// Copyright 2017 Dolphin Emulator Project // Licensed under GPLv2+ // Refer to the license.txt file included. #include "DolphinQt/NetPlay/NetPlayDialog.h" #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include "Common/CommonPaths.h" #include "Common/Config/Config.h" #include "Common/HttpRequest.h" #include "Common/TraversalClient.h" #include "Core/Config/GraphicsSettings.h" #include "Core/Config/MainSettings.h" #include "Core/Config/NetplaySettings.h" #include "Core/Config/SYSCONFSettings.h" #include "Core/ConfigLoaders/GameConfigLoader.h" #include "Core/ConfigManager.h" #include "Core/Core.h" #include "Core/NetPlayServer.h" #include "DolphinQt/GameList/GameListModel.h" #include "DolphinQt/NetPlay/GameListDialog.h" #include "DolphinQt/NetPlay/MD5Dialog.h" #include "DolphinQt/NetPlay/PadMappingDialog.h" #include "DolphinQt/QtUtils/FlowLayout.h" #include "DolphinQt/QtUtils/QueueOnObject.h" #include "DolphinQt/QtUtils/RunOnObject.h" #include "DolphinQt/Resources.h" #include "DolphinQt/Settings.h" #include "UICommon/DiscordPresence.h" #include "UICommon/GameFile.h" #include "UICommon/UICommon.h" #include "VideoCommon/VideoConfig.h" NetPlayDialog::NetPlayDialog(QWidget* parent) : QDialog(parent), m_game_list_model(Settings::Instance().GetGameListModel()) { setWindowFlags(windowFlags() & ~Qt::WindowContextHelpButtonHint); setWindowTitle(tr("NetPlay")); setWindowIcon(Resources::GetAppIcon()); m_pad_mapping = new PadMappingDialog(this); m_md5_dialog = new MD5Dialog(this); CreateChatLayout(); CreatePlayersLayout(); CreateMainLayout(); const int buffer_size = Config::Get(Config::NETPLAY_BUFFER_SIZE); const bool write_save_sdcard_data = Config::Get(Config::NETPLAY_WRITE_SAVE_SDCARD_DATA); const bool load_wii_save = Config::Get(Config::NETPLAY_LOAD_WII_SAVE); const bool sync_saves = Config::Get(Config::NETPLAY_SYNC_SAVES); const bool sync_codes = Config::Get(Config::NETPLAY_SYNC_CODES); const bool record_inputs = Config::Get(Config::NETPLAY_RECORD_INPUTS); const bool reduce_polling_rate = Config::Get(Config::NETPLAY_REDUCE_POLLING_RATE); const bool strict_settings_sync = Config::Get(Config::NETPLAY_STRICT_SETTINGS_SYNC); const bool host_input_authority = Config::Get(Config::NETPLAY_HOST_INPUT_AUTHORITY); m_buffer_size_box->setValue(buffer_size); m_save_sd_box->setChecked(write_save_sdcard_data); m_load_wii_box->setChecked(load_wii_save); m_sync_save_data_box->setChecked(sync_saves); m_sync_codes_box->setChecked(sync_codes); m_record_input_box->setChecked(record_inputs); m_reduce_polling_rate_box->setChecked(reduce_polling_rate); m_strict_settings_sync_box->setChecked(strict_settings_sync); m_host_input_authority_box->setChecked(host_input_authority); ConnectWidgets(); auto& settings = Settings::Instance().GetQSettings(); restoreGeometry(settings.value(QStringLiteral("netplaydialog/geometry")).toByteArray()); m_splitter->restoreState(settings.value(QStringLiteral("netplaydialog/splitter")).toByteArray()); } NetPlayDialog::~NetPlayDialog() { auto& settings = Settings::Instance().GetQSettings(); settings.setValue(QStringLiteral("netplaydialog/geometry"), saveGeometry()); settings.setValue(QStringLiteral("netplaydialog/splitter"), m_splitter->saveState()); } void NetPlayDialog::CreateMainLayout() { m_main_layout = new QGridLayout; m_game_button = new QPushButton; m_md5_button = new QToolButton; m_start_button = new QPushButton(tr("Start")); m_buffer_size_box = new QSpinBox; m_save_sd_box = new QCheckBox(tr("Write save/SD data")); m_load_wii_box = new QCheckBox(tr("Load Wii Save")); m_sync_save_data_box = new QCheckBox(tr("Sync Saves")); m_record_input_box = new QCheckBox(tr("Record inputs")); m_reduce_polling_rate_box = new QCheckBox(tr("Reduce Polling Rate")); m_strict_settings_sync_box = new QCheckBox(tr("Strict Settings Sync")); m_host_input_authority_box = new QCheckBox(tr("Host Input Authority")); m_sync_codes_box = new QCheckBox(tr("Sync Codes")); m_buffer_label = new QLabel(tr("Buffer:")); m_quit_button = new QPushButton(tr("Quit")); m_splitter = new QSplitter(Qt::Horizontal); m_game_button->setDefault(false); m_game_button->setAutoDefault(false); m_sync_save_data_box->setChecked(true); m_sync_codes_box->setChecked(true); auto* default_button = new QAction(tr("Calculate MD5 hash"), m_md5_button); auto* menu = new QMenu(this); auto* other_game_button = new QAction(tr("Other game"), this); auto* sdcard_button = new QAction(tr("SD Card"), this); menu->addAction(other_game_button); menu->addAction(sdcard_button); connect(default_button, &QAction::triggered, [this] { Settings::Instance().GetNetPlayServer()->ComputeMD5(m_current_game); }); connect(other_game_button, &QAction::triggered, [this] { GameListDialog gld(this); if (gld.exec() == QDialog::Accepted) { Settings::Instance().GetNetPlayServer()->ComputeMD5(gld.GetSelectedUniqueID().toStdString()); } }); connect(sdcard_button, &QAction::triggered, [] { Settings::Instance().GetNetPlayServer()->ComputeMD5(WII_SDCARD); }); m_md5_button->setDefaultAction(default_button); m_md5_button->setPopupMode(QToolButton::MenuButtonPopup); m_md5_button->setMenu(menu); m_reduce_polling_rate_box->setToolTip( tr("This will reduce bandwidth usage by polling GameCube controllers only twice per frame. " "Does not affect Wii Remotes.")); m_strict_settings_sync_box->setToolTip( tr("This will sync additional graphics settings, and force everyone to the same internal " "resolution.\nMay prevent desync in some games that use EFB reads. Please ensure everyone " "uses the same video backend.")); m_sync_codes_box->setToolTip(tr("This will sync the client's AR and Gecko Codes with the host's. " "The client will be sent the codes regardless " "\nof whether or not the client has them.")); m_host_input_authority_box->setToolTip( tr("This gives the host control over when inputs are sent to the game, effectively " "decoupling players from each other in terms of buffering.\nThis allows players to have " "latency based solely on their connection to the host, rather than everyone's connection. " "Buffer works differently\nin this mode. The host always has no latency, and the buffer " "setting serves to prevent stutter, speeding up when the amount of buffered\ninputs " "exceeds the set limit. Input delay is instead based on ping to the host. This results in " "smoother gameplay on unstable connections.")); m_main_layout->addWidget(m_game_button, 0, 0); m_main_layout->addWidget(m_md5_button, 0, 1); m_main_layout->addWidget(m_splitter, 1, 0, 1, -1); m_splitter->addWidget(m_chat_box); m_splitter->addWidget(m_players_box); auto* options_widget = new QGridLayout; auto* options_boxes = new FlowLayout; options_widget->addWidget(m_start_button, 0, 0, Qt::AlignVCenter); options_widget->addWidget(m_buffer_label, 0, 1, Qt::AlignVCenter); options_widget->addWidget(m_buffer_size_box, 0, 2, Qt::AlignVCenter); options_widget->addWidget(m_quit_button, 0, 4, Qt::AlignVCenter); options_boxes->addWidget(m_save_sd_box); options_boxes->addWidget(m_load_wii_box); options_boxes->addWidget(m_sync_save_data_box); options_boxes->addWidget(m_sync_codes_box); options_boxes->addWidget(m_record_input_box); options_boxes->addWidget(m_reduce_polling_rate_box); options_boxes->addWidget(m_strict_settings_sync_box); options_boxes->addWidget(m_host_input_authority_box); options_widget->addLayout(options_boxes, 0, 3, Qt::AlignTop); options_widget->setColumnStretch(3, 1000); m_main_layout->addLayout(options_widget, 2, 0, 1, -1, Qt::AlignRight); m_main_layout->setRowStretch(1, 1000); setLayout(m_main_layout); } void NetPlayDialog::CreateChatLayout() { m_chat_box = new QGroupBox(tr("Chat")); m_chat_edit = new QTextBrowser; m_chat_type_edit = new QLineEdit; m_chat_send_button = new QPushButton(tr("Send")); m_chat_send_button->setDefault(false); m_chat_send_button->setAutoDefault(false); m_chat_edit->setReadOnly(true); auto* layout = new QGridLayout; layout->addWidget(m_chat_edit, 0, 0, 1, -1); layout->addWidget(m_chat_type_edit, 1, 0); layout->addWidget(m_chat_send_button, 1, 1); m_chat_box->setLayout(layout); } void NetPlayDialog::CreatePlayersLayout() { m_players_box = new QGroupBox(tr("Players")); m_room_box = new QComboBox; m_hostcode_label = new QLabel; m_hostcode_action_button = new QPushButton(tr("Copy")); m_players_list = new QTableWidget; m_kick_button = new QPushButton(tr("Kick Player")); m_assign_ports_button = new QPushButton(tr("Assign Controller Ports")); m_players_list->setColumnCount(5); m_players_list->verticalHeader()->hide(); m_players_list->setSelectionBehavior(QAbstractItemView::SelectRows); m_players_list->horizontalHeader()->setStretchLastSection(true); for (int i = 0; i < 4; i++) m_players_list->horizontalHeader()->setSectionResizeMode(i, QHeaderView::ResizeToContents); auto* layout = new QGridLayout; layout->addWidget(m_room_box, 0, 0); layout->addWidget(m_hostcode_label, 0, 1); layout->addWidget(m_hostcode_action_button, 0, 2); layout->addWidget(m_players_list, 1, 0, 1, -1); layout->addWidget(m_kick_button, 2, 0, 1, -1); layout->addWidget(m_assign_ports_button, 3, 0, 1, -1); m_players_box->setLayout(layout); } void NetPlayDialog::ConnectWidgets() { // Players connect(m_room_box, static_cast(&QComboBox::currentIndexChanged), this, &NetPlayDialog::UpdateGUI); connect(m_hostcode_action_button, &QPushButton::clicked, [this] { if (m_is_copy_button_retry && m_room_box->currentIndex() == 0) g_TraversalClient->ReconnectToServer(); else QApplication::clipboard()->setText(m_hostcode_label->text()); }); connect(m_players_list, &QTableWidget::itemSelectionChanged, [this] { int row = m_players_list->currentRow(); m_kick_button->setEnabled(row > 0 && !m_players_list->currentItem()->data(Qt::UserRole).isNull()); }); connect(m_kick_button, &QPushButton::clicked, [this] { auto id = m_players_list->currentItem()->data(Qt::UserRole).toInt(); Settings::Instance().GetNetPlayServer()->KickPlayer(id); }); connect(m_assign_ports_button, &QPushButton::clicked, [this] { m_pad_mapping->exec(); Settings::Instance().GetNetPlayServer()->SetPadMapping(m_pad_mapping->GetGCPadArray()); Settings::Instance().GetNetPlayServer()->SetWiimoteMapping(m_pad_mapping->GetWiimoteArray()); }); // Chat connect(m_chat_send_button, &QPushButton::clicked, this, &NetPlayDialog::OnChat); connect(m_chat_type_edit, &QLineEdit::returnPressed, this, &NetPlayDialog::OnChat); // Other connect(m_buffer_size_box, static_cast(&QSpinBox::valueChanged), [this](int value) { if (value == m_buffer_size) return; auto client = Settings::Instance().GetNetPlayClient(); auto server = Settings::Instance().GetNetPlayServer(); if (server) server->AdjustPadBufferSize(value); else client->AdjustPadBufferSize(value); }); connect(m_host_input_authority_box, &QCheckBox::toggled, [this](bool checked) { auto server = Settings::Instance().GetNetPlayServer(); if (server) server->SetHostInputAuthority(checked); }); connect(m_start_button, &QPushButton::clicked, this, &NetPlayDialog::OnStart); connect(m_quit_button, &QPushButton::clicked, this, &NetPlayDialog::reject); connect(m_game_button, &QPushButton::clicked, [this] { GameListDialog gld(this); if (gld.exec() == QDialog::Accepted) { auto unique_id = gld.GetSelectedUniqueID(); Settings::Instance().GetNetPlayServer()->ChangeGame(unique_id.toStdString()); Settings::GetQSettings().setValue(QStringLiteral("netplay/hostgame"), unique_id); } }); connect(&Settings::Instance(), &Settings::EmulationStateChanged, this, [=](Core::State state) { if (isVisible()) { GameStatusChanged(state != Core::State::Uninitialized); if (state == Core::State::Uninitialized) DisplayMessage(tr("Stopped game"), "red"); } }); // SaveSettings() - Save Hosting-Dialog Settings connect(m_buffer_size_box, static_cast(&QSpinBox::valueChanged), this, &NetPlayDialog::SaveSettings); connect(m_save_sd_box, &QCheckBox::stateChanged, this, &NetPlayDialog::SaveSettings); connect(m_load_wii_box, &QCheckBox::stateChanged, this, &NetPlayDialog::SaveSettings); connect(m_sync_save_data_box, &QCheckBox::stateChanged, this, &NetPlayDialog::SaveSettings); connect(m_sync_codes_box, &QCheckBox::stateChanged, this, &NetPlayDialog::SaveSettings); connect(m_record_input_box, &QCheckBox::stateChanged, this, &NetPlayDialog::SaveSettings); connect(m_reduce_polling_rate_box, &QCheckBox::stateChanged, this, &NetPlayDialog::SaveSettings); connect(m_strict_settings_sync_box, &QCheckBox::stateChanged, this, &NetPlayDialog::SaveSettings); connect(m_host_input_authority_box, &QCheckBox::stateChanged, this, &NetPlayDialog::SaveSettings); } void NetPlayDialog::OnChat() { QueueOnObject(this, [this] { auto msg = m_chat_type_edit->text().toStdString(); Settings::Instance().GetNetPlayClient()->SendChatMessage(msg); m_chat_type_edit->clear(); DisplayMessage(QStringLiteral("%1: %2").arg(QString::fromStdString(m_nickname).toHtmlEscaped(), QString::fromStdString(msg).toHtmlEscaped()), "#1d6ed8"); }); } void NetPlayDialog::OnStart() { if (!Settings::Instance().GetNetPlayClient()->DoAllPlayersHaveGame()) { if (QMessageBox::question(this, tr("Warning"), tr("Not all players have the game. Do you really want to start?")) == QMessageBox::No) return; } if (m_strict_settings_sync_box->isChecked() && Config::Get(Config::GFX_EFB_SCALE) == 0) { QMessageBox::critical( this, tr("Error"), tr("Auto internal resolution is not allowed in strict sync mode, as it depends on window " "size.\n\nPlease select a specific internal resolution.")); return; } const auto game = FindGameFile(m_current_game); if (!game) { PanicAlertT("Selected game doesn't exist in game list!"); return; } NetPlay::NetSettings settings; // Load GameINI so we can sync the settings from it Config::AddLayer( ConfigLoaders::GenerateGlobalGameConfigLoader(game->GetGameID(), game->GetRevision())); Config::AddLayer( ConfigLoaders::GenerateLocalGameConfigLoader(game->GetGameID(), game->GetRevision())); // Copy all relevant settings settings.m_CPUthread = Config::Get(Config::MAIN_CPU_THREAD); settings.m_CPUcore = Config::Get(Config::MAIN_CPU_CORE); settings.m_EnableCheats = Config::Get(Config::MAIN_ENABLE_CHEATS); settings.m_SelectedLanguage = Config::Get(Config::MAIN_GC_LANGUAGE); settings.m_OverrideGCLanguage = Config::Get(Config::MAIN_OVERRIDE_GC_LANGUAGE); settings.m_ProgressiveScan = Config::Get(Config::SYSCONF_PROGRESSIVE_SCAN); settings.m_PAL60 = Config::Get(Config::SYSCONF_PAL60); settings.m_DSPHLE = Config::Get(Config::MAIN_DSP_HLE); settings.m_DSPEnableJIT = Config::Get(Config::MAIN_DSP_JIT); settings.m_WriteToMemcard = m_save_sd_box->isChecked(); settings.m_CopyWiiSave = m_load_wii_box->isChecked(); settings.m_OCEnable = Config::Get(Config::MAIN_OVERCLOCK_ENABLE); settings.m_OCFactor = Config::Get(Config::MAIN_OVERCLOCK); settings.m_ReducePollingRate = m_reduce_polling_rate_box->isChecked(); settings.m_EXIDevice[0] = static_cast(Config::Get(Config::MAIN_SLOT_A)); settings.m_EXIDevice[1] = static_cast(Config::Get(Config::MAIN_SLOT_B)); settings.m_EFBAccessEnable = Config::Get(Config::GFX_HACK_EFB_ACCESS_ENABLE); settings.m_BBoxEnable = Config::Get(Config::GFX_HACK_BBOX_ENABLE); settings.m_ForceProgressive = Config::Get(Config::GFX_HACK_FORCE_PROGRESSIVE); settings.m_EFBToTextureEnable = Config::Get(Config::GFX_HACK_SKIP_EFB_COPY_TO_RAM); settings.m_XFBToTextureEnable = Config::Get(Config::GFX_HACK_SKIP_XFB_COPY_TO_RAM); settings.m_DisableCopyToVRAM = Config::Get(Config::GFX_HACK_DISABLE_COPY_TO_VRAM); settings.m_ImmediateXFBEnable = Config::Get(Config::GFX_HACK_IMMEDIATE_XFB); settings.m_EFBEmulateFormatChanges = Config::Get(Config::GFX_HACK_EFB_EMULATE_FORMAT_CHANGES); settings.m_SafeTextureCacheColorSamples = Config::Get(Config::GFX_SAFE_TEXTURE_CACHE_COLOR_SAMPLES); settings.m_PerfQueriesEnable = Config::Get(Config::GFX_PERF_QUERIES_ENABLE); settings.m_FPRF = Config::Get(Config::MAIN_FPRF); settings.m_AccurateNaNs = Config::Get(Config::MAIN_ACCURATE_NANS); settings.m_SyncOnSkipIdle = Config::Get(Config::MAIN_SYNC_ON_SKIP_IDLE); settings.m_SyncGPU = Config::Get(Config::MAIN_SYNC_GPU); settings.m_SyncGpuMaxDistance = Config::Get(Config::MAIN_SYNC_GPU_MAX_DISTANCE); settings.m_SyncGpuMinDistance = Config::Get(Config::MAIN_SYNC_GPU_MIN_DISTANCE); settings.m_SyncGpuOverclock = Config::Get(Config::MAIN_SYNC_GPU_OVERCLOCK); settings.m_JITFollowBranch = Config::Get(Config::MAIN_JIT_FOLLOW_BRANCH); settings.m_FastDiscSpeed = Config::Get(Config::MAIN_FAST_DISC_SPEED); settings.m_MMU = Config::Get(Config::MAIN_MMU); settings.m_Fastmem = Config::Get(Config::MAIN_FASTMEM); settings.m_SkipIPL = Config::Get(Config::MAIN_SKIP_IPL) || !Settings::Instance().GetNetPlayServer()->DoAllPlayersHaveIPLDump(); settings.m_LoadIPLDump = Config::Get(Config::MAIN_LOAD_IPL_DUMP) && Settings::Instance().GetNetPlayServer()->DoAllPlayersHaveIPLDump(); settings.m_VertexRounding = Config::Get(Config::GFX_HACK_VERTEX_ROUDING); settings.m_InternalResolution = Config::Get(Config::GFX_EFB_SCALE); settings.m_EFBScaledCopy = Config::Get(Config::GFX_HACK_COPY_EFB_SCALED); settings.m_FastDepthCalc = Config::Get(Config::GFX_FAST_DEPTH_CALC); settings.m_EnablePixelLighting = Config::Get(Config::GFX_ENABLE_PIXEL_LIGHTING); settings.m_WidescreenHack = Config::Get(Config::GFX_WIDESCREEN_HACK); settings.m_ForceFiltering = Config::Get(Config::GFX_ENHANCE_FORCE_FILTERING); settings.m_MaxAnisotropy = Config::Get(Config::GFX_ENHANCE_MAX_ANISOTROPY); settings.m_ForceTrueColor = Config::Get(Config::GFX_ENHANCE_FORCE_TRUE_COLOR); settings.m_DisableCopyFilter = Config::Get(Config::GFX_ENHANCE_DISABLE_COPY_FILTER); settings.m_DisableFog = Config::Get(Config::GFX_DISABLE_FOG); settings.m_ArbitraryMipmapDetection = Config::Get(Config::GFX_ENHANCE_ARBITRARY_MIPMAP_DETECTION); settings.m_ArbitraryMipmapDetectionThreshold = Config::Get(Config::GFX_ENHANCE_ARBITRARY_MIPMAP_DETECTION_THRESHOLD); settings.m_EnableGPUTextureDecoding = Config::Get(Config::GFX_ENABLE_GPU_TEXTURE_DECODING); settings.m_DeferEFBCopies = Config::Get(Config::GFX_HACK_DEFER_EFB_COPIES); settings.m_StrictSettingsSync = m_strict_settings_sync_box->isChecked(); settings.m_SyncSaveData = m_sync_save_data_box->isChecked(); settings.m_SyncCodes = m_sync_codes_box->isChecked(); // Unload GameINI to restore things to normal Config::RemoveLayer(Config::LayerType::GlobalGame); Config::RemoveLayer(Config::LayerType::LocalGame); Settings::Instance().GetNetPlayServer()->SetNetSettings(settings); if (Settings::Instance().GetNetPlayServer()->RequestStartGame()) SetOptionsEnabled(false); } void NetPlayDialog::reject() { if (QMessageBox::question(this, tr("Confirmation"), tr("Are you sure you want to quit NetPlay?")) == QMessageBox::Yes) { QDialog::reject(); } } void NetPlayDialog::show(std::string nickname, bool use_traversal) { m_nickname = nickname; m_use_traversal = use_traversal; m_buffer_size = 0; m_old_player_count = 0; m_room_box->clear(); m_chat_edit->clear(); m_chat_type_edit->clear(); bool is_hosting = Settings::Instance().GetNetPlayServer() != nullptr; if (is_hosting) { if (use_traversal) m_room_box->addItem(tr("Room ID")); for (const auto& iface : Settings::Instance().GetNetPlayServer()->GetInterfaceSet()) { const auto interface = QString::fromStdString(iface); m_room_box->addItem(iface == "!local!" ? tr("Local") : interface, interface); } } m_start_button->setHidden(!is_hosting); m_save_sd_box->setHidden(!is_hosting); m_load_wii_box->setHidden(!is_hosting); m_sync_save_data_box->setHidden(!is_hosting); m_sync_codes_box->setHidden(!is_hosting); m_reduce_polling_rate_box->setHidden(!is_hosting); m_strict_settings_sync_box->setHidden(!is_hosting); m_host_input_authority_box->setHidden(!is_hosting); m_kick_button->setHidden(!is_hosting); m_assign_ports_button->setHidden(!is_hosting); m_md5_button->setHidden(!is_hosting); m_room_box->setHidden(!is_hosting); m_hostcode_label->setHidden(!is_hosting); m_hostcode_action_button->setHidden(!is_hosting); m_game_button->setEnabled(is_hosting); m_kick_button->setEnabled(false); m_buffer_label->setText(is_hosting ? tr("Buffer:") : tr("Max Buffer:")); QDialog::show(); UpdateGUI(); } void NetPlayDialog::UpdateDiscordPresence() { #ifdef USE_DISCORD_PRESENCE // both m_current_game and m_player_count need to be set for the status to be displayed correctly if (m_player_count == 0 || m_current_game.empty()) return; const auto use_default = [this]() { Discord::UpdateDiscordPresence(m_player_count, Discord::SecretType::Empty, "", m_current_game); }; if (Core::IsRunning()) return use_default(); if (IsHosting()) { if (g_TraversalClient) { const auto host_id = g_TraversalClient->GetHostID(); if (host_id[0] == '\0') return use_default(); Discord::UpdateDiscordPresence(m_player_count, Discord::SecretType::RoomID, std::string(host_id.begin(), host_id.end()), m_current_game); } else { if (m_external_ip_address.empty()) { Common::HttpRequest request; // ENet does not support IPv6, so IPv4 has to be used request.UseIPv4(); Common::HttpRequest::Response response = request.Get("https://ip.dolphin-emu.org/", {{"X-Is-Dolphin", "1"}}); if (!response.has_value()) return use_default(); m_external_ip_address = std::string(response->begin(), response->end()); } const int port = Settings::Instance().GetNetPlayServer()->GetPort(); Discord::UpdateDiscordPresence( m_player_count, Discord::SecretType::IPAddress, Discord::CreateSecretFromIPAddress(m_external_ip_address, port), m_current_game); } } else { use_default(); } #endif } void NetPlayDialog::UpdateGUI() { auto client = Settings::Instance().GetNetPlayClient(); auto server = Settings::Instance().GetNetPlayServer(); if (!client) return; // Update Player List const auto players = client->GetPlayers(); if (static_cast(players.size()) != m_player_count && m_player_count != 0) QApplication::alert(this); m_player_count = static_cast(players.size()); int selection_pid = m_players_list->currentItem() ? m_players_list->currentItem()->data(Qt::UserRole).toInt() : -1; m_players_list->clear(); m_players_list->setHorizontalHeaderLabels( {tr("Player"), tr("Game Status"), tr("Ping"), tr("Mapping"), tr("Revision")}); m_players_list->setRowCount(m_player_count); const auto get_mapping_string = [](const NetPlay::Player* player, const NetPlay::PadMappingArray& array) { std::string str; for (size_t i = 0; i < array.size(); i++) { if (player->pid == array[i]) str += std::to_string(i + 1); else str += '-'; } return '|' + str + '|'; }; static const std::map player_status{ {NetPlay::PlayerGameStatus::Ok, tr("OK")}, {NetPlay::PlayerGameStatus::NotFound, tr("Not Found")}, }; for (int i = 0; i < m_player_count; i++) { const auto* p = players[i]; auto* name_item = new QTableWidgetItem(QString::fromStdString(p->name)); auto* status_item = new QTableWidgetItem(player_status.count(p->game_status) ? player_status.at(p->game_status) : QStringLiteral("?")); auto* ping_item = new QTableWidgetItem(QStringLiteral("%1 ms").arg(p->ping)); auto* mapping_item = new QTableWidgetItem( QString::fromStdString(get_mapping_string(p, client->GetPadMapping()) + get_mapping_string(p, client->GetWiimoteMapping()))); auto* revision_item = new QTableWidgetItem(QString::fromStdString(p->revision)); for (auto* item : {name_item, status_item, ping_item, mapping_item, revision_item}) { item->setFlags(Qt::ItemIsEnabled | Qt::ItemIsSelectable); item->setData(Qt::UserRole, static_cast(p->pid)); } m_players_list->setItem(i, 0, name_item); m_players_list->setItem(i, 1, status_item); m_players_list->setItem(i, 2, ping_item); m_players_list->setItem(i, 3, mapping_item); m_players_list->setItem(i, 4, revision_item); if (p->pid == selection_pid) m_players_list->selectRow(i); } // Update Room ID / IP label if (m_use_traversal && m_room_box->currentIndex() == 0) { switch (g_TraversalClient->GetState()) { case TraversalClient::Connecting: m_hostcode_label->setText(tr("...")); m_hostcode_action_button->setEnabled(false); break; case TraversalClient::Connected: { const auto host_id = g_TraversalClient->GetHostID(); m_hostcode_label->setText( QString::fromStdString(std::string(host_id.begin(), host_id.end()))); m_hostcode_action_button->setEnabled(true); m_hostcode_action_button->setText(tr("Copy")); m_is_copy_button_retry = false; break; } case TraversalClient::Failure: m_hostcode_label->setText(tr("Error")); m_hostcode_action_button->setText(tr("Retry")); m_hostcode_action_button->setEnabled(true); m_is_copy_button_retry = true; break; } } else if (server) { m_hostcode_label->setText(QString::fromStdString( server->GetInterfaceHost(m_room_box->currentData().toString().toStdString()))); m_hostcode_action_button->setText(tr("Copy")); m_hostcode_action_button->setEnabled(true); } if (m_old_player_count != m_player_count) { UpdateDiscordPresence(); m_old_player_count = m_player_count; } } // NetPlayUI methods void NetPlayDialog::BootGame(const std::string& filename) { m_got_stop_request = false; emit Boot(QString::fromStdString(filename)); } void NetPlayDialog::StopGame() { if (m_got_stop_request) return; m_got_stop_request = true; emit Stop(); } bool NetPlayDialog::IsHosting() const { return Settings::Instance().GetNetPlayServer() != nullptr; } void NetPlayDialog::Update() { QueueOnObject(this, &NetPlayDialog::UpdateGUI); } void NetPlayDialog::DisplayMessage(const QString& msg, const std::string& color, int duration) { QueueOnObject(m_chat_edit, [this, color, msg] { m_chat_edit->append( QStringLiteral("%2").arg(QString::fromStdString(color), msg)); }); if (g_ActiveConfig.bShowNetPlayMessages && Core::IsRunning()) { u32 osd_color; // Convert the color string to a OSD color if (color == "red") osd_color = OSD::Color::RED; else if (color == "cyan") osd_color = OSD::Color::CYAN; else if (color == "green") osd_color = OSD::Color::GREEN; else osd_color = OSD::Color::YELLOW; OSD::AddTypedMessage(OSD::MessageType::NetPlayBuffer, msg.toStdString(), OSD::Duration::NORMAL, osd_color); } } void NetPlayDialog::AppendChat(const std::string& msg) { DisplayMessage(QString::fromStdString(msg).toHtmlEscaped(), ""); QApplication::alert(this); } void NetPlayDialog::OnMsgChangeGame(const std::string& title) { QString qtitle = QString::fromStdString(title); QueueOnObject(this, [this, qtitle, title] { m_game_button->setText(qtitle); m_current_game = title; UpdateDiscordPresence(); }); DisplayMessage(tr("Game changed to \"%1\"").arg(qtitle), "magenta"); } void NetPlayDialog::GameStatusChanged(bool running) { if (!running && !m_got_stop_request) Settings::Instance().GetNetPlayClient()->RequestStopGame(); QueueOnObject(this, [this, running] { SetOptionsEnabled(!running); }); } void NetPlayDialog::SetOptionsEnabled(bool enabled) { if (Settings::Instance().GetNetPlayServer()) { m_start_button->setEnabled(enabled); m_game_button->setEnabled(enabled); m_load_wii_box->setEnabled(enabled); m_save_sd_box->setEnabled(enabled); m_sync_save_data_box->setEnabled(enabled); m_sync_codes_box->setEnabled(enabled); m_assign_ports_button->setEnabled(enabled); m_reduce_polling_rate_box->setEnabled(enabled); m_strict_settings_sync_box->setEnabled(enabled); m_host_input_authority_box->setEnabled(enabled); } m_record_input_box->setEnabled(enabled); } void NetPlayDialog::OnMsgStartGame() { DisplayMessage(tr("Started game"), "green"); QueueOnObject(this, [this] { auto client = Settings::Instance().GetNetPlayClient(); if (client) client->StartGame(FindGame(m_current_game)); UpdateDiscordPresence(); }); } void NetPlayDialog::OnMsgStopGame() { QueueOnObject(this, [this] { UpdateDiscordPresence(); }); } void NetPlayDialog::OnMsgPowerButton() { if (!Core::IsRunning()) return; QueueOnObject(this, [] { UICommon::TriggerSTMPowerEvent(); }); } void NetPlayDialog::OnPadBufferChanged(u32 buffer) { QueueOnObject(this, [this, buffer] { const QSignalBlocker blocker(m_buffer_size_box); m_buffer_size_box->setValue(buffer); }); DisplayMessage(m_host_input_authority && !IsHosting() ? tr("Max buffer size changed to %1").arg(buffer) : tr("Buffer size changed to %1").arg(buffer), ""); m_buffer_size = static_cast(buffer); } void NetPlayDialog::OnHostInputAuthorityChanged(bool enabled) { QueueOnObject(this, [this, enabled] { const bool is_hosting = IsHosting(); const bool enable_buffer = is_hosting != enabled; if (is_hosting) { m_buffer_size_box->setEnabled(enable_buffer); m_buffer_label->setEnabled(enable_buffer); m_buffer_size_box->setHidden(false); m_buffer_label->setHidden(false); QSignalBlocker blocker(m_host_input_authority_box); m_host_input_authority_box->setChecked(enabled); } else { m_buffer_size_box->setEnabled(true); m_buffer_label->setEnabled(true); m_buffer_size_box->setHidden(!enable_buffer); m_buffer_label->setHidden(!enable_buffer); if (enabled) m_buffer_size_box->setValue(Config::Get(Config::NETPLAY_CLIENT_BUFFER_SIZE)); } }); DisplayMessage(enabled ? tr("Host input authority enabled") : tr("Host input authority disabled"), ""); m_host_input_authority = enabled; } void NetPlayDialog::OnDesync(u32 frame, const std::string& player) { DisplayMessage(tr("Possible desync detected: %1 might have desynced at frame %2") .arg(QString::fromStdString(player), QString::number(frame)), "red", OSD::Duration::VERY_LONG); } void NetPlayDialog::OnConnectionLost() { DisplayMessage(tr("Lost connection to NetPlay server..."), "red"); } void NetPlayDialog::OnConnectionError(const std::string& message) { QueueOnObject(this, [this, message] { QMessageBox::critical(this, tr("Error"), tr("Failed to connect to server: %1").arg(tr(message.c_str()))); }); } void NetPlayDialog::OnTraversalError(TraversalClient::FailureReason error) { QueueOnObject(this, [this, error] { switch (error) { case TraversalClient::FailureReason::BadHost: QMessageBox::critical(this, tr("Traversal Error"), tr("Couldn't look up central server")); QDialog::reject(); break; case TraversalClient::FailureReason::VersionTooOld: QMessageBox::critical(this, tr("Traversal Error"), tr("Dolphin is too old for traversal server")); QDialog::reject(); break; case TraversalClient::FailureReason::ServerForgotAboutUs: case TraversalClient::FailureReason::SocketSendError: case TraversalClient::FailureReason::ResendTimeout: UpdateGUI(); break; } }); } void NetPlayDialog::OnTraversalStateChanged(TraversalClient::State state) { switch (state) { case TraversalClient::State::Connected: case TraversalClient::State::Failure: UpdateDiscordPresence(); default: break; } } void NetPlayDialog::OnSaveDataSyncFailure() { QueueOnObject(this, [this] { SetOptionsEnabled(true); }); } bool NetPlayDialog::IsRecording() { std::optional is_recording = RunOnObject(m_record_input_box, &QCheckBox::isChecked); if (is_recording) return *is_recording; return false; } std::string NetPlayDialog::FindGame(const std::string& game) { std::optional path = RunOnObject(this, [this, &game] { for (int i = 0; i < m_game_list_model->rowCount(QModelIndex()); i++) { if (m_game_list_model->GetUniqueIdentifier(i).toStdString() == game) return m_game_list_model->GetPath(i).toStdString(); } return std::string(""); }); if (path) return *path; return std::string(""); } std::shared_ptr NetPlayDialog::FindGameFile(const std::string& game) { std::optional> game_file = RunOnObject(this, [this, &game] { for (int i = 0; i < m_game_list_model->rowCount(QModelIndex()); i++) { if (m_game_list_model->GetUniqueIdentifier(i).toStdString() == game) return m_game_list_model->GetGameFile(i); } return static_cast>(nullptr); }); if (game_file) return *game_file; return nullptr; } void NetPlayDialog::SaveSettings() { if (m_host_input_authority) { if (!IsHosting()) Config::SetBase(Config::NETPLAY_CLIENT_BUFFER_SIZE, m_buffer_size_box->value()); } else { Config::SetBase(Config::NETPLAY_BUFFER_SIZE, m_buffer_size_box->value()); } Config::SetBase(Config::NETPLAY_WRITE_SAVE_SDCARD_DATA, m_save_sd_box->isChecked()); Config::SetBase(Config::NETPLAY_LOAD_WII_SAVE, m_load_wii_box->isChecked()); Config::SetBase(Config::NETPLAY_SYNC_SAVES, m_sync_save_data_box->isChecked()); Config::SetBase(Config::NETPLAY_SYNC_CODES, m_sync_codes_box->isChecked()); Config::SetBase(Config::NETPLAY_RECORD_INPUTS, m_record_input_box->isChecked()); Config::SetBase(Config::NETPLAY_REDUCE_POLLING_RATE, m_reduce_polling_rate_box->isChecked()); Config::SetBase(Config::NETPLAY_STRICT_SETTINGS_SYNC, m_strict_settings_sync_box->isChecked()); Config::SetBase(Config::NETPLAY_HOST_INPUT_AUTHORITY, m_host_input_authority_box->isChecked()); } void NetPlayDialog::ShowMD5Dialog(const std::string& file_identifier) { QueueOnObject(this, [this, file_identifier] { m_md5_button->setEnabled(false); if (m_md5_dialog->isVisible()) m_md5_dialog->close(); m_md5_dialog->show(QString::fromStdString(file_identifier)); }); } void NetPlayDialog::SetMD5Progress(int pid, int progress) { QueueOnObject(this, [this, pid, progress] { if (m_md5_dialog->isVisible()) m_md5_dialog->SetProgress(pid, progress); }); } void NetPlayDialog::SetMD5Result(int pid, const std::string& result) { QueueOnObject(this, [this, pid, result] { m_md5_dialog->SetResult(pid, result); m_md5_button->setEnabled(true); }); } void NetPlayDialog::AbortMD5() { QueueOnObject(this, [this] { m_md5_dialog->close(); m_md5_button->setEnabled(true); }); }