// // Copyright (C) 2016 Google, Inc. // // All rights reserved. // // Redistribution and use in source and binary forms, with or without // modification, are permitted provided that the following conditions // are met: // // Redistributions of source code must retain the above copyright // notice, this list of conditions and the following disclaimer. // // Redistributions in binary form must reproduce the above // copyright notice, this list of conditions and the following // disclaimer in the documentation and/or other materials provided // with the distribution. // // Neither the name of Google Inc. nor the names of its // contributors may be used to endorse or promote products derived // from this software without specific prior written permission. // // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS // "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT // LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS // FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE // COPYRIGHT HOLDERS OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, // INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, // BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; // LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER // CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT // LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN // ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE // POSSIBILITY OF SUCH DAMAGE. #ifndef GLSLANG_GTESTS_INITIALIZER_H #define GLSLANG_GTESTS_INITIALIZER_H #include "glslang/Public/ShaderLang.h" namespace glslangtest { // Initializes glslang on creation, and destroys it on completion. // And provides .Acquire() as a way to reinitialize glslang if semantics change. // This object is expected to be a singleton, so that internal glslang state // can be correctly handled. // // TODO(antiagainst): It's a known bug that some of the internal states need to // be reset if semantics change: // https://github.com/KhronosGroup/glslang/issues/166 // Therefore, the following mechanism is needed. Remove this once the above bug // gets fixed. class GlslangInitializer { public: GlslangInitializer() : lastMessages(EShMsgCascadingErrors) { glslang::InitializeProcess(); } ~GlslangInitializer() { glslang::FinalizeProcess(); } // A token indicates that the glslang is reinitialized (if necessary) to the // required semantics. And that won't change until the token is destroyed. class InitializationToken { }; // Re-initializes glsl state iff the previous messages and the current // messages are incompatible. We assume external synchronization, i.e. // there is at most one acquired token at any one time. InitializationToken acquire(EShMessages new_messages) { if ((lastMessages ^ new_messages) & (EShMsgVulkanRules | EShMsgSpvRules | EShMsgReadHlsl)) { glslang::FinalizeProcess(); glslang::InitializeProcess(); } lastMessages = new_messages; return InitializationToken(); } private: EShMessages lastMessages; }; } // namespace glslangtest #endif // GLSLANG_GTESTS_INITIALIZER_H