// Copyright 2010 Dolphin Emulator Project // Licensed under GPLv2+ // Refer to the license.txt file included. #pragma once #include #include "VideoCommon/RenderBase.h" enum class EFBAccessType; namespace DX11 { class D3DTexture2D; class Renderer : public ::Renderer { public: Renderer(); ~Renderer() override; void SetColorMask() override; void SetBlendMode(bool forceUpdate) override; void SetScissorRect(const EFBRectangle& rc) override; void SetGenerationMode() override; void SetDepthMode() override; void SetLogicOpMode() override; void SetSamplerState(int stage, int texindex, bool custom_tex) override; void SetInterlacingMode() override; void SetViewport() override; void SetFullscreen(bool enable_fullscreen) override; bool IsFullscreen() const override; // TODO: Fix confusing names (see ResetAPIState and RestoreAPIState) void ApplyState() override; void RestoreState() override; void ApplyCullDisable(); void RestoreCull(); void RenderText(const std::string& text, int left, int top, u32 color) override; u32 AccessEFB(EFBAccessType type, u32 x, u32 y, u32 poke_data) override; void PokeEFB(EFBAccessType type, const EfbPokeData* points, size_t num_points) override; u16 BBoxRead(int index) override; void BBoxWrite(int index, u16 value) override; void ResetAPIState() override; void RestoreAPIState() override; TargetRectangle ConvertEFBRectangle(const EFBRectangle& rc) override; void SwapImpl(u32 xfbAddr, u32 fbWidth, u32 fbStride, u32 fbHeight, const EFBRectangle& rc, u64 ticks, float Gamma) override; void ClearScreen(const EFBRectangle& rc, bool colorEnable, bool alphaEnable, bool zEnable, u32 color, u32 z) override; void ReinterpretPixelData(unsigned int convtype) override; bool CheckForResize(); private: void BlitScreen(TargetRectangle src, TargetRectangle dst, D3DTexture2D* src_texture, u32 src_width, u32 src_height, float Gamma); }; }