeft[4], *m_SWmVertRight[4], *m_SWmShake[4], *m_SWmA[4], *m_SWmB[4], *m_SWm1[4], *m_SWm2[4], *m_SWmP[4], *m_SWmM[4], *m_SWmH[4], *m_SWmL[4], *m_SWmR[4], *m_SWmU[4], *m_SWmD[4], *m_HorizControllerMapping[4], *m_NunchuckStick[4]; wxGridBagSizer *m_SizeAnalogTriggerHorizConfig[4], *m_SizeAnalogTriggerStatusBox[4], *m_TiltGrid[4], *m_GridLeftStick[4], *m_GridRightStick[4]; wxStaticBoxSizer *m_SizeBasic[4], *m_SizeEmu[4], *m_SizeReal[4], *m_SizeExtensions[4], *m_gTilt[4], *m_gJoyname[4]; wxTextCtrl *m_AnalogLeftX[4], *m_AnalogLeftY[4], *m_AnalogRightX[4], *m_AnalogRightY[4], *m_AnalogTriggerL[4], *m_AnalogTriggerR[4]; wxButton *m_bAnalogLeftX[4], *m_bAnalogLeftY[4], *m_bAnalogRightX[4], *m_bAnalogRightY[4], *m_bAnalogTriggerL[4], *m_bAnalogTriggerR[4], // Nunchuck *m_bNcShake[4], *m_bNcZ[4], *m_bNcC[4], *m_bNcL[4], *m_bNcR[4], *m_bNcU[4], *m_bNcD[4], // Wiimote *m_bWmShake[4], *m_bWmA[4], *m_bWmB[4], *m_bWm1[4], *m_bWm2[4], *m_bWmP[4], *m_bWmM[4], *m_bWmH[4], *m_bWmD[4], *m_bWmU[4], *m_bWmR[4], *m_bWmL[4]; wxStaticText *m_tAnalogX[8], *m_tAnalogY[8], *m_TiltTextRoll[4], *m_TiltTextPitch[4], *m_CheckC2SLabel[4], *m_ComboDeadZoneLabel[4], *m_TStatusLeftIn[4], *m_TStatusLeftOut[4], *m_TStatusRightIn[4], *m_TStatusRightOut[4], *m_TriggerStatusL[4], *m_TriggerStatusR[4], *m_TriggerStatusLx[4], *m_TriggerStatusRx[4], *m_tAnalogTriggerInput[4], *m_tAnalogTriggerL[4], *m_tAnalogTriggerR[4], // Nunchuck *m_tNcShake[4], *m_tNcZ[4], *m_tNcC[4], *m_tNcL[4], *m_tNcR[4], *m_tNcU[4], *m_tNcD[4], // Wiimote *m_tWmShake[4], *m_tWmA[4], *m_tWmB[4], *m_tWm1[4], *m_tWm2[4], *m_tWmP[4], *m_tWmM[4], *m_tWmH[4], *m_tWmL[4], *m_tWmR[4], *m_tWmU[4],*m_tWmD[4], *m_NunchuckTextStick[5]; wxButton *ClickedButton; wxString OldLabel; // Emulated Wiimote settings wxCheckBox *m_SidewaysDPad[4], *m_WiimoteOnline[4], *m_WideScreen[4]; wxCheckBox *m_CheckC2S[4], *m_TiltInvertRoll[4], *m_TiltInvertPitch[4]; wxCheckBox *m_WiiMotionPlusConnected[4], *m_NunchuckConnected[4], *m_ClassicControllerConnected[4], *m_BalanceBoardConnected[4], *m_GuitarHeroGuitarConnected[4], *m_GuitarHeroWorldTourDrumsConnected[4]; wxComboBox *m_TiltComboInput[4], *m_TiltComboRangeRoll[4], *m_TiltComboRangePitch[4], *m_Joyname[4], *m_ComboDiagonal[4], *m_ComboDeadZoneLeft[4], *m_ComboDeadZoneRight[4], *m_TriggerType[4], *m_NunchuckComboStick[4]; // Real Wiimote settings wxCheckBox *m_ConnectRealWiimote[4], *m_UseRealWiimote[4], *m_UpdateMeters; wxChoice *m_AccNeutralChoice[3], *m_AccNunNeutralChoice[3]; wxPanel *m_pLeftInStatus[4], *m_pLeftOutStatus[4], *m_pRightInStatus[4], *m_pRightOutStatus[4]; wxStaticBitmap *m_bmpSquareLeftIn[4], *m_bmpSquareLeftOut[4], *m_bmpSquareRightIn[4], *m_bmpSquareRightOut[4]; wxStaticBoxSizer *m_gAnalogLeft[4], *m_gAnalogRight[4], *m_gTrigger[4], *m_gWiimote[4], *m_gNunchuck[4], *m_gClassicController[4]; wxBitmap CreateBitmapDot(), CreateBitmap(), CreateBitmapDeadZone(int Radius), CreateBitmapClear(); wxButton * m_RecordButton[RECORDING_ROWS + 1]; wxChoice * m_RecordHotKeySwitch[RECORDING_ROWS + 1]; wxChoice * m_RecordHotKeyWiimote[RECORDING_ROWS + 1]; wxChoice * m_RecordHotKeyNunchuck[RECORDING_ROWS + 1]; wxChoice * m_RecordHotKeyIR[RECORDING_ROWS + 1]; wxTextCtrl * m_RecordText[RECORDING_ROWS + 1]; wxTextCtrl * m_RecordGameText[RECORDING_ROWS + 1]; wxTextCtrl * m_RecordIRBytesText[RECORDING_ROWS + 1]; wxTextCtrl * m_RecordSpeed[RECORDING_ROWS + 1]; wxChoice * m_RecordPlayBackSpeed[RECORDING_ROWS + 1]; /* struct m_sRecording { u8 x; u8 y; u8 z; double Time; }; */ std::vector m_vRecording; int IRBytes; enum { ID_CLOSE = 1000, ID_APPLY, ID_ABOUTOGL, IDTM_EXIT, IDTM_UPDATE, IDTM_SHUTDOWN, IDTM_UPDATE_ONCE, IDTM_BUTTON, IDTM_UPDATE_PAD, // Timer ID_NOTEBOOK, ID_CONTROLLERPAGE1, ID_CONTROLLERPAGE2, ID_CONTROLLERPAGE3, ID_CONTROLLERPAGE4, ID_PAGE_RECORDING, // Emulated Wiimote ID_SIDEWAYSDPAD, ID_WIDESCREEN, ID_NUNCHUCKCONNECTED, ID_CLASSICCONTROLLERCONNECTED, IDC_WIMOTE_ON, // Gamepad IDB_ANALOG_LEFT_X, IDB_ANALOG_LEFT_Y, IDB_ANALOG_RIGHT_X, IDB_ANALOG_RIGHT_Y, IDB_TRIGGER_L, IDB_TRIGGER_R, ID_ANALOG_LEFT_X, ID_ANALOG_LEFT_Y, ID_ANALOG_RIGHT_X, ID_ANALOG_RIGHT_Y, ID_TRIGGER_L, ID_TRIGGER_R, // Wiimote IDB_WM_A, IDB_WM_B, IDB_WM_1, IDB_WM_2, IDB_WM_P, IDB_WM_M, IDB_WM_H, IDB_WM_L, IDB_WM_R, IDB_WM_U, IDB_WM_D, IDB_WM_SHAKE, // Nunchuck IDB_NC_Z, IDB_NC_C, IDB_NC_L, IDB_NC_R, IDB_NC_U, IDB_NC_D, IDB_NC_SHAKE, // Classic Controller IDB_CC_A, IDB_CC_B, IDB_CC_X, IDB_CC_Y, // Gamepad settings IDC_JOYNAME, IDC_LEFT_C2S, IDCB_LEFT_DIAGONAL, IDCB_DEAD_ZONE_LEFT, IDCB_DEAD_ZONE_RIGHT, ID_TRIGGER_TYPE, ID_TILT_INPUT, ID_TILT_RANGE_ROLL, ID_TILT_RANGE_PITCH, ID_TILT_INVERT_ROLL, ID_TILT_INVERT_PITCH, IDCB_NUNCHUCK_STICK, // Real ID_CONNECT_REAL, ID_USE_REAL, ID_UPDATE_REAL, IDT_STATUS, ID_NEUTRAL_CHOICE, IDB_RECORD = 2000, IDC_RECORD = 3000, IDC_PLAY_WIIMOTE, IDC_PLAY_NUNCHUCK, IDC_PLAY_IR, IDT_RECORD_TEXT, IDT_RECORD_GAMETEXT, IDT_RECORD_IRBYTESTEXT, IDT_RECORD_SPEED, IDT_RECORD_PLAYSPEED }; void OnClose(wxCloseEvent& event); void CreateGUIControls(); void CreateGUIControlsRecording(); void AboutClick(wxCommandEvent& event); void GeneralSettingsChanged(wxCommandEvent& event); void DoConnectReal(); // Real void DoUseReal(); void DoExtensionConnectedDisconnected(int Extension = -1); // Emulated // Gamepad configuration void SetButtonText(int id, char text[128], int _Page = -1); void SetButtonTextAll(int id, char text[128]); wxString GetButtonText(int id, int Page = -1); void GetButtons(wxCommandEvent& event); void DoGetButtons(int); void SaveButtonMapping(int controller, bool DontChangeId = false, int FromSlot = -1); void SaveButtonMappingAll(int Slot); void SaveKeyboardMapping(int Controller, int Id, int Key); void ToBlank(bool ToBlank = true); void PadGetStatus(); void DoSave(bool ChangePad = false, int Slot = -1); void DoChangeJoystick(); void PadOpen(int Open); void PadClose(int Close); void DoChangeDeadZone(bool Left); void OnButtonClick(wxCommandEvent& event); // Configure buttons int GetButtonWaitingID, GetButtonWaitingTimer; }; extern ConfigDialog *frame; #endif