///////////////////////////////////////////////////////////////////////////// // Name: src/msw/uiaction.cpp // Purpose: wxUIActionSimulator implementation // Author: Kevin Ollivier, Steven Lamerton, Vadim Zeitlin // Modified by: // Created: 2010-03-06 // Copyright: (c) Kevin Ollivier // (c) 2010 Steven Lamerton // (c) 2010 Vadim Zeitlin // Licence: wxWindows licence ///////////////////////////////////////////////////////////////////////////// #include "wx/wxprec.h" #if wxUSE_UIACTIONSIMULATOR #ifndef WX_PRECOMP #include "wx/msw/private.h" // For wxGetCursorPosMSW() #endif #include "wx/uiaction.h" #include "wx/msw/wrapwin.h" #include "wx/msw/private/keyboard.h" #include "wx/math.h" namespace { DWORD EventTypeForMouseButton(int button, bool isDown) { switch (button) { case wxMOUSE_BTN_LEFT: return isDown ? MOUSEEVENTF_LEFTDOWN : MOUSEEVENTF_LEFTUP; case wxMOUSE_BTN_RIGHT: return isDown ? MOUSEEVENTF_RIGHTDOWN : MOUSEEVENTF_RIGHTUP; case wxMOUSE_BTN_MIDDLE: return isDown ? MOUSEEVENTF_MIDDLEDOWN : MOUSEEVENTF_MIDDLEUP; default: wxFAIL_MSG("Unsupported button passed in."); return (DWORD)-1; } } } // anonymous namespace bool wxUIActionSimulator::MouseDown(int button) { POINT p; wxGetCursorPosMSW(&p); mouse_event(EventTypeForMouseButton(button, true), p.x, p.y, 0, 0); return true; } bool wxUIActionSimulator::MouseMove(long x, long y) { // Because MOUSEEVENTF_ABSOLUTE takes measurements scaled between 0 & 65535 // we need to scale our input too int displayx, displayy; wxDisplaySize(&displayx, &displayy); // Casts are safe because x and y are supposed to be less than the display // size, so there is no danger of overflow. DWORD scaledx = static_cast(ceil(x * 65535.0 / (displayx-1))); DWORD scaledy = static_cast(ceil(y * 65535.0 / (displayy-1))); mouse_event(MOUSEEVENTF_ABSOLUTE | MOUSEEVENTF_MOVE, scaledx, scaledy, 0, 0); return true; } bool wxUIActionSimulator::MouseUp(int button) { POINT p; wxGetCursorPosMSW(&p); mouse_event(EventTypeForMouseButton(button, false), p.x, p.y, 0, 0); return true; } bool wxUIActionSimulator::DoKey(int keycode, int WXUNUSED(modifiers), bool isDown) { bool isExtended; DWORD vkkeycode = wxMSWKeyboard::WXToVK(keycode, &isExtended); DWORD flags = 0; if ( isExtended ) flags |= KEYEVENTF_EXTENDEDKEY; if ( !isDown ) flags |= KEYEVENTF_KEYUP; keybd_event(vkkeycode, 0, flags, 0); return true; } #endif // wxUSE_UIACTIONSIMULATOR