// Copyright 2008 Dolphin Emulator Project // Licensed under GPLv2+ // Refer to the license.txt file included. #pragma once #include "Common/Common.h" namespace DebugUtil { void Init(); void Shutdown(); void GetTextureRGBA(u8* dst, u32 texmap, s32 mip, u32 width, u32 height); void DumpActiveTextures(); void OnObjectBegin(); void OnObjectEnd(); void DrawObjectBuffer(s16 x, s16 y, u8* color, int bufferBase, int subBuffer, const char* name); void DrawTempBuffer(u8* color, int buffer); void CopyTempBuffer(s16 x, s16 y, int bufferBase, int subBuffer, const char* name); }