// Copyright 2008 Dolphin Emulator Project // Licensed under GPLv2+ // Refer to the license.txt file included. #pragma once #include "Common/CommonTypes.h" #include "VideoCommon/CPMemory.h" class DataReader; // Lighting // Projection enum : u32 { XF_TEXPROJ_ST = 0, XF_TEXPROJ_STQ = 1 }; // Input form enum : u32 { XF_TEXINPUT_AB11 = 0, XF_TEXINPUT_ABC1 = 1 }; // Texture generation type enum : u32 { XF_TEXGEN_REGULAR = 0, XF_TEXGEN_EMBOSS_MAP = 1, // Used when bump mapping XF_TEXGEN_COLOR_STRGBC0 = 2, XF_TEXGEN_COLOR_STRGBC1 = 3 }; // Source row enum : u32 { XF_SRCGEOM_INROW = 0, // Input is abc XF_SRCNORMAL_INROW = 1, // Input is abc XF_SRCCOLORS_INROW = 2, XF_SRCBINORMAL_T_INROW = 3, // Input is abc XF_SRCBINORMAL_B_INROW = 4, // Input is abc XF_SRCTEX0_INROW = 5, XF_SRCTEX1_INROW = 6, XF_SRCTEX2_INROW = 7, XF_SRCTEX3_INROW = 8, XF_SRCTEX4_INROW = 9, XF_SRCTEX5_INROW = 10, XF_SRCTEX6_INROW = 11, XF_SRCTEX7_INROW = 12 }; // Control source enum : u32 { GX_SRC_REG = 0, GX_SRC_VTX = 1 }; // Light diffuse attenuation function enum : u32 { LIGHTDIF_NONE = 0, LIGHTDIF_SIGN = 1, LIGHTDIF_CLAMP = 2 }; // Light attenuation function enum : u32 { LIGHTATTN_NONE = 0, // No attenuation LIGHTATTN_SPEC = 1, // Point light attenuation LIGHTATTN_DIR = 2, // Directional light attenuation LIGHTATTN_SPOT = 3 // Spot light attenuation }; // Projection type enum : u32 { GX_PERSPECTIVE = 0, GX_ORTHOGRAPHIC = 1 }; // Registers and register ranges enum { XFMEM_POSMATRICES = 0x000, XFMEM_POSMATRICES_END = 0x100, XFMEM_NORMALMATRICES = 0x400, XFMEM_NORMALMATRICES_END = 0x460, XFMEM_POSTMATRICES = 0x500, XFMEM_POSTMATRICES_END = 0x600, XFMEM_LIGHTS = 0x600, XFMEM_LIGHTS_END = 0x680, XFMEM_ERROR = 0x1000, XFMEM_DIAG = 0x1001, XFMEM_STATE0 = 0x1002, XFMEM_STATE1 = 0x1003, XFMEM_CLOCK = 0x1004, XFMEM_CLIPDISABLE = 0x1005, XFMEM_SETGPMETRIC = 0x1006, XFMEM_VTXSPECS = 0x1008, XFMEM_SETNUMCHAN = 0x1009, XFMEM_SETCHAN0_AMBCOLOR = 0x100a, XFMEM_SETCHAN1_AMBCOLOR = 0x100b, XFMEM_SETCHAN0_MATCOLOR = 0x100c, XFMEM_SETCHAN1_MATCOLOR = 0x100d, XFMEM_SETCHAN0_COLOR = 0x100e, XFMEM_SETCHAN1_COLOR = 0x100f, XFMEM_SETCHAN0_ALPHA = 0x1010, XFMEM_SETCHAN1_ALPHA = 0x1011, XFMEM_DUALTEX = 0x1012, XFMEM_SETMATRIXINDA = 0x1018, XFMEM_SETMATRIXINDB = 0x1019, XFMEM_SETVIEWPORT = 0x101a, XFMEM_SETZSCALE = 0x101c, XFMEM_SETZOFFSET = 0x101f, XFMEM_SETPROJECTION = 0x1020, // XFMEM_SETPROJECTIONB = 0x1021, // XFMEM_SETPROJECTIONC = 0x1022, // XFMEM_SETPROJECTIOND = 0x1023, // XFMEM_SETPROJECTIONE = 0x1024, // XFMEM_SETPROJECTIONF = 0x1025, // XFMEM_SETPROJECTIONORTHO1 = 0x1026, // XFMEM_SETPROJECTIONORTHO2 = 0x1027, XFMEM_SETNUMTEXGENS = 0x103f, XFMEM_SETTEXMTXINFO = 0x1040, XFMEM_SETPOSMTXINFO = 0x1050, }; union LitChannel { struct { u32 matsource : 1; u32 enablelighting : 1; u32 lightMask0_3 : 4; u32 ambsource : 1; u32 diffusefunc : 2; // LIGHTDIF_X u32 attnfunc : 2; // LIGHTATTN_X u32 lightMask4_7 : 4; }; struct { u32 hex : 15; u32 unused : 17; }; struct { u32 dummy0 : 7; u32 lightparams : 4; u32 dummy1 : 21; }; unsigned int GetFullLightMask() const { return enablelighting ? (lightMask0_3 | (lightMask4_7 << 4)) : 0; } }; union INVTXSPEC { struct { u32 numcolors : 2; u32 numnormals : 2; // 0 - nothing, 1 - just normal, 2 - normals and binormals u32 numtextures : 4; u32 unused : 24; }; u32 hex; }; union TexMtxInfo { struct { u32 unknown : 1; u32 projection : 1; // XF_TEXPROJ_X u32 inputform : 2; // XF_TEXINPUT_X u32 texgentype : 3; // XF_TEXGEN_X u32 sourcerow : 5; // XF_SRCGEOM_X u32 embosssourceshift : 3; // what generated texcoord to use u32 embosslightshift : 3; // light index that is used }; u32 hex; }; union PostMtxInfo { struct { u32 index : 6; // base row of dual transform matrix u32 unused : 2; u32 normalize : 1; // normalize before send operation }; u32 hex; }; union NumColorChannel { struct { u32 numColorChans : 2; }; u32 hex; }; union NumTexGen { struct { u32 numTexGens : 4; }; u32 hex; }; union DualTexInfo { struct { u32 enabled : 1; }; u32 hex; }; struct Light { u32 useless[3]; u8 color[4]; float cosatt[3]; // cos attenuation float distatt[3]; // dist attenuation union { struct { float dpos[3]; float ddir[3]; // specular lights only }; struct { float sdir[3]; float shalfangle[3]; // specular lights only }; }; }; struct Viewport { float wd; float ht; float zRange; float xOrig; float yOrig; float farZ; }; struct Projection { float rawProjection[6]; u32 type; // only GX_PERSPECTIVE or GX_ORTHOGRAPHIC are allowed }; struct XFMemory { float posMatrices[256]; // 0x0000 - 0x00ff u32 unk0[768]; // 0x0100 - 0x03ff float normalMatrices[96]; // 0x0400 - 0x045f u32 unk1[160]; // 0x0460 - 0x04ff float postMatrices[256]; // 0x0500 - 0x05ff Light lights[8]; // 0x0600 - 0x067f u32 unk2[2432]; // 0x0680 - 0x0fff u32 error; // 0x1000 u32 diag; // 0x1001 u32 state0; // 0x1002 u32 state1; // 0x1003 u32 xfClock; // 0x1004 u32 clipDisable; // 0x1005 u32 perf0; // 0x1006 u32 perf1; // 0x1007 INVTXSPEC hostinfo; // 0x1008 number of textures,colors,normals from vertex input NumColorChannel numChan; // 0x1009 u32 ambColor[2]; // 0x100a, 0x100b u32 matColor[2]; // 0x100c, 0x100d LitChannel color[2]; // 0x100e, 0x100f LitChannel alpha[2]; // 0x1010, 0x1011 DualTexInfo dualTexTrans; // 0x1012 u32 unk3; // 0x1013 u32 unk4; // 0x1014 u32 unk5; // 0x1015 u32 unk6; // 0x1016 u32 unk7; // 0x1017 TMatrixIndexA MatrixIndexA; // 0x1018 TMatrixIndexB MatrixIndexB; // 0x1019 Viewport viewport; // 0x101a - 0x101f Projection projection; // 0x1020 - 0x1026 u32 unk8[24]; // 0x1027 - 0x103e NumTexGen numTexGen; // 0x103f TexMtxInfo texMtxInfo[8]; // 0x1040 - 0x1047 u32 unk9[8]; // 0x1048 - 0x104f PostMtxInfo postMtxInfo[8]; // 0x1050 - 0x1057 }; extern XFMemory xfmem; void LoadXFReg(u32 transferSize, u32 address, DataReader src); void LoadIndexedXF(u32 val, int array); void PreprocessIndexedXF(u32 val, int refarray);