// Copyright 2008 Dolphin Emulator Project // Licensed under GPLv2+ // Refer to the license.txt file included. #ifdef __APPLE__ #include #endif #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include "AudioCommon/AudioCommon.h" #include "Common/CommonTypes.h" #include "Common/FileUtil.h" #include "Common/Thread.h" #include "Common/Logging/ConsoleListener.h" #include "Core/ConfigManager.h" #include "Core/Core.h" #include "Core/HotkeyManager.h" #include "Core/Movie.h" #include "Core/State.h" #include "Core/HW/DVDInterface.h" #include "Core/HW/GCKeyboard.h" #include "Core/HW/GCPad.h" #include "Core/HW/Wiimote.h" #include "DolphinWX/Frame.h" #include "DolphinWX/GameListCtrl.h" #include "DolphinWX/Globals.h" #include "DolphinWX/LogWindow.h" #include "DolphinWX/Main.h" #include "DolphinWX/TASInputDlg.h" #include "DolphinWX/WxUtils.h" #include "DolphinWX/Debugger/CodeWindow.h" #include "InputCommon/GCPadStatus.h" #include "VideoCommon/OnScreenDisplay.h" #include "VideoCommon/RenderBase.h" #include "VideoCommon/VertexShaderManager.h" #include "VideoCommon/VideoConfig.h" // Resources extern "C" { #include "DolphinWX/resources/Dolphin.c" // NOLINT: Dolphin icon }; int g_saveSlot = 1; #if defined(HAVE_X11) && HAVE_X11 // X11Utils nastiness that's only used here namespace X11Utils { Window XWindowFromHandle(void *Handle) { return GDK_WINDOW_XID(gtk_widget_get_window(GTK_WIDGET(Handle))); } Display *XDisplayFromHandle(void *Handle) { return GDK_WINDOW_XDISPLAY(gtk_widget_get_window(GTK_WIDGET(Handle))); } } #endif CRenderFrame::CRenderFrame(wxFrame* parent, wxWindowID id, const wxString& title, const wxPoint& pos, const wxSize& size, long style) : wxFrame(parent, id, title, pos, size, style) { // Give it an icon wxIcon IconTemp; IconTemp.CopyFromBitmap(wxGetBitmapFromMemory(Dolphin_png)); SetIcon(IconTemp); DragAcceptFiles(true); Bind(wxEVT_DROP_FILES, &CRenderFrame::OnDropFiles, this); } void CRenderFrame::OnDropFiles(wxDropFilesEvent& event) { if (event.GetNumberOfFiles() != 1) return; if (File::IsDirectory(WxStrToStr(event.GetFiles()[0]))) return; wxFileName file = event.GetFiles()[0]; const std::string filepath = WxStrToStr(file.GetFullPath()); if (file.GetExt() == "dtm") { if (Core::IsRunning()) return; if (!Movie::IsReadOnly()) { // let's make the read-only flag consistent at the start of a movie. Movie::SetReadOnly(true); main_frame->GetMenuBar()->FindItem(IDM_RECORD_READ_ONLY)->Check(true); } if (Movie::PlayInput(filepath)) main_frame->BootGame(""); } else if (!Core::IsRunning()) { main_frame->BootGame(filepath); } else if (IsValidSavestateDropped(filepath) && Core::IsRunning()) { State::LoadAs(filepath); } else { DVDInterface::ChangeDisc(filepath); } } bool CRenderFrame::IsValidSavestateDropped(const std::string& filepath) { const int game_id_length = 6; std::ifstream file(filepath, std::ios::in | std::ios::binary); if (!file) return false; std::string internal_game_id(game_id_length, ' '); file.read(&internal_game_id[0], game_id_length); return internal_game_id == SConfig::GetInstance().GetUniqueID(); } #ifdef _WIN32 WXLRESULT CRenderFrame::MSWWindowProc(WXUINT nMsg, WXWPARAM wParam, WXLPARAM lParam) { switch (nMsg) { case WM_SYSCOMMAND: switch (wParam) { case SC_SCREENSAVE: case SC_MONITORPOWER: if (Core::GetState() == Core::CORE_RUN && SConfig::GetInstance().bDisableScreenSaver) break; default: return wxFrame::MSWWindowProc(nMsg, wParam, lParam); } break; case WM_USER: switch (wParam) { case WM_USER_STOP: main_frame->DoStop(); break; case WM_USER_SETCURSOR: if (SConfig::GetInstance().bHideCursor && main_frame->RendererHasFocus() && Core::GetState() == Core::CORE_RUN) SetCursor(wxCURSOR_BLANK); else SetCursor(wxNullCursor); break; } break; case WM_CLOSE: // Let Core finish initializing before accepting any WM_CLOSE messages if (!Core::IsRunning()) break; // Use default action otherwise default: // By default let wxWidgets do what it normally does with this event return wxFrame::MSWWindowProc(nMsg, wParam, lParam); } return 0; } #endif bool CRenderFrame::ShowFullScreen(bool show, long style) { #if defined WIN32 if (show && !g_Config.bBorderlessFullscreen) { // OpenGL requires the pop-up style to activate exclusive mode. SetWindowStyle((GetWindowStyle() & ~wxDEFAULT_FRAME_STYLE) | wxPOPUP_WINDOW); // Some backends don't support exclusive fullscreen, so we // can't tell exactly when exclusive mode is activated. if (!g_Config.backend_info.bSupportsExclusiveFullscreen) OSD::AddMessage("Entered exclusive fullscreen."); } #endif bool result = wxTopLevelWindow::ShowFullScreen(show, style); #if defined WIN32 if (!show) { // Restore the default style. SetWindowStyle((GetWindowStyle() & ~wxPOPUP_WINDOW) | wxDEFAULT_FRAME_STYLE); } #endif return result; } // event tables // Notice that wxID_HELP will be processed for the 'About' menu and the toolbar // help button. wxDEFINE_EVENT(wxEVT_HOST_COMMAND, wxCommandEvent); BEGIN_EVENT_TABLE(CFrame, CRenderFrame) // Menu bar EVT_MENU(wxID_OPEN, CFrame::OnOpen) EVT_MENU(wxID_EXIT, CFrame::OnQuit) EVT_MENU(IDM_HELP_WEBSITE, CFrame::OnHelp) EVT_MENU(IDM_HELP_ONLINE_DOCS, CFrame::OnHelp) EVT_MENU(IDM_HELP_GITHUB, CFrame::OnHelp) EVT_MENU(wxID_ABOUT, CFrame::OnHelp) EVT_MENU(wxID_REFRESH, CFrame::OnRefresh) EVT_MENU(IDM_PLAY, CFrame::OnPlay) EVT_MENU(IDM_STOP, CFrame::OnStop) EVT_MENU(IDM_RESET, CFrame::OnReset) EVT_MENU(IDM_RECORD, CFrame::OnRecord) EVT_MENU(IDM_PLAY_RECORD, CFrame::OnPlayRecording) EVT_MENU(IDM_RECORD_EXPORT, CFrame::OnRecordExport) EVT_MENU(IDM_RECORD_READ_ONLY, CFrame::OnRecordReadOnly) EVT_MENU(IDM_TAS_INPUT, CFrame::OnTASInput) EVT_MENU(IDM_TOGGLE_PAUSE_MOVIE, CFrame::OnTogglePauseMovie) EVT_MENU(IDM_SHOW_LAG, CFrame::OnShowLag) EVT_MENU(IDM_SHOW_FRAME_COUNT, CFrame::OnShowFrameCount) EVT_MENU(IDM_SHOW_INPUT_DISPLAY, CFrame::OnShowInputDisplay) EVT_MENU(IDM_FRAMESTEP, CFrame::OnFrameStep) EVT_MENU(IDM_SCREENSHOT, CFrame::OnScreenshot) EVT_MENU(IDM_TOGGLE_DUMP_FRAMES, CFrame::OnToggleDumpFrames) EVT_MENU(IDM_TOGGLE_DUMP_AUDIO, CFrame::OnToggleDumpAudio) EVT_MENU(wxID_PREFERENCES, CFrame::OnConfigMain) EVT_MENU(IDM_CONFIG_GFX_BACKEND, CFrame::OnConfigGFX) EVT_MENU(IDM_CONFIG_AUDIO, CFrame::OnConfigAudio) EVT_MENU(IDM_CONFIG_CONTROLLERS, CFrame::OnConfigControllers) EVT_MENU(IDM_CONFIG_HOTKEYS, CFrame::OnConfigHotkey) EVT_MENU(IDM_SAVE_PERSPECTIVE, CFrame::OnPerspectiveMenu) EVT_MENU(IDM_EDIT_PERSPECTIVES, CFrame::OnPerspectiveMenu) // Drop down EVT_MENU(IDM_PERSPECTIVES_ADD_PANE_TOP, CFrame::OnPerspectiveMenu) EVT_MENU(IDM_PERSPECTIVES_ADD_PANE_BOTTOM, CFrame::OnPerspectiveMenu) EVT_MENU(IDM_PERSPECTIVES_ADD_PANE_LEFT, CFrame::OnPerspectiveMenu) EVT_MENU(IDM_PERSPECTIVES_ADD_PANE_RIGHT, CFrame::OnPerspectiveMenu) EVT_MENU(IDM_PERSPECTIVES_ADD_PANE_CENTER, CFrame::OnPerspectiveMenu) EVT_MENU_RANGE(IDM_PERSPECTIVES_0, IDM_PERSPECTIVES_100, CFrame::OnSelectPerspective) EVT_MENU(IDM_ADD_PERSPECTIVE, CFrame::OnPerspectiveMenu) EVT_MENU(IDM_TAB_SPLIT, CFrame::OnPerspectiveMenu) EVT_MENU(IDM_NO_DOCKING, CFrame::OnPerspectiveMenu) // Drop down float EVT_MENU_RANGE(IDM_FLOAT_LOG_WINDOW, IDM_FLOAT_CODE_WINDOW, CFrame::OnFloatWindow) EVT_MENU(IDM_NETPLAY, CFrame::OnNetPlay) EVT_MENU(IDM_BROWSE, CFrame::OnBrowse) EVT_MENU(IDM_MEMCARD, CFrame::OnMemcard) EVT_MENU(IDM_IMPORT_SAVE, CFrame::OnImportSave) EVT_MENU(IDM_EXPORT_ALL_SAVE, CFrame::OnExportAllSaves) EVT_MENU(IDM_CHEATS, CFrame::OnShowCheatsWindow) EVT_MENU(IDM_CHANGE_DISC, CFrame::OnChangeDisc) EVT_MENU(IDM_MENU_INSTALL_WAD, CFrame::OnInstallWAD) EVT_MENU(IDM_LIST_INSTALL_WAD, CFrame::OnInstallWAD) EVT_MENU(IDM_LOAD_WII_MENU, CFrame::OnLoadWiiMenu) EVT_MENU(IDM_FIFOPLAYER, CFrame::OnFifoPlayer) EVT_MENU(IDM_TOGGLE_FULLSCREEN, CFrame::OnToggleFullscreen) EVT_MENU(IDM_TOGGLE_DUAL_CORE, CFrame::OnToggleDualCore) EVT_MENU(IDM_TOGGLE_SKIP_IDLE, CFrame::OnToggleSkipIdle) EVT_MENU(IDM_TOGGLE_TOOLBAR, CFrame::OnToggleToolbar) EVT_MENU(IDM_TOGGLE_STATUSBAR, CFrame::OnToggleStatusbar) EVT_MENU_RANGE(IDM_LOG_WINDOW, IDM_VIDEO_WINDOW, CFrame::OnToggleWindow) EVT_MENU_RANGE(IDM_SHOW_SYSTEM, IDM_SHOW_STATE, CFrame::OnChangeColumnsVisible) EVT_MENU(IDM_PURGE_CACHE, CFrame::GameListChanged) EVT_MENU(IDM_SAVE_FIRST_STATE, CFrame::OnSaveFirstState) EVT_MENU(IDM_UNDO_LOAD_STATE, CFrame::OnUndoLoadState) EVT_MENU(IDM_UNDO_SAVE_STATE, CFrame::OnUndoSaveState) EVT_MENU(IDM_LOAD_STATE_FILE, CFrame::OnLoadStateFromFile) EVT_MENU(IDM_SAVE_STATE_FILE, CFrame::OnSaveStateToFile) EVT_MENU(IDM_SAVE_SELECTED_SLOT, CFrame::OnSaveCurrentSlot) EVT_MENU(IDM_LOAD_SELECTED_SLOT, CFrame::OnLoadCurrentSlot) EVT_MENU_RANGE(IDM_LOAD_SLOT_1, IDM_LOAD_SLOT_10, CFrame::OnLoadState) EVT_MENU_RANGE(IDM_LOAD_LAST_1, IDM_LOAD_LAST_10, CFrame::OnLoadLastState) EVT_MENU_RANGE(IDM_SAVE_SLOT_1, IDM_SAVE_SLOT_10, CFrame::OnSaveState) EVT_MENU_RANGE(IDM_SELECT_SLOT_1, IDM_SELECT_SLOT_10, CFrame::OnSelectSlot) EVT_MENU_RANGE(IDM_FRAME_SKIP_0, IDM_FRAME_SKIP_9, CFrame::OnFrameSkip) EVT_MENU_RANGE(IDM_DRIVE1, IDM_DRIVE24, CFrame::OnBootDrive) EVT_MENU_RANGE(IDM_CONNECT_WIIMOTE1, IDM_CONNECT_BALANCEBOARD, CFrame::OnConnectWiimote) EVT_MENU_RANGE(IDM_LIST_WAD, IDM_LIST_DRIVES, CFrame::GameListChanged) // Other EVT_ACTIVATE(CFrame::OnActive) EVT_CLOSE(CFrame::OnClose) EVT_SIZE(CFrame::OnResize) EVT_MOVE(CFrame::OnMove) EVT_HOST_COMMAND(wxID_ANY, CFrame::OnHostMessage) EVT_AUI_PANE_CLOSE(CFrame::OnPaneClose) EVT_AUINOTEBOOK_PAGE_CLOSE(wxID_ANY, CFrame::OnNotebookPageClose) EVT_AUINOTEBOOK_ALLOW_DND(wxID_ANY, CFrame::OnAllowNotebookDnD) EVT_AUINOTEBOOK_PAGE_CHANGED(wxID_ANY, CFrame::OnNotebookPageChanged) EVT_AUINOTEBOOK_TAB_RIGHT_UP(wxID_ANY, CFrame::OnTab) // Post events to child panels EVT_MENU_RANGE(IDM_INTERPRETER, IDM_ADDRBOX, CFrame::PostEvent) EVT_TEXT(IDM_ADDRBOX, CFrame::PostEvent) END_EVENT_TABLE() // --------------- // Creation and close, quit functions bool CFrame::InitControllers() { if (!g_controller_interface.IsInit()) { #if defined(HAVE_X11) && HAVE_X11 Window win = X11Utils::XWindowFromHandle(GetHandle()); Pad::Initialize(reinterpret_cast(win)); Keyboard::Initialize(reinterpret_cast(win)); Wiimote::Initialize(reinterpret_cast(win)); HotkeyManagerEmu::Initialize(reinterpret_cast(win)); #else Pad::Initialize(reinterpret_cast(GetHandle())); Keyboard::Initialize(reinterpret_cast(GetHandle())); Wiimote::Initialize(reinterpret_cast(GetHandle())); HotkeyManagerEmu::Initialize(reinterpret_cast(GetHandle())); #endif return true; } return false; } CFrame::CFrame(wxFrame* parent, wxWindowID id, const wxString& title, const wxPoint& pos, const wxSize& size, bool _UseDebugger, bool _BatchMode, bool ShowLogWindow, long style) : CRenderFrame(parent, id, title, pos, size, style) , g_pCodeWindow(nullptr), g_NetPlaySetupDiag(nullptr), g_CheatsWindow(nullptr) , m_SavedPerspectives(nullptr), m_ToolBar(nullptr) , m_GameListCtrl(nullptr), m_Panel(nullptr) , m_RenderFrame(nullptr), m_RenderParent(nullptr) , m_LogWindow(nullptr), m_LogConfigWindow(nullptr) , m_FifoPlayerDlg(nullptr), UseDebugger(_UseDebugger) , m_bBatchMode(_BatchMode), m_bEdit(false), m_bTabSplit(false), m_bNoDocking(false) , m_bGameLoading(false), m_bClosing(false), m_confirmStop(false), m_menubar_shadow(nullptr) { for (int i = 0; i <= IDM_CODE_WINDOW - IDM_LOG_WINDOW; i++) bFloatWindow[i] = false; if (ShowLogWindow) SConfig::GetInstance().m_InterfaceLogWindow = true; // Start debugging maximized if (UseDebugger) this->Maximize(true); // Debugger class if (UseDebugger) { g_pCodeWindow = new CCodeWindow(SConfig::GetInstance(), this, IDM_CODE_WINDOW); LoadIniPerspectives(); g_pCodeWindow->Load(); } // Create toolbar bitmaps InitBitmaps(); // Give it a status bar SetStatusBar(CreateStatusBar(2, wxST_SIZEGRIP, ID_STATUSBAR)); if (!SConfig::GetInstance().m_InterfaceStatusbar) GetStatusBar()->Hide(); // Give it a menu bar wxMenuBar* menubar_active = CreateMenu(); SetMenuBar(menubar_active); // Create a menubar to service requests while the real menubar is hidden from the screen m_menubar_shadow = CreateMenu(); // --------------- // Main panel // This panel is the parent for rendering and it holds the gamelistctrl m_Panel = new wxPanel(this, IDM_MPANEL, wxDefaultPosition, wxDefaultSize, 0); m_GameListCtrl = new CGameListCtrl(m_Panel, wxID_ANY, wxDefaultPosition, wxDefaultSize, wxLC_REPORT | wxSUNKEN_BORDER | wxLC_ALIGN_LEFT); m_GameListCtrl->Bind(wxEVT_LIST_ITEM_ACTIVATED, &CFrame::OnGameListCtrlItemActivated, this); wxBoxSizer *sizerPanel = new wxBoxSizer(wxHORIZONTAL); sizerPanel->Add(m_GameListCtrl, 1, wxEXPAND | wxALL); m_Panel->SetSizer(sizerPanel); // --------------- // Manager m_Mgr = new wxAuiManager(this, wxAUI_MGR_DEFAULT | wxAUI_MGR_LIVE_RESIZE); m_Mgr->AddPane(m_Panel, wxAuiPaneInfo() .Name("Pane 0").Caption("Pane 0").PaneBorder(false) .CaptionVisible(false).Layer(0).Center().Show()); if (!g_pCodeWindow) m_Mgr->AddPane(CreateEmptyNotebook(), wxAuiPaneInfo() .Name("Pane 1").Caption(_("Logging")).CaptionVisible(true) .Layer(0).FloatingSize(wxSize(600, 350)).CloseButton(true).Hide()); AuiFullscreen = m_Mgr->SavePerspective(); // Create toolbar RecreateToolbar(); if (!SConfig::GetInstance().m_InterfaceToolbar) DoToggleToolbar(false); m_LogWindow = new CLogWindow(this, IDM_LOG_WINDOW); m_LogWindow->Hide(); m_LogWindow->Disable(); for (int i = 0; i < 8; ++i) g_TASInputDlg[i] = new TASInputDlg(this); Movie::SetGCInputManip(GCTASManipFunction); Movie::SetWiiInputManip(WiiTASManipFunction); State::SetOnAfterLoadCallback(OnAfterLoadCallback); Core::SetOnStoppedCallback(OnStoppedCallback); // Setup perspectives if (g_pCodeWindow) { // Load perspective DoLoadPerspective(); } else { if (SConfig::GetInstance().m_InterfaceLogWindow) ToggleLogWindow(true); if (SConfig::GetInstance().m_InterfaceLogConfigWindow) ToggleLogConfigWindow(true); } // Show window Show(); // Commit m_Mgr->Update(); #ifdef _WIN32 SetToolTip(""); GetToolTip()->SetAutoPop(25000); #endif #if defined(HAVE_XRANDR) && HAVE_XRANDR m_XRRConfig = new X11Utils::XRRConfiguration(X11Utils::XDisplayFromHandle(GetHandle()), X11Utils::XWindowFromHandle(GetHandle())); #endif // ------------------------- // Connect event handlers m_Mgr->Bind(wxEVT_AUI_RENDER, &CFrame::OnManagerResize, this); // ---------- // Update controls UpdateGUI(); if (g_pCodeWindow) g_pCodeWindow->UpdateButtonStates(); // check if game is running InitControllers(); m_poll_hotkey_timer.SetOwner(this); Bind(wxEVT_TIMER, &CFrame::PollHotkeys, this); m_poll_hotkey_timer.Start(1000 / 60, wxTIMER_CONTINUOUS); } // Destructor CFrame::~CFrame() { Wiimote::Shutdown(); Keyboard::Shutdown(); Pad::Shutdown(); HotkeyManagerEmu::Shutdown(); drives.clear(); #if defined(HAVE_XRANDR) && HAVE_XRANDR delete m_XRRConfig; #endif ClosePages(); delete m_Mgr; // This object is owned by us, not wxw m_menubar_shadow->Destroy(); m_menubar_shadow = nullptr; } bool CFrame::RendererIsFullscreen() { bool fullscreen = false; if (Core::GetState() == Core::CORE_RUN || Core::GetState() == Core::CORE_PAUSE) { fullscreen = m_RenderFrame->IsFullScreen(); } #if defined(__APPLE__) if (m_RenderFrame != nullptr) { NSView *view = (NSView *) m_RenderFrame->GetHandle(); NSWindow *window = [view window]; fullscreen = (([window styleMask] & NSFullScreenWindowMask) == NSFullScreenWindowMask); } #endif return fullscreen; } void CFrame::OnQuit(wxCommandEvent& WXUNUSED (event)) { Close(true); } // -------- // Events void CFrame::OnActive(wxActivateEvent& event) { if (Core::GetState() == Core::CORE_RUN || Core::GetState() == Core::CORE_PAUSE) { if (event.GetActive() && event.GetEventObject() == m_RenderFrame) { if (SConfig::GetInstance().bRenderToMain) m_RenderParent->SetFocus(); if (SConfig::GetInstance().bHideCursor && Core::GetState() == Core::CORE_RUN) m_RenderParent->SetCursor(wxCURSOR_BLANK); } else { if (SConfig::GetInstance().bHideCursor) m_RenderParent->SetCursor(wxNullCursor); } } event.Skip(); } void CFrame::OnClose(wxCloseEvent& event) { m_bClosing = true; // Before closing the window we need to shut down the emulation core. // We'll try to close this window again once that is done. if (Core::GetState() != Core::CORE_UNINITIALIZED) { DoStop(); if (event.CanVeto()) { event.Veto(); } return; } // Stop Dolphin from saving the minimized Xpos and Ypos if (main_frame->IsIconized()) main_frame->Iconize(false); // Don't forget the skip or the window won't be destroyed event.Skip(); // Save GUI settings if (g_pCodeWindow) { SaveIniPerspectives(); } else { // Close the log window now so that its settings are saved if (m_LogWindow) m_LogWindow->Close(); m_LogWindow = nullptr; } // Uninit m_Mgr->UnInit(); } // Post events // Warning: This may cause an endless loop if the event is propagated back to its parent void CFrame::PostEvent(wxCommandEvent& event) { if (g_pCodeWindow && event.GetId() >= IDM_INTERPRETER && event.GetId() <= IDM_ADDRBOX) { event.StopPropagation(); g_pCodeWindow->GetEventHandler()->AddPendingEvent(event); } else { event.Skip(); } } void CFrame::OnMove(wxMoveEvent& event) { event.Skip(); if (!IsMaximized() && !(SConfig::GetInstance().bRenderToMain && RendererIsFullscreen())) { SConfig::GetInstance().iPosX = GetPosition().x; SConfig::GetInstance().iPosY = GetPosition().y; } } void CFrame::OnResize(wxSizeEvent& event) { event.Skip(); if (!IsMaximized() && !(SConfig::GetInstance().bRenderToMain && RendererIsFullscreen()) && !(Core::GetState() != Core::CORE_UNINITIALIZED && SConfig::GetInstance().bRenderToMain && SConfig::GetInstance().bRenderWindowAutoSize)) { SConfig::GetInstance().iWidth = GetSize().GetWidth(); SConfig::GetInstance().iHeight = GetSize().GetHeight(); } // Make sure the logger pane is a sane size if (!g_pCodeWindow && m_LogWindow && m_Mgr->GetPane("Pane 1").IsShown() && !m_Mgr->GetPane("Pane 1").IsFloating() && (m_LogWindow->x > GetClientRect().GetWidth() || m_LogWindow->y > GetClientRect().GetHeight())) ShowResizePane(); } // Host messages #ifdef _WIN32 WXLRESULT CFrame::MSWWindowProc(WXUINT nMsg, WXWPARAM wParam, WXLPARAM lParam) { if (WM_SYSCOMMAND == nMsg && (SC_SCREENSAVE == wParam || SC_MONITORPOWER == wParam)) { return 0; } else if (nMsg == WM_QUERYENDSESSION) { // Indicate that the application will be able to close return 1; } else if (nMsg == WM_ENDSESSION) { // Actually trigger the close now Close(true); return 0; } else { return wxFrame::MSWWindowProc(nMsg, wParam, lParam); } } #endif void CFrame::UpdateTitle(const std::string &str) { if (SConfig::GetInstance().bRenderToMain && SConfig::GetInstance().m_InterfaceStatusbar) { GetStatusBar()->SetStatusText(str, 0); m_RenderFrame->SetTitle(scm_rev_str); } else { std::string titleStr = StringFromFormat("%s | %s", scm_rev_str, str.c_str()); m_RenderFrame->SetTitle(titleStr); } } void CFrame::OnHostMessage(wxCommandEvent& event) { switch (event.GetId()) { case IDM_UPDATE_GUI: UpdateGUI(); break; case IDM_UPDATE_STATUS_BAR: if (GetStatusBar() != nullptr) GetStatusBar()->SetStatusText(event.GetString(), event.GetInt()); break; case IDM_UPDATE_TITLE: UpdateTitle(WxStrToStr(event.GetString())); break; case IDM_WINDOW_SIZE_REQUEST: { std::pair *win_size = (std::pair *)(event.GetClientData()); OnRenderWindowSizeRequest(win_size->first, win_size->second); delete win_size; } break; case IDM_FULLSCREEN_REQUEST: { bool enable_fullscreen = event.GetInt() == 0 ? false : true; ToggleDisplayMode(enable_fullscreen); if (m_RenderFrame != nullptr) m_RenderFrame->ShowFullScreen(enable_fullscreen); // If the stop dialog initiated this fullscreen switch then we need // to pause the emulator after we've completed the switch. // TODO: Allow the renderer to switch fullscreen modes while paused. if (m_confirmStop) Core::SetState(Core::CORE_PAUSE); } break; case WM_USER_CREATE: if (SConfig::GetInstance().bHideCursor) m_RenderParent->SetCursor(wxCURSOR_BLANK); break; #ifdef __WXGTK__ case IDM_PANIC: { wxString caption = event.GetString().BeforeFirst(':'); wxString text = event.GetString().AfterFirst(':'); bPanicResult = (wxYES == wxMessageBox(text, caption, event.GetInt() ? wxYES_NO : wxOK, wxWindow::FindFocus())); panic_event.Set(); } break; #endif case WM_USER_STOP: DoStop(); break; case IDM_STOPPED: OnStopped(); break; case IDM_FORCE_CONNECT_WIIMOTE1: case IDM_FORCE_CONNECT_WIIMOTE2: case IDM_FORCE_CONNECT_WIIMOTE3: case IDM_FORCE_CONNECT_WIIMOTE4: case IDM_FORCE_CONNECT_BALANCEBOARD: ConnectWiimote(event.GetId() - IDM_FORCE_CONNECT_WIIMOTE1, true); break; case IDM_FORCE_DISCONNECT_WIIMOTE1: case IDM_FORCE_DISCONNECT_WIIMOTE2: case IDM_FORCE_DISCONNECT_WIIMOTE3: case IDM_FORCE_DISCONNECT_WIIMOTE4: case IDM_FORCE_DISCONNECT_BALANCEBOARD: ConnectWiimote(event.GetId() - IDM_FORCE_DISCONNECT_WIIMOTE1, false); break; } } void CFrame::OnRenderWindowSizeRequest(int width, int height) { if (!Core::IsRunning() || !SConfig::GetInstance().bRenderWindowAutoSize || RendererIsFullscreen() || m_RenderFrame->IsMaximized()) return; int old_width, old_height, log_width = 0, log_height = 0; m_RenderFrame->GetClientSize(&old_width, &old_height); // Add space for the log/console/debugger window if (SConfig::GetInstance().bRenderToMain && (SConfig::GetInstance().m_InterfaceLogWindow || SConfig::GetInstance().m_InterfaceLogConfigWindow) && !m_Mgr->GetPane("Pane 1").IsFloating()) { switch (m_Mgr->GetPane("Pane 1").dock_direction) { case wxAUI_DOCK_LEFT: case wxAUI_DOCK_RIGHT: log_width = m_Mgr->GetPane("Pane 1").rect.GetWidth(); break; case wxAUI_DOCK_TOP: case wxAUI_DOCK_BOTTOM: log_height = m_Mgr->GetPane("Pane 1").rect.GetHeight(); break; } } if (old_width != width + log_width || old_height != height + log_height) m_RenderFrame->SetClientSize(width + log_width, height + log_height); } bool CFrame::RendererHasFocus() { if (m_RenderParent == nullptr) return false; #ifdef _WIN32 HWND window = GetForegroundWindow(); if (window == nullptr) return false; if (m_RenderFrame->GetHWND() == window) return true; #else wxWindow *window = wxWindow::FindFocus(); if (window == nullptr) return false; // Why these different cases? if (m_RenderParent == window || m_RenderParent == window->GetParent() || m_RenderParent->GetParent() == window->GetParent()) { return true; } #endif return false; } bool CFrame::UIHasFocus() { // UIHasFocus should return true any time any one of our UI // windows has the focus, including any dialogs or other windows. // // wxWindow::FindFocus() returns the current wxWindow which has // focus. If it's not one of our windows, then it will return // null. wxWindow *focusWindow = wxWindow::FindFocus(); return (focusWindow != nullptr); } void CFrame::OnGameListCtrlItemActivated(wxListEvent& WXUNUSED(event)) { // Show all platforms and regions if... // 1. All platforms are set to hide // 2. All Regions are set to hide // Otherwise call BootGame to either... // 1. Boot the selected iso // 2. Boot the default or last loaded iso. // 3. Call BrowseForDirectory if the gamelist is empty if (!m_GameListCtrl->GetISO(0) && !((SConfig::GetInstance().m_ListGC && SConfig::GetInstance().m_ListWii && SConfig::GetInstance().m_ListWad) && (SConfig::GetInstance().m_ListJap && SConfig::GetInstance().m_ListUsa && SConfig::GetInstance().m_ListPal && SConfig::GetInstance().m_ListAustralia && SConfig::GetInstance().m_ListFrance && SConfig::GetInstance().m_ListGermany && SConfig::GetInstance().m_ListItaly && SConfig::GetInstance().m_ListKorea && SConfig::GetInstance().m_ListNetherlands && SConfig::GetInstance().m_ListRussia && SConfig::GetInstance().m_ListSpain && SConfig::GetInstance().m_ListTaiwan && SConfig::GetInstance().m_ListWorld && SConfig::GetInstance().m_ListUnknown))) { SConfig::GetInstance().m_ListGC = SConfig::GetInstance().m_ListWii = SConfig::GetInstance().m_ListWad = SConfig::GetInstance().m_ListJap = SConfig::GetInstance().m_ListUsa = SConfig::GetInstance().m_ListPal = SConfig::GetInstance().m_ListAustralia = SConfig::GetInstance().m_ListFrance = SConfig::GetInstance().m_ListGermany = SConfig::GetInstance().m_ListItaly = SConfig::GetInstance().m_ListKorea = SConfig::GetInstance().m_ListNetherlands = SConfig::GetInstance().m_ListRussia = SConfig::GetInstance().m_ListSpain = SConfig::GetInstance().m_ListTaiwan = SConfig::GetInstance().m_ListWorld = SConfig::GetInstance().m_ListUnknown = true; GetMenuBar()->FindItem(IDM_LIST_GC)->Check(true); GetMenuBar()->FindItem(IDM_LIST_WII)->Check(true); GetMenuBar()->FindItem(IDM_LIST_WAD)->Check(true); GetMenuBar()->FindItem(IDM_LIST_JAP)->Check(true); GetMenuBar()->FindItem(IDM_LIST_USA)->Check(true); GetMenuBar()->FindItem(IDM_LIST_PAL)->Check(true); GetMenuBar()->FindItem(IDM_LIST_AUSTRALIA)->Check(true); GetMenuBar()->FindItem(IDM_LIST_FRANCE)->Check(true); GetMenuBar()->FindItem(IDM_LIST_GERMANY)->Check(true); GetMenuBar()->FindItem(IDM_LIST_ITALY)->Check(true); GetMenuBar()->FindItem(IDM_LIST_KOREA)->Check(true); GetMenuBar()->FindItem(IDM_LIST_NETHERLANDS)->Check(true); GetMenuBar()->FindItem(IDM_LIST_RUSSIA)->Check(true); GetMenuBar()->FindItem(IDM_LIST_SPAIN)->Check(true); GetMenuBar()->FindItem(IDM_LIST_TAIWAN)->Check(true); GetMenuBar()->FindItem(IDM_LIST_WORLD)->Check(true); GetMenuBar()->FindItem(IDM_LIST_UNKNOWN)->Check(true); m_GameListCtrl->Update(); } else if (!m_GameListCtrl->GetISO(0)) { m_GameListCtrl->BrowseForDirectory(); } else { // Game started by double click BootGame(""); } } static bool IsHotkey(int id, bool held = false) { return HotkeyManagerEmu::IsPressed(id, held); } int GetCmdForHotkey(unsigned int key) { switch (key) { case HK_OPEN: return wxID_OPEN; case HK_CHANGE_DISC: return IDM_CHANGE_DISC; case HK_REFRESH_LIST: return wxID_REFRESH; case HK_PLAY_PAUSE: return IDM_PLAY; case HK_STOP: return IDM_STOP; case HK_RESET: return IDM_RESET; case HK_FRAME_ADVANCE: return IDM_FRAMESTEP; case HK_START_RECORDING: return IDM_RECORD; case HK_PLAY_RECORDING: return IDM_PLAY_RECORD; case HK_EXPORT_RECORDING: return IDM_RECORD_EXPORT; case HK_READ_ONLY_MODE: return IDM_RECORD_READ_ONLY; case HK_FULLSCREEN: return IDM_TOGGLE_FULLSCREEN; case HK_SCREENSHOT: return IDM_SCREENSHOT; case HK_EXIT: return wxID_EXIT; case HK_WIIMOTE1_CONNECT: return IDM_CONNECT_WIIMOTE1; case HK_WIIMOTE2_CONNECT: return IDM_CONNECT_WIIMOTE2; case HK_WIIMOTE3_CONNECT: return IDM_CONNECT_WIIMOTE3; case HK_WIIMOTE4_CONNECT: return IDM_CONNECT_WIIMOTE4; case HK_BALANCEBOARD_CONNECT: return IDM_CONNECT_BALANCEBOARD; case HK_LOAD_STATE_SLOT_1: return IDM_LOAD_SLOT_1; case HK_LOAD_STATE_SLOT_2: return IDM_LOAD_SLOT_2; case HK_LOAD_STATE_SLOT_3: return IDM_LOAD_SLOT_3; case HK_LOAD_STATE_SLOT_4: return IDM_LOAD_SLOT_4; case HK_LOAD_STATE_SLOT_5: return IDM_LOAD_SLOT_5; case HK_LOAD_STATE_SLOT_6: return IDM_LOAD_SLOT_6; case HK_LOAD_STATE_SLOT_7: return IDM_LOAD_SLOT_7; case HK_LOAD_STATE_SLOT_8: return IDM_LOAD_SLOT_8; case HK_LOAD_STATE_SLOT_9: return IDM_LOAD_SLOT_9; case HK_LOAD_STATE_SLOT_10: return IDM_LOAD_SLOT_10; case HK_SAVE_STATE_SLOT_1: return IDM_SAVE_SLOT_1; case HK_SAVE_STATE_SLOT_2: return IDM_SAVE_SLOT_2; case HK_SAVE_STATE_SLOT_3: return IDM_SAVE_SLOT_3; case HK_SAVE_STATE_SLOT_4: return IDM_SAVE_SLOT_4; case HK_SAVE_STATE_SLOT_5: return IDM_SAVE_SLOT_5; case HK_SAVE_STATE_SLOT_6: return IDM_SAVE_SLOT_6; case HK_SAVE_STATE_SLOT_7: return IDM_SAVE_SLOT_7; case HK_SAVE_STATE_SLOT_8: return IDM_SAVE_SLOT_8; case HK_SAVE_STATE_SLOT_9: return IDM_SAVE_SLOT_9; case HK_SAVE_STATE_SLOT_10: return IDM_SAVE_SLOT_10; case HK_LOAD_LAST_STATE_1: return IDM_LOAD_LAST_1; case HK_LOAD_LAST_STATE_2: return IDM_LOAD_LAST_2; case HK_LOAD_LAST_STATE_3: return IDM_LOAD_LAST_3; case HK_LOAD_LAST_STATE_4: return IDM_LOAD_LAST_4; case HK_LOAD_LAST_STATE_5: return IDM_LOAD_LAST_5; case HK_LOAD_LAST_STATE_6: return IDM_LOAD_LAST_6; case HK_LOAD_LAST_STATE_7: return IDM_LOAD_LAST_7; case HK_LOAD_LAST_STATE_8: return IDM_LOAD_LAST_8; case HK_LOAD_LAST_STATE_9: return IDM_LOAD_LAST_9; case HK_LOAD_LAST_STATE_10: return IDM_LOAD_LAST_10; case HK_SAVE_FIRST_STATE: return IDM_SAVE_FIRST_STATE; case HK_UNDO_LOAD_STATE: return IDM_UNDO_LOAD_STATE; case HK_UNDO_SAVE_STATE: return IDM_UNDO_SAVE_STATE; case HK_LOAD_STATE_FILE: return IDM_LOAD_STATE_FILE; case HK_SAVE_STATE_FILE: return IDM_SAVE_STATE_FILE; case HK_SELECT_STATE_SLOT_1: return IDM_SELECT_SLOT_1; case HK_SELECT_STATE_SLOT_2: return IDM_SELECT_SLOT_2; case HK_SELECT_STATE_SLOT_3: return IDM_SELECT_SLOT_3; case HK_SELECT_STATE_SLOT_4: return IDM_SELECT_SLOT_4; case HK_SELECT_STATE_SLOT_5: return IDM_SELECT_SLOT_5; case HK_SELECT_STATE_SLOT_6: return IDM_SELECT_SLOT_6; case HK_SELECT_STATE_SLOT_7: return IDM_SELECT_SLOT_7; case HK_SELECT_STATE_SLOT_8: return IDM_SELECT_SLOT_8; case HK_SELECT_STATE_SLOT_9: return IDM_SELECT_SLOT_9; case HK_SELECT_STATE_SLOT_10: return IDM_SELECT_SLOT_10; case HK_SAVE_STATE_SLOT_SELECTED: return IDM_SAVE_SELECTED_SLOT; case HK_LOAD_STATE_SLOT_SELECTED: return IDM_LOAD_SELECTED_SLOT; case HK_FREELOOK_DECREASE_SPEED: return IDM_FREELOOK_DECREASE_SPEED; case HK_FREELOOK_INCREASE_SPEED: return IDM_FREELOOK_INCREASE_SPEED; case HK_FREELOOK_RESET_SPEED: return IDM_FREELOOK_RESET_SPEED; case HK_FREELOOK_LEFT: return IDM_FREELOOK_LEFT; case HK_FREELOOK_RIGHT: return IDM_FREELOOK_RIGHT; case HK_FREELOOK_UP: return IDM_FREELOOK_UP; case HK_FREELOOK_DOWN: return IDM_FREELOOK_DOWN; case HK_FREELOOK_ZOOM_IN: return IDM_FREELOOK_ZOOM_IN; case HK_FREELOOK_ZOOM_OUT: return IDM_FREELOOK_ZOOM_OUT; case HK_FREELOOK_RESET: return IDM_FREELOOK_RESET; } return -1; } void OnAfterLoadCallback() { // warning: this gets called from the CPU thread, so we should only queue things to do on the proper thread if (main_frame) { wxCommandEvent event(wxEVT_HOST_COMMAND, IDM_UPDATE_GUI); main_frame->GetEventHandler()->AddPendingEvent(event); } } void OnStoppedCallback() { // warning: this gets called from the EmuThread, so we should only queue things to do on the proper thread if (main_frame) { wxCommandEvent event(wxEVT_HOST_COMMAND, IDM_STOPPED); main_frame->GetEventHandler()->AddPendingEvent(event); } } void GCTASManipFunction(GCPadStatus* PadStatus, int controllerID) { if (main_frame) main_frame->g_TASInputDlg[controllerID]->GetValues(PadStatus); } void WiiTASManipFunction(u8* data, WiimoteEmu::ReportFeatures rptf, int controllerID, int ext, const wiimote_key key) { if (main_frame) { main_frame->g_TASInputDlg[controllerID + 4]->GetValues(data, rptf, ext, key); } } void CFrame::OnKeyDown(wxKeyEvent& event) { // On OS X, we claim all keyboard events while // emulation is running to avoid wxWidgets sounding // the system beep for unhandled key events when // receiving pad/Wiimote keypresses which take an // entirely different path through the HID subsystem. #ifndef __APPLE__ // On other platforms, we leave the key event alone // so it can be passed on to the windowing system. event.Skip(); #endif } void CFrame::OnMouse(wxMouseEvent& event) { // next handlers are all for FreeLook, so we don't need to check them if disabled if (!g_Config.bFreeLook) { event.Skip(); return; } // Free look variables static bool mouseLookEnabled = false; static bool mouseMoveEnabled = false; static float lastMouse[2]; if (event.MiddleDown()) { lastMouse[0] = event.GetX(); lastMouse[1] = event.GetY(); mouseMoveEnabled = true; } else if (event.RightDown()) { lastMouse[0] = event.GetX(); lastMouse[1] = event.GetY(); mouseLookEnabled = true; } else if (event.MiddleUp()) { mouseMoveEnabled = false; } else if (event.RightUp()) { mouseLookEnabled = false; } // no button, so it's a move event else if (event.GetButton() == wxMOUSE_BTN_NONE) { if (mouseLookEnabled) { VertexShaderManager::RotateView((event.GetX() - lastMouse[0]) / 200.0f, (event.GetY() - lastMouse[1]) / 200.0f); lastMouse[0] = event.GetX(); lastMouse[1] = event.GetY(); } if (mouseMoveEnabled) { VertexShaderManager::TranslateView((event.GetX() - lastMouse[0]) / 50.0f, (event.GetY() - lastMouse[1]) / 50.0f); lastMouse[0] = event.GetX(); lastMouse[1] = event.GetY(); } } event.Skip(); } void CFrame::OnFocusChange(wxFocusEvent& event) { if (SConfig::GetInstance().m_PauseOnFocusLost && Core::IsRunningAndStarted()) { if (RendererHasFocus()) { if (Core::GetState() == Core::CORE_PAUSE) { Core::SetState(Core::CORE_RUN); if (SConfig::GetInstance().bHideCursor) m_RenderParent->SetCursor(wxCURSOR_BLANK); } } else { if (Core::GetState() == Core::CORE_RUN) { Core::SetState(Core::CORE_PAUSE); if (SConfig::GetInstance().bHideCursor) m_RenderParent->SetCursor(wxNullCursor); Core::UpdateTitle(); } } UpdateGUI(); } event.Skip(); } void CFrame::DoFullscreen(bool enable_fullscreen) { if (g_Config.bExclusiveMode && Core::GetState() == Core::CORE_PAUSE) { // A responsive renderer is required for exclusive fullscreen, but the // renderer can only respond in the running state. Therefore we ignore // fullscreen switches if we are in exclusive fullscreen, but the // renderer is not running. // TODO: Allow the renderer to switch fullscreen modes while paused. return; } ToggleDisplayMode(enable_fullscreen); #if defined(__APPLE__) NSView *view = (NSView *)m_RenderFrame->GetHandle(); NSWindow *window = [view window]; if (enable_fullscreen != RendererIsFullscreen()) { [window toggleFullScreen : nil]; } #else if (enable_fullscreen) { m_RenderFrame->ShowFullScreen(true, wxFULLSCREEN_ALL); } else if (!g_Config.bExclusiveMode) { // Exiting exclusive fullscreen should be done from a Renderer callback. // Therefore we don't exit fullscreen from here if we are in exclusive mode. m_RenderFrame->ShowFullScreen(false, wxFULLSCREEN_ALL); } #endif if (SConfig::GetInstance().bRenderToMain) { if (enable_fullscreen) { // Save the current mode before going to fullscreen AuiCurrent = m_Mgr->SavePerspective(); m_Mgr->LoadPerspective(AuiFullscreen, true); // Hide toolbar DoToggleToolbar(false); // Hide menubar (by having wxwidgets delete it) SetMenuBar(nullptr); // Hide the statusbar if enabled if (GetStatusBar()->IsShown()) { GetStatusBar()->Hide(); this->SendSizeEvent(); } } else { // Restore saved perspective m_Mgr->LoadPerspective(AuiCurrent, true); // Restore toolbar to the status it was at before going fullscreen. DoToggleToolbar(SConfig::GetInstance().m_InterfaceToolbar); // Recreate the menubar if needed. if (wxFrame::GetMenuBar() == nullptr) { SetMenuBar(CreateMenu()); } // Show statusbar if enabled if (SConfig::GetInstance().m_InterfaceStatusbar) { GetStatusBar()->Show(); this->SendSizeEvent(); } } } else { m_RenderFrame->Raise(); } g_Config.bFullscreen = enable_fullscreen; } const CGameListCtrl *CFrame::GetGameListCtrl() const { return m_GameListCtrl; } void CFrame::PollHotkeys(wxTimerEvent& event) { if (!HotkeyManagerEmu::IsEnabled()) return; if (Core::GetState() == Core::CORE_UNINITIALIZED || Core::GetState() == Core::CORE_PAUSE) g_controller_interface.UpdateInput(); if (Core::GetState() != Core::CORE_STOPPING) { HotkeyManagerEmu::GetStatus(); ParseHotkeys(); } } void CFrame::ParseHotkeys() { for (int i = 0; i < NUM_HOTKEYS; i++) { switch (i) { case HK_OPEN: case HK_CHANGE_DISC: case HK_REFRESH_LIST: case HK_RESET: case HK_FRAME_ADVANCE: case HK_START_RECORDING: case HK_PLAY_RECORDING: case HK_EXPORT_RECORDING: case HK_READ_ONLY_MODE: case HK_LOAD_STATE_FILE: case HK_SAVE_STATE_FILE: case HK_LOAD_STATE_SLOT_SELECTED: if (IsHotkey(i)) { int cmd = GetCmdForHotkey(i); if (cmd >= 0) { wxCommandEvent evt(wxEVT_MENU, cmd); wxMenuItem* item = GetMenuBar()->FindItem(cmd); if (item && item->IsCheckable()) { item->wxMenuItemBase::Toggle(); evt.SetInt(item->IsChecked()); } GetEventHandler()->AddPendingEvent(evt); } } default: break; // do nothing } } if (!Core::IsRunningAndStarted()) { return; } // Toggle fullscreen if (IsHotkey(HK_FULLSCREEN)) DoFullscreen(!RendererIsFullscreen()); // Pause and Unpause if (IsHotkey(HK_PLAY_PAUSE)) DoPause(); // Stop if (IsHotkey(HK_STOP)) DoStop(); // Screenshot hotkey if (IsHotkey(HK_SCREENSHOT)) Core::SaveScreenShot(); if (IsHotkey(HK_EXIT)) wxPostEvent(this, wxCommandEvent(wxID_EXIT)); if (IsHotkey(HK_VOLUME_DOWN)) AudioCommon::DecreaseVolume(3); if (IsHotkey(HK_VOLUME_UP)) AudioCommon::IncreaseVolume(3); if (IsHotkey(HK_VOLUME_TOGGLE_MUTE)) AudioCommon::ToggleMuteVolume(); // Wiimote connect and disconnect hotkeys int WiimoteId = -1; if (IsHotkey(HK_WIIMOTE1_CONNECT)) WiimoteId = 0; if (IsHotkey(HK_WIIMOTE2_CONNECT)) WiimoteId = 1; if (IsHotkey(HK_WIIMOTE3_CONNECT)) WiimoteId = 2; if (IsHotkey(HK_WIIMOTE4_CONNECT)) WiimoteId = 3; if (IsHotkey(HK_BALANCEBOARD_CONNECT)) WiimoteId = 4; // Actually perform the Wiimote connection or disconnection if (WiimoteId >= 0 && SConfig::GetInstance().bWii) { wxCommandEvent evt; evt.SetId(IDM_CONNECT_WIIMOTE1 + WiimoteId); OnConnectWiimote(evt); } if (IsHotkey(HK_INCREASE_IR)) { OSDChoice = 1; ++g_Config.iEFBScale; } if (IsHotkey(HK_DECREASE_IR)) { OSDChoice = 1; if (--g_Config.iEFBScale < SCALE_AUTO) g_Config.iEFBScale = SCALE_AUTO; } if (IsHotkey(HK_TOGGLE_AR)) { OSDChoice = 2; // Toggle aspect ratio g_Config.iAspectRatio = (g_Config.iAspectRatio + 1) & 3; } if (IsHotkey(HK_TOGGLE_EFBCOPIES)) { OSDChoice = 3; // Toggle EFB copies between EFB2RAM and EFB2Texture g_Config.bSkipEFBCopyToRam = !g_Config.bSkipEFBCopyToRam; } if (IsHotkey(HK_TOGGLE_FOG)) { OSDChoice = 4; g_Config.bDisableFog = !g_Config.bDisableFog; } Core::SetIsFramelimiterTempDisabled(IsHotkey(HK_TOGGLE_THROTTLE, true)); if (IsHotkey(HK_DECREASE_FRAME_LIMIT)) { if (--SConfig::GetInstance().m_Framelimit > 0x19) SConfig::GetInstance().m_Framelimit = 0x19; } if (IsHotkey(HK_INCREASE_FRAME_LIMIT)) { if (++SConfig::GetInstance().m_Framelimit > 0x19) SConfig::GetInstance().m_Framelimit = 0; } if (IsHotkey(HK_SAVE_STATE_SLOT_SELECTED)) { State::Save(g_saveSlot); } if (IsHotkey(HK_LOAD_STATE_SLOT_SELECTED)) { State::Load(g_saveSlot); } auto savePreset = [](const std::string& param, int value) { IniFile localIni = SConfig::GetInstance().LoadLocalGameIni(); localIni.GetOrCreateSection("Enhancements")->Set( StringFromFormat("Stereo%s_%d", param.c_str(), g_Config.iStereoActivePreset), value); std::string iniFileName = File::GetUserPath(D_GAMESETTINGS_IDX) + SConfig::GetInstance().GetUniqueID() + ".ini"; OSD::AddMessage(StringFromFormat("%s: %d", param.c_str(), value) , 1000); localIni.Save(iniFileName); }; if (IsHotkey(HK_DECREASE_DEPTH)) { if (--g_Config.iStereoDepth < 0) g_Config.iStereoDepth = 0; g_Config.oStereoPresets[g_Config.iStereoActivePreset].depth = g_Config.iStereoDepth; savePreset("Depth", g_Config.iStereoDepth); } if (IsHotkey(HK_INCREASE_DEPTH)) { if (++g_Config.iStereoDepth > 100) g_Config.iStereoDepth = 100; g_Config.oStereoPresets[g_Config.iStereoActivePreset].depth = g_Config.iStereoDepth; savePreset("Depth", g_Config.iStereoDepth); } if (IsHotkey(HK_DECREASE_CONVERGENCE)) { g_Config.iStereoConvergence -= 5; if (g_Config.iStereoConvergence < 0) g_Config.iStereoConvergence = 0; g_Config.oStereoPresets[g_Config.iStereoActivePreset].convergence = g_Config.iStereoConvergence; savePreset("Convergence", g_Config.iStereoConvergence); } if (IsHotkey(HK_INCREASE_CONVERGENCE)) { g_Config.iStereoConvergence += 5; if (g_Config.iStereoConvergence > 500) g_Config.iStereoConvergence = 500; g_Config.oStereoPresets[g_Config.iStereoActivePreset].convergence = g_Config.iStereoConvergence; savePreset("Convergence", g_Config.iStereoConvergence); } if (IsHotkey(HK_SWITCH_STEREOSCOPY_PRESET)) { g_Config.iStereoActivePreset = !g_Config.iStereoActivePreset; g_Config.iStereoConvergence = g_Config.oStereoPresets[g_Config.iStereoActivePreset].convergence; g_Config.iStereoDepth = g_Config.oStereoPresets[g_Config.iStereoActivePreset].depth; } if (IsHotkey(HK_USE_STEREOSCOPY_PRESET_0)) { g_Config.iStereoActivePreset = 0; g_Config.iStereoConvergence = g_Config.oStereoPresets[g_Config.iStereoActivePreset].convergence; g_Config.iStereoDepth = g_Config.oStereoPresets[g_Config.iStereoActivePreset].depth; } if (IsHotkey(HK_USE_STEREOSCOPY_PRESET_1)) { g_Config.iStereoActivePreset = 1; g_Config.iStereoConvergence = g_Config.oStereoPresets[g_Config.iStereoActivePreset].convergence; g_Config.iStereoDepth = g_Config.oStereoPresets[g_Config.iStereoActivePreset].depth; } if (IsHotkey(HK_USE_STEREOSCOPY_PRESET_2)) { g_Config.iStereoActivePreset = 2; g_Config.iStereoConvergence = g_Config.oStereoPresets[g_Config.iStereoActivePreset].convergence; g_Config.iStereoDepth = g_Config.oStereoPresets[g_Config.iStereoActivePreset].depth; } static float debugSpeed = 1.0f; if (IsHotkey(HK_FREELOOK_DECREASE_SPEED, true)) debugSpeed /= 1.1f; if (IsHotkey(HK_FREELOOK_INCREASE_SPEED, true)) debugSpeed *= 1.1f; if (IsHotkey(HK_FREELOOK_RESET_SPEED, true)) debugSpeed = 1.0f; if (IsHotkey(HK_FREELOOK_UP, true)) VertexShaderManager::TranslateView(0.0f, 0.0f, -debugSpeed); if (IsHotkey(HK_FREELOOK_DOWN, true)) VertexShaderManager::TranslateView(0.0f, 0.0f, debugSpeed); if (IsHotkey(HK_FREELOOK_LEFT, true)) VertexShaderManager::TranslateView(debugSpeed, 0.0f); if (IsHotkey(HK_FREELOOK_RIGHT, true)) VertexShaderManager::TranslateView(-debugSpeed, 0.0f); if (IsHotkey(HK_FREELOOK_ZOOM_IN, true)) VertexShaderManager::TranslateView(0.0f, debugSpeed); if (IsHotkey(HK_FREELOOK_ZOOM_OUT, true)) VertexShaderManager::TranslateView(0.0f, -debugSpeed); if (IsHotkey(HK_FREELOOK_RESET, true)) VertexShaderManager::ResetView(); // Savestates for (u32 i = 0; i < State::NUM_STATES; i++) { if (IsHotkey(HK_LOAD_STATE_SLOT_1 + i)) State::Load(1 + i); if (IsHotkey(HK_SAVE_STATE_SLOT_1 + i)) State::Save(1 + i); if (IsHotkey(HK_LOAD_LAST_STATE_1 + i)) State::LoadLastSaved(1 + i); if (IsHotkey(HK_SELECT_STATE_SLOT_1 + i)) { wxCommandEvent slot_event; slot_event.SetId(IDM_SELECT_SLOT_1 + i); CFrame::OnSelectSlot(slot_event); } } if (IsHotkey(HK_SAVE_FIRST_STATE)) State::SaveFirstSaved(); if (IsHotkey(HK_UNDO_LOAD_STATE)) State::UndoLoadState(); if (IsHotkey(HK_UNDO_SAVE_STATE)) State::UndoSaveState(); }