#include "PluginPAD.h" namespace Common { PluginPAD::PluginPAD(const char *_Filename) : CPlugin(_Filename), validPAD(false) { PAD_GetStatus = reinterpret_cast (LoadSymbol("PAD_GetStatus")); PAD_Input = reinterpret_cast (LoadSymbol("PAD_Input")); PAD_Rumble = reinterpret_cast (LoadSymbol("PAD_Rumble")); PAD_GetAttachedPads = reinterpret_cast (LoadSymbol("PAD_GetAttachedPads")); if ((PAD_GetStatus != 0) && (PAD_Input != 0) && (PAD_Rumble != 0) && (PAD_GetAttachedPads != 0)) validPAD = true; } PluginPAD::~PluginPAD() {} }