#pragma once #include #include "Common/CommonFuncs.h" #include "Common/CommonTypes.h" #include "VideoCommon/DataReader.h" class NativeVertexFormat; class PointerWrap; enum PrimitiveType { PRIMITIVE_POINTS, PRIMITIVE_LINES, PRIMITIVE_TRIANGLES, }; class VertexManager { private: static const u32 SMALLEST_POSSIBLE_VERTEX = sizeof(float)*3; // 3 pos static const u32 LARGEST_POSSIBLE_VERTEX = sizeof(float)*45 + sizeof(u32)*2; // 3 pos, 3*3 normal, 2*u32 color, 8*4 tex, 1 posMat static const u32 MAX_PRIMITIVES_PER_COMMAND = (u16)-1; public: static const u32 MAXVBUFFERSIZE = ROUND_UP_POW2 (MAX_PRIMITIVES_PER_COMMAND * LARGEST_POSSIBLE_VERTEX); // We may convert triangle-fans to triangle-lists, almost 3x as many indices. static const u32 MAXIBUFFERSIZE = ROUND_UP_POW2 (MAX_PRIMITIVES_PER_COMMAND * 3); VertexManager(); // needs to be virtual for DX11's dtor virtual ~VertexManager(); static DataReader PrepareForAdditionalData(int primitive, u32 count, u32 stride); static void FlushData(u32 count, u32 stride); static void Flush(); virtual ::NativeVertexFormat* CreateNativeVertexFormat() = 0; static void DoState(PointerWrap& p); static void CalculateZSlope(u32 stride); protected: virtual void vDoState(PointerWrap& p) { } static PrimitiveType current_primitive_type; virtual void ResetBuffer(u32 stride) = 0; static u8* s_pCurBufferPointer; static u8* s_pBaseBufferPointer; static u8* s_pEndBufferPointer; static u32 GetRemainingSize(); static u32 GetRemainingIndices(int primitive); private: static bool IsFlushed; virtual void vFlush(bool useDstAlpha) = 0; virtual void CreateDeviceObjects() {} virtual void DestroyDeviceObjects() {} }; extern VertexManager *g_vertex_manager;