# Translation of dolphin-emu.pot to LANGUAGE # Copyright (C) 2003-2013 # This file is distributed under the same license as the Dolphin Emulator package. # # Translators: # Dragoon Aethis , 2015 # Dragoon Aethis , 2015 # Dragoon Aethis , 2015 # Filip Grabowski , 2016-2018 # Kacper “goSciu” Mrówka , 2017 # Krzysztof Baszczok , 2011,2013 # Marcin Kołodziej , 2017 # Michał Trzebiatowski , 2014,2016-2017 # Robert Romanowski , 2013,2016 # Robert Romanowski , 2013,2016 # sirdanielk , 2017 msgid "" msgstr "" "Project-Id-Version: Dolphin Emulator\n" "Report-Msgid-Bugs-To: \n" "POT-Creation-Date: 2018-08-04 18:11+0200\n" "PO-Revision-Date: 2018-08-04 16:12+0000\n" "Last-Translator: JosJuice\n" "Language-Team: Polish (http://www.transifex.com/delroth/dolphin-emu/language/" "pl/)\n" "Language: pl\n" "MIME-Version: 1.0\n" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: 8bit\n" "Plural-Forms: nplurals=4; plural=(n==1 ? 0 : (n%10>=2 && n%10<=4) && (n" "%100<12 || n%100>14) ? 1 : n!=1 && (n%10>=0 && n%10<=1) || (n%10>=5 && n" "%10<=9) || (n%100>=12 && n%100<=14) ? 2 : 3);\n" #: Source/Core/DolphinQt/MenuBar.cpp:1042 msgid "" "\n" "\n" "WARNING: Fixing this NAND requires the deletion of titles that have " "incomplete data on the NAND, including all associated save data. By " "continuing, the following title(s) will be removed:\n" "\n" "%1\n" "Launching these titles may also fix the issues." msgstr "" #: Source/Core/DolphinQt/GameList/GameListModel.cpp:92 msgid " (Disc %1)" msgstr "" #: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:57 msgid "! NOT" msgstr "! NOT" #: Source/Core/Core/HW/GCMemcard/GCMemcard.cpp:38 #, c-format msgid "" "\"%s\" does not exist.\n" " Create a new 16MB Memory Card?" msgstr "" "\"%s\" nie istnieje.\n" "Stworzyć nową kartę pamięci 16MB?" #: Source/Core/DiscIO/CompressedBlob.cpp:188 #, c-format msgid "\"%s\" failed to be scrubbed. Probably the image is corrupt." msgstr "\"%s\" nie uległ oczyszczeniu. Możliwe, że obraz jest uszkodzony." #: Source/Core/DiscIO/CompressedBlob.cpp:163 #, c-format msgid "\"%s\" is already compressed! Cannot compress it further." msgstr "\"%s\" jest już skompresowane! Nie można bardziej tego skompresować." #: Source/Core/Core/Boot/Boot.cpp:110 #, c-format msgid "\"%s\" is an invalid GCM/ISO file, or is not a GC/Wii ISO." msgstr "\"%s\" jest niewłaściwym plikiem GCM/ISO, lub nie jest ISO GC/Wii." #: Source/Core/DolphinQt/Settings/AudioPane.cpp:328 msgid "%1 %" msgstr "%1 %" #: Source/Core/DolphinQt/Settings/AdvancedPane.cpp:148 msgid "%1 % (%2 MHz)" msgstr "%1 % (%2 MHz)" #. i18n: If there is a pre-defined patch with the name %1 and the user wants to edit it, #. a copy of it gets created with this name #: Source/Core/DolphinQt/Config/PatchesWidget.cpp:98 msgid "%1 (Copy)" msgstr "" #: Source/Core/DolphinQt/Config/InfoWidget.cpp:59 msgid "%1 (Disc %2, Revision %3)" msgstr "" #: Source/Core/DolphinQt/Config/InfoWidget.cpp:63 msgid "%1 (Revision %3)" msgstr "" #: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:279 msgid "" "%1 FIFO bytes\n" "%2 memory bytes\n" "%3 frames" msgstr "" #: Source/Core/DolphinQt/GCMemcardManager.cpp:216 msgid "%1 Free Blocks; %2 Free Dir Entries" msgstr "" #: Source/Core/DolphinQt/Config/Graphics/GraphicsWindow.cpp:126 msgid "%1 Graphics Configuration" msgstr "" #: Source/Core/DolphinQt/CheatsManager.cpp:512 msgid "%1 Match(es)" msgstr "" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:188 #: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:319 #: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:122 #: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:125 msgid "%1 doesn't support this feature." msgstr "" #: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:259 msgid "" "%1 frame(s)\n" "%2 object(s)\n" "Current Frame: %3" msgstr "" #: Source/Core/DolphinQt/Settings/AudioPane.cpp:205 #: Source/Core/DolphinQt/Settings/AudioPane.cpp:262 msgid "%1 ms" msgstr "%1 ms" #: Source/Core/DolphinQt/Settings/GeneralPane.cpp:159 msgid "%1% (Normal Speed)" msgstr "" #: Source/Core/DolphinQt/NetPlay/MD5Dialog.cpp:125 msgid "%1[%2]: %3" msgstr "%1[%2]: %3" #: Source/Core/DolphinQt/NetPlay/MD5Dialog.cpp:113 msgid "%1[%2]: %3 %" msgstr "%1[%2]: %3 %" #: Source/Core/DiscIO/CompressedBlob.cpp:240 #, c-format msgid "%i of %i blocks. Compression ratio %i%%" msgstr "%i z %i bloków. Współczynnik kompresji %i%%" #: Source/Core/InputCommon/InputConfig.cpp:68 #, c-format msgid "%s" msgstr "" #: Source/Core/Core/HW/GCMemcard/GCMemcardDirectory.cpp:54 #, c-format msgid "" "%s\n" "was not loaded because it has the same internal filename as previously " "loaded save\n" "%s" msgstr "" "%s\n" "nie został załadowany, gdyż posiada taką samą wewnętrzną nazwę jak " "poprzednio wczytany zapis\n" "%s" #: Source/Core/Core/HW/GCMemcard/GCMemcardDirectory.cpp:76 #, c-format msgid "" "%s\n" "was not loaded because it is an invalid GCI.\n" " File size (0x%) does not match the size recorded in the header (0x" "%x)" msgstr "" "%s\n" "nie został załadowany, ponieważ jest to niewłaściwy GCI.\n" "Rozmiar pliku (0x%) nie odpowiada rozmiarowi wykrytemu w nagłówku (0x" "%x)" #: Source/Core/Core/HW/GCMemcard/GCMemcardDirectory.cpp:67 #, c-format msgid "" "%s\n" "was not loaded because it is an invalid GCI.\n" " Number of blocks claimed to be %u" msgstr "" "%s\n" "nie został załadowany, ponieważ jest to niewłaściwy GCI.\n" "Liczba bloków szacowana była na %u" #: Source/Core/Core/HW/GCMemcard/GCMemcardDirectory.cpp:107 #, c-format msgid "" "%s\n" "was not loaded because there are not enough free blocks on the virtual " "memory card" msgstr "" "%s\n" "nie został załadowany, ponieważ nie ma wystarczającej ilości wolnych bloków " "na wirtualnej karcie pamięci" #: Source/Core/Core/HW/GCMemcard/GCMemcardDirectory.cpp:96 #, c-format msgid "" "%s\n" "was not loaded because there is less than 10%% free blocks available on the " "memory card\n" "Total Blocks: %d; Free Blocks: %d" msgstr "" "%s\n" "nie został załadowany, ponieważ istnieje mniej niż 10%% wolnych bloków " "dostępnych na karcie pamięci\n" "Ilość bloków: %d; Wolne bloki: %d" #: Source/Core/Core/Boot/Boot.cpp:260 #, c-format msgid "%s IPL found in %s directory. The disc might not be recognized" msgstr "%s IPL znaleziony w %s folderze. Dysk może nie być rozpoznany" #: Source/Core/Core/HW/GCMemcard/GCMemcard.cpp:67 #, c-format msgid "" "%s failed to load as a memory card.\n" "Card file size is invalid (0x%x bytes)" msgstr "" "%s zawiódł przy załadowaniu jako karta pamięci.\n" "Rozmiar pliku karty jest niewłaściwy (0x%x bajtów)" #: Source/Core/Core/HW/GCMemcard/GCMemcard.cpp:83 #, c-format msgid "" "%s failed to load as a memory card.\n" "Card size is invalid (0x%x bytes)" msgstr "" "%s zawiódł przy załadowaniu jako karta pamięci.\n" "Rozmiar karty jest niewłaściwy (0x%x bajtów)" #: Source/Core/Core/HW/GCMemcard/GCMemcard.cpp:60 #, c-format msgid "" "%s failed to load as a memory card.\n" "File is not large enough to be a valid memory card file (0x%x bytes)" msgstr "" "%s zawiódł przy załadowaniu jako karta pamięci.\n" "Plik nie jest wystarczająco duży by być prawidłowym plikiem karty pamięci (0x" "%x bajtów)" #: Source/Core/Core/NetPlayServer.cpp:783 #, c-format msgid "%s failed to synchronize." msgstr "" #: Source/Core/Core/HW/EXI/EXI_DeviceMemoryCard.cpp:219 #, c-format msgid "" "%s is not a directory, failed to move to *.original.\n" " Verify your write permissions or move the file outside of Dolphin" msgstr "" "%s nie jest folderem, nie udało się przenieść do *.original.\n" "Sprawdź swoje uprawnienia zapisu lub przenieś plik z miejsca, w którym " "znajduje się Dolphin" #: Source/Core/Core/HW/EXI/EXI_DeviceMemoryCard.cpp:210 #, c-format msgid "%s was not a directory, moved to *.original" msgstr "%s nie był folderem, przeniesiono do *.original" #: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:55 msgid "&& AND" msgstr "&& AND" #: Source/Core/DolphinQt/MenuBar.cpp:537 msgid "&About" msgstr "&O programie" #: Source/Core/DolphinQt/Debugger/WatchWidget.cpp:241 msgid "&Add Memory Breakpoint" msgstr "" #: Source/Core/DolphinQt/Config/ARCodeWidget.cpp:48 #: Source/Core/DolphinQt/Config/GeckoCodeWidget.cpp:70 msgid "&Add New Code..." msgstr "&Dodaj nowy kod..." #: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:239 msgid "&Add function" msgstr "&Dodaj funkcję" #: Source/Core/DolphinQt/Config/PatchesWidget.cpp:43 msgid "&Add..." msgstr "" #: Source/Core/DolphinQt/MenuBar.cpp:469 msgid "&Audio Settings" msgstr "Ustawienia &audio" #: Source/Core/DolphinQt/Settings/GeneralPane.cpp:176 msgid "&Auto Update:" msgstr "" #: Source/Core/DolphinQt/MenuBar.cpp:483 msgid "&Automatic Start" msgstr "&Automatyczny Start" #: Source/Core/DolphinQt/MenuBar.cpp:167 msgid "&Boot from DVD Backup" msgstr "&Uruchom z kopii zapasowej DVD" #: Source/Core/DolphinQt/MenuBar.cpp:426 msgid "&Breakpoints" msgstr "&Punkty przerwania" #: Source/Core/DolphinQt/GCMemcardManager.cpp:79 msgid "&Browse..." msgstr "" #: Source/Core/DolphinQt/WiiUpdate.cpp:101 msgid "&Cancel" msgstr "&Anuluj" #: Source/Core/DolphinQt/MenuBar.cpp:205 msgid "&Cheats Manager" msgstr "" #: Source/Core/DolphinQt/MenuBar.cpp:533 msgid "&Check for Updates..." msgstr "" #: Source/Core/DolphinQt/MenuBar.cpp:864 msgid "&Clear Symbols" msgstr "Wy&czyść Symbole" #: Source/Core/DolphinQt/Config/PatchesWidget.cpp:183 msgid "&Clone..." msgstr "" #: Source/Core/DolphinQt/MenuBar.cpp:401 msgid "&Code" msgstr "" #: Source/Core/DolphinQt/MenuBar.cpp:470 msgid "&Controller Settings" msgstr "Ustawienia &kontrolerów" #: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:221 msgid "&Copy address" msgstr "&Kopiuj adres" #: Source/Core/DolphinQt/MenuBar.cpp:883 msgid "&Create Signature File..." msgstr "&Uwórz plik sygnatury..." #: Source/Core/DolphinQt/GCMemcardManager.cpp:67 msgid "&Delete" msgstr "" #. i18n: This kind of "watch" is used for watching emulated memory. #. It's not related to timekeeping devices. #: Source/Core/DolphinQt/Debugger/WatchWidget.cpp:240 msgid "&Delete Watch" msgstr "" #: Source/Core/DolphinQt/Config/ARCodeWidget.cpp:49 #: Source/Core/DolphinQt/Config/ARCodeWidget.cpp:101 #: Source/Core/DolphinQt/Config/GeckoCodeWidget.cpp:71 msgid "&Edit Code..." msgstr "&Edytuj kod..." #: Source/Core/DolphinQt/Config/PatchesWidget.cpp:183 msgid "&Edit..." msgstr "" #: Source/Core/DolphinQt/MenuBar.cpp:187 msgid "&Eject Disc" msgstr "" #: Source/Core/DolphinQt/MenuBar.cpp:282 msgid "&Emulation" msgstr "&Emulacja" #: Source/Core/DolphinQt/GCMemcardManager.cpp:68 msgid "&Export..." msgstr "" #: Source/Core/DolphinQt/MenuBar.cpp:180 msgid "&File" msgstr "&Plik" #: Source/Core/DolphinQt/MenuBar.cpp:490 msgid "&Font..." msgstr "&Czcionka..." #: Source/Core/DolphinQt/MenuBar.cpp:288 msgid "&Frame Advance" msgstr "Wyprzedzanie &klatek" #: Source/Core/DolphinQt/MenuBar.cpp:866 msgid "&Generate Symbols From" msgstr "&Generuj Symbole Z" #: Source/Core/DolphinQt/MenuBar.cpp:525 msgid "&GitHub Repository" msgstr "&Repozytorium GitHub" #: Source/Core/DolphinQt/MenuBar.cpp:468 msgid "&Graphics Settings" msgstr "Ustawienia &graficzne" #: Source/Core/DolphinQt/MenuBar.cpp:516 msgid "&Help" msgstr "Po&moc" #: Source/Core/DolphinQt/MenuBar.cpp:471 msgid "&Hotkey Settings" msgstr "Ustawienia &skrótów klawiszowych" #: Source/Core/DolphinQt/GCMemcardManager.cpp:70 msgid "&Import..." msgstr "" #: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:241 msgid "&Insert blr" msgstr "" #: Source/Core/DolphinQt/MenuBar.cpp:443 msgid "&JIT" msgstr "&JIT" #: Source/Core/DolphinQt/Settings/InterfacePane.cpp:112 msgid "&Language:" msgstr "&Język:" #: Source/Core/DolphinQt/MenuBar.cpp:302 msgid "&Load State" msgstr "&Wczytaj stan" #: Source/Core/DolphinQt/MenuBar.cpp:872 msgid "&Load Symbol Map" msgstr "" #: Source/Core/DolphinQt/MenuBar.cpp:393 msgid "&Lock Widgets In Place" msgstr "" #: Source/Core/DolphinQt/MenuBar.cpp:435 msgid "&Memory" msgstr "Pa&mięć" #: Source/Core/DolphinQt/MenuBar.cpp:201 msgid "&Memory Card Manager (GC)" msgstr "Menedżer &kart pamięci (GC)" #: Source/Core/DolphinQt/MenuBar.cpp:652 msgid "&Movie" msgstr "&Film" #: Source/Core/DolphinQt/MenuBar.cpp:181 msgid "&Open..." msgstr "&Otwórz..." #: Source/Core/DolphinQt/MenuBar.cpp:465 msgid "&Options" msgstr "&Opcje" #: Source/Core/DolphinQt/MenuBar.cpp:886 msgid "&Patch HLE Functions" msgstr "" #: Source/Core/DolphinQt/MenuBar.cpp:284 msgid "&Pause" msgstr "W&strzymaj" #: Source/Core/DolphinQt/MenuBar.cpp:283 msgid "&Play" msgstr "&Graj" #: Source/Core/DolphinQt/GameList/GameList.cpp:266 msgid "&Properties" msgstr "&Właściwości" #: Source/Core/DolphinQt/MenuBar.cpp:667 msgid "&Read-Only Mode" msgstr "&Tryb tylko do odczytu" #: Source/Core/DolphinQt/MenuBar.cpp:409 msgid "&Registers" msgstr "&Rejestry" #: Source/Core/DolphinQt/Config/PatchesWidget.cpp:45 msgid "&Remove" msgstr "" #: Source/Core/DolphinQt/Config/ARCodeWidget.cpp:50 #: Source/Core/DolphinQt/Config/GeckoCodeWidget.cpp:72 msgid "&Remove Code" msgstr "&Usuń kod" #: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:230 msgid "&Rename symbol" msgstr "" #: Source/Core/DolphinQt/MenuBar.cpp:286 msgid "&Reset" msgstr "Z&resetuj" #: Source/Core/DolphinQt/MenuBar.cpp:873 msgid "&Save Symbol Map" msgstr "" #: Source/Core/DolphinQt/Settings/GeneralPane.cpp:164 msgid "&Speed Limit:" msgstr "Limit &szybkości:" #: Source/Core/DolphinQt/MenuBar.cpp:285 msgid "&Stop" msgstr "&Zatrzymaj" #: Source/Core/DolphinQt/Settings/InterfacePane.cpp:116 msgid "&Theme:" msgstr "&Motyw:" #: Source/Core/DolphinQt/MenuBar.cpp:199 msgid "&Tools" msgstr "&Narzędzia" #: Source/Core/DolphinQt/MenuBar.cpp:367 msgid "&View" msgstr "&Widok" #: Source/Core/DolphinQt/MenuBar.cpp:418 msgid "&Watch" msgstr "&Obejrz" #: Source/Core/DolphinQt/MenuBar.cpp:518 msgid "&Website" msgstr "&Strona internetowa" #: Source/Core/DolphinQt/GameList/GameList.cpp:267 msgid "&Wiki" msgstr "Wi&ki" #: Source/Core/DolphinQt/MenuBar.cpp:1141 msgid "'%1' not found, no symbol names generated" msgstr "" #: Source/Core/DolphinQt/MenuBar.cpp:1185 msgid "'%1' not found, scanning for common functions instead" msgstr "" #: Source/Core/DolphinQt/Settings/InterfacePane.cpp:137 msgid "(None)" msgstr "" #: Source/Core/DolphinQt/Debugger/JITWidget.cpp:129 msgid "(host)" msgstr "" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:164 msgid "(off)" msgstr "(wyłączone)" #: Source/Core/DolphinQt/Debugger/JITWidget.cpp:128 msgid "(ppc)" msgstr "" #: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:56 msgid "+ ADD" msgstr "+ ADD" #: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:149 msgid "--> %1" msgstr "" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:540 #: Source/Core/DolphinQt/Settings/GameCubePane.cpp:86 #: Source/Core/DolphinQt/Settings/GameCubePane.cpp:87 msgid "..." msgstr "..." #: Source/Core/DolphinQt/Config/NewPatchDialog.cpp:96 msgid "16-bit" msgstr "16-bitowy" #: Source/Core/DolphinQt/CheatsManager.cpp:321 msgid "16-bit Integer" msgstr "" #: Source/Core/DolphinQt/Settings/WiiPane.cpp:106 msgid "16:9" msgstr "" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:68 msgid "16x" msgstr "16x" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:68 msgid "1x" msgstr "1x" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:68 msgid "2x" msgstr "2x" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:52 msgid "2x Native (1280x1056) for 720p" msgstr "2x Natywna (1280x1056) dla 720p" #: Source/Core/DolphinQt/Config/NewPatchDialog.cpp:97 msgid "32-bit" msgstr "32-bitowy" #: Source/Core/DolphinQt/CheatsManager.cpp:321 msgid "32-bit Integer" msgstr "" #: Source/Core/Core/HotkeyManager.cpp:279 #: Source/Core/DolphinQt/Config/Mapping/Hotkey3D.cpp:22 #: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:322 msgid "3D" msgstr "3D" #: Source/Core/Core/HotkeyManager.cpp:280 #: Source/Core/DolphinQt/Config/Mapping/Hotkey3D.cpp:24 msgid "3D Depth" msgstr "Głębia 3D" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:53 msgid "3x Native (1920x1584) for 1080p" msgstr "3x Natywna (1920x1584) dla 1080p" #: Source/Core/DolphinQt/Settings/WiiPane.cpp:105 msgid "4:3" msgstr "" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:68 msgid "4x" msgstr "4x" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:54 msgid "4x Native (2560x2112) for 1440p" msgstr "4x Natywna (2560x2112) dla 1440p" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:55 msgid "5x Native (3200x2640)" msgstr "5x Natywna (3200x2640)" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:55 msgid "6x Native (3840x3168) for 4K" msgstr "6x Natywna (3840x3168) dla 4K" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:56 msgid "7x Native (4480x3696)" msgstr "7x Natywna (4480x3696)" #: Source/Core/DolphinQt/Config/NewPatchDialog.cpp:95 msgid "8-bit" msgstr "8-bitowy" #: Source/Core/DolphinQt/CheatsManager.cpp:321 msgid "8-bit Integer" msgstr "" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:68 msgid "8x" msgstr "8x" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:56 msgid "8x Native (5120x4224) for 5K" msgstr "8x Natywna (5120x4224) dla 5K" #: Source/Core/DolphinQt/Settings/GameCubePane.cpp:92 msgid "" msgstr "" #: Source/Core/DolphinQt/Settings/InterfacePane.cpp:68 msgid "" msgstr "" #: Source/Core/DolphinQt/Updater.cpp:50 msgid "" "

A new version of Dolphin is available!

Dolphin %1 is available for " "download. You are running %2.
Would you like to update?

Release " "Notes:

" msgstr "" #: Source/Core/DolphinQt/MainWindow.cpp:1069 #: Source/Core/DolphinQt/MainWindow.cpp:1130 msgid "A NetPlay Session is already in progress!" msgstr "Sesja NetPlay jest już rozpoczęta!" #: Source/Core/Core/WiiUtils.cpp:131 #, c-format msgid "" "A different version of this title is already installed on the NAND.\n" "\n" "Installed version: %u\n" "WAD version: %u\n" "\n" "Installing this WAD will replace it irreversibly. Continue?" msgstr "" #: Source/Core/Core/HW/DVD/DVDInterface.cpp:487 msgid "A disc is already about to be inserted." msgstr "Dysk już jest gotowy do włożenia." #: Source/Core/DolphinQt/MainWindow.cpp:684 msgid "" "A shutdown is already in progress. Unsaved data may be lost if you stop the " "current emulation before it completes. Force stop?" msgstr "" "Wyłączanie już się odbywa. Niezapisane dane mogą zostać utracone, jeśli " "zatrzymasz aktualną emulację, zanim się ukończy. Wymusić zatrzymanie?" #: Source/Core/DolphinQt/Config/ControllersWindow.cpp:355 msgid "A sync can only be triggered when a Wii game is running." msgstr "Synchronizacja może być uruchomiona, tylko gdy działa gra Wii." #: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:91 msgid "" "ALERT:\n" "\n" "All players must use the same Dolphin version.\n" "All memory cards, SD cards and cheats must be identical between players or " "disabled.\n" "If DSP LLE is used, DSP ROMs must be identical between players.\n" "If connecting directly, the host must have the chosen UDP port open/" "forwarded!\n" "\n" "Wii Remote support in netplay is experimental and should not be expected to " "work.\n" msgstr "" "OSTRZEŻENIE:\n" "\n" "Wszyscy gracze muszą używać tej samej wersji programu Dolphin.\n" "Wszystkie karty pamięci, karty SD i cheaty muszą być identyczne pomiędzy " "graczami lub wyłączone.\n" "Jeśli jest używany DSP LLE, ROM-y DSP muszą być identyczne pomiędzy " "graczami.\n" "Jeśli łączy się bezpośrednio, host musi mieć otworzony/przekierowany wybrany " "port UDP!\n" "\n" "Wsparcie Wiilota w NetPlayu jest eksperymentalne i nie powinno być " "oczekiwane, że zadziała.\n" #: Source/Core/DolphinQt/CheatsManager.cpp:116 msgid "AR Code" msgstr "" #: Source/Core/DolphinQt/Config/PropertiesDialog.cpp:49 msgid "AR Codes" msgstr "Kody AR" #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:101 #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:117 msgid "ASCII" msgstr "" #: Source/Core/DolphinQt/GameList/GameList.cpp:491 msgid "Abort" msgstr "Przerwij" #: Source/Core/DolphinQt/AboutDialog.cpp:16 msgid "About Dolphin" msgstr "O programie Dolphin" #: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:69 msgid "Accuracy:" msgstr "Dokładność:" #: Source/Core/DolphinQt/Debugger/NewBreakpointDialog.cpp:89 msgid "Action" msgstr "Akcja" #: Source/Core/Core/ARDecrypt.cpp:478 #, c-format msgid "" "Action Replay Code Decryption Error:\n" "Parity Check Failed\n" "\n" "Culprit Code:\n" "%s" msgstr "" "Błąd deszyfrowania kodu Action Replay:\n" "Błąd sprawdzania parzystości\n" "\n" "Kod:\n" "%s" #: Source/Core/Core/ActionReplay.cpp:492 #, c-format msgid "" "Action Replay Error: Invalid size (%08x : address = %08x) in Add Code (%s)" msgstr "" "Błąd Action Replay: Niewłaściwy rozmiar (%08x : address = %08x) w Add Code " "(%s)" #: Source/Core/Core/ActionReplay.cpp:582 #, c-format msgid "" "Action Replay Error: Invalid size (%08x : address = %08x) in Fill and Slide " "(%s)" msgstr "" "Błąd Action Replay: Niewłaściwy rozmiar (%08x : address = %08x) w Fill and " "Slide (%s)" #: Source/Core/Core/ActionReplay.cpp:370 #, c-format msgid "" "Action Replay Error: Invalid size (%08x : address = %08x) in Ram Write And " "Fill (%s)" msgstr "" "Błąd Action Replay: Niewłaściwy rozmiar (%08x : address = %08x) w Ram Write " "And Fill (%s)" #: Source/Core/Core/ActionReplay.cpp:430 #, c-format msgid "" "Action Replay Error: Invalid size (%08x : address = %08x) in Write To " "Pointer (%s)" msgstr "" "Błąd Action Replay: Niewłaściwy rozmiar (%08x : address = %08x) w Write To " "Pointer (%s)" #: Source/Core/Core/ActionReplay.cpp:636 #, c-format msgid "Action Replay Error: Invalid value (%08x) in Memory Copy (%s)" msgstr "Błąd Action Replay: Niewłaściwa wartość (%08x) w Memory Copy (%s)" #: Source/Core/Core/ActionReplay.cpp:507 #, c-format msgid "" "Action Replay Error: Master Code and Write To CCXXXXXX not implemented (%s)\n" "Master codes are not needed. Do not use master codes." msgstr "" "Błąd Action Replay: Master Code i Write To CCXXXXXX nie jest " "zaimplementowane (%s)\n" "Master kody nie są wymagane. Nie używaj master kodów." #: Source/Core/Core/ActionReplay.cpp:216 #, c-format msgid "Action Replay Error: invalid AR code line: %s" msgstr "Błąd Action Replay: niewłaściwa linia kodu AR: %s" #: Source/Core/Core/ActionReplay.cpp:747 #, c-format msgid "Action Replay: Conditional Code: Invalid Size %08x (%s)" msgstr "Action Replay: Conditional Code: Niewłaściwy rozmiar %08x (%s)" #: Source/Core/Core/ActionReplay.cpp:715 #, c-format msgid "Action Replay: Invalid Normal Code Type %08x (%s)" msgstr "Action Replay: Niewłaściwy typ Normal Code %08x (%s)" #: Source/Core/Core/ActionReplay.cpp:771 #, c-format msgid "Action Replay: Normal Code %i: Invalid subtype %08x (%s)" msgstr "Action Replay: Normal Code %i: Niewłaściwy podtyp %08x (%s)" #: Source/Core/Core/ActionReplay.cpp:673 #, c-format msgid "Action Replay: Normal Code 0: Invalid Subtype %08x (%s)" msgstr "Action Replay: Normal Code 0: Niewłaściwy podtyp %08x (%s)" #: Source/Core/DolphinQt/Debugger/BreakpointWidget.cpp:140 msgid "Active" msgstr "" #: Source/Core/DolphinQt/Config/Mapping/GCPadWiiUConfigDialog.cpp:33 msgid "Adapter Detected" msgstr "Adapter wykryty" #: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:72 msgid "Adapter:" msgstr "Adapter:" #: Source/Core/DolphinQt/Config/NewPatchDialog.cpp:55 #: Source/Core/DolphinQt/Settings/USBDeviceAddToWhitelistDialog.cpp:50 msgid "Add" msgstr "Dodaj" #: Source/Core/DolphinQt/Settings/USBDeviceAddToWhitelistDialog.cpp:46 msgid "Add New USB Device" msgstr "Dodaj nowe urządzenie USB" #: Source/Core/Core/HotkeyManager.cpp:62 msgid "Add a Breakpoint" msgstr "Dodaj punkt przerwania" #: Source/Core/Core/HotkeyManager.cpp:63 msgid "Add a Memory Breakpoint" msgstr "Dodaj punkt przerwania pamięci" #: Source/Core/DolphinQt/Debugger/RegisterWidget.cpp:120 msgid "Add to &watch" msgstr "" #: Source/Core/DolphinQt/CheatsManager.cpp:189 msgid "Add to Watch" msgstr "" #: Source/Core/DolphinQt/Settings/PathPane.cpp:121 #: Source/Core/DolphinQt/Settings/WiiPane.cpp:145 msgid "Add..." msgstr "Dodaj..." #: Source/Core/DolphinQt/CheatsManager.cpp:503 #: Source/Core/DolphinQt/CheatsManager.cpp:504 #: Source/Core/DolphinQt/Debugger/BreakpointWidget.cpp:140 #: Source/Core/DolphinQt/Debugger/JITWidget.cpp:78 #: Source/Core/DolphinQt/Debugger/NewBreakpointDialog.cpp:49 #: Source/Core/DolphinQt/Debugger/NewBreakpointDialog.cpp:163 #: Source/Core/DolphinQt/Debugger/NewBreakpointDialog.cpp:175 #: Source/Core/DolphinQt/Debugger/WatchWidget.cpp:124 #: Source/Core/DolphinQt/MenuBar.cpp:867 msgid "Address" msgstr "Adres" #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:546 msgid "Address Out of Range" msgstr "Adres spoza zakresu" #: Source/Core/DolphinQt/Debugger/NewBreakpointDialog.cpp:43 #: Source/Core/DolphinQt/Debugger/NewBreakpointDialog.cpp:135 msgid "Address:" msgstr "" #: Source/Core/DolphinQt/Settings/AdvancedPane.cpp:58 msgid "" "Adjusts the emulated CPU's clock rate.\n" "\n" "Higher values may make variable-framerate games run at a higher framerate, " "at the expense of performance. Lower values may activate a game's internal " "frameskip, potentially improving performance.\n" "\n" "WARNING: Changing this from the default (100%) can and will break games and " "cause glitches. Do so at your own risk. Please do not report bugs that occur " "with a non-default clock." msgstr "" "Dostraja szybkość taktowania emulowanego CPU.\n" "\n" "Ustawienie wyższych wartości pozwoli na płynniejszą rozgrywkę, gdyż gry będą " "działać z większą ilością klatek na sekundę niż na konsoli. Ceną jest gorsza " "wydajność emulatora. Mniejsze wartości mogą czasem zaktywować pomijanie " "klatek w samym silniku gry, potencjalnie zwiększając wydajność emulacji.\n" "\n" "OSTRZEŻENIE: Zmiana ustawienia z domyślnego (100%) grozi utratą " "kompatybilności i spowoduje błędy emulacji. Więc robisz to na swoje ryzyko. " "Proszę nie zgłaszać błędów wynikłych z ustawienia niestandardowego zegara " "procesora konsoli." #: Source/Core/DolphinQt/Settings/GameCubePane.cpp:98 msgid "Advance Game Port" msgstr "Advance Game Port" #: Source/Core/DolphinQt/Config/ControllersWindow.cpp:202 #: Source/Core/DolphinQt/Config/Graphics/GraphicsWindow.cpp:99 #: Source/Core/DolphinQt/Config/Graphics/GraphicsWindow.cpp:139 #: Source/Core/DolphinQt/Config/SettingsWindow.cpp:50 msgid "Advanced" msgstr "Zaawansowane" #: Source/Core/DolphinQt/Settings/GeneralPane.cpp:200 msgid "Advanced Settings" msgstr "Ustawienia zaawansowane" #: Source/Core/DolphinQt/MainWindow.cpp:552 msgid "" "All GC/Wii files (*.elf *.dol *.gcm *.iso *.tgc *.wbfs *.ciso *.gcz *.wad *." "dff);;All Files (*)" msgstr "" #: Source/Core/DolphinQt/Settings/PathPane.cpp:46 msgid "" "All GC/Wii files (*.elf *.dol *.gcm *.iso *.tgc *.wbfs *.ciso *.gcz *.wad);;" "All Files (*)" msgstr "" "Wszystkie Pliki GC/Wii (*.elf *.dol *.gcm *.iso *.tgc *.wbfs *.ciso *.gcz *." "wad);;Wszytskie Pliki (*)" #: Source/Core/DolphinQt/MainWindow.cpp:968 #: Source/Core/DolphinQt/MainWindow.cpp:975 msgid "All Save States (*.sav *.s##);; All Files (*)" msgstr "Wszystkie stany zapisu (*.sav *.s##);; wszystkie pliki (*)" #: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:270 msgid "All devices" msgstr "" #: Source/Core/Core/NetPlayServer.cpp:773 msgid "All players synchronized." msgstr "" #: Source/Core/DolphinQt/Main.cpp:187 msgid "Allow analytics" msgstr "" #. i18n: Treat a controller as always being connected regardless of what #. devices the user actually has plugged in #: Source/Core/Core/HW/GCPadEmu.cpp:100 msgid "Always Connected" msgstr "Zawsze połączony" #: Source/Core/DolphinQt/Settings/InterfacePane.cpp:174 msgid "Always Hide Mouse Cursor" msgstr "Zawsze ukrywaj kursor myszy" #: Source/Core/Common/Assert.h:60 #, c-format msgid "" "An error occurred.\n" "\n" " Line: %d\n" " File: %s\n" "\n" "Ignore and continue?" msgstr "" "Wystąpił błąd.\n" "\n" "Linia: %d\n" "Plik: %s\n" "\n" "Ignoruj i kontynuuj?" #: Source/Core/Core/HW/DVD/DVDThread.cpp:162 msgid "An inserted disc was expected but not found." msgstr "Oczekiwano włożonego dysku ale go nie wykryto." #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:113 msgid "Anaglyph" msgstr "Anaglifowy" #: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:155 msgid "Analyze" msgstr "Analizuj" #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Tilt.cpp:31 msgid "Angle" msgstr "Kąt" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:91 msgid "Anisotropic Filtering:" msgstr "Filtrowanie anizotropowe:" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:89 msgid "Anti-Aliasing:" msgstr "Antyaliasing:" #: Source/Core/DolphinQt/Config/InfoWidget.cpp:90 msgid "Apploader Date:" msgstr "Data Apploadera:" #: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:62 msgid "Apply" msgstr "Zastosuj" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:302 msgid "" "Apply a post-processing effect after finishing a frame.\n" "\n" "If unsure, select (off)." msgstr "" "Zastosuj efekt przetwarzania końcowego po zakończeniu klatki.\n" "\n" "W razie wątpliwości, wybierz (wyłączone)." #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:84 msgid "Arbitrary Mipmap Detection" msgstr "" #: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:172 msgid "Are you sure that you want to delete '%1'?" msgstr "Czy jesteś pewien, że chcesz usunąć '%1'?" #: Source/Core/DolphinQt/GameList/GameList.cpp:593 msgid "Are you sure you want to delete this file?" msgstr "Czy jesteś pewien, że chcesz usunąć ten plik?" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:410 msgid "Are you sure you want to quit NetPlay?" msgstr "Czy jesteś pewien, że chcesz zamknąć NetPlay?" #: Source/Core/DolphinQt/GameList/GameList.cpp:420 msgid "Are you sure?" msgstr "Czy jesteś pewien?" #: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:75 #: Source/Core/DolphinQt/Settings/WiiPane.cpp:103 msgid "Aspect Ratio:" msgstr "Proporcje obrazu:" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:202 msgid "Assign Controller Ports" msgstr "Przypisz porty kontrolerów" #: Source/Core/DolphinQt/NetPlay/PadMappingDialog.cpp:20 msgid "Assign Controllers" msgstr "" #: Source/Core/DolphinQt/Config/SettingsWindow.cpp:39 msgid "Audio" msgstr "Audio" #: Source/Core/DolphinQt/Settings/AudioPane.cpp:75 msgid "Audio Backend:" msgstr "Silnik audio:" #: Source/Core/DolphinQt/Settings/AudioPane.cpp:107 msgid "Audio Stretching Settings" msgstr "Ustawienia rozciągania dźwięku" #: Source/Core/DiscIO/Enums.cpp:33 msgid "Australia" msgstr "Australia" #: Source/Core/DolphinQt/AboutDialog.cpp:52 msgid "Authors" msgstr "Autorzy" #: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:57 msgid "Auto" msgstr "Auto" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:51 msgid "Auto (Multiple of 640x528)" msgstr "Auto (wielokrotność 640x528)" #: Source/Core/DolphinQt/Settings/GeneralPane.cpp:169 msgid "Auto Update Settings" msgstr "" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:315 msgid "" "Auto internal resolution is not allowed in strict sync mode, as it depends " "on window size.\n" "\n" "Please select a specific internal resolution." msgstr "" #: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:89 msgid "Auto-Adjust Window Size" msgstr "Automatycznie dopasuj rozmiar okna" #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Cursor.cpp:39 msgid "Auto-Hide" msgstr "" #: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:231 msgid "" "Automatically adjusts the window size to your internal resolution.\n" "\n" "If unsure, leave this unchecked." msgstr "" "Automatycznie dopasowuje rozmiar okna do rozdzielczości wewnętrznej.\n" "\n" "W razie wątpliwości, pozostaw odznaczone." #: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:123 msgid "" "Automatically progress one button after another during configuration. Useful " "for first-time setup." msgstr "" #. i18n: The symbol for the unit "bytes" #: Source/Core/UICommon/UICommon.cpp:425 msgid "B" msgstr "" #: Source/Core/Core/HW/GCMemcard/GCMemcardDirectory.cpp:561 msgid "BAT incorrect. Dolphin will now exit" msgstr "Nieprawidłowy BAT. Dolphin teraz zakończy działanie" #: Source/Core/DolphinQt/FIFO/FIFOAnalyzer.cpp:475 msgid "BP register " msgstr "Rejestr BP" #: Source/Core/DolphinQt/Settings/AudioPane.cpp:72 msgid "Backend Settings" msgstr "Ustawienia silnika" #: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:69 #: Source/Core/DolphinQt/Config/Graphics/SoftwareRendererWidget.cpp:46 msgid "Backend:" msgstr "Silnik:" #: Source/Core/DolphinQt/Config/ControllersWindow.cpp:204 msgid "Background Input" msgstr "Wejście w tle" #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Cursor.cpp:30 #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp:27 #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Tilt.cpp:23 msgid "Backward" msgstr "W tył" #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:377 msgid "Bad address provided." msgstr "" #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:401 msgid "Bad value provided." msgstr "" #: Source/Core/DolphinQt/GameList/GameList.cpp:734 #: Source/Core/DolphinQt/GameList/GameListModel.cpp:137 #: Source/Core/DolphinQt/GCMemcardManager.cpp:156 #: Source/Core/DolphinQt/MenuBar.cpp:564 msgid "Banner" msgstr "Baner" #: Source/Core/DolphinQt/Config/InfoWidget.cpp:100 msgid "Banner Details" msgstr "Szczegóły banera" #: Source/Core/DolphinQt/Config/InfoWidget.cpp:125 msgid "Banner:" msgstr "Baner:" #: Source/Core/Core/HW/WiimoteEmu/Attachment/Guitar.cpp:92 msgid "Bar" msgstr "Wajcha" #: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:52 msgid "Basic" msgstr "Podstawowe" #: Source/Core/DolphinQt/Settings/GeneralPane.cpp:129 msgid "Basic Settings" msgstr "Ustawienia podstawowe" #: Source/Core/Core/HW/WiimoteEmu/Attachment/Drums.cpp:38 msgid "Bass" msgstr "Bas" #: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:448 msgid "Battery" msgstr "Bateria" #: Source/Core/DolphinQt/Settings/GeneralPane.cpp:179 msgid "Beta (once a month)" msgstr "" #: Source/Core/Core/HW/GCMemcard/GCMemcard.cpp:159 msgid "Block Allocation Table checksum failed" msgstr "Suma kontrolna Block Allocation Table nie powiodła się" #: Source/Core/DolphinQt/GCMemcardManager.cpp:156 msgid "Blocks" msgstr "Bloki" #: Source/Core/Core/HW/WiimoteEmu/Attachment/Drums.cpp:35 #: Source/Core/Core/HW/WiimoteEmu/Attachment/Guitar.cpp:50 msgid "Blue" msgstr "Niebieski" #: Source/Core/Core/HW/WiimoteEmu/Attachment/Turntable.cpp:41 msgid "Blue Left" msgstr "Niebieski lewo" #: Source/Core/Core/HW/WiimoteEmu/Attachment/Turntable.cpp:44 msgid "Blue Right" msgstr "Niebieski prawo" #: Source/Core/Core/IOS/USB/Bluetooth/BTStub.cpp:15 msgid "" "Bluetooth passthrough mode is enabled, but Dolphin was built without libusb. " "Passthrough mode cannot be used." msgstr "" #: Source/Core/Core/IOS/USB/Bluetooth/BTReal.cpp:138 msgid "" "Bluetooth passthrough mode is enabled, but no usable Bluetooth USB device " "was found. Aborting." msgstr "" #: Source/Core/DolphinQt/MenuBar.cpp:476 msgid "Boot to Pause" msgstr "" #: Source/Core/DolphinQt/MainWindow.cpp:1263 msgid "BootMii NAND backup file (*.bin);;All Files (*)" msgstr "" #: Source/Core/DolphinQt/MainWindow.cpp:1291 msgid "BootMii keys file (*.bin);;All Files (*)" msgstr "" #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:101 msgid "Borderless Fullscreen" msgstr "Pełny ekran bez ramek" #: Source/Core/DolphinQt/Settings/WiiPane.cpp:165 msgid "Bottom" msgstr "Dół" #: Source/Core/DolphinQt/AboutDialog.cpp:28 msgid "Branch: " msgstr "Gałąź:" #. i18n: This is a selectable action when adding a breakpoint #: Source/Core/DolphinQt/Debugger/NewBreakpointDialog.cpp:67 msgid "Break" msgstr "Przerwij" #: Source/Core/Core/HotkeyManager.cpp:273 #: Source/Core/DolphinQt/Config/Mapping/HotkeyDebugging.cpp:28 msgid "Breakpoint" msgstr "Punkt przerwania" #: Source/Core/DolphinQt/Debugger/CodeWidget.cpp:464 msgid "Breakpoint encountered! Step out aborted." msgstr "Napotkano punkt przerwania! Wyjście anulowane." #: Source/Core/DolphinQt/Debugger/BreakpointWidget.cpp:26 msgid "Breakpoints" msgstr "Punkty przerwania" #: Source/Core/DolphinQt/Settings/GameCubePane.cpp:106 msgid "Broadband Adapter" msgstr "Szerokopasmowy adapter" #: Source/Core/DolphinQt/Settings/AudioPane.cpp:112 msgid "Buffer Size:" msgstr "Rozmiar bufora:" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:682 msgid "Buffer size changed to %1" msgstr "Rozmiar bufora zmieniono na %1" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:99 msgid "Buffer:" msgstr "Bufor:" #: Source/Core/Core/HW/GCPadEmu.cpp:85 msgid "Button" msgstr "Przycisk" #: Source/Core/Core/HW/GCPadEmu.cpp:52 #: Source/Core/Core/HW/WiimoteEmu/Attachment/Classic.cpp:97 #: Source/Core/Core/HW/WiimoteEmu/Attachment/Drums.cpp:61 #: Source/Core/Core/HW/WiimoteEmu/Attachment/Guitar.cpp:81 #: Source/Core/Core/HW/WiimoteEmu/Attachment/Nunchuk.cpp:36 #: Source/Core/Core/HW/WiimoteEmu/Attachment/Turntable.cpp:50 #: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:363 #: Source/Core/DolphinQt/Config/Mapping/GCPadEmu.cpp:29 #: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:35 #: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:58 #: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:96 #: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:111 #: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:138 #: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuGeneral.cpp:36 #: Source/Core/DolphinQt/TAS/GCTASInputWindow.cpp:76 msgid "Buttons" msgstr "Przyciski" #: Source/Core/Core/HW/GCPadEmu.cpp:66 #: Source/Core/DolphinQt/Config/Mapping/GCPadEmu.cpp:33 #: Source/Core/DolphinQt/TAS/GCTASInputWindow.cpp:23 msgid "C Stick" msgstr "C Gałka" #: Source/Core/DolphinQt/FIFO/FIFOAnalyzer.cpp:488 msgid "CP register " msgstr "Rejestr CP" #: Source/Core/DolphinQt/Settings/GeneralPane.cpp:206 msgid "CPU Emulation Engine" msgstr "Tryb emulacji CPU" #: Source/Core/DolphinQt/Settings/AdvancedPane.cpp:38 msgid "CPU Options" msgstr "Opcje CPU" #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:162 msgid "" "Cache custom textures to system RAM on startup.\n" "This can require exponentially more RAM but fixes possible stuttering.\n" "\n" "If unsure, leave this unchecked." msgstr "" "Przechowuj własne tekstury w pamięci RAM przy włączaniu.\n" "To może wymagać wykładniczo więcej RAM, lecz naprawia możliwe zacinanie.\n" "\n" "W razie wątpliwości, pozostaw odznaczone." #: Source/Core/DolphinQt/Settings/GeneralPane.cpp:47 msgid "Cached Interpreter (slower)" msgstr "Buforowany Interpreter (wolniejszy)" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:108 msgid "Calculate MD5 hash" msgstr "" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:311 msgid "" "Calculates lighting of 3D objects per-pixel rather than per-vertex, " "smoothing out the appearance of lit polygons and making individual triangles " "less noticeable.\n" "Rarely causes slowdowns or graphical issues.\n" "\n" "If unsure, leave this unchecked." msgstr "" "Oblicza oświetlenie obiektów 3D na piksel, zamiast na wierzchołek, " "wygładzając wygląd oświetlonych wielokątów oraz sprawia, że poszczególne " "trójkąty są mniej widoczne.\n" "Rzadko powoduje spowolnienia lub usterki graficzne.\n" "\n" "W razie wątpliwości, pozostaw odznaczone." #: Source/Core/DolphinQt/Debugger/CodeWidget.cpp:96 msgid "Callstack" msgstr "" #: Source/Core/Core/IOS/USB/Bluetooth/BTEmu.cpp:1765 #, c-format msgid "Can't find Wii Remote by connection handle %02x" msgstr "" #: Source/Core/DolphinQt/MainWindow.cpp:1062 #: Source/Core/DolphinQt/MainWindow.cpp:1123 msgid "Can't start a NetPlay Session while a game is still running!" msgstr "" "Nie można uruchomić Sesji NetPlay, podczas gdy gra wciąż jest uruchomiona!" #: Source/Core/DolphinQt/Config/InfoWidget.cpp:226 msgid "Cancel" msgstr "Anuluj" #: Source/Core/Core/FifoPlayer/FifoPlayer.cpp:103 msgid "Cannot SingleStep the FIFO. Use Frame Advance instead." msgstr "" #: Source/Core/Core/Boot/Boot_WiiWAD.cpp:41 msgid "Cannot boot this WAD because it could not be installed to the NAND." msgstr "" #: Source/Core/Core/Boot/Boot.cpp:413 msgid "Cannot find the GC IPL." msgstr "" #: Source/Core/Core/Boot/Boot.cpp:411 msgid "Cannot start the game, because the GC IPL could not be found." msgstr "" #: Source/Core/DolphinQt/Settings/GameCubePane.cpp:191 msgid "" "Cannot use that file as a memory card.\n" "%1\n" "is not a valid GameCube memory card file" msgstr "" #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Cursor.cpp:34 msgid "Center" msgstr "Środek" #: Source/Core/DolphinQt/GameList/GameList.cpp:282 msgid "Change &Disc" msgstr "Zmień &dysk" #: Source/Core/DolphinQt/MenuBar.cpp:186 msgid "Change &Disc..." msgstr "Zmień &dysk..." #: Source/Core/Core/HotkeyManager.cpp:25 msgid "Change Disc" msgstr "Zmień dysk" #: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:455 msgid "Change instruction" msgstr "" #: Source/Core/Core/Movie.cpp:1200 #, c-format msgid "Change the disc to %s" msgstr "Zmień dysk na %s" #: Source/Core/DolphinQt/Config/CheatWarningWidget.cpp:67 msgid "Changing cheats will only take effect when the game is restarted." msgstr "" "Zmienianie cheatów uzyska efekt dopiero wtedy, gdy gra zostanie ponownie " "uruchomiona." #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:175 msgid "Chat" msgstr "Rozmówki" #: Source/Core/DolphinQt/Config/CheatCodeEditor.cpp:23 msgid "Cheat Code Editor" msgstr "" #: Source/Core/DolphinQt/CheatsManager.cpp:130 msgid "Cheat Search" msgstr "Szukaj cheatów" #: Source/Core/DolphinQt/CheatsManager.cpp:74 msgid "Cheats Manager" msgstr "" #: Source/Core/DolphinQt/MenuBar.cpp:240 msgid "Check NAND..." msgstr "" #: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:241 msgid "Check Partition Integrity" msgstr "Sprawdź integralność partycji" #: Source/Core/DolphinQt/Settings/PathPane.cpp:129 msgid "Check for Game List Changes in the Background" msgstr "" #: Source/Core/DolphinQt/AboutDialog.cpp:33 msgid "Check for updates: " msgstr "Sprawdź aktualizacje:" #: Source/Core/DolphinQt/GameList/GameList.cpp:618 msgid "" "Check whether you have the permissions required to delete the file or " "whether it's still in use." msgstr "" #: Source/Core/DolphinQt/Settings/GameCubePane.cpp:173 msgid "Choose a file to open" msgstr "Wybierz plik do otwarcia" #: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:157 msgid "Choose the folder to extract to" msgstr "Wybierz folder do wypakowania" #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Tilt.cpp:30 msgid "Circle Stick" msgstr "Okrągła gałka" #: Source/Core/Core/HW/WiimoteEmu/Attachment/Classic.cpp:94 msgid "Classic" msgstr "Classic" #: Source/Core/DolphinQt/TAS/WiiTASInputWindow.cpp:238 msgid "Classic Buttons" msgstr "" #: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:32 msgid "Classic Controller" msgstr "Kontroler Klasyczny" #: Source/Core/DolphinQt/Config/LogWidget.cpp:120 #: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:61 #: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:104 #: Source/Core/DolphinQt/Debugger/BreakpointWidget.cpp:106 msgid "Clear" msgstr "Wyczyść" #: Source/Core/DolphinQt/MenuBar.cpp:752 msgid "Clear Cache" msgstr "" #: Source/Core/DolphinQt/Config/ARCodeWidget.cpp:101 msgid "Clone and &Edit Code..." msgstr "Sklonuj i &edytuj kod..." #: Source/Core/DolphinQt/SearchBar.cpp:24 msgid "Close" msgstr "Zamknij" #: Source/Core/DolphinQt/MenuBar.cpp:466 msgid "Co&nfiguration" msgstr "Ko&nfiguracja" #: Source/Core/DolphinQt/Debugger/CodeWidget.cpp:30 msgid "Code" msgstr "Kod" #: Source/Core/DolphinQt/Config/CheatCodeEditor.cpp:101 msgid "Code:" msgstr "Kod:" #: Source/Core/DolphinQt/GCMemcardManager.cpp:156 msgid "Comment" msgstr "Komentarz" #: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:122 msgid "Compile Shaders Before Starting" msgstr "" #: Source/Core/VideoCommon/ShaderCache.cpp:156 msgid "Compiling shaders..." msgstr "" #: Source/Core/DolphinQt/GameList/GameList.cpp:280 msgid "Compress ISO..." msgstr "Kompresuj ISO..." #: Source/Core/DolphinQt/GameList/GameList.cpp:245 msgid "Compress selected ISOs..." msgstr "Kompresuj wybrane ISO..." #: Source/Core/DolphinQt/GameList/GameList.cpp:462 msgid "Compressed GC/Wii images (*.gcz)" msgstr "Skompresowane obrazy gier GC/Wii (*.gcz)" #: Source/Core/DolphinQt/GameList/GameList.cpp:422 msgid "" "Compressing a Wii disc image will irreversibly change the compressed copy by " "removing padding data. Your disc image will still work. Continue?" msgstr "" "Kompresja obrazu dysku Wii nieodwracalnie zmieni skompresowaną kopię poprzez " "usunięcie danych dopełniających. Twój obraz dysku nadal będzie działać. " "Kontynuuj?" #: Source/Core/DolphinQt/GameList/GameList.cpp:490 #: Source/Core/DolphinQt/GameList/GameList.cpp:510 msgid "Compressing..." msgstr "Kompresowanie..." #: Source/Core/DolphinQt/Config/InfoWidget.cpp:205 msgid "Compute" msgstr "Oblicz" #: Source/Core/DolphinQt/Config/InfoWidget.cpp:226 #: Source/Core/DolphinQt/Config/InfoWidget.cpp:227 msgid "Computing MD5 Checksum" msgstr "" #: Source/Core/DolphinQt/Debugger/NewBreakpointDialog.cpp:80 msgid "Condition" msgstr "" #: Source/Core/DolphinQt/ToolBar.cpp:113 msgid "Config" msgstr "Konfiguracja" #: Source/Core/DolphinQt/Config/ControllersWindow.cpp:87 #: Source/Core/DolphinQt/Config/ControllersWindow.cpp:181 #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:72 msgid "Configure" msgstr "Konfiguruj" #: Source/Core/DolphinQt/Config/CheatWarningWidget.cpp:44 msgid "Configure Dolphin" msgstr "Konfiguruj Dolphin" #: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:40 msgid "Configure Input" msgstr "Skonfiguruj wejście" #: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:40 msgid "Configure Output" msgstr "Skonfiguruj wyjście" #: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:171 #: Source/Core/DolphinQt/GameList/GameList.cpp:419 #: Source/Core/DolphinQt/GameList/GameList.cpp:479 #: Source/Core/DolphinQt/GameList/GameList.cpp:549 #: Source/Core/DolphinQt/GameList/GameList.cpp:592 #: Source/Core/DolphinQt/MainWindow.cpp:682 #: Source/Core/DolphinQt/MainWindow.cpp:1231 #: Source/Core/DolphinQt/WiiUpdate.cpp:137 msgid "Confirm" msgstr "Potwierdź" #: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:178 msgid "Confirm backend change" msgstr "" #: Source/Core/DolphinQt/Settings/InterfacePane.cpp:169 msgid "Confirm on Stop" msgstr "Potwierdź przy zatrzymaniu" #: Source/Core/DolphinQt/MenuBar.cpp:1108 #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:409 msgid "Confirmation" msgstr "Potwierdzenie" #: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:81 #: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:144 msgid "Connect" msgstr "Połącz" #: Source/Core/Core/HotkeyManager.cpp:70 Source/Core/DolphinQt/MenuBar.cpp:276 msgid "Connect Balance Board" msgstr "Podłącz Balance Board" #: Source/Core/DolphinQt/Settings/WiiPane.cpp:102 msgid "Connect USB Keyboard" msgstr "Podłącz klawiaturę USB" #: Source/Core/DolphinQt/MenuBar.cpp:268 msgid "Connect Wii Remote %1" msgstr "" #: Source/Core/Core/HotkeyManager.cpp:66 msgid "Connect Wii Remote 1" msgstr "Połącz Wiilot 1" #: Source/Core/Core/HotkeyManager.cpp:67 msgid "Connect Wii Remote 2" msgstr "Połącz Wiilot 2" #: Source/Core/Core/HotkeyManager.cpp:68 msgid "Connect Wii Remote 3" msgstr "Połącz Wiilot 3" #: Source/Core/Core/HotkeyManager.cpp:69 msgid "Connect Wii Remote 4" msgstr "Połącz Wiilot 4" #: Source/Core/DolphinQt/MenuBar.cpp:261 msgid "Connect Wii Remotes" msgstr "Połącz Wiiloty" #: Source/Core/DolphinQt/WiiUpdate.cpp:138 msgid "Connect to the Internet and perform an online system update?" msgstr "Połączyć z Internetem i przeprowadzić aktualizację systemu?" #: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:135 msgid "Connection Type:" msgstr "Typ połączenia:" #: Source/Core/DolphinQt/Config/ControllersWindow.cpp:154 msgid "Continuous Scanning" msgstr "Skanowanie ciągłe" #: Source/Core/Core/HW/GCPadEmu.cpp:65 #: Source/Core/DolphinQt/Config/Mapping/GCPadEmu.cpp:31 msgid "Control Stick" msgstr "Gałka sterująca" #: Source/Core/Core/HotkeyManager.cpp:275 #: Source/Core/DolphinQt/Config/Mapping/HotkeyControllerProfile.cpp:22 #: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:320 msgid "Controller Profile" msgstr "" #: Source/Core/DolphinQt/Config/ControllersWindow.cpp:65 msgid "Controller Settings" msgstr "Ustawienia kontrolera" #: Source/Core/DolphinQt/ToolBar.cpp:115 msgid "Controllers" msgstr "Kontrolery" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:333 msgid "" "Controls the distance of the convergence plane. This is the distance at " "which virtual objects will appear to be in front of the screen.\n" "A higher value creates stronger out-of-screen effects while a lower value is " "more comfortable." msgstr "" "Kontroluje dystans wymiaru konwergencji. Jest to dystans w którym wirtualne " "obiekty będą zdawać się być przed ekranem.\n" "Wyższa wartość stwarza silniejsze efekty pozaekranowe, podczas gdy niższa " "wartość jest bardziej komfortowa." #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:330 msgid "" "Controls the separation distance between the virtual cameras.\n" "A higher value creates a stronger feeling of depth while a lower value is " "more comfortable." msgstr "" "Kontroluje dystans rozdzielenia pomiędzy wirtualnymi kamerami.\n" "Wyższa wartość stwarza silniejsze poczucie głębi, podczas gdy niższa wartość " "jest bardziej komfortowa." #: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:117 #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:123 msgid "Convergence:" msgstr "Konwergencja:" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:199 #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:549 #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:565 msgid "Copy" msgstr "Kopiuj" #: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:223 msgid "Copy &function" msgstr "Kopiuj &funkcję" #: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:226 msgid "Copy &hex" msgstr "Kopiuj &hex" #: Source/Core/DolphinQt/Debugger/MemoryViewWidget.cpp:353 msgid "Copy Address" msgstr "" #: Source/Core/DolphinQt/Debugger/MemoryViewWidget.cpp:355 msgid "Copy Hex" msgstr "" #: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:225 msgid "Copy code &line" msgstr "" #: Source/Core/Core/HW/GCMemcard/GCMemcardRaw.cpp:109 #: Source/Core/DolphinQt/GCMemcardManager.cpp:354 msgid "Copy failed" msgstr "Kopiowanie nie powiodło się" #: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:59 msgid "Core" msgstr "Rdzeń" #. i18n: Performance cost, not monetary cost #: Source/Core/DolphinQt/Debugger/JITWidget.cpp:87 msgid "Cost" msgstr "Koszt" #: Source/Core/Core/NetPlayClient.cpp:144 #: Source/Core/Core/NetPlayClient.cpp:200 msgid "Could not communicate with host." msgstr "" #: Source/Core/Core/NetPlayClient.cpp:116 msgid "Could not create client." msgstr "" #: Source/Core/Core/NetPlayClient.cpp:128 msgid "Could not create peer." msgstr "" #: Source/Core/DolphinQt/WiiUpdate.cpp:49 msgid "" "Could not download update files from Nintendo. Please check your Internet " "connection and try again." msgstr "" "Nie można było pobrać plików aktualizacji od Nintendo. Proszę sprawdź " "połączenie Internetowe i spróbuj ponownie." #: Source/Core/DolphinQt/WiiUpdate.cpp:44 msgid "" "Could not download update information from Nintendo. Please check your " "Internet connection and try again." msgstr "" "Nie można było pobrać informacji o aktualizacji od Nintendo. Proszę sprawdź " "połączenie Internetowe i spróbuj ponownie." #: Source/Core/DolphinQt/WiiUpdate.cpp:54 msgid "" "Could not install an update to the Wii system memory. Please refer to logs " "for more information." msgstr "" #: Source/Core/Core/IOS/ES/ES.cpp:258 #, c-format msgid "" "Could not launch IOS %016 because it is missing from the NAND.\n" "The emulated software will likely hang now." msgstr "" #: Source/Core/Core/IOS/ES/ES.cpp:278 msgid "" "Could not launch the Wii Menu because it is missing from the NAND.\n" "The emulated software will likely hang now." msgstr "" #: Source/Core/Core/IOS/ES/ES.cpp:283 #, c-format msgid "" "Could not launch title %016 because it is missing from the NAND.\n" "The emulated software will likely hang now." msgstr "" "Nie udało się uruchomić tytułu %016, ponieważ brakuje go w NAND.\n" "Emulowane oprogramowanie raczej przestanie teraz reagować." #: Source/Core/Core/Boot/Boot.cpp:102 #, c-format msgid "" "Could not read \"%s\". There is no disc in the drive or it is not a GameCube/" "Wii backup. Please note that Dolphin cannot play games directly from the " "original GameCube and Wii discs." msgstr "" "Nie można wczytać \"%s\". Nie ma dysku w napędzie albo włożony dysk nie jest " "kopią GameCube/Wii. Zauważ, że Dolphin nie wczytuje gier bezpośrednio z " "oryginalnych dysków GameCube ani Wii." #: Source/Core/Core/Boot/Boot.cpp:121 #, c-format msgid "Could not recognize file %s" msgstr "Nie można było rozpoznać pliku %s" #: Source/Core/Core/HW/GCMemcard/GCMemcardRaw.cpp:168 #, c-format msgid "" "Could not write memory card file %s.\n" "\n" "Are you running Dolphin from a CD/DVD, or is the save file maybe write " "protected?\n" "\n" "Are you receiving this after moving the emulator directory?\n" "If so, then you may need to re-specify your memory card location in the " "options." msgstr "" "Nie można było zapisać pliku karty pamięci %s.\n" "\n" "Uruchamiasz program Dolphin z CD/DVD, lub plik zapisu jest może " "zabezpieczony przed zapisem?\n" "\n" "Czy otrzymujesz to po przeniesieniu folderu emulatora?\n" "Jeśli tak, to możesz potrzebować ponownie określić swoją lokalizację karty " "pamięci w opcjach." #: Source/Core/Core/IOS/USB/Bluetooth/BTReal.cpp:63 #, c-format msgid "Couldn't initialise libusb for Bluetooth passthrough: %s" msgstr "" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:713 msgid "Couldn't look up central server" msgstr "" #: Source/Core/DolphinQt/Config/InfoWidget.cpp:86 msgid "Country:" msgstr "Kraj:" #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:171 msgid "" "Create frame dumps and screenshots at the internal resolution of the " "renderer, rather than the size of the window it is displayed within. If the " "aspect ratio is widescreen, the output image will be scaled horizontally to " "preserve the vertical resolution.\n" "\n" "If unsure, leave this unchecked." msgstr "" "Twórz zrzuty klatek i zdjęcia w rozdzielczości wewnętrznej silnika " "renderującego, zamiast w rozmiarze okna, w którym jest wyświetlony. Jeśli " "proporcją obrazu jest szeroki ekran, to obraz wyjściowy będzie skalowany " "poziomo, aby zachować rozdzielczość pionową.\n" "\n" "W razie wątpliwości, pozostaw odznaczone." #: Source/Core/DolphinQt/Config/CheatCodeEditor.cpp:90 #: Source/Core/DolphinQt/Config/GeckoCodeWidget.cpp:89 msgid "Creator:" msgstr "Twórca:" #: Source/Core/Common/MsgHandler.cpp:68 msgid "Critical" msgstr "Krytyczny" #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:93 msgid "Crop" msgstr "Przycinanie obrazu" #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:189 msgid "" "Crop the picture from its native aspect ratio to 4:3 or 16:9.\n" "\n" "If unsure, leave this unchecked." msgstr "" "Przytnij obraz z oryginalnych proporcji do 4:3 lub 16:9.\n" "\n" "W razie wątpliwości, pozostaw odznaczone." #: Source/Core/Core/HW/WiimoteEmu/Attachment/Turntable.cpp:81 #: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:152 msgid "Crossfade" msgstr "Suwak" #: Source/Core/DolphinQt/MenuBar.cpp:250 msgid "Current Region" msgstr "" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:61 msgid "Custom" msgstr "Własne" #: Source/Core/DolphinQt/Settings/AdvancedPane.cpp:68 msgid "Custom RTC Options" msgstr "Opcje własnego RTC" #: Source/Core/Core/HW/GCPadEmu.cpp:88 #: Source/Core/Core/HW/WiimoteEmu/Attachment/Classic.cpp:120 #: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:426 #: Source/Core/DolphinQt/Config/Mapping/GCPadEmu.cpp:34 #: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:44 #: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuGeneral.cpp:38 msgid "D-Pad" msgstr "D-Pad" #: Source/Core/DolphinQt/Config/ControllersWindow.cpp:91 msgid "DK Bongos" msgstr "Bongosy DK" #: Source/Core/DolphinQt/Settings/AudioPane.cpp:43 msgid "DSP Emulation Engine" msgstr "Tryb emulacji DSP" #: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:68 #: Source/Core/DolphinQt/Settings/AudioPane.cpp:47 msgid "DSP HLE Emulation (fast)" msgstr "Emulacja DSP HLE - wysokiego poziomu (szybko)" #: Source/Core/DolphinQt/Settings/AudioPane.cpp:49 msgid "DSP LLE Interpreter (slow)" msgstr "Interpreter DSP LLE - niskiego poziomu (wolno)" #: Source/Core/DolphinQt/Settings/AudioPane.cpp:48 msgid "DSP LLE Recompiler" msgstr "Rekompiler DSP LLE - niskiego poziomu" #: Source/Core/DolphinQt/Config/ControllersWindow.cpp:91 msgid "Dance Mat" msgstr "Mata do tańczenia" #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:110 msgid "Data Type" msgstr "Typ danych" #: Source/Core/Core/NetPlayClient.cpp:1150 msgid "Data received!" msgstr "" #: Source/Core/DolphinQt/GCMemcardManager.cpp:286 #: Source/Core/DolphinQt/GCMemcardManager.cpp:320 msgid "Datel MaxDrive/Pro files(*.sav)" msgstr "Pliki Datel MaxDrive/Pro(*.sav)" #: Source/Core/InputCommon/ControllerEmu/ControlGroup/AnalogStick.cpp:36 #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Cursor.cpp:37 #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp:29 #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Slider.cpp:26 #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Tilt.cpp:29 #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Triggers.cpp:21 msgid "Dead Zone" msgstr "Dead Zone" #: Source/Core/DolphinQt/Config/Graphics/SoftwareRendererWidget.cpp:68 msgid "Debug Only" msgstr "Tylko debugowanie" #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:44 #: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:317 msgid "Debugging" msgstr "Debugowanie" #: Source/Core/DolphinQt/CheatsManager.cpp:337 #: Source/Core/DolphinQt/Debugger/WatchWidget.cpp:124 msgid "Decimal" msgstr "Dziesiętnie" #: Source/Core/DolphinQt/GameList/GameList.cpp:278 msgid "Decompress ISO..." msgstr "Wypakuj ISO..." #: Source/Core/DolphinQt/GameList/GameList.cpp:247 msgid "Decompress selected ISOs..." msgstr "Wypakuj wybrane ISO..." #: Source/Core/DolphinQt/GameList/GameList.cpp:490 #: Source/Core/DolphinQt/GameList/GameList.cpp:502 msgid "Decompressing..." msgstr "Wypakowywanie..." #: Source/Core/Core/HotkeyManager.cpp:120 msgid "Decrease Convergence" msgstr "Zmniejsz konwergencję" #: Source/Core/Core/HotkeyManager.cpp:118 msgid "Decrease Depth" msgstr "Zmniejsz głębię" #: Source/Core/Core/HotkeyManager.cpp:39 msgid "Decrease Emulation Speed" msgstr "Zmniejsz szybkość emulacji" #. i18n: IR stands for internal resolution #: Source/Core/Core/HotkeyManager.cpp:101 msgid "Decrease IR" msgstr "Zmniejsz rozdzielczość wewnętrzną" #: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:105 msgid "Default" msgstr "Domyślne" #: Source/Core/DolphinQt/Settings/AudioPane.cpp:295 msgid "Default Device" msgstr "" #: Source/Core/DolphinQt/Config/LogWidget.cpp:122 msgid "Default Font" msgstr "Domyślna czcionka" #: Source/Core/DolphinQt/Settings/PathPane.cpp:165 msgid "Default ISO:" msgstr "Domyślne ISO:" #: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:84 #: Source/Core/DolphinQt/Debugger/BreakpointWidget.cpp:105 msgid "Delete" msgstr "Usuń" #: Source/Core/DolphinQt/GameList/GameList.cpp:333 msgid "Delete File..." msgstr "Usuń plik..." #: Source/Core/DolphinQt/GameList/GameList.cpp:257 msgid "Delete selected files..." msgstr "" #: Source/Core/AudioCommon/WaveFile.cpp:34 #: Source/Core/VideoCommon/AVIDump.cpp:113 #, c-format msgid "Delete the existing file '%s'?" msgstr "Usunąć istniejący plik '%s'?" #: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:115 msgid "Depth Percentage:" msgstr "" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:121 msgid "Depth:" msgstr "Głębia:" #: Source/Core/DolphinQt/Config/Graphics/GraphicsWindow.cpp:55 #: Source/Core/DolphinQt/GameList/GameList.cpp:736 #: Source/Core/DolphinQt/GameList/GameListModel.cpp:139 #: Source/Core/DolphinQt/MenuBar.cpp:566 msgid "Description" msgstr "Opis" #: Source/Core/DolphinQt/Config/GeckoCodeWidget.cpp:90 #: Source/Core/DolphinQt/Config/InfoWidget.cpp:116 msgid "Description:" msgstr "Opis:" #: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:53 msgid "Detect" msgstr "Wykryj" #: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:90 msgid "Deterministic dual core:" msgstr "" #: Source/Core/DolphinQt/Settings/GeneralPane.cpp:179 msgid "Dev (multiple times a day)" msgstr "" #: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:66 msgid "Device" msgstr "Urządzenie" #. i18n: PID means Product ID (in the context of a USB device), not Process ID #: Source/Core/DolphinQt/Settings/USBDeviceAddToWhitelistDialog.cpp:98 msgid "Device PID (e.g., 0305)" msgstr "PID urządzenia (np. 0305)" #: Source/Core/DolphinQt/Settings/GameCubePane.cpp:78 msgid "Device Settings" msgstr "Ustawienia urządzenia" #. i18n: VID means Vendor ID (in the context of a USB device) #: Source/Core/DolphinQt/Settings/USBDeviceAddToWhitelistDialog.cpp:96 msgid "Device VID (e.g., 057e)" msgstr "VID urządzenia (np. 057e)" #: Source/Core/DolphinQt/Settings/AudioPane.cpp:99 msgid "Device:" msgstr "" #: Source/Core/Core/HW/WiimoteEmu/Attachment/Turntable.cpp:78 msgid "Dial" msgstr "Pokrętło" #: Source/Core/DolphinQt/Settings/WiiPane.cpp:122 msgid "Dims the screen after five minutes of inactivity." msgstr "Ekran wygasa po 5 minutach braku aktywności." #: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:132 msgid "Direct Connection" msgstr "Bezpośrednie połączenie" #: Source/Core/VideoBackends/D3D/main.cpp:38 msgid "Direct3D 11" msgstr "" #: Source/Core/Core/HW/GCMemcard/GCMemcard.cpp:140 msgid "Directory checksum and directory backup checksum failed" msgstr "" "Suma kontrolna folderu oraz suma kontrolna folderu zapasowego są niezgodne" #: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:97 msgid "Disable Bounding Box" msgstr "Wyłącz prostokąt ograniczający" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:83 msgid "Disable Copy Filter" msgstr "" #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:73 msgid "Disable EFB VRAM Copies" msgstr "" #: Source/Core/Core/HotkeyManager.cpp:41 msgid "Disable Emulation Speed Limit" msgstr "Wyłącz limit szybkości emulacji" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:79 msgid "Disable Fog" msgstr "Wyłącz mgłę" #: Source/Core/DolphinQt/MenuBar.cpp:744 msgid "Disable JIT Cache" msgstr "" #: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:234 msgid "" "Disable the bounding box emulation.\n" "This may improve the GPU performance a lot, but some games will break.\n" "\n" "If unsure, leave this checked." msgstr "" "Wyłącz emulację prostokąta ograniczającęgo.\n" "Może to znacznie zwiększyć wydajność GPU, chociaż niektóre gry zepsują się.\n" "\n" "W razie wątpliwości, pozostaw zaznaczone." #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:168 msgid "" "Disables the VRAM copy of the EFB, forcing a round-trip to RAM. Inhibits all " "upscaling.\n" "\n" "If unsure, leave this unchecked." msgstr "" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:348 msgid "" "Disables the blending of adjacent rows when copying the EFB. This is known " "in some games as \"deflickering\" or \"smoothing\". Disabling the filter has " "no effect on performance, but may result in a sharper image, and causes few " "graphical issues.\n" "\n" "If unsure, leave this checked." msgstr "" #: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:89 msgid "Disc" msgstr "Dysk" #: Source/Core/DiscIO/DriveBlob.cpp:146 msgid "Disc Read Error" msgstr "Błąd odczytu dysku" #: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:218 msgid "" "Displays the XFB copies as soon as they are created, without waiting for " "scanout. Can cause graphical defects in some games if the game doesn't " "expect all XFB copies to be displayed. However, turning this setting on " "reduces latency.\n" "\n" "If unsure, leave this unchecked." msgstr "" #: Source/Core/DolphinQt/Main.cpp:189 msgid "Do you authorize Dolphin to report information to Dolphin's developers?" msgstr "" "Czy zezwalasz programowi Dolphin na wysyłanie informacji do jego producentów?" #: Source/Core/DolphinQt/MainWindow.cpp:1232 msgid "Do you want to add \"%1\" to the list of Game Paths?" msgstr "" #: Source/Core/DolphinQt/MenuBar.cpp:1109 msgid "Do you want to clear the list of symbol names?" msgstr "Czy chcesz wyczyścić listę nazw symboli?" #: Source/Core/DolphinQt/GCMemcardManager.cpp:377 msgid "Do you want to delete the %1 selected save files?" msgstr "" #: Source/Core/DolphinQt/GCMemcardManager.cpp:376 msgid "Do you want to delete the selected save file?" msgstr "" #: Source/Core/DolphinQt/MainWindow.cpp:687 msgid "Do you want to stop the current emulation?" msgstr "Zatrzymać aktualną emulację?" #: Source/Core/DolphinQt/Settings/AudioPane.cpp:77 msgid "Dolby Pro Logic II Decoder" msgstr "Dekoder Dolby Pro Logic II" #: Source/Core/DolphinQt/AboutDialog.cpp:24 msgid "Dolphin" msgstr "Dolphin" #: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:186 #: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:197 msgid "Dolphin FIFO Log (*.dff)" msgstr "" #: Source/Core/DolphinQt/MenuBar.cpp:1215 #: Source/Core/DolphinQt/MenuBar.cpp:1233 msgid "Dolphin Map File (*.map)" msgstr "" #: Source/Core/DolphinQt/MainWindow.cpp:1312 #: Source/Core/DolphinQt/MainWindow.cpp:1383 msgid "Dolphin TAS Movies (*.dtm)" msgstr "Filmy TAS (*.dtm)" #: Source/Core/DolphinQt/GameList/GameList.cpp:178 msgid "" "Dolphin could not find any GameCube/Wii ISOs or WADs.\n" "Double-click here to set a games directory..." msgstr "" #: Source/Core/DolphinQt/GameList/GameList.cpp:519 msgid "Dolphin failed to complete the requested action." msgstr "Nie udało się wykonać wymaganego zadania." #. i18n: The word "free" in the standard phrase "free and open source" #. is "free" as in "freedom" - it refers to certain properties of the #. software's license, not the software's price. (It is true that Dolphin #. can be downloaded at no cost, but that's not what this message says.) #: Source/Core/DolphinQt/AboutDialog.cpp:40 msgid "Dolphin is a free and open-source GameCube and Wii emulator." msgstr "" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:718 msgid "Dolphin is too old for traversal server" msgstr "" #: Source/Core/DolphinQt/Config/CheatWarningWidget.cpp:74 msgid "Dolphin's cheat system is currently disabled." msgstr "System cheatów programu Dolphin jest aktualnie wyłączony." #: Source/Core/DolphinQt/Settings/GeneralPane.cpp:178 msgid "Don't Update" msgstr "" #: Source/Core/DiscIO/CompressedBlob.cpp:332 msgid "Done compressing disc image." msgstr "Zakończono kompresję obrazu płyty." #. i18n: A double precision floating point number #: Source/Core/DolphinQt/CheatsManager.cpp:322 #: Source/Core/DolphinQt/Debugger/RegisterWidget.cpp:136 msgid "Double" msgstr "" #: Source/Core/Core/HW/WiimoteEmu/Attachment/Guitar.cpp:78 #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp:23 #: Source/Core/InputCommon/ControllerEmu/ControllerEmu.h:20 msgid "Down" msgstr "Dół" #: Source/Core/DolphinQt/Config/GeckoCodeWidget.cpp:73 msgid "Download Codes" msgstr "" #: Source/Core/DolphinQt/Config/GeckoCodeWidget.cpp:75 msgid "Download Codes from the WiiRD Database" msgstr "" #: Source/Core/DolphinQt/Settings/InterfacePane.cpp:152 msgid "Download Game Covers from GameTDB.com for Use in Grid Mode" msgstr "" #: Source/Core/DolphinQt/Config/GeckoCodeWidget.cpp:286 msgid "Download complete" msgstr "Pobieranie zakończone" #: Source/Core/DolphinQt/Config/GeckoCodeWidget.cpp:287 msgid "Downloaded %1 codes. (added %2)" msgstr "" #: Source/Core/DolphinQt/Config/Graphics/SoftwareRendererWidget.cpp:83 msgid "Drawn Object Range" msgstr "Skala wyświetlonego obiektu" #: Source/Core/Core/HW/WiimoteEmu/Attachment/Drums.cpp:46 #: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:55 msgid "Drums" msgstr "Perkusja" #: Source/Core/DolphinQt/Settings/GameCubePane.cpp:93 msgid "Dummy" msgstr "Atrapa" #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:91 msgid "Dump &ExRAM" msgstr "" #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:92 msgid "Dump &FakeVMEM" msgstr "" #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:90 msgid "Dump &MRAM" msgstr "" #: Source/Core/DolphinQt/MenuBar.cpp:714 msgid "Dump Audio" msgstr "Zrzucaj audio" #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:71 msgid "Dump EFB Target" msgstr "Zrzucaj docelowy EFB" #: Source/Core/DolphinQt/MenuBar.cpp:708 msgid "Dump Frames" msgstr "Zrzucaj klatki" #: Source/Core/DolphinQt/Config/Graphics/SoftwareRendererWidget.cpp:62 msgid "Dump Objects" msgstr "Zrzucaj obiekty" #: Source/Core/DolphinQt/Settings/PathPane.cpp:182 msgid "Dump Path:" msgstr "Ścieżka zrzutu:" #: Source/Core/DolphinQt/Config/Graphics/SoftwareRendererWidget.cpp:70 msgid "Dump TEV Stages" msgstr "Zrzucaj etapy TEV" #: Source/Core/DolphinQt/Config/Graphics/SoftwareRendererWidget.cpp:169 msgid "" "Dump TEV Stages to User/Dump/Objects/.\n" "\n" "If unsure, leave this unchecked." msgstr "" #: Source/Core/DolphinQt/Config/Graphics/SoftwareRendererWidget.cpp:72 msgid "Dump Texture Fetches" msgstr "Zrzucaj pobrania tekstur" #: Source/Core/DolphinQt/Config/Graphics/SoftwareRendererWidget.cpp:173 msgid "" "Dump Texture Fetches to User/Dump/Objects/.\n" "\n" "If unsure, leave this unchecked." msgstr "" #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:65 #: Source/Core/DolphinQt/Config/Graphics/SoftwareRendererWidget.cpp:61 msgid "Dump Textures" msgstr "Zrzucaj tekstury" #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:156 #: Source/Core/DolphinQt/Config/Graphics/SoftwareRendererWidget.cpp:161 msgid "" "Dump decoded game textures to User/Dump/Textures//.\n" "\n" "If unsure, leave this unchecked." msgstr "" "Zrzucaj zdekodowane tekstury gier do Użytkownik/Dump/Textures//.\n" "\n" "W razie wątpliwości, pozostaw odznaczone." #: Source/Core/DolphinQt/Config/Graphics/SoftwareRendererWidget.cpp:165 msgid "" "Dump objects to User/Dump/Objects/.\n" "\n" "If unsure, leave this unchecked." msgstr "" #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:165 msgid "" "Dump the contents of EFB copies to User/Dump/Textures/.\n" "\n" "If unsure, leave this unchecked." msgstr "" "Zrzucaj zawartość kopii EFB do Użytkownik/Dump/Textures/.\n" "\n" "W razie wątpliwości, pozostaw odznaczone." #: Source/Core/DiscIO/Enums.cpp:95 #: Source/Core/DolphinQt/Settings/GameCubePane.cpp:69 #: Source/Core/DolphinQt/Settings/WiiPane.cpp:115 msgid "Dutch" msgstr "Holenderski" #: Source/Core/DolphinQt/MenuBar.cpp:193 msgid "E&xit" msgstr "&Wyjście" #: Source/Core/Core/HW/EXI/BBA-TAP/TAP_Win32.cpp:208 #, c-format msgid "" "ERROR: This version of Dolphin requires a TAP-Win32 driver that is at least " "version %d.%d -- If you recently upgraded your Dolphin distribution, a " "reboot is probably required at this point to get Windows to see the new " "driver." msgstr "" "BŁĄD: Ta wersja programu Dolphin wymaga sterownika TAP-Win32 w wersji " "przynajmniej %d. %d -- Jeśli ostatnio aktualizowałeś dystrybucję programu " "Dolphin, ponowne uruchomienie systemu może być wymagane do tego, aby Windows " "wykrył nowy sterownik." #: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:113 msgid "Early Memory Updates" msgstr "Wczesne aktualizacje pamięci" #: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:55 msgid "Edit User Config" msgstr "" #: Source/Core/Core/HW/WiimoteEmu/Attachment/Turntable.cpp:76 #: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:142 msgid "Effect" msgstr "Efekt" #: Source/Core/UICommon/UICommon.cpp:426 msgid "EiB" msgstr "" #: Source/Core/Core/HotkeyManager.cpp:26 msgid "Eject Disc" msgstr "Wysuń dysk" #: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:39 msgid "Embedded Frame Buffer (EFB)" msgstr "Wbudowany bufor klatki (Embedded Frame Buffer - EFB)" #: Source/Core/Core/State.cpp:445 msgid "Empty" msgstr "Pusty" #: Source/Core/Core/Core.cpp:199 msgid "Emu Thread already running" msgstr "Wątek emulacji jest już uruchomiony" #: Source/Core/DolphinQt/Config/ControllersWindow.cpp:153 msgid "Emulate the Wii's Bluetooth adapter" msgstr "Emuluj adapter Bluetooth Wii" #: Source/Core/DolphinQt/Config/ControllersWindow.cpp:183 msgid "Emulated Wii Remote" msgstr "Emulowany Wiilot" #: Source/Core/Core/HotkeyManager.cpp:268 #: Source/Core/DolphinQt/Config/Mapping/HotkeyGeneral.cpp:28 msgid "Emulation Speed" msgstr "Szybkość emulacji" #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:53 msgid "Enable API Validation Layers" msgstr "Włącz weryfikację warstw API" #: Source/Core/DolphinQt/Settings/AudioPane.cpp:109 msgid "Enable Audio Stretching" msgstr "Włącz rozciąganie dźwięku" #: Source/Core/DolphinQt/Settings/GeneralPane.cpp:137 msgid "Enable Cheats" msgstr "Włącz cheaty" #: Source/Core/DolphinQt/Settings/AdvancedPane.cpp:72 msgid "Enable Custom RTC" msgstr "Włącz własny RTC" #: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:63 msgid "Enable Dual Core" msgstr "Włącz 2 rdzenie" #: Source/Core/DolphinQt/Settings/GeneralPane.cpp:134 msgid "Enable Dual Core (speedup)" msgstr "Włącz 2 rdzenie (przyspieszenie)" #: Source/Core/DolphinQt/Settings/AdvancedPane.cpp:43 msgid "Enable Emulated CPU Clock Override" msgstr "Zmień częstotliwość taktowania emulowanego CPU" #: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:65 msgid "Enable FPRF" msgstr "Włącz FPRF" #: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:64 msgid "Enable MMU" msgstr "Włącz MMU" #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:94 msgid "Enable Progressive Scan" msgstr "Włącz skanowanie progresywne" #: Source/Core/DolphinQt/Config/Mapping/GCPadWiiUConfigDialog.cpp:34 msgid "Enable Rumble" msgstr "" #: Source/Core/DolphinQt/Settings/WiiPane.cpp:100 msgid "Enable Screen Saver" msgstr "Włącz wygaszacz ekranu" #: Source/Core/DolphinQt/Config/ControllersWindow.cpp:156 msgid "Enable Speaker Data" msgstr "Włącz dane głosu" #: Source/Core/DolphinQt/Settings/GeneralPane.cpp:191 msgid "Enable Usage Statistics Reporting" msgstr "Włącz raportowanie statystyk użytkowania" #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:48 msgid "Enable Wireframe" msgstr "Włącz przedstawienie szkieletowe" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:298 msgid "" "Enable anisotropic filtering.\n" "Enhances visual quality of textures that are at oblique viewing angles.\n" "Might cause issues in a small number of games.\n" "\n" "If unsure, select 1x." msgstr "" "Włącz filtrowanie anizotropowe.\n" "Poprawia jakość wizualną tekstur, które są pod skośnym kątem widzenia.\n" "Może spowodować problemy w niewielkiej ilości gier.\n" "\n" "W razie wątpliwości, wybierz 1x." #: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:81 msgid "" "Enable fast disc access. This can cause crashes and other problems in some " "games. (ON = Fast, OFF = Compatible)" msgstr "" "Włącz szybki dostęp do dysku. To może spowodować zawieszenia i inne problemy " "w niektórych grach. (włączone = szybkie, wyłączone = kompatybilne)" #: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:228 msgid "" "Enable this if you want the whole screen to be used for rendering.\n" "If this is disabled, a render window will be created instead.\n" "\n" "If unsure, leave this unchecked." msgstr "" "Włącz to, jeśli chcesz, aby cały ekran był używany do renderowania.\n" "Jeśli to jest wyłączone, zostanie zamiast tego utworzone okno renderowania.\n" "\n" "W razie wątpliwości, pozostaw odznaczone." #: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:235 msgid "" "Enable this if you want to use the main Dolphin window for rendering rather " "than a separate render window.\n" "\n" "If unsure, leave this unchecked." msgstr "" "Włącz to, jeśli chcesz używać okna głównego programu Dolphin do " "renderowania, zamiast osobnego okna renderowania.\n" "\n" "W razie wątpliwości, pozostaw odznaczone." #: Source/Core/DolphinQt/Settings/AudioPane.cpp:90 msgid "" "Enables Dolby Pro Logic II emulation using 5.1 surround. Certain backends " "only." msgstr "" "Włącza emulację Dolby Pro Logic II używając przestrzennego 5.1. Tylko " "niektóre silniki." #: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:77 msgid "" "Enables Floating Point Result Flag calculation, needed for a few games. (ON " "= Compatible, OFF = Fast)" msgstr "" "Włącza obliczanie flagi wyniku liczby zmiennoprzecinkowej, wymagane dla " "niektórych gier. (włączone = kompatybilne, wyłączone = szybkie)" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:353 msgid "" "Enables detection of arbitrary mipmaps, which some games use for special " "distance-based effects. May have false positives that result in blurry " "textures at increased internal resolution, such as in games that use very " "low resolution mipmaps.\n" "Disabling this can also reduce stutter in games that frequently load new " "textures.\n" "This feature is not compatible with GPU Texture Decoding.\n" "\n" "If unsure, leave this checked." msgstr "" #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:192 msgid "" "Enables progressive scan if supported by the emulated software.\n" "Most games don't care about this.\n" "\n" "If unsure, leave this unchecked." msgstr "" "Włącza skanowanie progresywne, jeśli jest ono obsługiwane przez emulowane " "oprogramowanie.\n" "Dla większości gier nie ma to znaczenia.\n" "\n" "W razie wątpliwości, pozostaw odznaczone." #: Source/Core/DolphinQt/Settings/AudioPane.cpp:118 msgid "Enables stretching of the audio to match emulation speed." msgstr "" #: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:225 msgid "" "Enables texture decoding using the GPU instead of the CPU. This may result " "in performance gains in some scenarios, or on systems where the CPU is the " "bottleneck.\n" "\n" "If unsure, leave this unchecked." msgstr "" #: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:75 msgid "" "Enables the Memory Management Unit, needed for some games. (ON = Compatible, " "OFF = Fast)" msgstr "" "Włącza jednostkę zarządzania pamięcią (Memory Management Unit - MMU), " "wymagana dla niektórych gier. (włączone = kompatybilne, wyłączone = szybkie)" #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:153 msgid "" "Enables validation of API calls made by the video backend, which may assist " "in debugging graphical issues.\n" "\n" "If unsure, leave this unchecked." msgstr "" "Włącza weryfikację wywołań API wykonanych przez silnik graficzny, co może " "pomóc w debugowaniu usterek graficznych.\n" "\n" "W razie wątpliwości, pozostaw odznaczone." #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:178 msgid "" "Encode frame dumps using the FFV1 codec.\n" "\n" "If unsure, leave this unchecked." msgstr "" "Kompresuj zrzuty klatek używając kodeka FFV1.\n" "\n" "W razie wątpliwości, pozostaw odznaczone." #: Source/Core/Core/NetPlayServer.cpp:91 msgid "Enet Didn't Initialize" msgstr "Enet nie zainicjował się" #: Source/Core/DiscIO/Enums.cpp:80 #: Source/Core/DolphinQt/Settings/GameCubePane.cpp:69 #: Source/Core/DolphinQt/Settings/WiiPane.cpp:110 msgid "English" msgstr "Angielski" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:47 #: Source/Core/DolphinQt/Config/Graphics/GraphicsWindow.cpp:97 #: Source/Core/DolphinQt/Config/Graphics/GraphicsWindow.cpp:137 msgid "Enhancements" msgstr "Ulepszenia" #: Source/Core/DolphinQt/Settings/USBDeviceAddToWhitelistDialog.cpp:57 msgid "Enter USB device ID" msgstr "Wprowadź ID urządzenia USB" #: Source/Core/DolphinQt/MenuBar.cpp:1149 msgid "Enter the RSO module address:" msgstr "" #: Source/Core/DolphinQt/CheatsManager.cpp:327 msgid "Equals to" msgstr "" #: Source/Core/DolphinQt/Config/CheatCodeEditor.cpp:216 #: Source/Core/DolphinQt/Config/CheatCodeEditor.cpp:280 #: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:201 #: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:325 #: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:351 #: Source/Core/DolphinQt/Config/GeckoCodeWidget.cpp:260 #: Source/Core/DolphinQt/Config/GeckoCodeWidget.cpp:266 #: Source/Core/DolphinQt/Config/LogConfigWidget.cpp:47 #: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:162 #: Source/Core/DolphinQt/Config/NewPatchDialog.cpp:194 #: Source/Core/DolphinQt/Config/NewPatchDialog.cpp:210 #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:377 #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:383 #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:401 #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:434 #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:441 #: Source/Core/DolphinQt/Debugger/NewBreakpointDialog.cpp:141 #: Source/Core/DolphinQt/Debugger/RegisterColumn.cpp:87 #: Source/Core/DolphinQt/Debugger/WatchWidget.cpp:302 #: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:207 #: Source/Core/DolphinQt/Main.cpp:162 Source/Core/DolphinQt/MainWindow.cpp:790 #: Source/Core/DolphinQt/MainWindow.cpp:1061 #: Source/Core/DolphinQt/MainWindow.cpp:1068 #: Source/Core/DolphinQt/MainWindow.cpp:1122 #: Source/Core/DolphinQt/MainWindow.cpp:1129 #: Source/Core/DolphinQt/MainWindow.cpp:1216 #: Source/Core/DolphinQt/MenuBar.cpp:1073 #: Source/Core/DolphinQt/MenuBar.cpp:1140 #: Source/Core/DolphinQt/MenuBar.cpp:1155 #: Source/Core/DolphinQt/MenuBar.cpp:1167 #: Source/Core/DolphinQt/MenuBar.cpp:1252 #: Source/Core/DolphinQt/MenuBar.cpp:1261 #: Source/Core/DolphinQt/MenuBar.cpp:1273 #: Source/Core/DolphinQt/MenuBar.cpp:1294 #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:314 #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:554 #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:702 #: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:244 #: Source/Core/DolphinQt/Settings/GameCubePane.cpp:190 #: Source/Core/DolphinQt/Settings/GameCubePane.cpp:211 #: Source/Core/DolphinQt/Translation.cpp:300 msgid "Error" msgstr "Błąd" #: Source/Core/DolphinQt/Translation.cpp:301 msgid "Error loading selected language. Falling back to system default." msgstr "" "Błąd wczytywania wybranego języka. Zmienianie spowrotem na domyślny systemu." #: Source/Core/Core/NetPlayClient.cpp:1151 msgid "Error processing data." msgstr "" #: Source/Core/Core/NetPlayServer.cpp:1202 #, c-format msgid "Error reading file: %s" msgstr "" #: Source/Core/Core/NetPlayServer.cpp:884 msgid "Error synchronizing save data!" msgstr "" #: Source/Core/Core/NetPlayClient.cpp:1215 #, c-format msgid "Error writing file: %s" msgstr "" #: Source/Core/Common/ChunkFile.h:233 #, c-format msgid "" "Error: After \"%s\", found %d (0x%X) instead of save marker %d (0x%X). " "Aborting savestate load..." msgstr "" "Błąd: Po \"%s\", znaleziono %d (0x%X) zamiast znacznika zapisu %d (0x%X). " "Anulowanie wczytywania stanu zapisu..." #: Source/Core/Core/HW/EXI/EXI_DeviceIPL.cpp:407 msgid "" "Error: Trying to access Shift JIS fonts but they are not loaded. Games may " "not show fonts correctly, or crash." msgstr "" "Błąd: Próba uzyskania dostępu do czcionek Shift JIS, choć nie są one " "wczytane. Gry mogą nie pokazywać czcionek poprawnie lub zawieszać się." #: Source/Core/Core/HW/EXI/EXI_DeviceIPL.cpp:402 msgid "" "Error: Trying to access Windows-1252 fonts but they are not loaded. Games " "may not show fonts correctly, or crash." msgstr "" "Błąd: Próba uzyskania dostępu do czcionek Windows-1252, choć nie są one " "wczytane. Gry mogą nie pokazywać czcionek poprawnie lub zawieszać się." #. i18n: This button name refers to a gameplay element in DJ Hero #: Source/Core/Core/HW/WiimoteEmu/Attachment/Turntable.cpp:62 msgid "Euphoria" msgstr "Euforia" #: Source/Core/DiscIO/Enums.cpp:24 Source/Core/DolphinQt/MenuBar.cpp:252 msgid "Europe" msgstr "Europa" #: Source/Core/Core/HotkeyManager.cpp:33 msgid "Exit" msgstr "Wyjdź" #: Source/Core/DolphinQt/GCMemcardManager.cpp:69 msgid "Export &All..." msgstr "" #: Source/Core/DolphinQt/MenuBar.cpp:214 msgid "Export All Wii Saves" msgstr "Eksportuj wszystkie zapisy Wii" #: Source/Core/Core/HotkeyManager.cpp:50 msgid "Export Recording" msgstr "Eksportuj nagranie" #: Source/Core/DolphinQt/MenuBar.cpp:660 msgid "Export Recording..." msgstr "Eksportuj nagranie..." #: Source/Core/DolphinQt/GCMemcardManager.cpp:281 #: Source/Core/DolphinQt/GCMemcardManager.cpp:318 msgid "Export Save File" msgstr "" #: Source/Core/DolphinQt/GameList/GameList.cpp:328 msgid "Export Wii save (Experimental)" msgstr "Eksportuj zapis Wii (eksperymentalne)" #: Source/Core/DolphinQt/GameList/GameList.cpp:253 msgid "Export Wii saves (Experimental)" msgstr "" #: Source/Core/DolphinQt/MenuBar.cpp:998 #, c-format msgid "Exported %n save(s)" msgstr "" #: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:412 #: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:308 #: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuGeneral.cpp:43 msgid "Extension" msgstr "Rozszerzenie" #: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:78 msgid "External Frame Buffer (XFB)" msgstr "Zewnętrzny bufor klatki (External Frame Buffer - XFB)" #: Source/Core/DolphinQt/MenuBar.cpp:241 msgid "Extract Certificates from NAND" msgstr "Wypakuj certyfikaty z NAND" #: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:208 msgid "Extract Entire Disc..." msgstr "Wypakuj cały dysk..." #: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:233 msgid "Extract Entire Partition..." msgstr "Wypakuj całą partycję" #: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:246 msgid "Extract File..." msgstr "Wypakuj plik..." #: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:182 msgid "Extract Files..." msgstr "Wypakuj pliki..." #: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:192 msgid "Extract System Data..." msgstr "Wypakuj dane systemowe..." #: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:301 msgid "Extracting All Files..." msgstr "Wypakowywanie wszystkich plików..." #: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:301 msgid "Extracting Directory..." msgstr "Wypakowywanie folderu..." #: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:33 #: Source/Core/DolphinQt/MenuBar.cpp:231 msgid "FIFO Player" msgstr "Odtwarzacz FIFO" #: Source/Core/Core/IOS/USB/Bluetooth/BTReal.cpp:590 msgid "Failed to claim interface for BT passthrough" msgstr "" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:703 msgid "Failed to connect to server: %1" msgstr "" #: Source/Core/DolphinQt/GCMemcardManager.cpp:354 msgid "Failed to copy file" msgstr "" #: Source/Core/Core/NetPlayClient.cpp:651 msgid "Failed to delete NetPlay memory card. Verify your write permissions." msgstr "" #: Source/Core/DolphinQt/GameList/GameList.cpp:617 msgid "Failed to delete the selected file." msgstr "Nie udało się usunąć wybranego pliku." #: Source/Core/Core/IOS/USB/Bluetooth/BTReal.cpp:584 #, c-format msgid "Failed to detach kernel driver for BT passthrough: %s" msgstr "" #: Source/Core/DolphinQt/Config/GeckoCodeWidget.cpp:260 msgid "Failed to download codes." msgstr "Nie udało się pobrać kodów!" #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:435 msgid "Failed to dump %1: Can't open file" msgstr "" #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:442 msgid "Failed to dump %1: Failed to write to file" msgstr "" #: Source/Core/DolphinQt/GameList/GameList.cpp:382 msgid "Failed to export the following save files:" msgstr "" #: Source/Core/DolphinQt/MenuBar.cpp:1073 msgid "Failed to extract certificates from NAND" msgstr "" #: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:325 msgid "Failed to extract file." msgstr "Nie udało się wypakować pliku." #: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:201 msgid "Failed to extract system data." msgstr "" #: Source/Core/Core/HW/GCMemcard/GCMemcardDirectory.cpp:612 #, c-format msgid "" "Failed to find new filename.\n" "%s\n" " will be overwritten" msgstr "" "Nie udało się znaleźć nowej nazwy pliku.\n" "%s\n" " zostanie zastąpiony" #: Source/Core/DolphinQt/GCMemcardManager.cpp:329 msgid "Failed to import \"%1\"." msgstr "" #: Source/Core/DolphinQt/MenuBar.cpp:985 msgid "Failed to import save files." msgstr "" #: Source/Core/DolphinQt/MainWindow.cpp:790 msgid "Failed to init core" msgstr "" #: Source/Core/DolphinQt/GameList/GameList.cpp:540 #: Source/Core/DolphinQt/MenuBar.cpp:958 msgid "Failed to install this title to the NAND." msgstr "" #: Source/Core/DolphinQt/MainWindow.cpp:1156 msgid "" "Failed to listen on port %1. Is another instance of the NetPlay server " "running?" msgstr "" "Nasłuch na porcie %1 zakończony niepowodzeniem. Czy jest uruchomiony jakiś " "inny serwer NetPlay?" #: Source/Core/VideoBackends/D3D/D3DBase.cpp:116 #, c-format msgid "" "Failed to load %s. If you are using Windows 7, try installing the KB4019990 " "update package." msgstr "" #: Source/Core/DolphinQt/MenuBar.cpp:1167 msgid "Failed to load RSO module at %1" msgstr "" #: Source/Core/DolphinQt/MenuBar.cpp:1261 msgid "Failed to load map file '%1'" msgstr "" #: Source/Core/Core/Boot/Boot.cpp:354 msgid "Failed to load the executable to memory." msgstr "" #: Source/Core/DolphinQt/MainWindow.cpp:1216 msgid "Failed to open '%1'" msgstr "Nie udało się otworzyć '%1'" #: Source/Core/Core/IOS/USB/Bluetooth/BTReal.cpp:574 #, c-format msgid "Failed to open Bluetooth device: %s" msgstr "" #: Source/Core/Core/NetPlayServer.cpp:1168 #, c-format msgid "Failed to open file \"%s\"." msgstr "" #: Source/Core/Core/NetPlayClient.cpp:1185 #, c-format msgid "Failed to open file \"%s\". Verify your write permissions." msgstr "" #: Source/Core/DolphinQt/MainWindow.cpp:1154 msgid "Failed to open server" msgstr "" #: Source/Core/DiscIO/CompressedBlob.cpp:169 #: Source/Core/DiscIO/CompressedBlob.cpp:354 #, c-format msgid "Failed to open the input file \"%s\"." msgstr "Nie udało się otworzyć pliku wejściowego \"%s\"." #: Source/Core/DiscIO/CompressedBlob.cpp:176 #: Source/Core/DiscIO/CompressedBlob.cpp:361 #, c-format msgid "" "Failed to open the output file \"%s\".\n" "Check that you have permissions to write the target folder and that the " "media can be written." msgstr "" "Nie udało się otworzyć pliku wyjściowego \"%s\".\n" "Sprawdź, czy masz pozwolenie na zapis docelowego folderu oraz czy nośnik " "jest zapisywalny." #: Source/Core/Core/Movie.cpp:942 #, c-format msgid "Failed to read %s" msgstr "Nie udało się odczytać %s" #: Source/Core/Core/HW/GCMemcard/GCMemcard.cpp:196 #, c-format msgid "" "Failed to read block %u of the save data\n" "Memory card may be truncated\n" "File position: 0x%" msgstr "" "Nie udało się odczytać bloku %u danych zapisu\n" "Karta pamięci może być obcięta\n" "Pozycja pliku: 0x%" #: Source/Core/Core/HW/GCMemcard/GCMemcard.cpp:121 msgid "" "Failed to read block allocation table backup correctly\n" "(0x8000-0x9FFF)" msgstr "" "Nie udało się poprawnie odczytać kopii zapasowej block allocation table\n" "(0x8000-0x9FFF)" #: Source/Core/Core/HW/GCMemcard/GCMemcard.cpp:115 msgid "" "Failed to read block allocation table correctly\n" "(0x6000-0x7FFF)" msgstr "" "Nie udało się poprawnie odczytać block allocation table\n" "(0x6000-0x7FFF)" #: Source/Core/Core/HW/GCMemcard/GCMemcardDirectory.cpp:710 #, c-format msgid "Failed to read data from GCI file %s" msgstr "Nie udało się odczytać danych z pliku GCI %s" #: Source/Core/Core/HW/GCMemcard/GCMemcard.cpp:109 msgid "" "Failed to read directory backup correctly\n" "(0x4000-0x5FFF)" msgstr "" "Nie udało się poprawnie odczytać kopii zapasowej folderu\n" "(0x4000-0x5FFF)" #: Source/Core/Core/HW/GCMemcard/GCMemcard.cpp:103 msgid "" "Failed to read directory correctly\n" "(0x2000-0x3FFF)" msgstr "" "Nie udało się poprawnie odczytać folderu\n" "(0x2000-0x3FFF)" #: Source/Core/Core/HW/GCMemcard/GCMemcard.cpp:92 msgid "" "Failed to read header correctly\n" "(0x0000-0x1FFF)" msgstr "" "Nie udało się poprawnie odczytać nagłówka\n" "(0x0000-0x1FFF)" #: Source/Core/DiscIO/VolumeGC.cpp:68 msgid "Failed to read unique ID from disc image" msgstr "Nie udało się odczytać unikalnego ID z obrazu dysku" #: Source/Core/DolphinQt/GCMemcardManager.cpp:390 msgid "Failed to remove file" msgstr "" #: Source/Core/DolphinQt/GameList/GameList.cpp:564 msgid "Failed to remove this title from the NAND." msgstr "" #: Source/Core/Core/NetPlayClient.cpp:676 msgid "Failed to reset NetPlay GCI folder. Verify your write permissions." msgstr "" #: Source/Core/Core/NetPlayClient.cpp:713 msgid "Failed to reset NetPlay NAND folder. Verify your write permissions." msgstr "" #: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:207 msgid "Failed to save FIFO log." msgstr "Nie udało się zapisać log FIFO." #: Source/Core/DolphinQt/MenuBar.cpp:1253 msgid "Failed to save code map to path '%1'" msgstr "" #: Source/Core/DolphinQt/MenuBar.cpp:1294 msgid "Failed to save signature file '%1'" msgstr "" #: Source/Core/DolphinQt/MenuBar.cpp:1273 msgid "Failed to save symbol map to path '%1'" msgstr "" #: Source/Core/Core/IOS/USB/Bluetooth/BTEmu.cpp:82 msgid "Failed to write BT.DINF to SYSCONF" msgstr "Nie udało się zapisać BT.DINF do SYSCONF" #: Source/Core/Core/NetPlayClient.cpp:788 msgid "Failed to write Wii save." msgstr "" #: Source/Core/DiscIO/CompressedBlob.cpp:298 #: Source/Core/DiscIO/CompressedBlob.cpp:392 #, c-format msgid "" "Failed to write the output file \"%s\".\n" "Check that you have enough space available on the target drive." msgstr "" "Nie udało się zapisać pliku wyjściowego \"%s\".\n" "Sprawdź, czy masz wystarczającą ilość miejsca dostępnego na docelowym dysku." #: Source/Core/DolphinQt/GameList/GameList.cpp:538 #: Source/Core/DolphinQt/GameList/GameList.cpp:562 #: Source/Core/DolphinQt/GameList/GameList.cpp:616 #: Source/Core/DolphinQt/MenuBar.cpp:957 msgid "Failure" msgstr "" #: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:74 msgid "Fast" msgstr "Szybki" #: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:95 msgid "Fast Depth Calculation" msgstr "Szybkie obliczanie głębi" #: Source/Core/Core/Movie.cpp:1232 #, c-format msgid "" "Fatal desync. Aborting playback. (Error in PlayWiimote: %u != %u, byte %u.)%s" msgstr "" "Błąd krytyczny desynchronizacji. Przerwanie odtwarzania. (Błąd w " "PlayWiimote: %u != %u, bajt %u.)%s" #: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:71 msgid "File Info" msgstr "Informacje o pliku" #: Source/Core/DolphinQt/GameList/GameList.cpp:738 #: Source/Core/DolphinQt/GameList/GameListModel.cpp:143 #: Source/Core/DolphinQt/MenuBar.cpp:568 msgid "File Name" msgstr "Nazwa pliku" #: Source/Core/DolphinQt/GameList/GameList.cpp:741 #: Source/Core/DolphinQt/MenuBar.cpp:571 msgid "File Size" msgstr "Rozmiar pliku" #: Source/Core/DolphinQt/Config/GeckoCodeWidget.cpp:266 msgid "File contained no codes." msgstr "Plik nie zawiera kodów." #: Source/Core/Core/HW/GCMemcard/GCMemcard.cpp:53 #, c-format msgid "" "File has the extension \"%s\".\n" "Valid extensions are (.raw/.gcp)" msgstr "" "Plik posiada rozszerzenie \"%s\".\n" "Właściwe rozszerzenia to (.raw/.gcp)" #: Source/Core/DiscIO/CompressedBlob.cpp:345 msgid "File not compressed" msgstr "Plik nie skompresowany" #: Source/Core/DolphinQt/GCMemcardManager.cpp:334 #: Source/Core/DolphinQt/GCMemcardManager.cpp:360 #: Source/Core/DolphinQt/GCMemcardManager.cpp:394 #: Source/Core/DolphinQt/GCMemcardManager.cpp:408 msgid "File write failed" msgstr "Zapis pliku zawiódł" #: Source/Core/DolphinQt/Config/InfoWidget.cpp:84 msgid "File:" msgstr "" #: Source/Core/DiscIO/CompressedBlob.cpp:200 msgid "Files opened, ready to compress." msgstr "Pliki otwarte, gotowe do kompresji." #: Source/Core/DolphinQt/Config/PropertiesDialog.cpp:56 msgid "Filesystem" msgstr "System plików" #: Source/Core/DolphinQt/Debugger/CodeWidget.cpp:93 msgid "Filter Symbols" msgstr "Filtruj symbole" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:344 msgid "" "Filter all textures, including any that the game explicitly set as " "unfiltered.\n" "May improve quality of certain textures in some games, but will cause issues " "in others.\n" "\n" "If unsure, leave this unchecked." msgstr "" "Filtruj wszystkie tekstury, wliczając w to te, które gra umyślnie ustawiła " "na niefiltrowane.\n" "Może poprawić jakość pewnych tekstur w niektórych grach, lecz spowoduje " "problemy w innych.\n" "\n" "W razie wątpliwości, pozostaw odznaczone." #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:99 msgid "Find &Next" msgstr "" #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:100 msgid "Find &Previous" msgstr "" #: Source/Core/DolphinQt/WiiUpdate.cpp:106 msgid "" "Finishing the update...\n" "This can take a while." msgstr "" #: Source/Core/DolphinQt/GCMemcardManager.cpp:156 msgid "First Block" msgstr "Blok pierwszy" #: Source/Core/DolphinQt/GCMemcardManager.cpp:71 msgid "Fix Checksums" msgstr "Napraw sumy kontrolne" #. i18n: These are the kinds of flags that a CPU uses (e.g. carry), #. not the kinds of flags that represent e.g. countries #: Source/Core/DolphinQt/Debugger/BreakpointWidget.cpp:140 #: Source/Core/DolphinQt/Debugger/JITWidget.cpp:83 msgid "Flags" msgstr "Flagi" #. i18n: A floating point number #: Source/Core/DolphinQt/CheatsManager.cpp:322 #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:118 #: Source/Core/DolphinQt/Debugger/RegisterWidget.cpp:134 msgid "Float" msgstr "" #: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:217 msgid "Follow &branch" msgstr "" #: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:57 msgid "Force 16:9" msgstr "Wymuś 16:9" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:81 msgid "Force 24-Bit Color" msgstr "Wymuś 24 bitowy kolor" #: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:57 msgid "Force 4:3" msgstr "Wymuś 4:3" #: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:108 msgid "Force Listen Port:" msgstr "Wymuś nasłuch na porcie:" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:77 msgid "Force Texture Filtering" msgstr "Wymuś filtrowanie tekstur" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:315 msgid "" "Forces the game to output graphics for any aspect ratio.\n" "Use with \"Aspect Ratio\" set to \"Force 16:9\" to force 4:3-only games to " "run at 16:9.\n" "Rarely produces good results and often partially breaks graphics and game " "UIs.\n" "Unnecessary (and detrimental) if using any AR/Gecko-code widescreen " "patches.\n" "\n" "If unsure, leave this unchecked." msgstr "" "Wymusza na grze wyświetlenie grafiki dla dowolnych proporcji obrazu.\n" "Użyj z \"Proporcjami obrazu\" ustawionymi na \"Wymuś 16:9\", aby wymusić na " "grach obsługujących tylko 4:3 działanie w 16:9.\n" "Rzadko przynosi dobre rezultaty i często częściowo psuje grafikę i interfejs " "użytkownika w grach.\n" "Zbędne (i szkodliwe), jeśli używane są któreś kody AR/Gecko łatek szerokiego " "ekranu.\n" "\n" "W razie wątpliwości, pozostaw odznaczone." #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:340 msgid "" "Forces the game to render the RGB color channels in 24-bit, thereby " "increasing quality by reducing color banding.\n" "It has no impact on performance and causes few graphical issues.\n" "\n" "If unsure, leave this checked." msgstr "" #: Source/Core/Core/HW/GCMemcard/GCMemcard.cpp:41 msgid "" "Format as Shift JIS (Japanese)?\n" "Choose no for Windows-1252 (Western)" msgstr "" "Formatuj jako Shift JIS (japońskie)?\n" "Wybierz nie dla Windows-1252 (zachodnie)" #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Cursor.cpp:29 #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp:26 #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Tilt.cpp:22 msgid "Forward" msgstr "W przód" #: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:436 msgid "Forward Wii Remote" msgstr "" #: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:112 msgid "Forward port (UPnP)" msgstr "Przekieruj port (UPnP)" #: Source/Core/DolphinQt/FIFO/FIFOAnalyzer.cpp:381 msgid "Found %1 results for \"%2\"" msgstr "" #: Source/Core/DolphinQt/FIFO/FIFOAnalyzer.cpp:146 msgid "Frame %1" msgstr "" #: Source/Core/Core/HotkeyManager.cpp:43 Source/Core/Core/HotkeyManager.cpp:269 #: Source/Core/DolphinQt/Config/Mapping/HotkeyTAS.cpp:22 msgid "Frame Advance" msgstr "Wyprzedzanie klatek" #: Source/Core/Core/HotkeyManager.cpp:44 msgid "Frame Advance Decrease Speed" msgstr "Zmniejsz szybkość wyprzedzania klatek" #: Source/Core/Core/HotkeyManager.cpp:45 msgid "Frame Advance Increase Speed" msgstr "Zwiększ szybkość wyprzedzania klatek" #: Source/Core/Core/HotkeyManager.cpp:46 msgid "Frame Advance Reset Speed" msgstr "Zresetuj szybkość wyprzedzania klatek" #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:75 msgid "Frame Dumps Use FFV1" msgstr "Zrzuty klatek w formacie FFV1" #: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:96 msgid "Frame Range" msgstr "Zasięg klatki" #: Source/Core/VideoCommon/RenderBase.cpp:1000 #, c-format msgid "Frame dump image(s) '%s' already exists. Overwrite?" msgstr "Obraz(y) zrzutów klatek '%s' już istnieje. Zastąpić?" #: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:124 msgid "Frames to Record:" msgstr "" #: Source/Core/DiscIO/Enums.cpp:36 msgid "France" msgstr "Francja" #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:74 msgid "Free Look" msgstr "Swobodne obserwowanie" #: Source/Core/Core/HotkeyManager.cpp:278 #: Source/Core/DolphinQt/Config/Mapping/HotkeyGraphics.cpp:23 msgid "Freelook" msgstr "Swobodne obserwowanie" #: Source/Core/Core/HotkeyManager.cpp:103 msgid "Freelook Decrease Speed" msgstr "Swobodne obserwowanie Zmniejsz szybkość" #: Source/Core/Core/HotkeyManager.cpp:104 msgid "Freelook Increase Speed" msgstr "Swobodne obserwowanie Zwiększ szybkość" #: Source/Core/Core/HotkeyManager.cpp:107 msgid "Freelook Move Down" msgstr "Swobodne obserwowanie Porusz w dół" #: Source/Core/Core/HotkeyManager.cpp:108 msgid "Freelook Move Left" msgstr "Swobodne obserwowanie Porusz w lewo" #: Source/Core/Core/HotkeyManager.cpp:109 msgid "Freelook Move Right" msgstr "Swobodne obserwowanie Porusz w prawo" #: Source/Core/Core/HotkeyManager.cpp:106 msgid "Freelook Move Up" msgstr "Swobodne obserwowanie Porusz w górę" #: Source/Core/Core/HotkeyManager.cpp:112 msgid "Freelook Reset" msgstr "Swobodne obserwowanie Zresetuj" #: Source/Core/Core/HotkeyManager.cpp:105 msgid "Freelook Reset Speed" msgstr "Swobodne obserwowanie Zresetuj szybkość" #: Source/Core/Core/HotkeyManager.cpp:110 msgid "Freelook Zoom In" msgstr "Swobodne obserwowanie Przybliż" #: Source/Core/Core/HotkeyManager.cpp:111 msgid "Freelook Zoom Out" msgstr "Swobodne obserwowanie Oddal" #: Source/Core/DiscIO/Enums.cpp:86 #: Source/Core/DolphinQt/Settings/GameCubePane.cpp:69 #: Source/Core/DolphinQt/Settings/WiiPane.cpp:112 msgid "French" msgstr "Francuski" #: Source/Core/Core/HW/WiimoteEmu/Attachment/Guitar.cpp:67 #: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:122 msgid "Frets" msgstr "Gryfy" #: Source/Core/DolphinQt/Debugger/NewBreakpointDialog.cpp:175 msgid "From" msgstr "Z" #: Source/Core/DolphinQt/Debugger/NewBreakpointDialog.cpp:135 #: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:85 #: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:100 msgid "From:" msgstr "" #: Source/Core/DolphinQt/ToolBar.cpp:108 msgid "FullScr" msgstr "Pełny ekran" #: Source/Core/DolphinQt/Debugger/BreakpointWidget.cpp:140 msgid "Function" msgstr "Funkcja" #: Source/Core/DolphinQt/Debugger/CodeWidget.cpp:120 msgid "Function callers" msgstr "Wywoływacze funkcji" #: Source/Core/DolphinQt/Debugger/CodeWidget.cpp:112 msgid "Function calls" msgstr "Wywoływania funkcji" #: Source/Core/DolphinQt/Config/ControllersWindow.cpp:91 msgid "GBA" msgstr "GBA" #: Source/Core/DolphinQt/NetPlay/PadMappingDialog.cpp:36 msgid "GC Port %1" msgstr "Port %1 GC" #: Source/Core/DolphinQt/Settings/GameCubePane.cpp:97 msgid "GCI Folder" msgstr "Folder GCI" #: Source/Core/Core/HW/GCMemcard/GCMemcardDirectory.cpp:392 msgid "GCMemcardDirectory: ClearBlock called with invalid block address" msgstr "GCMemcardDirectory: ClearBlock wywołany z niewłaściwym adresem bloku" #: Source/Core/VideoCommon/CommandProcessor.cpp:517 #, c-format msgid "" "GFX FIFO: Unknown Opcode (0x%02x @ %p, %s).\n" "This means one of the following:\n" "* The emulated GPU got desynced, disabling dual core can help\n" "* Command stream corrupted by some spurious memory bug\n" "* This really is an unknown opcode (unlikely)\n" "* Some other sort of bug\n" "\n" "Further errors will be sent to the Video Backend log and\n" "Dolphin will now likely crash or hang. Enjoy." msgstr "" "GFX FIFO: Nieznany opcode (0x%02x @ %p, %s).\n" "To oznacza jedno z następujących:\n" "* Emulowana GPU została zdesynchronizowana, wyłączenie dwóch rdzeni może " "pomóc\n" "* Strumień poleceń uszkodzony przez jakiś fałszywy błąd pamięci\n" "* To naprawdę jest nieznany opcode (mało prawdopodobne)\n" "* Jakiś inny rodzaj błędu\n" "\n" "Dalsze błędy będą wysłane do logu silnika graficznego, a Dolphin teraz " "raczej ulegnie zawieszeniu lub przestanie reagować. Miłej zabawy." #: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:64 msgid "GPU Texture Decoding" msgstr "Dekodowanie tekstur za pomocą GPU" #: Source/Core/DolphinQt/Settings/GameCubePane.cpp:163 msgid "Game Boy Advance Carts (*.gba)" msgstr "Kartridże GBA (*.gba)" #: Source/Core/DolphinQt/Config/PropertiesDialog.cpp:47 msgid "Game Config" msgstr "" #: Source/Core/DolphinQt/Settings/PathPane.cpp:100 msgid "Game Folders" msgstr "Foldery gry" #: Source/Core/DolphinQt/GameList/GameList.cpp:739 #: Source/Core/DolphinQt/MenuBar.cpp:569 msgid "Game ID" msgstr "ID gry" #: Source/Core/DolphinQt/Config/InfoWidget.cpp:85 msgid "Game ID:" msgstr "ID gry:" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:482 msgid "Game Status" msgstr "" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:636 msgid "Game changed to \"%1\"" msgstr "Zmieniono grę na \"%1\"" #: Source/Core/Core/NetPlayClient.cpp:1110 msgid "Game is already running!" msgstr "Gra jest już uruchomiona!" #: Source/Core/Core/HW/GCMemcard/GCMemcardDirectory.cpp:460 #, c-format msgid "" "Game overwrote with another games save. Data corruption ahead 0x%x, 0x%x" msgstr "" #: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:121 msgid "Game-Specific Settings" msgstr "Specyficzne ustawienia gry" #: Source/Core/DolphinQt/Config/SettingsWindow.cpp:41 msgid "GameCube" msgstr "GameCube" #: Source/Core/DolphinQt/Config/ControllersWindow.cpp:90 msgid "GameCube Adapter for Wii U" msgstr "Adapter GameCube do Wii U" #: Source/Core/DolphinQt/Config/Mapping/GCPadWiiUConfigDialog.cpp:29 msgid "GameCube Adapter for Wii U at Port %1" msgstr "Adapter GameCube do Wii U w porcie %1" #: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:293 msgid "GameCube Controller" msgstr "Kontroler GameCube" #: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:292 msgid "GameCube Controller at Port %1" msgstr "Kontroler GameCube w porcie %1" #: Source/Core/DolphinQt/Config/ControllersWindow.cpp:78 msgid "GameCube Controllers" msgstr "Kontrolery GameCube" #: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:284 msgid "GameCube Keyboard" msgstr "Klawiatura GameCube" #: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:285 msgid "GameCube Keyboard at Port %1" msgstr "Klawiatura GameCube w porcie %1" #: Source/Core/DolphinQt/GCMemcardManager.cpp:52 msgid "GameCube Memory Card Manager" msgstr "" #: Source/Core/DolphinQt/GCMemcardManager.cpp:256 #: Source/Core/DolphinQt/Settings/GameCubePane.cpp:158 msgid "GameCube Memory Cards (*.raw *.gcp)" msgstr "" #: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:297 msgid "GameCube Microphone Slot %1" msgstr "" #: Source/Core/DolphinQt/TAS/GCTASInputWindow.cpp:19 msgid "GameCube TAS Input %1" msgstr "" #: Source/Core/DolphinQt/CheatsManager.cpp:117 #: Source/Core/DolphinQt/Config/PropertiesDialog.cpp:50 msgid "Gecko Codes" msgstr "Kody Gecko" #: Source/Core/Core/HotkeyManager.cpp:266 #: Source/Core/DolphinQt/Config/Graphics/GraphicsWindow.cpp:96 #: Source/Core/DolphinQt/Config/Graphics/GraphicsWindow.cpp:136 #: Source/Core/DolphinQt/Config/Graphics/PostProcessingConfigWindow.cpp:115 #: Source/Core/DolphinQt/Config/Mapping/HotkeyGeneral.cpp:23 #: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:314 #: Source/Core/DolphinQt/Config/SettingsWindow.cpp:37 msgid "General" msgstr "Główne" #: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:306 msgid "General and Options" msgstr "Ogóły i opcje" #: Source/Core/DolphinQt/CheatsManager.cpp:177 msgid "Generate Action Replay Code" msgstr "" #: Source/Core/DolphinQt/Settings/GeneralPane.cpp:192 msgid "Generate a New Statistics Identity" msgstr "Generuj nową tożsamość" #: Source/Core/DolphinQt/CheatsManager.cpp:237 msgid "Generated by search (Address %1)" msgstr "" #: Source/Core/DolphinQt/MenuBar.cpp:1134 msgid "Generated symbol names from '%1'" msgstr "" #: Source/Core/DiscIO/Enums.cpp:83 #: Source/Core/DolphinQt/Settings/GameCubePane.cpp:69 #: Source/Core/DolphinQt/Settings/WiiPane.cpp:111 msgid "German" msgstr "Niemiecki" #: Source/Core/DiscIO/Enums.cpp:39 msgid "Germany" msgstr "Niemcy" #: Source/Core/UICommon/UICommon.cpp:425 msgid "GiB" msgstr "" #: Source/Core/DolphinQt/Config/Graphics/GraphicsWindow.cpp:46 #: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:321 #: Source/Core/DolphinQt/ToolBar.cpp:114 msgid "Graphics" msgstr "Grafika" #: Source/Core/Core/HotkeyManager.cpp:276 #: Source/Core/DolphinQt/Config/Mapping/HotkeyGraphics.cpp:26 msgid "Graphics Toggles" msgstr "Przełączniki grafiki" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:305 msgid "" "Greatly increases quality of textures generated using render-to-texture " "effects.\n" "Raising the internal resolution will improve the effect of this setting.\n" "Slightly increases GPU load and causes relatively few graphical issues.\n" "\n" "If unsure, leave this checked." msgstr "" "Istotnie zwiększa jakość tekstur wygenerowanych za pomocą efektów " "renderowania do tekstury.\n" "Zwiększenie rozdzielczości wewnętrznej poprawi efekt tego ustawienia.\n" "Nieco zwiększa obciążenie GPU i powoduje względnie mało usterek " "graficznych.\n" "\n" "W razie wątpliwości, pozostaw zaznaczone." #: Source/Core/Core/HW/WiimoteEmu/Attachment/Drums.cpp:36 #: Source/Core/Core/HW/WiimoteEmu/Attachment/Guitar.cpp:47 msgid "Green" msgstr "Zielony" #: Source/Core/Core/HW/WiimoteEmu/Attachment/Turntable.cpp:39 msgid "Green Left" msgstr "Zielony lewo" #: Source/Core/Core/HW/WiimoteEmu/Attachment/Turntable.cpp:42 msgid "Green Right" msgstr "Zielony prawo" #: Source/Core/DolphinQt/MenuBar.cpp:545 msgid "Grid View" msgstr "Widok kafelków" #: Source/Core/Core/HW/WiimoteEmu/Attachment/Guitar.cpp:64 #: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:107 msgid "Guitar" msgstr "Gitara" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:113 msgid "HDMI 3D" msgstr "" #: Source/Core/DolphinQt/Config/Graphics/GraphicsWindow.cpp:98 #: Source/Core/DolphinQt/Config/Graphics/GraphicsWindow.cpp:138 msgid "Hacks" msgstr "Hacki" #: Source/Core/Core/HW/GCMemcard/GCMemcard.cpp:131 msgid "Header checksum failed" msgstr "Suma kontrolna nagłówka nie powiodła się" #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Cursor.cpp:36 msgid "Height" msgstr "Wysokość" #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:102 msgid "Hex" msgstr "Hex" #: Source/Core/DolphinQt/CheatsManager.cpp:338 #: Source/Core/DolphinQt/Debugger/RegisterWidget.cpp:130 #: Source/Core/DolphinQt/Debugger/WatchWidget.cpp:124 msgid "Hexadecimal" msgstr "Heksadecymalne" #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Cursor.cpp:31 msgid "Hide" msgstr "Ukryj" #: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:115 #: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:145 msgid "Host" msgstr "Hostuj" #: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:219 msgid "Host Code:" msgstr "" #: Source/Core/DolphinQt/Debugger/JITWidget.cpp:78 msgid "Host Size" msgstr "" #: Source/Core/Core/NetPlayClient.cpp:152 msgid "" "Host code size is too large.\n" "Please recheck that you have the correct code." msgstr "" #: Source/Core/DolphinQt/GameList/GameList.cpp:335 msgid "Host with NetPlay" msgstr "" #: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:325 msgid "Hotkey Settings" msgstr "" #: Source/Core/Core/HotkeyManager.cpp:184 #: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:451 #: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuGeneral.cpp:40 msgid "Hotkeys" msgstr "Skróty klawiszowe" #: Source/Core/DolphinQt/GameList/GameListModel.cpp:135 msgid "ID" msgstr "ID" #: Source/Core/Core/IOS/Network/SSL.cpp:127 #, c-format msgid "" "IOS: A file required for SSL services (%s) is invalid. Please refer to " "https://dolphin-emu.org/docs/guides/wii-network-guide/ for instructions on " "setting up Wii networking." msgstr "" #: Source/Core/Core/IOS/Network/SSL.cpp:112 #, c-format msgid "" "IOS: Could not read a file required for SSL services (%s). Please refer to " "https://dolphin-emu.org/docs/guides/wii-network-guide/ for instructions on " "setting up Wii networking." msgstr "" #: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:219 msgid "IP Address:" msgstr "Adres IP:" #: Source/Core/DolphinQt/Settings/GameCubePane.cpp:59 msgid "IPL Settings" msgstr "Ustawienia IPL" #: Source/Core/Core/Boot/Boot.cpp:253 #, c-format msgid "IPL with unknown hash %x" msgstr "" #. i18n: IR stands for infrared and refers to the pointer functionality of Wii Remotes #: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:373 #: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuMotionControl.cpp:29 #: Source/Core/DolphinQt/TAS/WiiTASInputWindow.cpp:36 msgid "IR" msgstr "IR" #: Source/Core/DolphinQt/Settings/WiiPane.cpp:168 msgid "IR Sensitivity:" msgstr "Czułość IR" #: Source/Core/DolphinQt/Config/InfoWidget.cpp:43 msgid "ISO Details" msgstr "Szczegóły ISO" #: Source/Core/DolphinQt/GCMemcardManager.cpp:156 msgid "Icon" msgstr "Ikona" #: Source/Core/DolphinQt/Settings/GeneralPane.cpp:319 msgid "Identity Generation" msgstr "" #: Source/Core/DolphinQt/Main.cpp:191 msgid "" "If authorized, Dolphin can collect data on its performance, feature usage, " "and configuration, as well as data on your system's hardware and operating " "system.\n" "\n" "No private data is ever collected. This data helps us understand how people " "and emulated games use Dolphin and prioritize our efforts. It also helps us " "identify rare configurations that are causing bugs, performance and " "stability issues.\n" "This authorization can be revoked at any time through Dolphin's settings." msgstr "" "Jeśli otrzyma uprawnienie, Dolphin będzie mógł zbierać dane o swojej " "wydajności, użyciu funkcji, konfiguracji, a także i dane na sprzęcie twojego " "systemu i w systemie operacyjnym.\n" "\n" "Żadne dane osobiste nigdy nie są zbierane. Te dane pomagają nam zrozumieć " "jak ludzie i emulowane gry używają programu oraz priorytetyzować nasze " "starania. Pomagają one nam również identyfikować rzadkie konfiguracje, które " "powodują błędy oraz problemy z wydajnością i stabilnością.\n" "Autoryzacja może zostać cofnięta w każdej chwili poprzez ustawienia programu." #: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:44 msgid "Ignore Format Changes" msgstr "Ignoruj zmiany formatu" #: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:198 msgid "" "Ignore any changes to the EFB format.\n" "Improves performance in many games without any negative effect. Causes " "graphical defects in a small number of other games.\n" "\n" "If unsure, leave this checked." msgstr "" "Ignoruj jakiekolwiek zmiany formatu EFB.\n" "Poprawia wydajność w wielu grach bez żadnego skutku ubocznego. Powoduje " "usterki graficzne w niewielkiej ilości pozostałych gier.\n" "\n" "W razie wątpliwości, pozostaw zaznaczone." #: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:194 msgid "" "Ignore any requests from the CPU to read from or write to the EFB.\n" "Improves performance in some games, but might disable some gameplay-related " "features or graphical effects.\n" "\n" "If unsure, leave this unchecked." msgstr "" "Ignoruj jakiekolwiek żądania od CPU odczytu lub zapisu do EFB.\n" "Poprawia wydajność w niektórych grach, lecz może wyłączyć niektóre funkcje " "rozgrywki lub efekty graficzne.\n" "\n" "W razie wątpliwości, pozostaw odznaczone." #: Source/Core/DolphinQt/Main.cpp:44 msgid "Ignore for this session" msgstr "" #: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:84 msgid "Immediately Present XFB" msgstr "Natychmiastowo obecny XFB" #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:196 msgid "" "Implement fullscreen mode with a borderless window spanning the whole screen " "instead of using exclusive mode.\n" "Allows for faster transitions between fullscreen and windowed mode, but " "slightly increases input latency, makes movement less smooth and slightly " "decreases performance.\n" "Exclusive mode is required for Nvidia 3D Vision to work in the Direct3D " "backend.\n" "\n" "If unsure, leave this unchecked." msgstr "" "Implementuje tryb pełnoekranowy z oknem bez ramek wypełniającym cały ekran, " "zamiast użycia trybu ekskluzywnego.\n" "Pozwala na szybsze przechodzenie pomiędzy trybami pełnego ekranu, a " "okienkowym, lecz lekko zwiększa opóźnienie sterowania, zmniejsza płynność " "ruchów i lekko zmniejsza wydajność.\n" "Tryb ekskluzywny jest wymagany do działania Nvidia 3D Vision na silniku " "Direct3D.\n" "\n" "W razie wątpliwości, pozostaw odznaczone." #: Source/Core/DolphinQt/MenuBar.cpp:238 msgid "Import BootMii NAND Backup..." msgstr "" #: Source/Core/DolphinQt/MenuBar.cpp:213 msgid "Import Wii Save..." msgstr "Importuj zapis Wii..." #: Source/Core/DolphinQt/GCMemcardManager.cpp:329 msgid "Import failed" msgstr "Importowanie nieudane" #: Source/Core/DolphinQt/MainWindow.cpp:1272 msgid "Importing NAND backup" msgstr "" #: Source/Core/DolphinQt/MainWindow.cpp:1283 #, c-format msgid "" "Importing NAND backup\n" " Time elapsed: %1s" msgstr "" #: Source/Core/DolphinQt/Settings/InterfacePane.cpp:164 msgid "In Game" msgstr "W grze" #: Source/Core/Core/HotkeyManager.cpp:121 msgid "Increase Convergence" msgstr "Zwiększ konwergencję" #: Source/Core/Core/HotkeyManager.cpp:119 msgid "Increase Depth" msgstr "Zwiększ głębię" #: Source/Core/Core/HotkeyManager.cpp:40 msgid "Increase Emulation Speed" msgstr "Zwiększ szybkość emulacji" #. i18n: IR stands for internal resolution #: Source/Core/Core/HotkeyManager.cpp:99 msgid "Increase IR" msgstr "Zwiększ rozdzielczość wewnętrzną" #: Source/Core/DolphinQt/Config/LogConfigWidget.cpp:49 #: Source/Core/DolphinQt/Config/PropertiesDialog.cpp:51 msgid "Info" msgstr "Informacje" #: Source/Core/Common/MsgHandler.cpp:65 Source/Core/DolphinQt/MenuBar.cpp:1133 #: Source/Core/DolphinQt/MenuBar.cpp:1195 msgid "Information" msgstr "Informacja" #: Source/Core/DolphinQt/MenuBar.cpp:1149 #: Source/Core/DolphinQt/MenuBar.cpp:1279 msgid "Input" msgstr "Wejście" #: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:242 msgid "Insert &nop" msgstr "" #: Source/Core/DolphinQt/Settings/WiiPane.cpp:101 msgid "Insert SD Card" msgstr "Włóż kartę SD" #: Source/Core/DolphinQt/Updater.cpp:72 msgid "Install Update" msgstr "" #: Source/Core/DolphinQt/MenuBar.cpp:218 msgid "Install WAD..." msgstr "Zainstaluj WAD..." #: Source/Core/DolphinQt/GameList/GameList.cpp:301 msgid "Install to the NAND" msgstr "" #: Source/Core/DolphinQt/Debugger/NewBreakpointDialog.cpp:36 msgid "Instruction Breakpoint" msgstr "" #: Source/Core/DolphinQt/MenuBar.cpp:1319 msgid "Instruction:" msgstr "" #: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:349 msgid "Integrity check completed. No errors have been found." msgstr "Sprawdzanie integralności zakończone. Nie znaleziono błędów." #: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:352 msgid "" "Integrity check for partition failed. The disc image is most likely " "corrupted or has been patched incorrectly." msgstr "" #: Source/Core/DolphinQt/Config/SettingsWindow.cpp:38 msgid "Interface" msgstr "Interfejs" #: Source/Core/Core/NetPlayServer.cpp:1209 #: Source/Core/Core/NetPlayServer.cpp:1264 Source/Core/Core/State.cpp:364 msgid "Internal LZO Error - compression failed" msgstr "Wewnętrzny błąd LZO - kompresja nie powiodła się" #: Source/Core/Core/NetPlayClient.cpp:1209 #: Source/Core/Core/NetPlayClient.cpp:1252 msgid "Internal LZO Error - decompression failed" msgstr "" #: Source/Core/Core/State.cpp:496 #, c-format msgid "" "Internal LZO Error - decompression failed (%d) (%li, %li) \n" "Try loading the state again" msgstr "" "Wewnętrzny błąd LZO - dekompresja nie powiodła się (%d) (%li, %li) \n" "Wczytaj stan ponownie" #: Source/Core/Core/State.cpp:601 msgid "Internal LZO Error - lzo_init() failed" msgstr "Wewnętrzny błąd LZO - lzo_init() nie powiodło się" #: Source/Core/Core/HotkeyManager.cpp:277 #: Source/Core/DolphinQt/Config/Mapping/HotkeyGraphics.cpp:29 msgid "Internal Resolution" msgstr "Rozdzielczość wewnętrzna" #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:69 msgid "Internal Resolution Frame Dumps" msgstr "Zrzuty klatek w wewnętrznej rozdzielczości" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:87 msgid "Internal Resolution:" msgstr "Rozdzielczość wewnętrzna:" #: Source/Core/DolphinQt/Settings/GeneralPane.cpp:46 msgid "Interpreter (slowest)" msgstr "Interpreter (najwolniejszy)" #: Source/Core/DolphinQt/MenuBar.cpp:725 msgid "Interpreter Core" msgstr "" #: Source/Core/DolphinQt/Config/CheatCodeEditor.cpp:188 msgid "Invalid Mixed Code" msgstr "" #: Source/Core/DolphinQt/NetPlay/MD5Dialog.cpp:23 msgid "Invalid Player ID" msgstr "" #: Source/Core/DolphinQt/MenuBar.cpp:1155 msgid "Invalid RSO module address: %1" msgstr "" #: Source/Core/DolphinQt/Debugger/CodeWidget.cpp:284 msgid "Invalid callstack" msgstr "" #: Source/Core/Core/NetPlayClient.cpp:1359 msgid "Invalid host" msgstr "" #: Source/Core/DolphinQt/Debugger/NewBreakpointDialog.cpp:141 msgid "Invalid input for the field \"%1\"" msgstr "" #: Source/Core/DolphinQt/Debugger/RegisterColumn.cpp:87 #: Source/Core/DolphinQt/Debugger/WatchWidget.cpp:302 msgid "Invalid input provided" msgstr "" #: Source/Core/Core/Movie.cpp:885 msgid "Invalid recording file" msgstr "Newłaściwy plik nagrania" #: Source/Core/DolphinQt/FIFO/FIFOAnalyzer.cpp:312 msgid "Invalid search parameters (no object selected)" msgstr "Niewłaściwy parametr przeszukiwania (nie wybrano obiektu)" #: Source/Core/DolphinQt/FIFO/FIFOAnalyzer.cpp:336 msgid "Invalid search string (couldn't convert to number)" msgstr "Niewłaściwy łańcuch przeszukiwania (nie udało się zamienić na liczbę)" #: Source/Core/DolphinQt/FIFO/FIFOAnalyzer.cpp:319 msgid "Invalid search string (only even string lengths supported)" msgstr "" "Niewłaściwy łańcuch przeszukiwania (wspierane są tylko równe długości " "łańcucha)" #: Source/Core/DolphinQt/Main.cpp:162 msgid "Invalid title ID." msgstr "" #: Source/Core/DiscIO/Enums.cpp:92 #: Source/Core/DolphinQt/Settings/GameCubePane.cpp:69 #: Source/Core/DolphinQt/Settings/WiiPane.cpp:114 msgid "Italian" msgstr "Włoski" #: Source/Core/DiscIO/Enums.cpp:42 msgid "Italy" msgstr "Włochy" #: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:119 msgid "Iterative Input" msgstr "Wejście iteracyjne" #: Source/Core/DolphinQt/MenuBar.cpp:723 msgid "JIT" msgstr "" #: Source/Core/DolphinQt/Settings/GeneralPane.cpp:49 msgid "JIT Arm64 (experimental)" msgstr "JIT Arm64 (eksperymentalny)" #: Source/Core/DolphinQt/MenuBar.cpp:736 msgid "JIT Block Linking Off" msgstr "" #: Source/Core/DolphinQt/Debugger/JITWidget.cpp:22 msgid "JIT Blocks" msgstr "" #: Source/Core/DolphinQt/MenuBar.cpp:851 msgid "JIT Branch Off" msgstr "" #: Source/Core/DolphinQt/MenuBar.cpp:819 msgid "JIT FloatingPoint Off" msgstr "" #: Source/Core/DolphinQt/MenuBar.cpp:827 msgid "JIT Integer Off" msgstr "" #: Source/Core/DolphinQt/MenuBar.cpp:803 msgid "JIT LoadStore Floating Off" msgstr "" #: Source/Core/DolphinQt/MenuBar.cpp:771 msgid "JIT LoadStore Off" msgstr "" #: Source/Core/DolphinQt/MenuBar.cpp:811 msgid "JIT LoadStore Paired Off" msgstr "" #: Source/Core/DolphinQt/MenuBar.cpp:787 msgid "JIT LoadStore lXz Off" msgstr "" #: Source/Core/DolphinQt/MenuBar.cpp:779 msgid "JIT LoadStore lbzx Off" msgstr "" #: Source/Core/DolphinQt/MenuBar.cpp:795 msgid "JIT LoadStore lwz Off" msgstr "" #: Source/Core/DolphinQt/MenuBar.cpp:763 msgid "JIT Off (JIT Core)" msgstr "" #: Source/Core/DolphinQt/MenuBar.cpp:835 msgid "JIT Paired Off" msgstr "" #: Source/Core/DolphinQt/Settings/GeneralPane.cpp:48 msgid "JIT Recompiler (recommended)" msgstr "Rekompilator JIT (zalecany)" #: Source/Core/DolphinQt/MenuBar.cpp:843 msgid "JIT SystemRegisters Off" msgstr "" #: Source/Core/DiscIO/Enums.cpp:27 Source/Core/DolphinQt/MenuBar.cpp:254 msgid "Japan" msgstr "Japonia" #: Source/Core/DiscIO/Enums.cpp:77 #: Source/Core/DolphinQt/Settings/WiiPane.cpp:109 msgid "Japanese" msgstr "Japoński" #: Source/Core/DolphinQt/Settings/InterfacePane.cpp:148 msgid "Keep Window on Top" msgstr "Trzymaj okno zawsze na wierzchu" #: Source/Core/Core/HW/GCKeyboard.cpp:21 #: Source/Core/DolphinQt/Config/ControllersWindow.cpp:91 msgid "Keyboard" msgstr "Klawiatura" #: Source/Core/Core/HW/GCKeyboardEmu.cpp:57 #: Source/Core/Core/HW/GCKeyboardEmu.cpp:61 #: Source/Core/Core/HW/GCKeyboardEmu.cpp:65 #: Source/Core/Core/HW/GCKeyboardEmu.cpp:69 #: Source/Core/Core/HW/GCKeyboardEmu.cpp:73 #: Source/Core/Core/HW/GCKeyboardEmu.cpp:77 msgid "Keys" msgstr "Klawisze" #: Source/Core/UICommon/UICommon.cpp:425 msgid "KiB" msgstr "" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:201 msgid "Kick Player" msgstr "Wyrzuć gracza" #: Source/Core/DiscIO/Enums.cpp:45 Source/Core/DolphinQt/MenuBar.cpp:256 msgid "Korea" msgstr "Korea" #: Source/Core/DiscIO/Enums.cpp:104 #: Source/Core/DolphinQt/Settings/WiiPane.cpp:118 msgid "Korean" msgstr "Koreański" #. i18n: The left trigger button (labeled L on real controllers) #: Source/Core/Core/HW/GCPadEmu.cpp:41 #: Source/Core/Core/HW/WiimoteEmu/Attachment/Classic.cpp:78 #: Source/Core/DolphinQt/Config/Mapping/MappingIndicator.cpp:268 msgid "L" msgstr "L" #. i18n: The left trigger button (labeled L on real controllers) used as an analog input #: Source/Core/Core/HW/GCPadEmu.cpp:45 #: Source/Core/Core/HW/WiimoteEmu/Attachment/Classic.cpp:82 #: Source/Core/DolphinQt/Config/Mapping/MappingIndicator.cpp:267 msgid "L-Analog" msgstr "L-Analog" #: Source/Core/DolphinQt/Debugger/WatchWidget.cpp:124 msgid "Label" msgstr "Etykieta" #: Source/Core/DolphinQt/Settings/AudioPane.cpp:81 msgid "Latency:" msgstr "Opóźnienie" #: Source/Core/DolphinQt/TAS/GCTASInputWindow.cpp:33 #: Source/Core/DolphinQt/TAS/WiiTASInputWindow.cpp:145 #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp:24 #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Slider.cpp:23 #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Tilt.cpp:24 #: Source/Core/InputCommon/ControllerEmu/ControllerEmu.h:20 msgid "Left" msgstr "Lewo" #: Source/Core/Core/HW/WiimoteEmu/Attachment/Classic.cpp:107 #: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:37 #: Source/Core/DolphinQt/TAS/WiiTASInputWindow.cpp:75 msgid "Left Stick" msgstr "Gałka lewa" #. i18n: "Table" refers to a turntable #: Source/Core/Core/HW/WiimoteEmu/Attachment/Turntable.cpp:66 #: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:145 msgid "Left Table" msgstr "" #: Source/Core/DolphinQt/Config/Mapping/MappingButton.cpp:65 msgid "" "Left-click to detect input.\n" "Middle-click to clear.\n" "Right-click for more options." msgstr "" "LPM wykrywa naciśnięcie klawiszy.\n" "ŚPM usuwa przypisany klawisz.\n" "PPM wyświetla dodatkowe opcje." #: Source/Core/DolphinQt/CheatsManager.cpp:328 msgid "Less or equal to" msgstr "" #: Source/Core/DolphinQt/CheatsManager.cpp:327 msgid "Less than" msgstr "" #: Source/Core/DolphinQt/AboutDialog.cpp:51 msgid "License" msgstr "Licencja" #: Source/Core/DolphinQt/MenuBar.cpp:574 msgid "List Columns" msgstr "Pokaż kolumny" #: Source/Core/DolphinQt/MenuBar.cpp:542 msgid "List View" msgstr "Widok listy" #: Source/Core/DolphinQt/Config/Mapping/HotkeyStates.cpp:24 #: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:82 #: Source/Core/DolphinQt/Debugger/BreakpointWidget.cpp:108 #: Source/Core/DolphinQt/Debugger/WatchWidget.cpp:86 msgid "Load" msgstr "Wczytaj" #: Source/Core/DolphinQt/MenuBar.cpp:876 msgid "Load &Other Map File..." msgstr "" #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:66 msgid "Load Custom Textures" msgstr "Wczytaj własne tekstury" #: Source/Core/DolphinQt/MenuBar.cpp:221 msgid "Load GameCube Main Menu" msgstr "" #: Source/Core/Core/HotkeyManager.cpp:284 #: Source/Core/DolphinQt/Config/Mapping/HotkeyStatesOther.cpp:23 msgid "Load Last State" msgstr "Wczytaj ostatni stan" #: Source/Core/Core/HotkeyManager.cpp:173 #: Source/Core/Core/HotkeyManager.cpp:281 msgid "Load State" msgstr "Wczytaj stan" #: Source/Core/Core/HotkeyManager.cpp:158 msgid "Load State Last 1" msgstr "Wczytaj stan Ostatni 1" #: Source/Core/Core/HotkeyManager.cpp:167 msgid "Load State Last 10" msgstr "Wczytaj stan Ostatni 10" #: Source/Core/Core/HotkeyManager.cpp:159 msgid "Load State Last 2" msgstr "Wczytaj stan Ostatni 2" #: Source/Core/Core/HotkeyManager.cpp:160 msgid "Load State Last 3" msgstr "Wczytaj stan Ostatni 3" #: Source/Core/Core/HotkeyManager.cpp:161 msgid "Load State Last 4" msgstr "Wczytaj stan Ostatni 4" #: Source/Core/Core/HotkeyManager.cpp:162 msgid "Load State Last 5" msgstr "Wczytaj stan Ostatni 5" #: Source/Core/Core/HotkeyManager.cpp:163 msgid "Load State Last 6" msgstr "Wczytaj stan Ostatni 6" #: Source/Core/Core/HotkeyManager.cpp:164 msgid "Load State Last 7" msgstr "Wczytaj stan Ostatni 7" #: Source/Core/Core/HotkeyManager.cpp:165 msgid "Load State Last 8" msgstr "Wczytaj stan Ostatni 8" #: Source/Core/Core/HotkeyManager.cpp:166 msgid "Load State Last 9" msgstr "Wczytaj stan Ostatni 9" #: Source/Core/Core/HotkeyManager.cpp:123 msgid "Load State Slot 1" msgstr "Wczytaj stan Slot 1" #: Source/Core/Core/HotkeyManager.cpp:132 msgid "Load State Slot 10" msgstr "Wczytaj stan Slot 10" #: Source/Core/Core/HotkeyManager.cpp:124 msgid "Load State Slot 2" msgstr "Wczytaj stan Slot 2" #: Source/Core/Core/HotkeyManager.cpp:125 msgid "Load State Slot 3" msgstr "Wczytaj stan Slot 3" #: Source/Core/Core/HotkeyManager.cpp:126 msgid "Load State Slot 4" msgstr "Wczytaj stan Slot 4" #: Source/Core/Core/HotkeyManager.cpp:127 msgid "Load State Slot 5" msgstr "Wczytaj stan Slot 5" #: Source/Core/Core/HotkeyManager.cpp:128 msgid "Load State Slot 6" msgstr "Wczytaj stan Slot 6" #: Source/Core/Core/HotkeyManager.cpp:129 msgid "Load State Slot 7" msgstr "Wczytaj stan Slot 7" #: Source/Core/Core/HotkeyManager.cpp:130 msgid "Load State Slot 8" msgstr "Wczytaj stan Slot 8" #: Source/Core/Core/HotkeyManager.cpp:131 msgid "Load State Slot 9" msgstr "Wczytaj stan Slot 9" #: Source/Core/DolphinQt/MenuBar.cpp:303 msgid "Load State from File" msgstr "Wczytaj stan z pliku" #: Source/Core/DolphinQt/MenuBar.cpp:304 msgid "Load State from Selected Slot" msgstr "Wczytaj stan z wybranego slotu" #: Source/Core/DolphinQt/MenuBar.cpp:305 msgid "Load State from Slot" msgstr "Wczytaj stan ze slotu" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:94 msgid "Load Wii Save" msgstr "Wczytaj zapis Wii" #: Source/Core/DolphinQt/MenuBar.cpp:911 msgid "Load Wii System Menu %1" msgstr "" #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:159 msgid "" "Load custom textures from User/Load/Textures//.\n" "\n" "If unsure, leave this unchecked." msgstr "" "Wczytaj własne tekstury z Użytkownik/Load/Textures//.\n" "\n" "W razie wątpliwości, pozostaw odznaczone." #: Source/Core/Core/HotkeyManager.cpp:133 msgid "Load from Selected Slot" msgstr "Wczytaj z wybranego slotu" #: Source/Core/DolphinQt/MenuBar.cpp:359 msgid "Load from Slot %1 - %2" msgstr "Wczytaj ze slotu Slot %1 - %2" #: Source/Core/DolphinQt/MenuBar.cpp:1214 msgid "Load map file" msgstr "Wczytaj plik map" #: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:137 msgid "Load..." msgstr "Wczytaj..." #: Source/Core/DolphinQt/MenuBar.cpp:1196 msgid "Loaded symbols from '%1'" msgstr "" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:436 msgid "Local" msgstr "" #: Source/Core/DolphinQt/CheatsManager.cpp:504 msgid "Lock" msgstr "" #: Source/Core/DolphinQt/Config/LogWidget.cpp:33 #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:143 msgid "Log" msgstr "Log" #: Source/Core/DolphinQt/Config/LogConfigWidget.cpp:23 msgid "Log Configuration" msgstr "Konfiguracja logu" #: Source/Core/DolphinQt/MenuBar.cpp:757 msgid "Log JIT Instruction Coverage" msgstr "" #: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:88 msgid "Log Render Time to File" msgstr "Loguj czas renderowania do pliku" #: Source/Core/DolphinQt/Config/LogConfigWidget.cpp:58 msgid "Log Types" msgstr "Typy logów" #: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:252 msgid "" "Log the render time of every frame to User/Logs/render_time.txt. Use this " "feature when you want to measure the performance of Dolphin.\n" "\n" "If unsure, leave this unchecked." msgstr "" "Loguj czas renderowania każdej klatki do Użytkownik/Logs/render_time.txt. " "Używaj tej funkcji wtedy, gdy chcesz zmierzyć wydajność programu Dolphin.\n" "\n" "W razie wątpliwości, pozostaw odznaczone." #: Source/Core/DolphinQt/Config/LogConfigWidget.cpp:51 msgid "Logger Outputs" msgstr "Logger Outputs" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:696 msgid "Lost connection to NetPlay server..." msgstr "" #: Source/Core/DolphinQt/NetPlay/MD5Dialog.cpp:43 msgid "MD5 Checksum" msgstr "Suma kontrolna MD5" #: Source/Core/DolphinQt/Config/InfoWidget.cpp:92 msgid "MD5 Checksum:" msgstr "Suma kontrolna MD5:" #: Source/Core/DolphinQt/GCMemcardManager.cpp:285 #: Source/Core/DolphinQt/GCMemcardManager.cpp:319 msgid "MadCatz Gameshark files(*.gcs)" msgstr "Pliki MadCatz Gameshark(*.gcs)" #: Source/Core/DolphinQt/TAS/GCTASInputWindow.cpp:21 msgid "Main Stick" msgstr "Główna gałka" #: Source/Core/DolphinQt/GameList/GameList.cpp:737 #: Source/Core/DolphinQt/GameList/GameListModel.cpp:141 #: Source/Core/DolphinQt/MenuBar.cpp:567 msgid "Maker" msgstr "Producent" #: Source/Core/DolphinQt/Config/InfoWidget.cpp:87 #: Source/Core/DolphinQt/Config/InfoWidget.cpp:115 msgid "Maker:" msgstr "Producent:" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:320 msgid "" "Makes distant objects more visible by removing fog, thus increasing the " "overall detail.\n" "Disabling fog will break some games which rely on proper fog emulation.\n" "\n" "If unsure, leave this unchecked." msgstr "" "Sprawia, że odległe obiekty są bardziej widoczne usuwając mgłę, poprawiając " "ogólną szczegółowość.\n" "Wyłączenie mgły spowoduje niepoprawne działanie niektórych gier, które " "opierają się na poprawnej emulacji mgły.\n" "\n" "W razie wątpliwości, pozostaw odznaczone." #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:482 msgid "Mapping" msgstr "" #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:566 msgid "Match Found" msgstr "Trafienie znalezione" #: Source/Core/DolphinQt/Settings/WiiPane.cpp:125 msgid "May cause slow down in Wii Menu and some games." msgstr "Może powodować spowolnienie w Wii Menu i niektórych grach." #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:34 msgid "Memory" msgstr "Pamięć" #: Source/Core/DolphinQt/Debugger/NewBreakpointDialog.cpp:47 msgid "Memory Breakpoint" msgstr "" #: Source/Core/DolphinQt/Settings/GameCubePane.cpp:97 msgid "Memory Card" msgstr "Karta pamięci" #: Source/Core/Core/HW/GCMemcard/GCMemcardRaw.cpp:101 #, c-format msgid "" "Memory Card filename in Slot %c is incorrect\n" "Region not specified\n" "\n" "Slot %c path was changed to\n" "%s\n" "Would you like to copy the old file to this new location?\n" msgstr "" "Nazwa karty pamięci w slocie %c jest niewłaściwa\n" "Region nieokreślony\n" "\n" "Ścieżka slotu %c została zmieniona na\n" "%s\n" "Czy chcesz skopiować stary plik do nowej lokacji?\n" #: Source/Core/DolphinQt/CheatsManager.cpp:458 #: Source/Core/DolphinQt/CheatsManager.cpp:480 #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:532 msgid "Memory Not Ready" msgstr "Pamięć niegotowa" #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:127 msgid "Memory breakpoint options" msgstr "" #: Source/Core/Core/HW/GCMemcard/GCMemcard.cpp:97 msgid "Memory card file size does not match the header size" msgstr "Rozmiar pliku karty pamięci nie zgadza się z rozmiarem z nagłówka" #: Source/Core/Core/HW/GCMemcard/GCMemcardRaw.cpp:236 #, c-format msgid "MemoryCard: ClearBlock called on invalid address (0x%x)" msgstr "" #: Source/Core/Core/HW/GCMemcard/GCMemcardRaw.cpp:208 #, c-format msgid "MemoryCard: Read called with invalid source address (0x%x)" msgstr "" #: Source/Core/Core/HW/GCMemcard/GCMemcardRaw.cpp:220 #, c-format msgid "MemoryCard: Write called with invalid destination address (0x%x)" msgstr "" #: Source/Core/DolphinQt/MainWindow.cpp:1254 msgid "" "Merging a new NAND over your currently selected NAND will overwrite any " "channels and savegames that already exist. This process is not reversible, " "so it is recommended that you keep backups of both NANDs. Are you sure you " "want to continue?" msgstr "" #: Source/Core/UICommon/UICommon.cpp:425 msgid "MiB" msgstr "" #: Source/Core/Core/HW/GCPadEmu.cpp:83 #: Source/Core/DolphinQt/Config/Mapping/GCMicrophone.cpp:27 #: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:299 #: Source/Core/DolphinQt/Settings/GameCubePane.cpp:98 msgid "Microphone" msgstr "Mikrofon" #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:89 msgid "Misc" msgstr "Różne" #: Source/Core/DolphinQt/Settings/WiiPane.cpp:95 msgid "Misc Settings" msgstr "Ustawienia różne" #: Source/Core/InputCommon/ControllerEmu/ControlGroup/AnalogStick.cpp:33 #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Tilt.cpp:27 msgid "Modifier" msgstr "Zmiennik" #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:150 msgid "" "Modify textures to show the format they're encoded in. Needs an emulation " "reset in most cases.\n" "\n" "If unsure, leave this unchecked." msgstr "" "Modyfikuj tekstury tak, aby pokazywały format, w jakim są zakodowane. Wymaga " "resetu emulacji w większości przypadków.\n" "\n" "W razie wątpliwości, pozostaw odznaczone." #: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:106 msgid "Monoscopic Shadows" msgstr "Monoskopowe cienie" #: Source/Core/DolphinQt/Config/LogWidget.cpp:122 msgid "Monospaced Font" msgstr "" #: Source/Core/DolphinQt/CheatsManager.cpp:328 msgid "More or equal to" msgstr "" #: Source/Core/DolphinQt/CheatsManager.cpp:328 msgid "More than" msgstr "" #: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:307 msgid "Motion Controls and IR" msgstr "Kontrole ruchu i IR" #: Source/Core/Core/HW/GCPadEmu.cpp:80 #: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:423 msgid "Motor" msgstr "Motor" #: Source/Core/DolphinQt/Config/Graphics/GraphicsWindow.cpp:58 #: Source/Core/DolphinQt/Config/Graphics/GraphicsWindow.cpp:170 msgid "" "Move the mouse pointer over an option to display a detailed description." msgstr "Przesuń wskaźnik myszy nad opcję, aby wyświetlić szczegółowy opis." #: Source/Core/Core/HotkeyManager.cpp:270 #: Source/Core/DolphinQt/Config/Mapping/HotkeyTAS.cpp:24 msgid "Movie" msgstr "Film" #: Source/Core/DolphinQt/MenuBar.cpp:1007 #: Source/Core/DolphinQt/MenuBar.cpp:1050 #: Source/Core/DolphinQt/MenuBar.cpp:1055 #: Source/Core/DolphinQt/MenuBar.cpp:1059 msgid "NAND Check" msgstr "" #: Source/Core/DolphinQt/FIFO/FIFOAnalyzer.cpp:192 msgid "NOTE: Stream size doesn't match actual data length\n" msgstr "" "UWAGA: Wielkość strumienia nie zgadza się z właściwą długością danych\n" #: Source/Core/DolphinQt/MenuBar.cpp:223 msgid "NTSC-J" msgstr "NTSC-J" #: Source/Core/DolphinQt/MenuBar.cpp:225 msgid "NTSC-U" msgstr "NTSC-U" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:232 msgid "NVIDIA 3D Vision" msgstr "" #: Source/Core/DolphinQt/CheatsManager.cpp:504 #: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:58 msgid "Name" msgstr "" #: Source/Core/DolphinQt/Config/CheatCodeEditor.cpp:95 #: Source/Core/DolphinQt/Config/GeckoCodeWidget.cpp:88 #: Source/Core/DolphinQt/Config/InfoWidget.cpp:83 #: Source/Core/DolphinQt/Config/InfoWidget.cpp:114 #: Source/Core/DolphinQt/Config/InfoWidget.cpp:120 msgid "Name:" msgstr "Nazwa:" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:51 msgid "Native (640x528)" msgstr "Natywna (640x528)" #: Source/Core/DolphinQt/GCMemcardManager.cpp:284 #: Source/Core/DolphinQt/GCMemcardManager.cpp:319 msgid "Native GCI File (*.gci)" msgstr "" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:61 msgid "NetPlay" msgstr "" #: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:27 msgid "NetPlay Setup" msgstr "" #: Source/Core/DiscIO/Enums.cpp:48 msgid "Netherlands" msgstr "Holandia" #: Source/Core/Core/NetPlayClient.cpp:1803 msgid "Netplay has desynced in NetPlay_GetButtonPress()" msgstr "" #: Source/Core/Core/NetPlayClient.cpp:1527 msgid "Netplay has desynced. There is no way to recover from this." msgstr "NetPlay zdesynchronizował się. Nie ma sposobu na powrócenie z tego." #: Source/Core/DolphinQt/Updater.cpp:70 msgid "Never Auto-Update" msgstr "" #: Source/Core/DolphinQt/Debugger/BreakpointWidget.cpp:104 msgid "New" msgstr "" #: Source/Core/DolphinQt/Debugger/NewBreakpointDialog.cpp:23 msgid "New Breakpoint" msgstr "" #: Source/Core/DolphinQt/CheatsManager.cpp:312 msgid "New Search" msgstr "" #: Source/Core/DolphinQt/Settings/GeneralPane.cpp:320 msgid "New identity generated." msgstr "Nowa tożsamość została wygenerowana." #: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:455 msgid "New instruction:" msgstr "" #: Source/Core/Core/HotkeyManager.cpp:74 msgid "Next Game Profile for Wii Remote 1" msgstr "" #: Source/Core/Core/HotkeyManager.cpp:78 msgid "Next Game Profile for Wii Remote 2" msgstr "" #: Source/Core/Core/HotkeyManager.cpp:82 msgid "Next Game Profile for Wii Remote 3" msgstr "" #: Source/Core/Core/HotkeyManager.cpp:86 msgid "Next Game Profile for Wii Remote 4" msgstr "" #: Source/Core/DolphinQt/FIFO/FIFOAnalyzer.cpp:79 msgid "Next Match" msgstr "" #: Source/Core/Core/HotkeyManager.cpp:72 msgid "Next Profile for Wii Remote 1" msgstr "" #: Source/Core/Core/HotkeyManager.cpp:76 msgid "Next Profile for Wii Remote 2" msgstr "" #: Source/Core/Core/HotkeyManager.cpp:80 msgid "Next Profile for Wii Remote 3" msgstr "" #: Source/Core/Core/HotkeyManager.cpp:84 msgid "Next Profile for Wii Remote 4" msgstr "" #: Source/Core/DolphinQt/CheatsManager.cpp:313 msgid "Next Search" msgstr "" #: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:138 msgid "Nickname:" msgstr "Pseudonim:" #: Source/Core/DolphinQt/Config/Mapping/GCPadWiiUConfigDialog.cpp:33 msgid "No Adapter Detected" msgstr "" #: Source/Core/Core/ConfigManager.h:43 msgid "No Audio Output" msgstr "Bez wyjścia audio" #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:577 msgid "No Match" msgstr "Brak trafień" #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:510 msgid "No Value Given" msgstr "Nie podano wartości" #: Source/Core/DolphinQt/FIFO/FIFOAnalyzer.cpp:482 #: Source/Core/DolphinQt/FIFO/FIFOAnalyzer.cpp:496 msgid "No description available" msgstr "Brak opisu" #: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:74 msgid "No extension selected." msgstr "" #: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:291 msgid "No file loaded / recorded." msgstr "" #: Source/Core/DolphinQt/MenuBar.cpp:1007 msgid "No issues have been detected." msgstr "Nie wykryto żadnych problemów" #: Source/Core/DolphinQt/FIFO/FIFOAnalyzer.cpp:131 msgid "No recording loaded." msgstr "" #: Source/Core/Core/State.cpp:690 msgid "No undo.dtm found, aborting undo load state to prevent movie desyncs" msgstr "" #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:383 msgid "No value provided." msgstr "" #: Source/Core/DolphinQt/Config/ControllersWindow.cpp:90 #: Source/Core/DolphinQt/Config/ControllersWindow.cpp:183 #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:213 #: Source/Core/DolphinQt/NetPlay/PadMappingDialog.cpp:71 msgid "None" msgstr "Żaden" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:501 msgid "Not Found" msgstr "" #: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:71 msgid "Not Set" msgstr "Nieokreślona" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:306 msgid "Not all players have the game. Do you really want to start?" msgstr "Nie wszyscy gracze mają tę grę. Czy na pewno chcesz rozpocząć?" #: Source/Core/DolphinQt/CheatsManager.cpp:327 msgid "Not equals to" msgstr "" #: Source/Core/DolphinQt/Config/ControllersWindow.cpp:468 msgid "Not implemented yet." msgstr "Jeszcze nie zaimplementowane." #: Source/Core/DolphinQt/Config/CheatCodeEditor.cpp:91 msgid "Notes:" msgstr "Uwagi:" #: Source/Core/DolphinQt/Config/LogConfigWidget.cpp:46 msgid "Notice" msgstr "Uwagi" #. i18n: Null is referring to the null video backend, which renders nothing #: Source/Core/VideoBackends/Null/VideoBackend.h:21 msgid "Null" msgstr "" #. i18n: The number of times a code block has been executed #: Source/Core/DolphinQt/Debugger/JITWidget.cpp:85 msgid "NumExec" msgstr "" #: Source/Core/Core/HW/WiimoteEmu/Attachment/Nunchuk.cpp:33 #: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:85 msgid "Nunchuk" msgstr "Nunchuk" #: Source/Core/DolphinQt/TAS/WiiTASInputWindow.cpp:195 msgid "Nunchuk Buttons" msgstr "" #: Source/Core/DolphinQt/TAS/WiiTASInputWindow.cpp:118 msgid "Nunchuk Orientation" msgstr "" #: Source/Core/DolphinQt/TAS/WiiTASInputWindow.cpp:71 msgid "Nunchuk Stick" msgstr "" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:500 msgid "OK" msgstr "" #: Source/Core/DolphinQt/FIFO/FIFOAnalyzer.cpp:152 msgid "Object %1" msgstr "" #: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:81 msgid "Object Range" msgstr "Zasięg objektu" #: Source/Core/DolphinQt/CheatsManager.cpp:339 msgid "Octal" msgstr "" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:113 msgid "Off" msgstr "Wyłączony" #: Source/Core/DolphinQt/Config/NewPatchDialog.cpp:112 msgid "Offset:" msgstr "Przesunięcie:" #: Source/Core/DolphinQt/MenuBar.cpp:521 msgid "Online &Documentation" msgstr "&Dokumentacja online" #: Source/Core/DolphinQt/MenuBar.cpp:1279 msgid "" "Only export symbols with prefix:\n" "(Blank for all symbols)" msgstr "" "Eksportuj symbole tylko z przedrostkiem:\n" "(Puste dla wszystkich symboli)" #: Source/Core/Core/HotkeyManager.cpp:24 Source/Core/DolphinQt/ToolBar.cpp:100 msgid "Open" msgstr "Otwórz" #: Source/Core/DolphinQt/GameList/GameList.cpp:332 msgid "Open &containing folder" msgstr "Otwórz &folder zawartości" #: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:185 msgid "Open FIFO log" msgstr "Otwórz log FIFO" #: Source/Core/DolphinQt/GameList/GameList.cpp:327 msgid "Open Wii &save folder" msgstr "Otwórz folder &zapisów Wii" #: Source/Core/AudioCommon/OpenALStream.cpp:117 #, c-format msgid "OpenAL: can't create context for device %s" msgstr "OpenAL: nie można utworzyć kontekstu dla urządzenia %s" #: Source/Core/AudioCommon/OpenALStream.cpp:99 msgid "OpenAL: can't find sound devices" msgstr "OpenAL: nie można odnaleźć urządzeń dźwiękowych" #: Source/Core/AudioCommon/OpenALStream.cpp:109 #, c-format msgid "OpenAL: can't open device %s" msgstr "OpenAL: nie można otworzyć urządzenia %s" #: Source/Core/VideoBackends/OGL/main.cpp:72 msgid "OpenGL" msgstr "" #: Source/Core/VideoBackends/OGL/main.cpp:70 msgid "OpenGL ES" msgstr "" #: Source/Core/Core/HW/GCKeyboardEmu.cpp:82 Source/Core/Core/HW/GCPadEmu.cpp:96 #: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:434 #: Source/Core/DolphinQt/Config/Mapping/GCPadEmu.cpp:45 #: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuGeneral.cpp:62 msgid "Options" msgstr "Opcje" #: Source/Core/Core/HW/WiimoteEmu/Attachment/Drums.cpp:37 #: Source/Core/Core/HW/WiimoteEmu/Attachment/Guitar.cpp:51 msgid "Orange" msgstr "Pomarańczowy" #: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:82 #: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:90 msgid "Other" msgstr "Pozostałe" #: Source/Core/Core/HotkeyManager.cpp:285 #: Source/Core/DolphinQt/Config/Mapping/HotkeyStatesOther.cpp:26 msgid "Other State Hotkeys" msgstr "" #: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:324 msgid "Other State Management" msgstr "Inne zarządzanie stanami" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:112 msgid "Other game" msgstr "" #: Source/Core/DolphinQt/Config/Graphics/SoftwareRendererWidget.cpp:52 msgid "Overlay Information" msgstr "Nakładane informacje" #: Source/Core/DolphinQt/Settings/GameCubePane.cpp:64 msgid "Override Language on NTSC Games" msgstr "Wymuś język w grach NTSC" #: Source/Core/DolphinQt/MenuBar.cpp:656 msgid "P&lay Input Recording..." msgstr "&Odtwórz nagranie wejścia..." #: Source/Core/DolphinQt/MenuBar.cpp:228 msgid "PAL" msgstr "PAL" #: Source/Core/DolphinQt/Config/InfoWidget.cpp:150 msgid "PNG image file (*.png);; All Files (*)" msgstr "Plik graficzny PNG (*.png);; All Files (*)" #: Source/Core/DolphinQt/Debugger/JITWidget.cpp:78 msgid "PPC Size" msgstr "Rozmiar PPC" #: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:240 msgid "PPC vs Host" msgstr "" #: Source/Core/Core/HW/GCPad.cpp:18 msgid "Pad" msgstr "Pad" #: Source/Core/Core/HW/WiimoteEmu/Attachment/Drums.cpp:49 #: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:62 msgid "Pads" msgstr "Pady" #: Source/Core/DolphinQt/Config/CheatCodeEditor.cpp:171 #: Source/Core/DolphinQt/Config/CheatCodeEditor.cpp:257 msgid "Parsing Error" msgstr "" #: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:100 msgid "Partition %1" msgstr "Partycja %1" #: Source/Core/DolphinQt/Config/ControllersWindow.cpp:147 msgid "Passthrough a Bluetooth adapter" msgstr "" #: Source/Core/DolphinQt/Config/NewPatchDialog.cpp:23 msgid "Patch Editor" msgstr "" #: Source/Core/DolphinQt/Config/NewPatchDialog.cpp:44 msgid "Patch name" msgstr "" #: Source/Core/DolphinQt/Config/PropertiesDialog.cpp:48 msgid "Patches" msgstr "Łatki" #: Source/Core/DolphinQt/Config/SettingsWindow.cpp:40 #: Source/Core/DolphinQt/Settings/PathPane.cpp:25 msgid "Paths" msgstr "Ścieżki" #: Source/Core/DolphinQt/ToolBar.cpp:143 msgid "Pause" msgstr "Wstrzymaj" #: Source/Core/DolphinQt/MenuBar.cpp:676 msgid "Pause at End of Movie" msgstr "Wstrzymaj na końcu filmu" #: Source/Core/DolphinQt/Settings/InterfacePane.cpp:173 msgid "Pause on Focus Loss" msgstr "Wstrzymaj gdy okno nieaktywne" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:75 msgid "Per-Pixel Lighting" msgstr "Oświetlenie na piksel" #: Source/Core/DolphinQt/MenuBar.cpp:248 msgid "Perform Online System Update" msgstr "" #: Source/Core/DolphinQt/GameList/GameList.cpp:293 msgid "Perform System Update" msgstr "" #: Source/Core/UICommon/UICommon.cpp:426 msgid "PiB" msgstr "" #: Source/Core/DolphinQt/MenuBar.cpp:1100 msgid "Pick a debug font" msgstr "" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:482 msgid "Ping" msgstr "" #: Source/Core/DolphinQt/GameList/GameList.cpp:733 #: Source/Core/DolphinQt/MenuBar.cpp:563 msgid "Platform" msgstr "Platforma" #: Source/Core/DolphinQt/ToolBar.cpp:105 Source/Core/DolphinQt/ToolBar.cpp:150 msgid "Play" msgstr "Graj" #: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:154 msgid "Play / Record" msgstr "" #: Source/Core/Core/HotkeyManager.cpp:49 msgid "Play Recording" msgstr "Odtwórz nagranie" #: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:111 msgid "Playback Options" msgstr "Opcje odtwarzania" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:482 msgid "Player" msgstr "" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:196 msgid "Players" msgstr "Gracze" #: Source/Core/DolphinQt/Config/ControllersWindow.cpp:85 #: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:52 msgid "Port %1" msgstr "Port %1" #: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:79 #: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:106 msgid "Port:" msgstr "Port:" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:689 msgid "Possible desync detected: %1 might have desynced at frame %2" msgstr "" #: Source/Core/DolphinQt/Config/Graphics/PostProcessingConfigWindow.cpp:45 msgid "Post Processing Shader Configuration" msgstr "" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:94 msgid "Post-Processing Effect:" msgstr "Efekt przetwarzania końcowego:" #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:68 msgid "Prefetch Custom Textures" msgstr "Wstępnie pobierz własne tekstury" #: Source/Core/Core/Movie.cpp:1123 #, c-format msgid "Premature movie end in PlayController. %u + %zu > %zu" msgstr "Przedwczesny koniec filmu w PlayController. %u + %zu > %zu" #: Source/Core/Core/Movie.cpp:1246 #, c-format msgid "Premature movie end in PlayWiimote. %u + %d > %zu" msgstr "Przedwczesny koniec filmu w PlayWiimote. %u + %d > %zu" #: Source/Core/Core/Movie.cpp:1220 #, c-format msgid "Premature movie end in PlayWiimote. %u > %zu" msgstr "Przedwczesny koniec filmu w PlayWiimote. %u > %zu" #: Source/Core/DolphinQt/WiiUpdate.cpp:93 msgid "" "Preparing to update...\n" "This can take a while." msgstr "" "Przygotowanie do aktualizacji...\n" "To może zająć trochę czasu." #: Source/Core/Core/HotkeyManager.cpp:65 msgid "Press Sync Button" msgstr "Naciśnij przycisk Sync" #: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:271 msgid "" "Prevents shader compilation stuttering by not rendering waiting objects. Can " "work in scenarios where Ubershaders doesn't, at the cost of introducing " "visual glitches and broken effects. Not recommended, only use if the other " "options give poor results on your system." msgstr "" #: Source/Core/Core/HotkeyManager.cpp:75 msgid "Previous Game Profile for Wii Remote 1" msgstr "" #: Source/Core/Core/HotkeyManager.cpp:79 msgid "Previous Game Profile for Wii Remote 2" msgstr "" #: Source/Core/Core/HotkeyManager.cpp:83 msgid "Previous Game Profile for Wii Remote 3" msgstr "" #: Source/Core/Core/HotkeyManager.cpp:87 msgid "Previous Game Profile for Wii Remote 4" msgstr "" #: Source/Core/DolphinQt/FIFO/FIFOAnalyzer.cpp:80 msgid "Previous Match" msgstr "" #: Source/Core/Core/HotkeyManager.cpp:73 msgid "Previous Profile for Wii Remote 1" msgstr "" #: Source/Core/Core/HotkeyManager.cpp:77 msgid "Previous Profile for Wii Remote 2" msgstr "" #: Source/Core/Core/HotkeyManager.cpp:81 msgid "Previous Profile for Wii Remote 3" msgstr "" #: Source/Core/Core/HotkeyManager.cpp:85 msgid "Previous Profile for Wii Remote 4" msgstr "" #: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:80 msgid "Profile" msgstr "Profil" #: Source/Core/Core/HotkeyManager.cpp:272 #: Source/Core/DolphinQt/Config/Mapping/HotkeyDebugging.cpp:26 msgid "Program Counter" msgstr "Licznik programu" #: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:293 #: Source/Core/DolphinQt/GameList/GameList.cpp:495 msgid "Progress" msgstr "" #: Source/Core/DolphinQt/Settings/GameCubePane.cpp:291 msgid "Put Main Menu roms in User/GC/{region}." msgstr "" #: Source/Core/Core/NetPlayClient.cpp:937 msgid "Quality of Service (QoS) couldn't be enabled." msgstr "" #: Source/Core/Core/NetPlayClient.cpp:935 msgid "Quality of Service (QoS) was successfully enabled." msgstr "" #: Source/Core/Common/MsgHandler.cpp:66 #: Source/Core/DolphinQt/GCMemcardManager.cpp:379 #: Source/Core/DolphinQt/MainWindow.cpp:1253 msgid "Question" msgstr "Pytanie" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:100 msgid "Quit" msgstr "Zamknij" #. i18n: The right trigger button (labeled R on real controllers) #: Source/Core/Core/HW/GCPadEmu.cpp:43 #: Source/Core/Core/HW/WiimoteEmu/Attachment/Classic.cpp:80 #: Source/Core/DolphinQt/Config/Mapping/MappingIndicator.cpp:270 msgid "R" msgstr "R" #. i18n: The right trigger button (labeled R on real controllers) used as an analog input #: Source/Core/Core/HW/GCPadEmu.cpp:47 #: Source/Core/Core/HW/WiimoteEmu/Attachment/Classic.cpp:84 #: Source/Core/DolphinQt/Config/Mapping/MappingIndicator.cpp:269 msgid "R-Analog" msgstr "R-Analog" #: Source/Core/DolphinQt/MenuBar.cpp:869 msgid "RSO Modules" msgstr "" #: Source/Core/InputCommon/ControllerEmu/ControlGroup/AnalogStick.cpp:35 msgid "Radius" msgstr "Zasięg" #. i18n: A range of memory addresses #: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:71 #: Source/Core/DolphinQt/Debugger/NewBreakpointDialog.cpp:52 msgid "Range" msgstr "Zasięg" #: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:244 msgid "Re&place instruction" msgstr "" #. i18n: This is a selectable condition when adding a breakpoint #: Source/Core/DolphinQt/Debugger/NewBreakpointDialog.cpp:58 msgid "Read" msgstr "" #. i18n: This string is used for a radio button that represents the type of #. memory breakpoint that gets triggered when a read operation or write operation occurs. #. The string is not a command to read and write something or to allow reading and writing. #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:134 msgid "Read and write" msgstr "Odczyt i zapis" #. i18n: This string is used for a radio button that represents the type of #. memory breakpoint that gets triggered when a read operation occurs. #. The string does not mean "read-only" in the sense that something cannot be written to. #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:138 msgid "Read only" msgstr "" #. i18n: This is a selectable condition when adding a breakpoint #: Source/Core/DolphinQt/Debugger/NewBreakpointDialog.cpp:62 msgid "Read or Write" msgstr "" #: Source/Core/Core/HotkeyManager.cpp:51 msgid "Read-Only Mode" msgstr "" #: Source/Core/DolphinQt/Config/ControllersWindow.cpp:155 msgid "Real Balance Board" msgstr "Prawdziwy Balance Board" #: Source/Core/DolphinQt/Config/ControllersWindow.cpp:183 msgid "Real Wii Remote" msgstr "Prawdziwy Wiilot" #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Cursor.cpp:32 msgid "Recenter" msgstr "Wyśrodkuj" #: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:139 msgid "Record" msgstr "Nagranie" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:96 msgid "Record inputs" msgstr "Nagrywaj klawisze" #: Source/Core/DolphinQt/FIFO/FIFOAnalyzer.cpp:135 msgid "Recording" msgstr "" #: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:121 msgid "Recording Options" msgstr "Opcje nagrywania" #: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:287 msgid "Recording..." msgstr "Nagrywanie..." #: Source/Core/Core/HW/WiimoteEmu/Attachment/Drums.cpp:33 #: Source/Core/Core/HW/WiimoteEmu/Attachment/Guitar.cpp:48 msgid "Red" msgstr "Czerwony" #: Source/Core/Core/HW/WiimoteEmu/Attachment/Turntable.cpp:40 msgid "Red Left" msgstr "Czerwony lewo" #: Source/Core/Core/HW/WiimoteEmu/Attachment/Turntable.cpp:43 msgid "Red Right" msgstr "Czerwony prawo" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:97 msgid "Reduce Polling Rate" msgstr "" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:291 msgid "" "Reduces the amount of aliasing caused by rasterizing 3D graphics. This " "smooths out jagged edges on objects.\n" "Increases GPU load and sometimes causes graphical issues. SSAA is " "significantly more demanding than MSAA, but provides top quality geometry " "anti-aliasing and also applies anti-aliasing to lighting, shader effects, " "and textures.\n" "\n" "If unsure, select None." msgstr "" "Zmniejsza ilość aliasingu spowodowanego przez rasteryzację grafiki 3D. " "Wygładza schodkowane krawędzie na obiektach.\n" "Zwiększa obciążenie GPU i czasami powoduje usterki graficzne. SSAA jest " "znacznie bardziej wymagające od MSAA, lecz dostarcza najwyższej jakości " "antyaliasingu geometrii oraz stosuje antyaliasing na oświetleniu, efektach " "cieniowania oraz teksturach.\n" "\n" "W razie wątpliwości, wybierz Żaden." #: Source/Core/DolphinQt/CheatsManager.cpp:314 #: Source/Core/DolphinQt/Config/ControllersWindow.cpp:150 #: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:54 #: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:68 #: Source/Core/DolphinQt/Debugger/JITWidget.cpp:95 #: Source/Core/DolphinQt/ToolBar.cpp:101 msgid "Refresh" msgstr "Odśwież" #: Source/Core/Core/HotkeyManager.cpp:27 msgid "Refresh Game List" msgstr "Odśwież listę gier" #: Source/Core/DolphinQt/GameList/GameList.cpp:740 #: Source/Core/DolphinQt/MenuBar.cpp:570 msgid "Region" msgstr "Region" #: Source/Core/DolphinQt/Debugger/RegisterWidget.cpp:22 msgid "Registers" msgstr "Rejestry" #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Cursor.cpp:38 msgid "Relative Input" msgstr "Wejście relatywne" #: Source/Core/DolphinQt/Updater.cpp:71 msgid "Remind Me Later" msgstr "" #: Source/Core/DolphinQt/Config/NewPatchDialog.cpp:93 #: Source/Core/DolphinQt/Settings/PathPane.cpp:122 #: Source/Core/DolphinQt/Settings/WiiPane.cpp:146 msgid "Remove" msgstr "Usuń" #: Source/Core/DolphinQt/GCMemcardManager.cpp:390 msgid "Remove failed" msgstr "" #: Source/Core/DolphinQt/CheatsManager.cpp:165 msgid "Remove from Watch" msgstr "" #: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:370 #: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:405 msgid "Rename symbol" msgstr "" #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:146 msgid "" "Render the scene as a wireframe.\n" "\n" "If unsure, leave this unchecked." msgstr "" "Renderuj scenę jako przedstawienie szkieletowe.\n" "\n" "W razie wątpliwości, pozostaw odznaczone." #: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:92 msgid "Render to Main Window" msgstr "Renderuj do okna głównego‭" #: Source/Core/DolphinQt/Config/Graphics/SoftwareRendererWidget.cpp:41 msgid "Rendering" msgstr "Renderowanie" #: Source/Core/Core/HW/GCMemcard/GCMemcardDirectory.cpp:372 #, c-format msgid "Report: GCIFolder Writing to unallocated block 0x%x" msgstr "" #: Source/Core/Core/HotkeyManager.cpp:30 #: Source/Core/DolphinQt/CheatsManager.cpp:315 #: Source/Core/DolphinQt/Config/ControllersWindow.cpp:149 #: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:103 msgid "Reset" msgstr "Zresetuj" #: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:276 msgid "Reset Traversal Server" msgstr "" #: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:277 msgid "Reset Traversal Server to %1:%2" msgstr "" #: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:70 msgid "Reset Traversal Settings" msgstr "" #: Source/Core/DolphinQt/Config/ControllersWindow.cpp:152 msgid "Reset all saved Wii Remote pairings" msgstr "Zresetuj wszystkie zapisane sparowania Wiilotów" #: Source/Core/DolphinQt/Settings/InterfacePane.cpp:272 msgid "Restart Required" msgstr "Wymagane ponowne uruchomienie" #: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:246 msgid "Restore instruction" msgstr "" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:555 msgid "Retry" msgstr "Ponów" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:482 msgid "Revision" msgstr "" #: Source/Core/DolphinQt/AboutDialog.cpp:30 msgid "Revision: " msgstr "" #: Source/Core/DolphinQt/TAS/GCTASInputWindow.cpp:35 #: Source/Core/DolphinQt/TAS/WiiTASInputWindow.cpp:146 #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp:25 #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Slider.cpp:24 #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Tilt.cpp:25 #: Source/Core/InputCommon/ControllerEmu/ControllerEmu.h:21 msgid "Right" msgstr "Prawo" #: Source/Core/Core/HW/WiimoteEmu/Attachment/Classic.cpp:109 #: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:39 #: Source/Core/DolphinQt/TAS/WiiTASInputWindow.cpp:79 msgid "Right Stick" msgstr "Gałka prawa" #. i18n: "Table" refers to a turntable #: Source/Core/Core/HW/WiimoteEmu/Attachment/Turntable.cpp:69 #: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:149 msgid "Right Table" msgstr "" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:431 msgid "Room ID" msgstr "ID pokoju" #: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:237 msgid "" "Rounds 2D vertices to whole pixels. Fixes graphical problems in some games " "at higher internal resolutions. This setting has no effect when native " "internal resolution is used.\n" "\n" "If unsure, leave this unchecked." msgstr "" #: Source/Core/Core/HW/GCPadEmu.cpp:78 #: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:421 #: Source/Core/DolphinQt/Config/Mapping/GCPadEmu.cpp:42 #: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuGeneral.cpp:59 msgid "Rumble" msgstr "Wibracje" #: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:237 msgid "Run &To Here" msgstr "" #: Source/Core/DiscIO/Enums.cpp:51 msgid "Russia" msgstr "Rosja" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:113 msgid "SD Card" msgstr "" #: Source/Core/DolphinQt/Settings/PathPane.cpp:79 msgid "SD Card Image (*.raw);;All Files (*)" msgstr "" #: Source/Core/DolphinQt/Settings/PathPane.cpp:190 msgid "SD Card Path:" msgstr "Ścieżka karty SD:" #: Source/Core/DolphinQt/Settings/GameCubePane.cpp:117 msgid "SP1:" msgstr "" #. i18n: The START/PAUSE button on GameCube controllers #: Source/Core/Core/HW/GCPadEmu.cpp:59 msgid "START" msgstr "START" #: Source/Core/DolphinQt/MenuBar.cpp:318 msgid "Sa&ve State" msgstr "Z&apisz stan" #: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:66 msgid "Safe" msgstr "Bezpieczny" #: Source/Core/DolphinQt/Config/Mapping/HotkeyStates.cpp:22 #: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:83 #: Source/Core/DolphinQt/Debugger/BreakpointWidget.cpp:109 #: Source/Core/DolphinQt/Debugger/WatchWidget.cpp:87 msgid "Save" msgstr "Zapisz" #: Source/Core/DolphinQt/MenuBar.cpp:880 msgid "Save Code" msgstr "Zapisz kod" #: Source/Core/DolphinQt/GameList/GameList.cpp:381 #: Source/Core/DolphinQt/GameList/GameList.cpp:386 #: Source/Core/DolphinQt/MenuBar.cpp:997 msgid "Save Export" msgstr "" #: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:196 msgid "Save FIFO log" msgstr "Zapisz log FIFO" #: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:248 msgid "Save File to" msgstr "Zapisz plik do" #: Source/Core/DolphinQt/MenuBar.cpp:976 Source/Core/DolphinQt/MenuBar.cpp:983 #: Source/Core/DolphinQt/MenuBar.cpp:985 msgid "Save Import" msgstr "" #: Source/Core/Core/HotkeyManager.cpp:169 msgid "Save Oldest State" msgstr "Zapisz najstarszy stan" #: Source/Core/Core/HotkeyManager.cpp:172 #: Source/Core/Core/HotkeyManager.cpp:282 msgid "Save State" msgstr "Zapisz stan" #: Source/Core/Core/HotkeyManager.cpp:135 msgid "Save State Slot 1" msgstr "Zapisz stan Slot 1" #: Source/Core/Core/HotkeyManager.cpp:144 msgid "Save State Slot 10" msgstr "Zapisz stan Slot 10" #: Source/Core/Core/HotkeyManager.cpp:136 msgid "Save State Slot 2" msgstr "Zapisz stan Slot 2" #: Source/Core/Core/HotkeyManager.cpp:137 msgid "Save State Slot 3" msgstr "Zapisz stan Slot 3" #: Source/Core/Core/HotkeyManager.cpp:138 msgid "Save State Slot 4" msgstr "Zapisz stan Slot 4" #: Source/Core/Core/HotkeyManager.cpp:139 msgid "Save State Slot 5" msgstr "Zapisz stan Slot 5" #: Source/Core/Core/HotkeyManager.cpp:140 msgid "Save State Slot 6" msgstr "Zapisz stan Slot 6" #: Source/Core/Core/HotkeyManager.cpp:141 msgid "Save State Slot 7" msgstr "Zapisz stan Slot 7" #: Source/Core/Core/HotkeyManager.cpp:142 msgid "Save State Slot 8" msgstr "Zapisz stan Slot 8" #: Source/Core/Core/HotkeyManager.cpp:143 msgid "Save State Slot 9" msgstr "Zapisz stan Slot 9" #: Source/Core/DolphinQt/MenuBar.cpp:319 msgid "Save State to File" msgstr "Zapisz stan do pliku" #: Source/Core/DolphinQt/MenuBar.cpp:321 msgid "Save State to Oldest Slot" msgstr "Zapisz stan w najstarszym slocie" #: Source/Core/DolphinQt/MenuBar.cpp:320 msgid "Save State to Selected Slot" msgstr "Zapisz stan we wybranym slocie" #: Source/Core/DolphinQt/MenuBar.cpp:322 msgid "Save State to Slot" msgstr "Zapisz stan w slocie" #: Source/Core/DolphinQt/MenuBar.cpp:877 msgid "Save Symbol Map &As..." msgstr "" #: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:323 msgid "Save and Load State" msgstr "Zapisz i wczytaj stan" #: Source/Core/DolphinQt/Config/InfoWidget.cpp:138 msgid "Save as..." msgstr "Zapisz jako..." #: Source/Core/DolphinQt/MenuBar.cpp:977 msgid "" "Save data for this title already exists in the NAND. Consider backing up the " "current data before overwriting.\n" "Overwrite now?" msgstr "" #: Source/Core/DolphinQt/MenuBar.cpp:1231 msgid "Save map file" msgstr "" #: Source/Core/DolphinQt/MenuBar.cpp:1283 msgid "Save signature file" msgstr "" #: Source/Core/Core/HotkeyManager.cpp:145 msgid "Save to Selected Slot" msgstr "Zapisz we wybranym slocie" #: Source/Core/DolphinQt/MenuBar.cpp:360 msgid "Save to Slot %1 - %2" msgstr "Zapisz w slocie %1 - %2" #: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:138 msgid "Save..." msgstr "Zapisz..." #: Source/Core/DolphinQt/Config/ControllersWindow.cpp:334 msgid "Saved Wii Remote pairings can only be reset when a Wii game is running." msgstr "" #: Source/Core/DolphinQt/Settings/WiiPane.cpp:124 msgid "Saved to /Wii/sd.raw (default size is 128mb)." msgstr "Zapisano do /Wii/sd.raw (domyślny rozmiar to 128mb)." #: Source/Core/Core/Movie.cpp:951 #, c-format msgid "Savestate movie %s is corrupted, movie recording stopping..." msgstr "Stan zapisu filmu %s jest uszkodzony, nagrywanie zatrzymane..." #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:73 msgid "Scaled EFB Copy" msgstr "Skalowana kopia EFB" #: Source/Core/DolphinQt/ToolBar.cpp:109 msgid "ScrShot" msgstr "Zrzut ekranu" #: Source/Core/VideoCommon/ImageWrite.cpp:54 #, c-format msgid "Screenshot failed: Could not open file \"%s\" (error %d)" msgstr "" "Zrzut ekranu nie powiódł się: Nie można otworzyć pliku \"%s\" (błąd %d)" #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:95 #: Source/Core/DolphinQt/FIFO/FIFOAnalyzer.cpp:78 #: Source/Core/DolphinQt/MenuBar.cpp:459 msgid "Search" msgstr "Szukaj" #: Source/Core/DolphinQt/Debugger/CodeWidget.cpp:92 #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:86 msgid "Search Address" msgstr "Szukaj adresu" #: Source/Core/DolphinQt/FIFO/FIFOAnalyzer.cpp:76 msgid "Search Current Object" msgstr "Przeszukaj aktualny obiekt" #: Source/Core/DolphinQt/Settings/PathPane.cpp:126 msgid "Search Subfolders" msgstr "Przeszukuj podfoldery" #: Source/Core/DolphinQt/MenuBar.cpp:759 msgid "Search for an Instruction" msgstr "" #: Source/Core/DolphinQt/SearchBar.cpp:26 msgid "Search games..." msgstr "" #: Source/Core/DolphinQt/MenuBar.cpp:1319 msgid "Search instruction" msgstr "" #: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:52 msgid "Select" msgstr "Wybierz" #: Source/Core/DolphinQt/Settings/PathPane.cpp:67 msgid "Select Dump Path" msgstr "" #: Source/Core/DolphinQt/GameList/GameList.cpp:364 #: Source/Core/DolphinQt/MenuBar.cpp:991 msgid "Select Export Directory" msgstr "" #: Source/Core/DolphinQt/Config/Mapping/HotkeyStatesOther.cpp:22 msgid "Select Last State" msgstr "" #: Source/Core/DolphinQt/MenuBar.cpp:361 msgid "Select Slot %1 - %2" msgstr "Wybierz slot %1 - %2" #: Source/Core/Core/HotkeyManager.cpp:283 msgid "Select State" msgstr "Wybierz stan" #: Source/Core/DolphinQt/MenuBar.cpp:335 msgid "Select State Slot" msgstr "Wybierz slot stanu" #: Source/Core/Core/HotkeyManager.cpp:147 msgid "Select State Slot 1" msgstr "Wybierz slot stanu 1" #: Source/Core/Core/HotkeyManager.cpp:156 msgid "Select State Slot 10" msgstr "Wybierz slot stanu 10" #: Source/Core/Core/HotkeyManager.cpp:148 msgid "Select State Slot 2" msgstr "Wybierz slot stanu 2" #: Source/Core/Core/HotkeyManager.cpp:149 msgid "Select State Slot 3" msgstr "Wybierz slot stanu 3" #: Source/Core/Core/HotkeyManager.cpp:150 msgid "Select State Slot 4" msgstr "Wybierz slot stanu 4" #: Source/Core/Core/HotkeyManager.cpp:151 msgid "Select State Slot 5" msgstr "Wybierz slot stanu 5" #: Source/Core/Core/HotkeyManager.cpp:152 msgid "Select State Slot 6" msgstr "Wybierz slot stanu 6" #: Source/Core/Core/HotkeyManager.cpp:153 msgid "Select State Slot 7" msgstr "Wybierz slot stanu 7" #: Source/Core/Core/HotkeyManager.cpp:154 msgid "Select State Slot 8" msgstr "Wybierz slot stanu 8" #: Source/Core/Core/HotkeyManager.cpp:155 msgid "Select State Slot 9" msgstr "Wybierz slot stanu 9" #: Source/Core/DolphinQt/Settings/PathPane.cpp:56 msgid "Select Wii NAND Root" msgstr "" #: Source/Core/DolphinQt/GameList/GameList.cpp:186 #: Source/Core/DolphinQt/Settings/PathPane.cpp:37 msgid "Select a Directory" msgstr "Wybierz ścieżkę" #: Source/Core/DolphinQt/Config/InfoWidget.cpp:149 #: Source/Core/DolphinQt/MainWindow.cpp:550 #: Source/Core/DolphinQt/MainWindow.cpp:967 #: Source/Core/DolphinQt/MainWindow.cpp:974 msgid "Select a File" msgstr "Wybierz plik" #: Source/Core/DolphinQt/Settings/PathPane.cpp:45 msgid "Select a Game" msgstr "Wybierz grę" #: Source/Core/DolphinQt/Settings/PathPane.cpp:78 msgid "Select a SD Card Image" msgstr "" #: Source/Core/DolphinQt/NetPlay/GameListDialog.cpp:17 msgid "Select a game" msgstr "" #: Source/Core/DolphinQt/MenuBar.cpp:939 msgid "Select a title to install to NAND" msgstr "" #: Source/Core/DolphinQt/MainWindow.cpp:1311 #: Source/Core/DolphinQt/MainWindow.cpp:1382 msgid "Select the Recording File" msgstr "" #: Source/Core/DolphinQt/MainWindow.cpp:1289 msgid "Select the keys file (OTP/SEEPROM dump)" msgstr "" #: Source/Core/DolphinQt/MainWindow.cpp:1262 #: Source/Core/DolphinQt/MenuBar.cpp:966 msgid "Select the save file" msgstr "Wybierz plik do zapisu" #: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:238 msgid "" "Select what aspect ratio to use when rendering:\n" "Auto: Use the native aspect ratio\n" "Force 16:9: Mimic an analog TV with a widescreen aspect ratio.\n" "Force 4:3: Mimic a standard 4:3 analog TV.\n" "Stretch to Window: Stretch the picture to the window size.\n" "\n" "If unsure, select Auto." msgstr "" "Wybierz jakie proporcje obrazu mają być użyte podczas renderowania:\n" "Auto: Użyj natywnych proporcji obrazu\n" "Wymuś 16:9: Naśladuj TV analogowy z szerokoekranowymi proporcjami obrazu.\n" "Wymuś 4:3: Naśladuj standardowy TV analogowy 4:3.\n" "Rozciągnij do okna: Rozciągnij obraz do wielkości okna.\n" "\n" "W razie wątpliwości, wybierz Auto." #: Source/Core/DolphinQt/GameList/GameList.cpp:455 msgid "Select where you want to save the compressed image" msgstr "Wybierz miejsce gdzie chcesz zapisać skompresowany obraz" #: Source/Core/DolphinQt/GameList/GameList.cpp:444 msgid "Select where you want to save the compressed images" msgstr "" #: Source/Core/DolphinQt/GameList/GameList.cpp:454 msgid "Select where you want to save the decompressed image" msgstr "Wybierz miejsce gdzie chcesz zapisać zdekompresowany obraz" #: Source/Core/DolphinQt/GameList/GameList.cpp:443 msgid "Select where you want to save the decompressed images" msgstr "" #: Source/Core/DolphinQt/Config/LogWidget.cpp:122 msgid "Selected Font" msgstr "Wybierz czcionkę" #: Source/Core/Core/ConfigLoaders/GameConfigLoader.cpp:218 msgid "Selected controller profile does not exist" msgstr "Wybrany profil kontrolera nie istnieje" #: Source/Core/Core/NetPlayServer.cpp:1004 #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:323 msgid "Selected game doesn't exist in game list!" msgstr "" #: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:226 msgid "" "Selects a hardware adapter to use.\n" "\n" "If unsure, use the first one." msgstr "" "Wybiera jaki adapter sprzętowy ma być używany.\n" "\n" "W razie wątpliwości, użyj pierwszego." #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:324 msgid "" "Selects the stereoscopic 3D mode. Stereoscopy allows you to get a better " "feeling of depth if you have the necessary hardware.\n" "Side-by-Side and Top-and-Bottom are used by most 3D TVs.\n" "Anaglyph is used for Red-Cyan colored glasses.\n" "HDMI 3D is used when your monitor supports 3D display resolutions.\n" "Heavily decreases emulation speed and sometimes causes issues.\n" "\n" "If unsure, select Off." msgstr "" #: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:221 msgid "" "Selects what graphics API to use internally.\n" "The software renderer is extremely slow and only useful for debugging, so " "unless you have a reason to use it you'll want to select OpenGL here.\n" "\n" "If unsure, select OpenGL." msgstr "" "Wybiera, który API graficzny ma być użyty wewnętrznie.\n" "Silnik renderujący oprogramowania jest bardzo powolny i przydatny tylko do " "debugowania, więc o ile nie masz powodu, by go użyć, będziesz chciał tutaj " "wybrać OpenGL.\n" "\n" "W razie wątpliwości, wybierz OpenGL." #: Source/Core/DolphinQt/Config/Graphics/SoftwareRendererWidget.cpp:151 msgid "" "Selects what graphics API to use internally.\n" "The software renderer is extremely slow and only useful for debugging, so " "you'll want to use either Direct3D or OpenGL. Different games and different " "GPUs will behave differently on each backend, so for the best emulation " "experience it's recommended to try both and choose the one that's less " "problematic.\n" "\n" "If unsure, select OpenGL." msgstr "" "Wybiera, który API graficzny ma być użyty wewnętrznie.\n" "Silnik renderujący oprogramowania jest bardzo powolny i przydatny tylko do " "debugowania, więc będziesz chciał wybrać Direct3D lub OpenGL. Różne gry i " "różne GPU będą zachowywać się inaczej na każdym z silników, więc dla " "najlepszych doświadczeń z emulacji jest zalecane spróbowanie obu i wybranie " "tego, który sprawia mniej kłopotów.\n" "\n" "W razie wątpliwości, wybierz OpenGL." #: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:214 msgid "" "Selects which graphics API to use internally.\n" "\n" "The software renderer is extremely slow and only useful for debugging, so " "you will want to use either OpenGL, Direct3D, or Vulkan. Different games and " "different GPUs will behave differently on each backend, so for the best " "emulation experience it is recommended to try each and select the backend " "that is least problematic.\n" "\n" "If unsure, select OpenGL." msgstr "" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:178 msgid "Send" msgstr "Wyślij" #: Source/Core/DolphinQt/Settings/WiiPane.cpp:162 msgid "Sensor Bar Position:" msgstr "Pozycja Sensor Baru:" #: Source/Core/Core/NetPlayClient.cpp:1356 msgid "Server rejected traversal attempt" msgstr "" #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:84 msgid "Set &Value" msgstr "" #: Source/Core/Core/HotkeyManager.cpp:59 Source/Core/DolphinQt/ToolBar.cpp:98 msgid "Set PC" msgstr "Ustaw PC" #: Source/Core/DolphinQt/GameList/GameList.cpp:274 msgid "Set as &default ISO" msgstr "Ustaw jako domyślne ISO" #: Source/Core/DolphinQt/GCMemcardManager.cpp:254 msgid "Set memory card file for Slot A" msgstr "" #: Source/Core/DolphinQt/GCMemcardManager.cpp:254 msgid "Set memory card file for Slot B" msgstr "" #: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:234 msgid "Set symbol &end address" msgstr "" #: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:232 msgid "Set symbol &size" msgstr "" #: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:428 msgid "Set symbol end address" msgstr "" #: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:406 msgid "Set symbol size (%1):" msgstr "" #: Source/Core/DolphinQt/Settings/WiiPane.cpp:120 msgid "" "Sets the Wii display mode to 60Hz (480i) instead of 50Hz (576i) for PAL " "games.\n" "May not work for all games." msgstr "" "Ustawia dla Wii tryb wyświetlacza na 60Hz (480i) zamiast 50Hz (576i) dla " "gier PAL.\n" "Może nie działać z niektórymi grami." #: Source/Core/DolphinQt/Settings/WiiPane.cpp:123 msgid "Sets the Wii system language." msgstr "Ustawia język systemu Wii." #: Source/Core/DolphinQt/Settings/AudioPane.cpp:85 msgid "" "Sets the latency (in ms). Higher values may reduce audio crackling. Certain " "backends only." msgstr "" "Ustawia opóźnienie (w ms). Wyższe wartości mogą zmniejszyć zacinanie " "dźwięku. Tylko dla niektórych sterowników." #: Source/Core/DolphinQt/Config/SettingsWindow.cpp:27 msgid "Settings" msgstr "Ustawienia" #: Source/Core/Core/Boot/Boot_BS2Emu.cpp:286 msgid "SetupWiiMemory: Can't create setting.txt file" msgstr "SetupWiiMem: Nie można utworzyć pliku setting.txt" #: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:106 msgid "Shader Compilation" msgstr "" #: Source/Core/Core/HW/WiimoteEmu/Attachment/Nunchuk.cpp:53 #: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:385 #: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:98 #: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuMotionControl.cpp:27 msgid "Shake" msgstr "Wstrząs" #: Source/Core/DolphinQt/MenuBar.cpp:368 msgid "Show &Log" msgstr "Pokaż &log" #: Source/Core/DolphinQt/MenuBar.cpp:381 msgid "Show &Toolbar" msgstr "Pokaż pasek &narzędzi" #: Source/Core/DolphinQt/Settings/InterfacePane.cpp:172 msgid "Show Active Title in Window Title" msgstr "Pokazuj aktywny tytuł w tytule okna" #: Source/Core/DolphinQt/MenuBar.cpp:621 msgid "Show Australia" msgstr "Pokaż Australię" #: Source/Core/DolphinQt/Settings/GeneralPane.cpp:141 msgid "Show Current Game on Discord" msgstr "" #: Source/Core/DolphinQt/Settings/InterfacePane.cpp:153 msgid "Show Debugging UI" msgstr "" #: Source/Core/DolphinQt/MenuBar.cpp:596 msgid "Show ELF/DOL" msgstr "Pokaż ELF/DOL" #: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:85 msgid "Show FPS" msgstr "Pokazuj kl./s" #: Source/Core/DolphinQt/MenuBar.cpp:688 msgid "Show Frame Counter" msgstr "Pokazuj licznik klatek" #: Source/Core/DolphinQt/MenuBar.cpp:622 msgid "Show France" msgstr "Pokaż Francję" #: Source/Core/DolphinQt/MenuBar.cpp:594 msgid "Show GameCube" msgstr "Pokaż GameCube'a" #: Source/Core/DolphinQt/MenuBar.cpp:623 msgid "Show Germany" msgstr "Pokaż Niemcy" #: Source/Core/DolphinQt/MenuBar.cpp:694 msgid "Show Input Display" msgstr "Pokaż wejścia ekranu" #: Source/Core/DolphinQt/MenuBar.cpp:624 msgid "Show Italy" msgstr "Pokaż Włochy" #: Source/Core/DolphinQt/MenuBar.cpp:618 msgid "Show JAP" msgstr "Pokaż Japonię" #: Source/Core/DolphinQt/MenuBar.cpp:625 msgid "Show Korea" msgstr "Pokaż Koreę" #: Source/Core/DolphinQt/MenuBar.cpp:682 msgid "Show Lag Counter" msgstr "Pokaż licznik lagów" #: Source/Core/DolphinQt/Config/InfoWidget.cpp:111 msgid "Show Language:" msgstr "Pokaż język:" #: Source/Core/DolphinQt/MenuBar.cpp:374 msgid "Show Log &Configuration" msgstr "Pokaż &konfigurację logu" #: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:91 msgid "Show NetPlay Messages" msgstr "Pokazuj wiadomości NetPlay" #: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:86 msgid "Show NetPlay Ping" msgstr "Pokazuj ping NetPlay" #: Source/Core/DolphinQt/MenuBar.cpp:626 msgid "Show Netherlands" msgstr "Pokaż Holandię" #: Source/Core/DolphinQt/Settings/InterfacePane.cpp:171 msgid "Show On-Screen Display Messages" msgstr "" #: Source/Core/DolphinQt/MenuBar.cpp:619 msgid "Show PAL" msgstr "Pokaż PAL" #: Source/Core/Core/HotkeyManager.cpp:58 Source/Core/DolphinQt/ToolBar.cpp:97 msgid "Show PC" msgstr "Pokaż PC" #: Source/Core/DolphinQt/MenuBar.cpp:599 msgid "Show Platforms" msgstr "Pokaż platformy" #: Source/Core/DolphinQt/MenuBar.cpp:634 msgid "Show Regions" msgstr "Pokaż regiony" #: Source/Core/DolphinQt/MenuBar.cpp:627 msgid "Show Russia" msgstr "Pokaż Rosję" #: Source/Core/DolphinQt/MenuBar.cpp:628 msgid "Show Spain" msgstr "Pokaż Hiszpanię" #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:49 #: Source/Core/DolphinQt/Config/Graphics/SoftwareRendererWidget.cpp:55 msgid "Show Statistics" msgstr "Pokazuj statystyki" #: Source/Core/DolphinQt/MenuBar.cpp:700 msgid "Show System Clock" msgstr "Pokaż zegar systemowy" #: Source/Core/DolphinQt/MenuBar.cpp:629 msgid "Show Taiwan" msgstr "Pokaż Tajwan" #: Source/Core/DolphinQt/MenuBar.cpp:620 msgid "Show USA" msgstr "Pokaż USA" #: Source/Core/DolphinQt/MenuBar.cpp:631 msgid "Show Unknown" msgstr "Pokaż nieznane" #: Source/Core/DolphinQt/MenuBar.cpp:595 msgid "Show WAD" msgstr "Pokaż WAD" #: Source/Core/DolphinQt/MenuBar.cpp:593 msgid "Show Wii" msgstr "Pokaż Wii" #: Source/Core/DolphinQt/MenuBar.cpp:630 msgid "Show World" msgstr "Pokaż świat" #: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:246 msgid "" "Show the number of frames rendered per second as a measure of emulation " "speed.\n" "\n" "If unsure, leave this unchecked." msgstr "" "Pokazuj liczbę renderowanych klatek na sekundę jako miarę szybkości " "emulacji.\n" "\n" "W razie wątpliwości, pozostaw odznaczone." #: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:249 msgid "" "Show the players' maximum Ping while playing on NetPlay.\n" "\n" "If unsure, leave this unchecked." msgstr "" "Pokazuj maksymalny ping graczy, podczas grania na NetPlay.\n" "\n" "W razie wątpliwości, pozostaw odznaczone." #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:148 #: Source/Core/DolphinQt/Config/Graphics/SoftwareRendererWidget.cpp:158 msgid "" "Show various rendering statistics.\n" "\n" "If unsure, leave this unchecked." msgstr "" "Pokazuj różne statystyki renderowania.\n" "\n" "W razie wątpliwości, pozostaw odznaczone." #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:113 msgid "Side-by-Side" msgstr "Obok siebie" #: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:457 msgid "Sideways Hold" msgstr "" #: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:454 msgid "Sideways Toggle" msgstr "" #: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:442 msgid "Sideways Wii Remote" msgstr "Wiilot trzymany poziomo" #: Source/Core/DolphinQt/MenuBar.cpp:868 msgid "Signature Database" msgstr "" #: Source/Core/DolphinQt/Debugger/RegisterWidget.cpp:131 msgid "Signed Integer" msgstr "" #: Source/Core/DiscIO/Enums.cpp:98 #: Source/Core/DolphinQt/Settings/WiiPane.cpp:116 msgid "Simplified Chinese" msgstr "Chiński uproszczony" #: Source/Core/DolphinQt/Config/Mapping/GCPadWiiUConfigDialog.cpp:35 msgid "Simulate DK Bongos" msgstr "Symuluj Bongosy DK" #: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:58 #: Source/Core/DolphinQt/GameList/GameListModel.cpp:145 msgid "Size" msgstr "Rozmiar" #: Source/Core/DolphinQt/Settings/AudioPane.cpp:119 msgid "" "Size of stretch buffer in milliseconds. Values too low may cause audio " "crackling." msgstr "" #: Source/Core/Core/HotkeyManager.cpp:56 Source/Core/DolphinQt/ToolBar.cpp:96 msgid "Skip" msgstr "Pomiń" #: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:43 msgid "Skip EFB Access from CPU" msgstr "Pomiń dostęp EFB z CPU" #: Source/Core/DolphinQt/Settings/GameCubePane.cpp:63 msgid "Skip Main Menu" msgstr "Pomiń menu główne" #: Source/Core/Core/HW/WiimoteEmu/Attachment/Guitar.cpp:95 #: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:115 msgid "Slider Bar" msgstr "" #: Source/Core/DolphinQt/GCMemcardManager.cpp:77 msgid "Slot A" msgstr "Slot A" #: Source/Core/DolphinQt/Settings/GameCubePane.cpp:111 msgid "Slot A:" msgstr "" #: Source/Core/DolphinQt/GCMemcardManager.cpp:77 msgid "Slot B" msgstr "Slot B" #: Source/Core/DolphinQt/Settings/GameCubePane.cpp:114 msgid "Slot B:" msgstr "" #: Source/Core/DolphinQt/Config/Graphics/GraphicsWindow.cpp:103 #: Source/Core/DolphinQt/Config/Graphics/GraphicsWindow.cpp:130 #: Source/Core/VideoBackends/Software/SWmain.cpp:55 msgid "Software Renderer" msgstr "" #: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:179 msgid "" "Software rendering is an order of magnitude slower than using the other " "backends.\n" "It's only useful for debugging purposes.\n" "Do you really want to enable software rendering? If unsure, select 'No'." msgstr "" "Renderowanie programowe jest znacznie wolniejsze niż użycie pozostałych " "silników.\n" "Jest ono tylko użyteczne do celów debugowania.\n" "Czy na pewno chcesz włączyć renderowanie programowe? W razie wątpliwości, " "wybierz 'Nie'." #: Source/Core/DolphinQt/Config/NewPatchDialog.cpp:211 msgid "" "Some values you provided are invalid.\n" "Please check the highlighted values." msgstr "" #: Source/Core/DiscIO/Enums.cpp:54 msgid "Spain" msgstr "Hiszpania" #: Source/Core/DiscIO/Enums.cpp:89 #: Source/Core/DolphinQt/Settings/GameCubePane.cpp:69 #: Source/Core/DolphinQt/Settings/WiiPane.cpp:113 msgid "Spanish" msgstr "Hiszpański" #: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:446 msgid "Speaker Pan" msgstr "" #: Source/Core/DolphinQt/Settings/WiiPane.cpp:174 msgid "Speaker Volume:" msgstr "Poziom głośnika:" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:285 msgid "" "Specifies the resolution used to render at. A high resolution greatly " "improves visual quality, but also greatly increases GPU load and can cause " "issues in certain games. Generally speaking, the lower the internal " "resolution is, the better your performance will be.\n" "\n" "If unsure, select Native." msgstr "" #: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:67 msgid "Speed up Disc Transfer Rate" msgstr "Przyspiesz szybkość transmisji dysku" #: Source/Core/DolphinQt/Settings/GeneralPane.cpp:178 msgid "Stable (once a year)" msgstr "" #: Source/Core/DolphinQt/Config/ControllersWindow.cpp:90 msgid "Standard Controller" msgstr "Standardowy kontroler" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:91 msgid "Start" msgstr "Start" #: Source/Core/DolphinQt/MenuBar.cpp:230 msgid "Start &NetPlay..." msgstr "Uruchom &NetPlay..." #: Source/Core/DolphinQt/MenuBar.cpp:654 msgid "Start Re&cording Input" msgstr "&Rozpocznij nagrywanie wejścia" #: Source/Core/Core/HotkeyManager.cpp:48 msgid "Start Recording" msgstr "Rozpocznij nagrywanie" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:666 msgid "Started game" msgstr "" #: Source/Core/DolphinQt/Config/ControllersWindow.cpp:91 msgid "Steering Wheel" msgstr "Kierownica" #: Source/Core/DolphinQt/ToolBar.cpp:93 msgid "Step" msgstr "Krok" #: Source/Core/Core/HotkeyManager.cpp:53 msgid "Step Into" msgstr "Wkrocz do" #: Source/Core/Core/HotkeyManager.cpp:55 Source/Core/DolphinQt/ToolBar.cpp:95 msgid "Step Out" msgstr "" #: Source/Core/Core/HotkeyManager.cpp:54 Source/Core/DolphinQt/ToolBar.cpp:94 msgid "Step Over" msgstr "" #: Source/Core/DolphinQt/Debugger/CodeWidget.cpp:468 msgid "Step out successful!" msgstr "Wyjście udane!" #: Source/Core/DolphinQt/Debugger/CodeWidget.cpp:466 msgid "Step out timed out!" msgstr "Wyjście przekroczyło czas oczekiwania!" #: Source/Core/DolphinQt/Debugger/CodeWidget.cpp:394 msgid "Step over in progress..." msgstr "Przekraczanie w toku..." #: Source/Core/DolphinQt/Debugger/CodeWidget.cpp:379 msgid "Step successful!" msgstr "Krok wykonany!" #: Source/Core/Core/HotkeyManager.cpp:271 #: Source/Core/DolphinQt/Config/Mapping/HotkeyDebugging.cpp:23 msgid "Stepping" msgstr "Kroki" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:119 msgid "Stereoscopic 3D Mode:" msgstr "Tryb 3D stereoskopii:" #: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:94 #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:108 msgid "Stereoscopy" msgstr "Stereoskopia" #: Source/Core/Core/HW/WiimoteEmu/Attachment/Drums.cpp:58 #: Source/Core/Core/HW/WiimoteEmu/Attachment/Guitar.cpp:87 #: Source/Core/Core/HW/WiimoteEmu/Attachment/Nunchuk.cpp:42 #: Source/Core/Core/HW/WiimoteEmu/Attachment/Turntable.cpp:73 #: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:63 #: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:88 #: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:113 #: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:136 msgid "Stick" msgstr "Gałka" #: Source/Core/Core/HotkeyManager.cpp:29 #: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:140 #: Source/Core/DolphinQt/ToolBar.cpp:107 msgid "Stop" msgstr "Zatrzymaj" #: Source/Core/DolphinQt/MenuBar.cpp:657 msgid "Stop Playing/Recording Input" msgstr "" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:283 msgid "Stopped game" msgstr "Zatrzymana gra" #: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:46 msgid "Store EFB Copies to Texture Only" msgstr "Przechowuj wyłącznie kopie EFB do tekstury" #: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:82 msgid "Store XFB Copies to Texture Only" msgstr "Przechowuj wyłącznie kopie XFB do tekstury" #: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:202 msgid "" "Stores EFB Copies exclusively on the GPU, bypassing system memory. Causes " "graphical defects in a small number of games.\n" "\n" "Enabled = EFB Copies to Texture\n" "Disabled = EFB Copies to RAM (and Texture)\n" "\n" "If unsure, leave this checked." msgstr "" "Przechowuje kopie EFB wyłącznie na GPU, pomijając pamięć systemu. Powoduje " "graficzne usterki w małej ilości gier.\n" "\n" "Włączone = Kopie EFB do tekstury\n" "Wyłączone = Kopie EFB do RAM-u (i tekstury)\n" "\n" "W razie wątpliwości, pozostaw zaznaczone." #: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:212 msgid "" "Stores XFB Copies exclusively on the GPU, bypassing system memory. Causes " "graphical defects in a small number of games that need to readback from " "memory.\n" "\n" "Enabled = XFB Copies to Texture\n" "Disabled = XFB Copies to RAM (and Texture)\n" "\n" "If unsure, leave this checked." msgstr "" "Przechowuje kopie XFB wyłącznie na GPU, pomijając pamięć systemu. Powoduje " "graficzne usterki w małej ilości gier, które muszą odczytywać z pamięci.\n" "\n" "Włączone = Kopie XFB do tekstury\n" "Wyłączone = Kopie XFB do RAM-u (i tekstury)\n" "\n" "W razie wątpliwości, pozostaw zaznaczone." #: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:57 msgid "Stretch to Window" msgstr "Rozciągnij do okna" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:98 msgid "Strict Settings Sync" msgstr "" #. i18n: Data type used in computing #: Source/Core/DolphinQt/CheatsManager.cpp:322 #: Source/Core/DolphinQt/Debugger/WatchWidget.cpp:126 msgid "String" msgstr "Łańcuch" #: Source/Core/DolphinQt/CheatsManager.cpp:553 #: Source/Core/DolphinQt/CheatsManager.cpp:607 msgid "String Match" msgstr "" #: Source/Core/Core/HW/WiimoteEmu/Attachment/Guitar.cpp:75 #: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:120 msgid "Strum" msgstr "Struny" #: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:199 #: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:323 #: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:348 #: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:187 #: Source/Core/DolphinQt/GameList/GameList.cpp:524 #: Source/Core/DolphinQt/GameList/GameList.cpp:538 #: Source/Core/DolphinQt/GameList/GameList.cpp:562 #: Source/Core/DolphinQt/GCMemcardManager.cpp:305 #: Source/Core/DolphinQt/GCMemcardManager.cpp:396 #: Source/Core/DolphinQt/MenuBar.cpp:951 Source/Core/DolphinQt/MenuBar.cpp:1068 msgid "Success" msgstr "Powodzenie" #: Source/Core/DolphinQt/GameList/GameList.cpp:526 #, c-format msgid "Successfully compressed %n image(s)." msgstr "" #: Source/Core/DolphinQt/GameList/GameList.cpp:525 #, c-format msgid "Successfully decompressed %n image(s)." msgstr "" #: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:188 msgid "Successfully deleted '%1'." msgstr "Pomyślnie usunięto '%1'." #: Source/Core/DolphinQt/GCMemcardManager.cpp:396 msgid "Successfully deleted files." msgstr "" #: Source/Core/DolphinQt/GameList/GameList.cpp:386 msgid "Successfully exported save files" msgstr "Pliki zapisów zostały pomyślnie wyeksportowane" #: Source/Core/DolphinQt/GCMemcardManager.cpp:304 msgid "Successfully exported the %1 save files." msgstr "" #: Source/Core/DolphinQt/GCMemcardManager.cpp:303 msgid "Successfully exported the save file." msgstr "" #: Source/Core/DolphinQt/MenuBar.cpp:1069 msgid "Successfully extracted certificates from NAND" msgstr "Certyfikaty z NAND zostały pomyślnie wyodrębnione" #: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:323 msgid "Successfully extracted file." msgstr "Plik został pomyślnie wyodrębniony." #: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:199 msgid "Successfully extracted system data." msgstr "Dane systemowe zostały pomyślnie wyodrębnione." #: Source/Core/DolphinQt/MenuBar.cpp:983 msgid "Successfully imported save files." msgstr "" #: Source/Core/DolphinQt/GameList/GameList.cpp:539 #: Source/Core/DolphinQt/MenuBar.cpp:952 msgid "Successfully installed this title to the NAND." msgstr "Ten tytuł został pomyślnie zainstalowany do NAND." #: Source/Core/DolphinQt/GameList/GameList.cpp:563 msgid "Successfully removed this title from the NAND." msgstr "Usunięcie tego tytułu z NAND zakończono pomyślnie." #: Source/Core/DolphinQt/AboutDialog.cpp:53 msgid "Support" msgstr "Wsparcie" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:117 msgid "Swap Eyes" msgstr "Zamień oczy" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:337 msgid "" "Swaps the left and right eye. Mostly useful if you want to view side-by-side " "cross-eyed.\n" "\n" "If unsure, leave this unchecked." msgstr "" "Zamienia lewe i prawo oko. Zazwyczaj przydatne, jeśli chcesz wyświetlać w " "trybie obok siebie zezując.\n" "\n" "W razie wątpliwości, pozostaw odznaczone." #: Source/Core/Core/HW/WiimoteEmu/Attachment/Nunchuk.cpp:45 #: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:376 #: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:92 #: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuMotionControl.cpp:33 msgid "Swing" msgstr "Zamach" #. i18n: The symbolic name of a code block #: Source/Core/DolphinQt/Debugger/JITWidget.cpp:80 msgid "Symbol" msgstr "Symbol" #: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:429 msgid "Symbol (%1) end address:" msgstr "" #: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:370 msgid "Symbol name:" msgstr "" #: Source/Core/DolphinQt/Debugger/CodeWidget.cpp:104 #: Source/Core/DolphinQt/MenuBar.cpp:862 msgid "Symbols" msgstr "Symbole" #: Source/Core/DolphinQt/Config/ControllersWindow.cpp:148 msgid "Sync" msgstr "" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:95 msgid "Sync Saves" msgstr "" #: Source/Core/DolphinQt/Config/ControllersWindow.cpp:151 msgid "Sync real Wii Remotes and pair them" msgstr "Zsynchronizuj prawdziwe Wiiloty i je sparuj" #: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:66 msgid "Synchronize GPU thread" msgstr "Synchronizuj wątek GPU" #: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:79 msgid "" "Synchronizes the GPU and CPU threads to help prevent random freezes in Dual " "core mode. (ON = Compatible, OFF = Fast)" msgstr "" #: Source/Core/Core/NetPlayClient.cpp:633 msgid "Synchronizing save data..." msgstr "" #: Source/Core/DolphinQt/Settings/GameCubePane.cpp:73 #: Source/Core/DolphinQt/Settings/WiiPane.cpp:107 msgid "System Language:" msgstr "Język systemu:" #: Source/Core/DolphinQt/MenuBar.cpp:672 msgid "TAS Input" msgstr "Wejście TAS" #: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:315 msgid "TAS Tools" msgstr "Narzędzia TAS" #: Source/Core/DiscIO/Enums.cpp:57 msgid "Taiwan" msgstr "Tajwan" #: Source/Core/Core/HotkeyManager.cpp:32 Source/Core/DolphinQt/MenuBar.cpp:290 msgid "Take Screenshot" msgstr "Zrób zrzut ekranu" #: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:58 msgid "Test" msgstr "Testuj" #: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:54 msgid "Texture Cache" msgstr "Bufor tekstur" #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:51 msgid "Texture Format Overlay" msgstr "Nakładka formatu tekstur" #: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:207 msgid "" "The \"Safe\" setting eliminates the likelihood of the GPU missing texture " "updates from RAM.\n" "Lower accuracies cause in-game text to appear garbled in certain games.\n" "\n" "If unsure, use the rightmost value." msgstr "" "\"Bezpieczne\" ustawienie eliminuje prawdopodobieństwo GPU gubiącej " "aktualizacje tekstur z RAM-u.\n" "Mniejsze dokładności powodują, że tekst gry wygląda na zniekształcony w " "niektórych grach.\n" "\n" "W razie wątpliwości, użyj wartości po prawej stronie." #: Source/Core/DolphinQt/MenuBar.cpp:1060 msgid "" "The NAND could not be repaired. It is recommended to back up your current " "data and start over with a fresh NAND." msgstr "" #: Source/Core/DolphinQt/MenuBar.cpp:1055 msgid "The NAND has been repaired." msgstr "NAND został naprawiony." #: Source/Core/Core/ActionReplay.cpp:219 msgid "The address is invalid" msgstr "Ten adres jest niewłaściwy" #: Source/Core/Core/Movie.cpp:362 #, c-format msgid "" "The disc change to \"%s\" could not be saved in the .dtm file.\n" "The filename of the disc image must not be longer than 40 characters." msgstr "" #: Source/Core/Core/HW/DVD/DVDThread.cpp:337 #, c-format msgid "The disc could not be read (at 0x% - 0x%)." msgstr "" #: Source/Core/DiscIO/CompressedBlob.cpp:117 #, c-format msgid "" "The disc image \"%s\" is corrupt.\n" "Hash of block % is %08x instead of %08x." msgstr "" #: Source/Core/DiscIO/CompressedBlob.cpp:108 #, c-format msgid "The disc image \"%s\" is truncated, some of the data is missing." msgstr "" #: Source/Core/Core/HW/DVD/DVDInterface.cpp:471 msgid "The disc that was about to be inserted couldn't be found." msgstr "Dysk, który miał być włożony nie mógł zostać odnaleziony." #: Source/Core/DolphinQt/MenuBar.cpp:1011 msgid "" "The emulated NAND is damaged. System titles such as the Wii Menu and the Wii " "Shop Channel may not work correctly.\n" "\n" "Do you want to try to repair the NAND?" msgstr "" #: Source/Core/DolphinQt/WiiUpdate.cpp:34 msgid "The emulated Wii console has been updated." msgstr "" #: Source/Core/DolphinQt/WiiUpdate.cpp:39 msgid "The emulated Wii console is already up-to-date." msgstr "" #: Source/Core/DolphinQt/Settings/USBDeviceAddToWhitelistDialog.cpp:141 msgid "The entered PID is invalid." msgstr "Wprowadzony PID jest nieprawidłowy." #: Source/Core/DolphinQt/Settings/USBDeviceAddToWhitelistDialog.cpp:130 msgid "The entered VID is invalid." msgstr "Wprowadzony VID jest nieprawidłowy." #: Source/Core/DolphinQt/GameList/GameList.cpp:480 msgid "" "The file %1 already exists.\n" "Do you wish to replace it?" msgstr "" #: Source/Core/AudioCommon/WaveFile.cpp:56 #, c-format msgid "" "The file %s could not be opened for writing. Please check if it's already " "opened by another program." msgstr "" "Plik %s nie mógł zostać otworzony do zapisu. Sprawdź czy nie jest on " "otworzony już przez inny program." #: Source/Core/AudioCommon/WaveFile.cpp:48 #, c-format msgid "The file %s was already open, the file header will not be written." msgstr "Plik %s jest już otwarty, nagłówek pliku nie zostanie zapisany." #: Source/Core/DolphinQt/WiiUpdate.cpp:72 msgid "The game disc does not contain any usable update information." msgstr "Dysk gry nie zawiera żadnych użytecznych informacji." #: Source/Core/Core/NetPlayClient.cpp:242 msgid "The game is currently running." msgstr "" #: Source/Core/DolphinQt/WiiUpdate.cpp:65 msgid "" "The game's region does not match your console's. To avoid issues with the " "system menu, it is not possible to update the emulated console using this " "disc." msgstr "" #: Source/Core/DolphinQt/NetPlay/MD5Dialog.cpp:139 msgid "The hashes do not match!" msgstr "" #: Source/Core/DolphinQt/NetPlay/MD5Dialog.cpp:135 msgid "The hashes match!" msgstr "" #: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:163 msgid "The profile '%1' does not exist" msgstr "Profil '%1' nie istnieje." #: Source/Core/Core/Movie.cpp:221 #, c-format msgid "The recorded game (%s) is not the same as the selected game (%s)" msgstr "" #: Source/Core/DolphinQt/Config/CheatCodeEditor.cpp:217 #: Source/Core/DolphinQt/Config/CheatCodeEditor.cpp:281 msgid "The resulting decrypted AR code doesn't contain any lines." msgstr "Wynikowy odszyfrowany kod AR nie zawiera żadnych linii." #: Source/Core/DolphinQt/Settings/GameCubePane.cpp:211 msgid "The same file can't be used in both slots." msgstr "" #: Source/Core/Core/PowerPC/JitInterface.cpp:67 #, c-format msgid "" "The selected CPU emulation core (%d) is not available. Please select a " "different CPU emulation core in the settings." msgstr "" #: Source/Core/Core/NetPlayClient.cpp:239 msgid "The server and client's NetPlay versions are incompatible." msgstr "" #: Source/Core/Core/NetPlayClient.cpp:235 msgid "The server is full." msgstr "" #: Source/Core/Core/NetPlayClient.cpp:245 msgid "The server sent an unknown error message." msgstr "" #: Source/Core/Core/Boot/Boot.cpp:72 #, c-format msgid "The specified file \"%s\" does not exist" msgstr "Wskazany plik \"%s\" nie istnieje." #: Source/Core/DolphinQt/WiiUpdate.cpp:60 msgid "" "The update has been cancelled. It is strongly recommended to finish it in " "order to avoid inconsistent system software versions." msgstr "" #: Source/Core/Core/ActionReplay.cpp:222 msgid "The value is invalid" msgstr "Ta wartość jest nieprawidłowa" #: Source/Core/Core/HW/GCMemcard/GCMemcardDirectory.cpp:205 #, c-format msgid "" "There are too many GCI files in the folder\n" "%s.\n" "Only the first 127 will be available" msgstr "" #: Source/Core/Core/State.cpp:695 msgid "There is nothing to undo!" msgstr "Nie ma nic do cofnięcia!" #: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:126 msgid "" "These settings override core Dolphin settings.\n" "Undetermined means the game uses Dolphin's setting." msgstr "" "Te ustawienia przewyższaja źródłowe ustawienia programu.\n" "Nieokreślone ustawienia odczytywane są ze źródłowych." #: Source/Core/DolphinQt/Config/CheatCodeEditor.cpp:189 msgid "" "This Action Replay code contains both encrypted and unencrypted lines; you " "should check that you have entered it correctly.\n" "\n" "Do you want to discard all unencrypted lines?" msgstr "" #: Source/Core/DolphinQt/Settings/USBDeviceAddToWhitelistDialog.cpp:153 msgid "This USB device is already whitelisted." msgstr "To urządzenie USB jest już na białej liście." #: Source/Core/Core/WiiUtils.cpp:74 msgid "This WAD has not been signed by Nintendo. Continue to import?" msgstr "" #: Source/Core/Core/ConfigManager.cpp:877 msgid "This WAD is not bootable." msgstr "" #: Source/Core/Core/ConfigManager.cpp:872 msgid "This WAD is not valid." msgstr "" #: Source/Core/Core/ActionReplay.cpp:857 msgid "" "This action replay simulator does not support codes that modify Action " "Replay itself." msgstr "" "Ten symulator action replay nie obsługuje kodów, które modyfikują Action " "Replay sam w sobie." #: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:173 #: Source/Core/DolphinQt/GameList/GameList.cpp:594 msgid "This cannot be undone!" msgstr "To nie może być cofnięte!" #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:181 msgid "" "This feature allows you to change the game's camera.\n" "Move the mouse while holding the right mouse button to pan and while holding " "the middle button to move.\n" "Hold SHIFT and press one of the WASD keys to move the camera by a certain " "step distance (SHIFT+2 to move faster and SHIFT+1 to move slower). Press " "SHIFT+R to reset the camera and SHIFT+F to reset the speed.\n" "\n" "If unsure, leave this unchecked." msgstr "" "Ta funkcja pozwala ci zmieniać kamerę gry.\n" "Poruszaj myszką, podczas gdy przytrzymujesz prawy przycisk myszy, aby " "przesuwać, a podczas trzymania środkowego przycisku, aby poruszać.\n" "Przytrzymaj SHIFT i naciśnij jeden z klawiszy WASD, aby poruszać kamerą o " "pewien stopień dystansu (SHIFT+2, aby poruszać szybciej, a SHIFT+1, aby " "poruszać wolniej). Naciśnij SHIFT+R, aby zresetować kamerę, a SHIFT+F, aby " "zresetować szybkość.\n" "\n" "W razie wątpliwości, pozostaw odznaczone." #: Source/Core/DiscIO/NANDImporter.cpp:62 msgid "This file does not look like a BootMii NAND backup." msgstr "" #: Source/Core/VideoCommon/VideoBackendBase.cpp:168 msgid "" "This game requires bounding box emulation to run properly but your graphics " "card or its drivers do not support it. As a result you will experience bugs " "or freezes while running this game." msgstr "" #: Source/Core/DolphinQt/Settings/AdvancedPane.cpp:92 msgid "" "This setting allows you to set a custom real time clock (RTC) separate from " "your current system time.\n" "\n" "If you're unsure, leave this disabled." msgstr "" "To ustawienie pozwala ci ustawić własny zegar czasu rzeczywistego (real time " "clock - RTC) odrębny od aktualnego czasu twojego systemu.\n" "\n" "Jeśli masz wątpliwości, pozostaw wyłączone." #: Source/Core/DolphinQt/AboutDialog.cpp:43 msgid "This software should not be used to play games you do not legally own." msgstr "" "To oprogramowanie nie powinno być używane do grania w tytuły, których nie " "posiadasz." #: Source/Core/Core/ConfigManager.cpp:894 msgid "This title cannot be booted." msgstr "" #: Source/Core/Core/HW/DSPHLE/UCodes/UCodes.cpp:296 #, c-format msgid "" "This title might be incompatible with DSP HLE emulation. Try using LLE if " "this is homebrew.\n" "\n" "DSPHLE: Unknown ucode (CRC = %08x) - forcing AX." msgstr "" "Ten tytuł może być niekompatybilny z emulacją DSP HLE. Wypróbuj LLE jeśli " "jest to homebrew.\n" "\n" "DSPHLE: Nieznany kod identyfikujący (CRC = %08x) - wymuszenie AX." #: Source/Core/Core/HW/DSPHLE/UCodes/UCodes.cpp:288 #, c-format msgid "" "This title might be incompatible with DSP HLE emulation. Try using LLE if " "this is homebrew.\n" "\n" "Unknown ucode (CRC = %08x) - forcing AXWii." msgstr "" "Ten tytuł może być niekompatybilny z emulacją DSP HLE. Wypróbuj LLE jeśli " "jest to homebrew.\n" "\n" "Nieznany kod identyfikujący (CRC = %08x) - wymuszenie AXWii." #: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:111 msgid "" "This value is added to the convergence value set in the graphics " "configuration." msgstr "" "Ta wartość jest dodana do wartości konwergencji ustawionej w konfiguracji " "graficznej." #: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:109 msgid "" "This value is multiplied with the depth set in the graphics configuration." msgstr "" "Ta wartość zwielokrotnia się z głębią ustawioną w konfiguracji graficznej." #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:136 msgid "" "This will reduce bandwidth usage by polling GameCube controllers only twice " "per frame. Does not affect Wii Remotes." msgstr "" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:139 msgid "" "This will sync additional graphics settings, and force everyone to the same " "internal resolution.\n" "May prevent desync in some games that use EFB reads. Please ensure everyone " "uses the same video backend." msgstr "" #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Buttons.cpp:22 #: Source/Core/InputCommon/ControllerEmu/ControlGroup/MixedTriggers.cpp:23 #: Source/Core/InputCommon/ControllerEmu/ControlGroup/ModifySettingsButton.cpp:25 msgid "Threshold" msgstr "Próg nacisku" #: Source/Core/UICommon/UICommon.cpp:426 msgid "TiB" msgstr "" #: Source/Core/Core/HW/WiimoteEmu/Attachment/Nunchuk.cpp:50 #: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:382 #: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:90 #: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuMotionControl.cpp:31 msgid "Tilt" msgstr "Przechylenie" #: Source/Core/DolphinQt/GameList/GameList.cpp:735 #: Source/Core/DolphinQt/GameList/GameListModel.cpp:133 #: Source/Core/DolphinQt/GCMemcardManager.cpp:156 #: Source/Core/DolphinQt/MenuBar.cpp:565 msgid "Title" msgstr "Tytuł" #: Source/Core/DolphinQt/Debugger/NewBreakpointDialog.cpp:184 msgid "To" msgstr "Do" #: Source/Core/DolphinQt/Debugger/NewBreakpointDialog.cpp:56 #: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:87 #: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:102 msgid "To:" msgstr "Do:" #: Source/Core/DolphinQt/MenuBar.cpp:287 msgid "Toggle &Fullscreen" msgstr "Przełącz pełny &ekran" #: Source/Core/Core/HotkeyManager.cpp:116 msgid "Toggle 3D Anaglyph" msgstr "Przełącz 3D Anaglif" #: Source/Core/Core/HotkeyManager.cpp:114 msgid "Toggle 3D Side-by-Side" msgstr "" #: Source/Core/Core/HotkeyManager.cpp:115 msgid "Toggle 3D Top-Bottom" msgstr "" #: Source/Core/Core/HotkeyManager.cpp:117 msgid "Toggle 3D Vision" msgstr "Przełącz 3D Vision" #: Source/Core/DolphinQt/Config/LogConfigWidget.cpp:61 msgid "Toggle All Log Types" msgstr "Przełącz wszystkie typy logów" #: Source/Core/Core/HotkeyManager.cpp:90 msgid "Toggle Aspect Ratio" msgstr "Przełącz proporcje obrazu" #: Source/Core/Core/HotkeyManager.cpp:61 #: Source/Core/DolphinQt/Debugger/MemoryViewWidget.cpp:362 msgid "Toggle Breakpoint" msgstr "Przełącz punkt przerwania" #: Source/Core/Core/HotkeyManager.cpp:89 msgid "Toggle Crop" msgstr "Przełącz przycinanie" #: Source/Core/Core/HotkeyManager.cpp:96 msgid "Toggle Custom Textures" msgstr "Przełącz własne tekstury" #: Source/Core/Core/HotkeyManager.cpp:91 msgid "Toggle EFB Copies" msgstr "Przełącz kopie EFB" #: Source/Core/Core/HotkeyManager.cpp:94 msgid "Toggle Fog" msgstr "Przełącz mgłę" #: Source/Core/Core/HotkeyManager.cpp:31 msgid "Toggle Fullscreen" msgstr "Przełącz pełny ekran" #: Source/Core/Core/HotkeyManager.cpp:28 msgid "Toggle Pause" msgstr "Przełącz wstrzymanie" #: Source/Core/Core/HotkeyManager.cpp:95 msgid "Toggle Texture Dumping" msgstr "Przełącz zrzucanie tekstur" #: Source/Core/Core/HotkeyManager.cpp:92 msgid "Toggle XFB Copies" msgstr "Przełącz kopie XFB" #: Source/Core/Core/HotkeyManager.cpp:93 msgid "Toggle XFB Immediate Mode" msgstr "Przełącz tryb natychmiastowy XFB" #: Source/Core/DolphinQt/CheatsManager.cpp:508 msgid "Too many matches to display (%1)" msgstr "" #: Source/Core/DolphinQt/ToolBar.cpp:26 msgid "Toolbar" msgstr "" #: Source/Core/DolphinQt/Settings/WiiPane.cpp:164 msgid "Top" msgstr "Góra" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:113 msgid "Top-and-Bottom" msgstr "Góra-i-dół" #: Source/Core/DiscIO/Enums.cpp:101 #: Source/Core/DolphinQt/Settings/WiiPane.cpp:117 msgid "Traditional Chinese" msgstr "Chiński tradycyjny" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:713 #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:717 msgid "Traversal Error" msgstr "" #: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:133 msgid "Traversal Server" msgstr "Serwer przejściowy" #: Source/Core/Core/NetPlayClient.cpp:1353 msgid "Traversal server timed out connecting to the host" msgstr "" #: Source/Core/Core/HW/GCPadEmu.cpp:70 #: Source/Core/Core/HW/WiimoteEmu/Attachment/Classic.cpp:112 #: Source/Core/DolphinQt/Config/Mapping/GCPadEmu.cpp:41 #: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:46 #: Source/Core/DolphinQt/TAS/GCTASInputWindow.cpp:30 #: Source/Core/DolphinQt/TAS/WiiTASInputWindow.cpp:143 msgid "Triggers" msgstr "Spusty" #: Source/Core/Core/HW/WiimoteEmu/Attachment/Turntable.cpp:47 #: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:133 msgid "Turntable" msgstr "DJ Gramofon" #: Source/Core/DolphinQt/CheatsManager.cpp:333 #: Source/Core/DolphinQt/Config/NewPatchDialog.cpp:91 #: Source/Core/DolphinQt/Debugger/BreakpointWidget.cpp:140 msgid "Type" msgstr "Typ" #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:115 msgid "U&16" msgstr "" #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:116 msgid "U&32" msgstr "" #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:114 msgid "U&8" msgstr "" #: Source/Core/DiscIO/Enums.cpp:30 msgid "USA" msgstr "USA" #: Source/Core/DolphinQt/Settings/GameCubePane.cpp:98 msgid "USB Gecko" msgstr "USB Gecko" #: Source/Core/DolphinQt/Settings/USBDeviceAddToWhitelistDialog.cpp:129 #: Source/Core/DolphinQt/Settings/USBDeviceAddToWhitelistDialog.cpp:140 msgid "USB Whitelist Error" msgstr "" #: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:259 msgid "" "Ubershaders are never used. Stuttering will occur during shader compilation, " "but GPU demands are low. Recommended for low-end hardware.\n" "\n" "If unsure, select this mode." msgstr "" #: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:263 msgid "" "Ubershaders will always be used. Provides a near stutter-free experience at " "the cost of high GPU performance requirements. Only recommended for high-end " "systems." msgstr "" #: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:266 msgid "" "Ubershaders will be used to prevent stuttering during shader compilation, " "but specialized shaders will be used when they will not cause stuttering. In " "the best case it eliminates shader compilation stuttering while having " "minimal performance impact, but results depend on video driver behavior." msgstr "" #: Source/Core/DolphinQt/Config/CheatCodeEditor.cpp:172 msgid "" "Unable to parse line %1 of the entered AR code as a valid encrypted or " "decrypted code. Make sure you typed it correctly.\n" "\n" "Would you like to ignore this line and continue parsing?" msgstr "" #: Source/Core/DolphinQt/Config/CheatCodeEditor.cpp:258 msgid "" "Unable to parse line %1 of the entered Gecko code as a valid code. Make sure " "you typed it correctly.\n" "\n" "Would you like to ignore this line and continue parsing?" msgstr "" #: Source/Core/DiscIO/NANDImporter.cpp:273 #, c-format msgid "Unable to write to file %s" msgstr "Nie można było zapisać do pliku %s" #: Source/Core/DolphinQt/GameList/GameList.cpp:461 msgid "Uncompressed GC/Wii images (*.iso *.gcm)" msgstr "Nieskompresowane obrazy gier GC/Wii (*.iso *.gcm)" #: Source/Core/Core/HotkeyManager.cpp:170 Source/Core/DolphinQt/MenuBar.cpp:306 msgid "Undo Load State" msgstr "Cofnij wczytywanie stanu" #: Source/Core/Core/HotkeyManager.cpp:171 Source/Core/DolphinQt/MenuBar.cpp:323 msgid "Undo Save State" msgstr "Cofnij zapisywanie stanu" #: Source/Core/DolphinQt/FIFO/FIFOAnalyzer.cpp:291 msgid "Unexpected 0x80 call? Aborting..." msgstr "Nieoczekiwane wywołanie 0x80? Przerywanie..." #: Source/Core/DolphinQt/Config/ControllersWindow.cpp:467 msgid "Unimplemented" msgstr "" #: Source/Core/DolphinQt/GameList/GameList.cpp:302 msgid "Uninstall from the NAND" msgstr "Odinstaluj z NAND" #: Source/Core/DolphinQt/GameList/GameList.cpp:550 msgid "" "Uninstalling the WAD will remove the currently installed version of this " "title from the NAND without deleting its save data. Continue?" msgstr "" #: Source/Core/DolphinQt/MenuBar.cpp:258 msgid "United States" msgstr "Stany Zjednoczone" #: Source/Core/Core/State.cpp:449 Source/Core/DiscIO/Enums.cpp:63 #: Source/Core/DiscIO/Enums.cpp:107 #: Source/Core/DolphinQt/Config/InfoWidget.cpp:41 msgid "Unknown" msgstr "Nieznany" #: Source/Core/Core/HW/DVD/DVDInterface.cpp:1053 #, c-format msgid "Unknown DVD command %08x - fatal error" msgstr "Nieznane polecenie DVD %08x - poważny błąd" #: Source/Core/Core/NetPlayClient.cpp:800 #, c-format msgid "Unknown SYNC_SAVE_DATA message received with id: %d" msgstr "" #: Source/Core/Core/NetPlayServer.cpp:791 #, c-format msgid "" "Unknown SYNC_SAVE_DATA message with id:%d received from player:%d Kicking " "player!" msgstr "" #: Source/Core/Core/NetPlayClient.cpp:1362 #, c-format msgid "Unknown error %x" msgstr "Nieznany błąd %x" #: Source/Core/Core/NetPlayClient.cpp:856 #, c-format msgid "Unknown message received with id : %d" msgstr "Nieznana wiadomość o ID: %d" #: Source/Core/Core/NetPlayServer.cpp:799 #, c-format msgid "Unknown message with id:%d received from player:%d Kicking player!" msgstr "Nieznana wiadomość o ID: %d od gracza: %d Gracz wylatuje!" #: Source/Core/DolphinQt/Settings/GeneralPane.cpp:152 msgid "Unlimited" msgstr "Nieograniczona szybkość" #: Source/Core/DiscIO/CompressedBlob.cpp:381 msgid "Unpacking" msgstr "Rozpakowywanie" #: Source/Core/DolphinQt/Debugger/RegisterWidget.cpp:132 msgid "Unsigned Integer" msgstr "" #: Source/Core/Core/HW/WiimoteEmu/Attachment/Guitar.cpp:76 #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp:22 #: Source/Core/InputCommon/ControllerEmu/ControllerEmu.h:20 msgid "Up" msgstr "Góra" #: Source/Core/DolphinQt/Debugger/RegisterWidget.cpp:213 #: Source/Core/DolphinQt/Debugger/WatchWidget.cpp:249 #: Source/Core/DolphinQt/MenuBar.cpp:506 msgid "Update" msgstr "Aktualizuj" #: Source/Core/DolphinQt/Updater.cpp:63 msgid "Update after closing Dolphin" msgstr "" #: Source/Core/DolphinQt/Updater.cpp:46 msgid "Update available" msgstr "" #: Source/Core/DolphinQt/WiiUpdate.cpp:59 msgid "Update cancelled" msgstr "Aktualizacja anulowana" #: Source/Core/DolphinQt/WiiUpdate.cpp:33 #: Source/Core/DolphinQt/WiiUpdate.cpp:38 msgid "Update completed" msgstr "Aktualizacja zakończona" #: Source/Core/DolphinQt/WiiUpdate.cpp:43 #: Source/Core/DolphinQt/WiiUpdate.cpp:48 #: Source/Core/DolphinQt/WiiUpdate.cpp:53 #: Source/Core/DolphinQt/WiiUpdate.cpp:64 #: Source/Core/DolphinQt/WiiUpdate.cpp:71 msgid "Update failed" msgstr "Aktualizacja nie powiodła się" #: Source/Core/DolphinQt/WiiUpdate.cpp:94 msgid "Updating" msgstr "Aktualizowanie" #: Source/Core/DolphinQt/WiiUpdate.cpp:120 msgid "" "Updating title %1...\n" "This can take a while." msgstr "" #: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:458 msgid "Upright Hold" msgstr "" #: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:455 msgid "Upright Toggle" msgstr "" #: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:439 msgid "Upright Wii Remote" msgstr "Wiilot trzymany pionowo" #: Source/Core/DolphinQt/Settings/GeneralPane.cpp:186 msgid "Usage Statistics Reporting Settings" msgstr "Ustawienia raportowania statystyk użytkowania" #: Source/Core/DolphinQt/Settings/InterfacePane.cpp:149 msgid "Use Built-In Database of Game Names" msgstr "Użyj wbudowanej bazy danych nazw gier" #: Source/Core/DolphinQt/Settings/InterfacePane.cpp:150 msgid "Use Custom User Style" msgstr "" #: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:61 msgid "Use Fullscreen" msgstr "Użyj pełnego ekranu" #: Source/Core/DolphinQt/Settings/WiiPane.cpp:99 msgid "Use PAL60 Mode (EuRGB60)" msgstr "Użyj trybu PAL60 (EuRGB60)" #: Source/Core/DolphinQt/Settings/InterfacePane.cpp:170 msgid "Use Panic Handlers" msgstr "Użyj Panic Handlers" #: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:230 msgid "" "Use a less accurate algorithm to calculate depth values.\n" "Causes issues in a few games, but can give a decent speedup depending on the " "game and/or your GPU.\n" "\n" "If unsure, leave this checked." msgstr "" "Używaj mniej dokładnego algorytmu do obliczania wartości głębi.\n" "Powoduje błędy w kilku grach, lecz może dać przyzwoite przyspieszenie " "zależnie od gry i/lub twojego GPU.\n" "\n" "W razie wątpliwości, pozostaw zaznaczone." #: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:113 msgid "Use a single depth buffer for both eyes. Needed for a few games." msgstr "Użyj jednego buforu głębi dla obu oczu. Wymagane dla niektórych gier." #: Source/Core/DolphinQt/Settings/InterfacePane.cpp:100 msgid "User Interface" msgstr "Interfejs użytkownika" #: Source/Core/DolphinQt/Settings/InterfacePane.cpp:132 msgid "User Style:" msgstr "" #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:61 #: Source/Core/DolphinQt/Config/Graphics/SoftwareRendererWidget.cpp:59 msgid "Utility" msgstr "Narzędzia" #: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:60 msgid "V-Sync" msgstr "Synchronizacja pionowa" #: Source/Core/DolphinQt/CheatsManager.cpp:503 #: Source/Core/DolphinQt/CheatsManager.cpp:504 #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:87 msgid "Value" msgstr "Wartość" #: Source/Core/DolphinQt/Config/NewPatchDialog.cpp:114 msgid "Value:" msgstr "Wartość:" #: Source/Core/DolphinQt/Config/LogConfigWidget.cpp:43 msgid "Verbosity" msgstr "Szczegółowość" #: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:334 msgid "Verifying integrity of partition..." msgstr "Sprawdzanie integralności partycji..." #: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:336 msgid "Verifying partition" msgstr "" #: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:98 msgid "Vertex Rounding" msgstr "Zaokrąglanie wierzchołków" #: Source/Core/DolphinQt/Debugger/RegisterWidget.cpp:123 msgid "View &code" msgstr "Wyświetl &kod" #: Source/Core/DolphinQt/Debugger/RegisterWidget.cpp:122 msgid "View &memory" msgstr "Wyświetl &pamięć" #: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:56 msgid "View Default Config" msgstr "" #: Source/Core/Core/HotkeyManager.cpp:267 #: Source/Core/DolphinQt/Config/Mapping/HotkeyGeneral.cpp:26 #: Source/Core/DolphinQt/Settings/AudioPane.cpp:57 msgid "Volume" msgstr "Głośność" #: Source/Core/Core/HotkeyManager.cpp:35 msgid "Volume Down" msgstr "Zmniejsz głośność" #: Source/Core/Core/HotkeyManager.cpp:37 msgid "Volume Toggle Mute" msgstr "Przełącz całkowite wyciszenie" #: Source/Core/Core/HotkeyManager.cpp:36 msgid "Volume Up" msgstr "Zwiększ głośność" #: Source/Core/VideoBackends/Vulkan/VideoBackend.h:19 msgid "Vulkan" msgstr "" #: Source/Core/DolphinQt/MenuBar.cpp:940 msgid "WAD files (*.wad)" msgstr "Pliki WAD (*.wad)" #: Source/Core/Core/WiiUtils.cpp:107 msgid "WAD installation failed: Could not finalise title import." msgstr "" #: Source/Core/Core/WiiUtils.cpp:97 #, c-format msgid "WAD installation failed: Could not import content %08x." msgstr "" #: Source/Core/Core/WiiUtils.cpp:81 #, c-format msgid "WAD installation failed: Could not initialise title import (error %d)." msgstr "" #: Source/Core/Core/WiiUtils.cpp:54 msgid "WAD installation failed: The selected file is not a valid WAD." msgstr "" #: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:243 msgid "" "Wait for vertical blanks in order to reduce tearing.\n" "Decreases performance if emulation speed is below 100%.\n" "\n" "If unsure, leave this unchecked." msgstr "" "Czekaj na odchylenia pionowe, by zapobiec rozdarciu.\n" "Obniża wydajność, jeśli szybkość emulacji wynosi mniej niż 100%.\n" "\n" "W razie wątpliwości, pozostaw odznaczone." #: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:275 msgid "" "Waits for all shaders to finish compiling before starting a game. Enabling " "this option may reduce stuttering or hitching for a short time after the " "game is started, at the cost of a longer delay before the game starts. For " "systems with two or fewer cores, it is recommended to enable this option, as " "a large shader queue may reduce frame rates. Otherwise, if unsure, leave " "this unchecked." msgstr "" #: Source/Core/Common/MsgHandler.cpp:67 #: Source/Core/DolphinQt/Config/ControllersWindow.cpp:333 #: Source/Core/DolphinQt/Config/ControllersWindow.cpp:354 #: Source/Core/DolphinQt/Config/LogConfigWidget.cpp:48 #: Source/Core/DolphinQt/MenuBar.cpp:1184 #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:305 msgid "Warning" msgstr "Ostrzeżenie" #: Source/Core/DolphinQt/TAS/TASInputWindow.cpp:29 msgid "" "Warning: Analog inputs may reset to controller values at random. In some " "cases this can be fixed by adding a deadzone." msgstr "" #: Source/Core/Core/HW/GCMemcard/GCMemcardDirectory.cpp:570 #, c-format msgid "" "Warning: Number of blocks indicated by the BAT (%u) does not match that of " "the loaded file header (%u)" msgstr "" #: Source/Core/Core/Movie.cpp:999 #, c-format msgid "" "Warning: You loaded a save that's after the end of the current movie. (byte " "%u > %zu) (input %u > %u). You should load another save before continuing, " "or load this state with read-only mode off." msgstr "" #: Source/Core/Core/Movie.cpp:974 #, c-format msgid "" "Warning: You loaded a save whose movie ends before the current frame in the " "save (byte %u < %u) (frame %u < %u). You should load another save before " "continuing." msgstr "" #: Source/Core/Core/Movie.cpp:1025 #, c-format msgid "" "Warning: You loaded a save whose movie mismatches on byte %zu (0x%zX). You " "should load another save before continuing, or load this state with read-" "only mode off. Otherwise you'll probably get a desync." msgstr "" #: Source/Core/Core/Movie.cpp:1042 #, c-format msgid "" "Warning: You loaded a save whose movie mismatches on frame %td. You should " "load another save before continuing, or load this state with read-only mode " "off. Otherwise you'll probably get a desync.\n" "\n" "More information: The current movie is %d frames long and the savestate's " "movie is %d frames long.\n" "\n" "On frame %td, the current movie presses:\n" "Start=%d, A=%d, B=%d, X=%d, Y=%d, Z=%d, DUp=%d, DDown=%d, DLeft=%d, DRight=" "%d, L=%d, R=%d, LT=%d, RT=%d, AnalogX=%d, AnalogY=%d, CX=%d, CY=%d, " "Connected=%d\n" "\n" "On frame %td, the savestate's movie presses:\n" "Start=%d, A=%d, B=%d, X=%d, Y=%d, Z=%d, DUp=%d, DDown=%d, DLeft=%d, DRight=" "%d, L=%d, R=%d, LT=%d, RT=%d, AnalogX=%d, AnalogY=%d, CX=%d, CY=%d, " "Connected=%d" msgstr "" #. i18n: This kind of "watch" is used for watching emulated memory. #. It's not related to timekeeping devices. #: Source/Core/DolphinQt/Debugger/WatchWidget.cpp:28 msgid "Watch" msgstr "" #: Source/Core/AudioCommon/WaveFile.cpp:120 msgid "WaveFileWriter - file not open." msgstr "WaveFileWriter - plik nie jest otwarty." #: Source/Core/Core/HW/WiimoteEmu/Attachment/Guitar.cpp:90 #: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:124 msgid "Whammy" msgstr "Whammy" #: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:256 msgid "" "When playing on NetPlay, show chat messages, buffer changes and desync " "alerts.\n" "\n" "If unsure, leave this unchecked." msgstr "" "Gdy grasz na NetPlay, pokazuj wiadomości czatu, zmiany buforu i ostrzeżenia " "o desynchronizacji.\n" "\n" "W razie wątpliwości, pozostaw odznaczone." #: Source/Core/DolphinQt/Settings/WiiPane.cpp:140 msgid "Whitelisted USB Passthrough Devices" msgstr "Zezwolone urządzenia przejściowe USB" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:78 msgid "Widescreen Hack" msgstr "Hak szerokiego ekranu" #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Cursor.cpp:35 msgid "Width" msgstr "Szerokość" #: Source/Core/Core/HotkeyManager.cpp:274 #: Source/Core/DolphinQt/Config/Mapping/HotkeyWii.cpp:21 #: Source/Core/DolphinQt/Config/SettingsWindow.cpp:44 msgid "Wii" msgstr "Wii" #. i18n: "Wii Menu" (or System Menu) refers to the Wii's main menu, #. which is (usually) the first thing users see when a Wii console starts. #: Source/Core/Core/TitleDatabase.cpp:155 msgid "Wii Menu" msgstr "Menu Wii" #: Source/Core/DolphinQt/Settings/PathPane.cpp:173 msgid "Wii NAND Root:" msgstr "Źródło Wii NAND:" #: Source/Core/Core/HW/Wiimote.cpp:30 msgid "Wii Remote" msgstr "Wiilot" #: Source/Core/DolphinQt/Config/ControllersWindow.cpp:179 #: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:305 #: Source/Core/DolphinQt/NetPlay/PadMappingDialog.cpp:37 msgid "Wii Remote %1" msgstr "Wii Pilot %1" #: Source/Core/DolphinQt/TAS/WiiTASInputWindow.cpp:188 msgid "Wii Remote Buttons" msgstr "" #: Source/Core/DolphinQt/TAS/WiiTASInputWindow.cpp:87 msgid "Wii Remote Orientation" msgstr "" #: Source/Core/DolphinQt/Settings/WiiPane.cpp:160 msgid "Wii Remote Rumble" msgstr "Wibracje Wii Pilota" #: Source/Core/DolphinQt/Settings/WiiPane.cpp:156 msgid "Wii Remote Settings" msgstr "Ustawienia Wii Pilota" #: Source/Core/DolphinQt/Config/ControllersWindow.cpp:144 msgid "Wii Remotes" msgstr "Wiiloty" #: Source/Core/DolphinQt/TAS/WiiTASInputWindow.cpp:293 msgid "Wii TAS Input %1 - Classic Controller" msgstr "" #: Source/Core/DolphinQt/TAS/WiiTASInputWindow.cpp:307 msgid "Wii TAS Input %1 - Wii Remote" msgstr "" #: Source/Core/DolphinQt/TAS/WiiTASInputWindow.cpp:279 msgid "Wii TAS Input %1 - Wii Remote + Nunchuk" msgstr "" #: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:319 msgid "Wii and Wii Remote" msgstr "Wii i Wiilot" #: Source/Core/DolphinQt/MenuBar.cpp:967 msgid "Wii save files (*.bin);;All Files (*)" msgstr "Pliki zapisu Wii (*.bin);Wszystkie pliki (*)" #: Source/Core/DiscIO/WiiWad.cpp:32 msgid "WiiWAD: Could not read from file" msgstr "WiiWAD: nie moża odczytać z pliku" #: Source/Core/DolphinQt/Config/LogWidget.cpp:118 msgid "Word Wrap" msgstr "Zawijanie wierszy" #: Source/Core/DiscIO/Enums.cpp:60 msgid "World" msgstr "Świat" #. i18n: This is a selectable condition when adding a breakpoint #: Source/Core/DolphinQt/Debugger/NewBreakpointDialog.cpp:60 msgid "Write" msgstr "" #. i18n: This string is used for a radio button that represents the type of #. memory breakpoint that gets triggered when a write operation occurs. #. The string does not mean "write-only" in the sense that something cannot be read from. #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:142 msgid "Write only" msgstr "" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:93 msgid "Write save/SD data" msgstr "Zapisz dane zapisu/SD" #: Source/Core/DolphinQt/Config/LogConfigWidget.cpp:55 msgid "Write to Console" msgstr "Zapisz do konsoli" #: Source/Core/DolphinQt/Config/LogConfigWidget.cpp:54 msgid "Write to File" msgstr "Zapisz do pliku" #. i18n: This is a selectable action when adding a breakpoint #: Source/Core/DolphinQt/Debugger/NewBreakpointDialog.cpp:65 msgid "Write to Log" msgstr "" #. i18n: This is a selectable action when adding a breakpoint #: Source/Core/DolphinQt/Debugger/NewBreakpointDialog.cpp:69 msgid "Write to Log and Break" msgstr "" #: Source/Core/DolphinQt/Config/LogConfigWidget.cpp:56 msgid "Write to Window" msgstr "Wpisz do okna" #. i18n: Refers to a 3D axis (used when mapping motion controls) #: Source/Core/Core/HW/WiimoteEmu/Attachment/Nunchuk.cpp:55 #: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:387 #: Source/Core/DolphinQt/TAS/WiiTASInputWindow.cpp:97 #: Source/Core/DolphinQt/TAS/WiiTASInputWindow.cpp:122 msgid "X" msgstr "X" #: Source/Core/DolphinQt/FIFO/FIFOAnalyzer.cpp:492 msgid "XF register " msgstr "Rejestr XF" #. i18n: Refers to a 3D axis (used when mapping motion controls) #: Source/Core/Core/HW/WiimoteEmu/Attachment/Nunchuk.cpp:57 #: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:389 #: Source/Core/DolphinQt/TAS/WiiTASInputWindow.cpp:101 #: Source/Core/DolphinQt/TAS/WiiTASInputWindow.cpp:126 msgid "Y" msgstr "Y" #: Source/Core/Core/HW/WiimoteEmu/Attachment/Drums.cpp:34 #: Source/Core/Core/HW/WiimoteEmu/Attachment/Guitar.cpp:49 msgid "Yellow" msgstr "Żółty" #: Source/Core/DolphinQt/MenuBar.cpp:507 msgid "You are running the latest version available on this update track" msgstr "" #: Source/Core/Core/IOS/ES/ES.cpp:215 msgid "" "You cannot use the Wii Shop Channel without using your own device " "credentials.\n" "Please refer to the NAND usage guide for setup instructions: https://dolphin-" "emu.org/docs/guides/nand-usage-guide/" msgstr "" #: Source/Core/DolphinQt/Config/NewPatchDialog.cpp:194 msgid "You have to enter a name." msgstr "" #: Source/Core/DolphinQt/Settings/InterfacePane.cpp:273 msgid "You must restart Dolphin in order for the change to take effect." msgstr "Musisz ponownie uruchomić program Dolphin, aby zastosować zmianę." #: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:244 msgid "You must select a game to host!" msgstr "Musisz wybrać grę do hostowania!" #: Source/Core/Core/DSP/DSPCore.cpp:80 msgid "" "Your DSP ROMs have incorrect hashes.\n" "Would you like to stop now to fix the problem?\n" "If you select \"No\", audio might be garbled." msgstr "" "Twoje romy DSP mają niewłaściwe sumy kontrolne.\n" "Czy chcesz przerwać i naprawić problem?\n" "Jeśli wybierzesz \"Nie\", dźwięk może być zniekształcony." #. i18n: Refers to a 3D axis (used when mapping motion controls) #: Source/Core/Core/HW/WiimoteEmu/Attachment/Nunchuk.cpp:59 #: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:391 #: Source/Core/DolphinQt/TAS/WiiTASInputWindow.cpp:105 #: Source/Core/DolphinQt/TAS/WiiTASInputWindow.cpp:130 msgid "Z" msgstr "Z" #: Source/Core/Core/ActionReplay.cpp:890 msgid "Zero 3 code not supported" msgstr "Kod 3 zero niewspierany" #: Source/Core/Core/ActionReplay.cpp:910 #, c-format msgid "Zero code unknown to Dolphin: %08x" msgstr "" #: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:71 msgid "auto" msgstr "automatyczna" #: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:71 msgid "fake-completion" msgstr "fałszywe-ukończenie‭‭" #: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:71 msgid "none" msgstr "żadna" #: Source/Core/DolphinQt/Debugger/BreakpointWidget.cpp:156 #: Source/Core/DolphinQt/Debugger/BreakpointWidget.cpp:181 msgid "on" msgstr "" #: Source/Core/DolphinQt/Settings/USBDeviceAddToWhitelistDialog.cpp:79 msgid "or select a device" msgstr "lub wybierz urządzenie" #: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:54 msgid "| OR" msgstr "| OR" #. i18n: This message uses curly quotes in English. If you want to use curly quotes #. in your translation, please use the type of curly quotes that's appropriate for #. your language. If you aren't sure which type is appropriate, see #. https://en.wikipedia.org/wiki/Quotation_mark#Specific_language_features #: Source/Core/DolphinQt/AboutDialog.cpp:65 msgid "" "© 2003-2015+ Dolphin Team. “GameCube” and “Wii” are trademarks of Nintendo. " "Dolphin is not affiliated with Nintendo in any way." msgstr "" "© 2003-2015+ Dolphin Team. „GameCube” oraz „Wii” są zastrzeżonymi znakami " "towarowymi Nintendo. Dolphin nie jest powiązany z Nintendo w jakikolwiek " "sposób."