// Copyright 2013 Dolphin Emulator Project // Licensed under GPLv2 // Refer to the license.txt file included. // WARNING Code not big-endian safe. // To create new compressed BLOBs, use CompressFileToBlob. // File format // * Header // * [Block Pointers interleaved with block hashes (hash of decompressed data)] // * [Data] #ifndef COMPRESSED_BLOB_H_ #define COMPRESSED_BLOB_H_ #include #include "Blob.h" #include "FileUtil.h" namespace DiscIO { bool IsCompressedBlob(const char* filename); const u32 kBlobCookie = 0xB10BC001; // A blob file structure: // BlobHeader // u64 offsetsToBlocks[n], top bit specifies whether the block is compressed, or not. // compressed data // Blocks that won't compress to less than 97% of the original size are stored as-is. struct CompressedBlobHeader // 32 bytes { u32 magic_cookie; //0xB10BB10B u32 sub_type; // gc image, whatever u64 compressed_data_size; u64 data_size; u32 block_size; u32 num_blocks; }; class CompressedBlobReader : public SectorReader { public: static CompressedBlobReader* Create(const char *filename); ~CompressedBlobReader(); const CompressedBlobHeader &GetHeader() const { return header; } u64 GetDataSize() const { return header.data_size; } u64 GetRawSize() const { return file_size; } u64 GetBlockCompressedSize(u64 block_num) const; void GetBlock(u64 block_num, u8 *out_ptr); private: CompressedBlobReader(const char *filename); CompressedBlobHeader header; u64 *block_pointers; u32 *hashes; int data_offset; File::IOFile m_file; u64 file_size; u8 *zlib_buffer; int zlib_buffer_size; std::string file_name; }; } // namespace #endif // COMPRESSED_BLOB_H_