// Copyright 2023 Dolphin Emulator Project // SPDX-License-Identifier: GPL-2.0-or-later #pragma once #include #include #include "VideoCommon/Assets/CustomAssetLibrary.h" #include "VideoCommon/Assets/Types.h" struct GraphicsModAssetConfig { VideoCommon::CustomAssetLibrary::AssetID m_asset_id; VideoCommon::Assets::AssetMap m_map; void SerializeToConfig(picojson::object& json_obj) const; bool DeserializeFromConfig(const picojson::object& obj); };