// Copyright (C) 2003-2008 Dolphin Project. // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation, version 2.0. // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License 2.0 for more details. // A copy of the GPL 2.0 should have been included with the program. // If not, see http://www.gnu.org/licenses/ // Official SVN repository and contact information can be found at // http://code.google.com/p/dolphin-emu/ #include "Globals.h" #include "Common.h" #include "IniFile.h" #include "Config.h" Config g_Config; Config::Config() { memset(this, 0, sizeof(Config)); } void Config::Load() { std::string temp; IniFile iniFile; iniFile.Load(FULL_CONFIG_DIR "gfx_opengl.ini"); // get resolution iniFile.Get("Hardware", "WindowedRes", &temp, "640x480"); strncpy(iWindowedRes, temp.c_str(), 16); iniFile.Get("Hardware", "FullscreenRes", &temp, "640x480"); strncpy(iFSResolution, temp.c_str(), 16); iniFile.Get("Settings", "Backend", &temp, ""); strncpy(iBackend, temp.c_str(), 16); iniFile.Get("Hardware", "Fullscreen", &bFullscreen, 0); // Hardware iniFile.Get("Hardware", "RenderToMainframe", &renderToMainframe, 0); iniFile.Get("Settings", "StretchToFit", &bStretchToFit, false); iniFile.Get("Settings", "KeepAR", &bKeepAR, false); iniFile.Get("Settings", "HideCursor", &bHideCursor, false); iniFile.Get("Settings", "SafeTextureCache", &bSafeTextureCache, false); // Settings iniFile.Get("Settings", "ShowFPS", &bShowFPS, false); // Settings iniFile.Get("Settings", "OverlayStats", &bOverlayStats, false); iniFile.Get("Settings", "DLOptimize", &iCompileDLsLevel, 0); iniFile.Get("Settings", "DumpTextures", &bDumpTextures, 0); iniFile.Get("Settings", "ShowShaderErrors", &bShowShaderErrors, 0); iniFile.Get("Settings", "Multisample", &iMultisampleMode, 0); if (iMultisampleMode == 0) iMultisampleMode = 1; std::string s; iniFile.Get("Settings", "TexDumpPath", &s, 0); if (s.size() < sizeof(texDumpPath) ) strcpy(texDumpPath, s.c_str()); else { strncpy(texDumpPath, s.c_str(), sizeof(texDumpPath)-1); texDumpPath[sizeof(texDumpPath)-1] = 0; } iniFile.Get("Settings", "TexFmtOverlayEnable", &bTexFmtOverlayEnable, 0); iniFile.Get("Settings", "TexFmtOverlayCenter", &bTexFmtOverlayCenter, 0); iniFile.Get("Settings", "UseXFB", &bUseXFB, 0); iniFile.Get("Settings", "WireFrame", &bWireFrame, 0); iniFile.Get("Settings", "DisableLighting", &bDisableLighting, 0); iniFile.Get("Settings", "DisableTexturing", &bDisableTexturing, 0); iniFile.Get("Enhancements", "ForceFiltering", &bForceFiltering, 0); iniFile.Get("Enhancements", "MaxAnisotropy", &iMaxAnisotropy, 3); // NOTE - this is x in (1 << x) iniFile.Get("Hacks", "EFBCopyDisable", &bEFBCopyDisable, 0); iniFile.Get("Hacks", "EFBCopyDisableHotKey", &bEFBCopyDisableHotKey, 0); iniFile.Get("Hacks", "ProjectionHax1", &bProjectionHax1, 0); iniFile.Get("Hacks", "ProjectionHax2", &bProjectionHax2, 0); iniFile.Get("Hacks", "EFBToTextureEnable", &bCopyEFBToRAM, 0); } void Config::Save() { IniFile iniFile; iniFile.Load(FULL_CONFIG_DIR "gfx_opengl.ini"); iniFile.Set("Hardware", "WindowedRes", iWindowedRes); iniFile.Set("Hardware", "FullscreenRes", iFSResolution); iniFile.Set("Hardware", "Fullscreen", bFullscreen); iniFile.Set("Hardware", "RenderToMainframe", renderToMainframe); iniFile.Set("Settings", "StretchToFit", bStretchToFit); iniFile.Set("Settings", "KeepAR", bKeepAR); iniFile.Set("Settings", "HideCursor", bHideCursor); iniFile.Set("Settings", "Backend", iBackend); iniFile.Set("Settings", "SafeTextureCache", bSafeTextureCache); iniFile.Set("Settings", "ShowFPS", bShowFPS); iniFile.Set("Settings", "OverlayStats", bOverlayStats); iniFile.Set("Settings", "DLOptimize", iCompileDLsLevel); iniFile.Set("Settings", "DumpTextures", bDumpTextures); iniFile.Set("Settings", "ShowShaderErrors", bShowShaderErrors); iniFile.Set("Settings", "Multisample", iMultisampleMode); iniFile.Set("Settings", "TexDumpPath", texDumpPath); iniFile.Set("Settings", "TexFmtOverlayEnable", bTexFmtOverlayEnable); iniFile.Set("Settings", "TexFmtOverlayCenter", bTexFmtOverlayCenter); iniFile.Set("Settings", "UseXFB", bUseXFB); iniFile.Set("Settings", "Wireframe", bWireFrame); iniFile.Set("Settings", "DisableLighting", bDisableLighting); iniFile.Set("Settings", "DisableTexturing", bDisableTexturing); iniFile.Set("Enhancements", "ForceFiltering", bForceFiltering); iniFile.Set("Enhancements", "MaxAnisotropy", iMaxAnisotropy); iniFile.Set("Hacks", "EFBCopyDisable", bEFBCopyDisable); iniFile.Set("Hacks", "EFBCopyDisableHotKey", bEFBCopyDisableHotKey); iniFile.Set("Hacks", "ProjectionHax1", bProjectionHax1); iniFile.Set("Hacks", "ProjectionHax2", bProjectionHax2); iniFile.Set("Hacks", "EFBToTextureEnable", bCopyEFBToRAM); iniFile.Save(FULL_CONFIG_DIR "gfx_opengl.ini"); }