// Copyright 2013 Dolphin Emulator Project // Licensed under GPLv2 // Refer to the license.txt file included. #pragma once #include "Common/x64Emitter.h" // x64 ABI:s, and helpers to help follow them when JIT-ing code. // All convensions return values in EAX (+ possibly EDX). // Windows 64-bit // * 4-reg "fastcall" variant, very new-skool stack handling // * Callee moves stack pointer, to make room for shadow regs for the biggest function _it itself calls_ // * Parameters passed in RCX, RDX, ... further parameters are MOVed into the allocated stack space. // Scratch: RAX RCX RDX R8 R9 R10 R11 // Callee-save: RBX RSI RDI RBP R12 R13 R14 R15 // Parameters: RCX RDX R8 R9, further MOV-ed // Linux 64-bit // * 6-reg "fastcall" variant, old skool stack handling (parameters are pushed) // Scratch: RAX RCX RDX RSI RDI R8 R9 R10 R11 // Callee-save: RBX RBP R12 R13 R14 R15 // Parameters: RDI RSI RDX RCX R8 R9 #ifdef _WIN32 // 64-bit Windows - the really exotic calling convention #define ABI_PARAM1 RCX #define ABI_PARAM2 RDX #define ABI_PARAM3 R8 #define ABI_PARAM4 R9 // xmm0-xmm15 use the upper 16 bits in the functions that push/pop registers. #define ABI_ALL_CALLER_SAVED ((1 << RAX) | (1 << RCX) | (1 << RDX) | (1 << R8) | \ (1 << R9) | (1 << R10) | (1 << R11) | \ (1 << (XMM0+16)) | (1 << (XMM1+16)) | (1 << (XMM2+16)) | (1 << (XMM3+16)) | \ (1 << (XMM4+16)) | (1 << (XMM5+16))) #else //64-bit Unix / OS X #define ABI_PARAM1 RDI #define ABI_PARAM2 RSI #define ABI_PARAM3 RDX #define ABI_PARAM4 RCX #define ABI_PARAM5 R8 #define ABI_PARAM6 R9 // FIXME: avoid pushing all 16 XMM registers when possible? most functions we call probably // don't actually clobber them. #define ABI_ALL_CALLER_SAVED ((1 << RAX) | (1 << RCX) | (1 << RDX) | (1 << RDI) | \ (1 << RSI) | (1 << R8) | (1 << R9) | (1 << R10) | (1 << R11) | \ 0xffff0000 /* xmm0..15 */) #endif // WIN32