// Copyright 2013 Dolphin Emulator Project // Licensed under GPLv2 // Refer to the license.txt file included. #include "InputConfig.h" #include "CommonPaths.h" #include "../Core/ConfigManager.h" #include "../Core/HW/Wiimote.h" InputPlugin::~InputPlugin() { // delete pads std::vector::const_iterator i = controllers.begin(), e = controllers.end(); for ( ; i != e; ++i ) delete *i; } bool InputPlugin::LoadConfig(bool isGC) { IniFile inifile; IniFile game_ini; bool useProfile[MAX_BBMOTES] = {false, false, false, false, false}; std::string num[MAX_BBMOTES] = {"1", "2", "3", "4", "BB"}; std::string profile[MAX_BBMOTES]; std::string path; if (SConfig::GetInstance().m_LocalCoreStartupParameter.GetUniqueID() != "00000000") { std::string type; if (isGC) { type = "Pad"; path = "Profiles/GCPad/"; } else { type = "Wiimote"; path = "Profiles/Wiimote/"; } game_ini.Load(File::GetSysDirectory() + GAMESETTINGS_DIR DIR_SEP + SConfig::GetInstance().m_LocalCoreStartupParameter.GetUniqueID() + ".ini"); game_ini.Load(File::GetUserPath(D_GAMESETTINGS_IDX) + SConfig::GetInstance().m_LocalCoreStartupParameter.GetUniqueID() + ".ini", true); for (int i = 0; i < 4; i++) { if (game_ini.Exists("Controls", (type + "Profile" + num[i]).c_str())) { game_ini.Get("Controls", (type + "Profile" + num[i]).c_str(), &profile[i]); if (File::Exists(File::GetUserPath(D_CONFIG_IDX) + path + profile[i] + ".ini")) useProfile[i] = true; else { // TODO: Having a PanicAlert for this is dumb. PanicAlertT("Selected controller profile does not exist"); } } } } if (inifile.Load(File::GetUserPath(D_CONFIG_IDX) + ini_name + ".ini")) { std::vector< ControllerEmu* >::const_iterator i = controllers.begin(), e = controllers.end(); for (int n = 0; i!=e; ++i, ++n) { // load settings from ini if (useProfile[n]) { IniFile profile_ini; profile_ini.Load(File::GetUserPath(D_CONFIG_IDX) + path + profile[n] + ".ini"); (*i)->LoadConfig(profile_ini.GetOrCreateSection("Profile")); } else { (*i)->LoadConfig(inifile.GetOrCreateSection((*i)->GetName().c_str())); } // update refs (*i)->UpdateReferences(g_controller_interface); } return true; } else { controllers[0]->LoadDefaults(g_controller_interface); controllers[0]->UpdateReferences(g_controller_interface); return false; } } void InputPlugin::SaveConfig() { std::string ini_filename = File::GetUserPath(D_CONFIG_IDX) + ini_name + ".ini"; IniFile inifile; inifile.Load(ini_filename); std::vector< ControllerEmu* >::const_iterator i = controllers.begin(), e = controllers.end(); for ( ; i!=e; ++i ) (*i)->SaveConfig(inifile.GetOrCreateSection((*i)->GetName().c_str())); inifile.Save(ini_filename); }