// Copyright 2009 Dolphin Emulator Project // Licensed under GPLv2+ // Refer to the license.txt file included. #pragma once #include #include #include #include "Common/CommonTypes.h" #include "VideoBackends/Software/NativeVertexFormat.h" #include "VideoCommon/VertexLoaderBase.h" #include "VideoCommon/VertexManagerBase.h" class SetupUnit; class SWVertexLoader : public VertexManagerBase { public: SWVertexLoader(); ~SWVertexLoader(); NativeVertexFormat* CreateNativeVertexFormat(const PortableVertexDeclaration& vdec) override; protected: void ResetBuffer(u32 stride) override; u16* GetIndexBuffer() { return &LocalIBuffer[0]; } private: void vFlush(bool useDstAlpha) override; std::vector LocalVBuffer; std::vector LocalIBuffer; InputVertexData m_Vertex; void ParseVertex(const PortableVertexDeclaration& vdec, int index); SetupUnit* m_SetupUnit; bool m_TexGenSpecialCase; public: void SetFormat(u8 attributeIndex, u8 primitiveType); };