// Copyright 2022 Dolphin Emulator Project // SPDX-License-Identifier: GPL-2.0-or-later #pragma once #include #include "Common/CommonTypes.h" #include "Common/Matrix.h" namespace GraphicsModActionData { struct DrawStarted { bool* skip; }; struct EFB { u32 texture_width; u32 texture_height; bool* skip; u32* scaled_width; u32* scaled_height; }; struct Projection { Common::Matrix44* matrix; }; struct TextureLoad { std::string_view texture_name; }; struct TextureCreate { }; } // namespace GraphicsModActionData