// Copyright (C) 2003 Dolphin Project. // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation, version 2.0. // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License 2.0 for more details. // A copy of the GPL 2.0 should have been included with the program. // If not, see http://www.gnu.org/licenses/ // Official SVN repository and contact information can be found at // http://code.google.com/p/dolphin-emu/ #include "OCLTextureDecoder.h" #include "OpenCL.h" #include #include #include #include #include #include #include struct sDecoders { cl_program program; // compute program cl_kernel kernel; // compute kernel cl_mem src, dst; // texture buffer memory objects }; const char *Kernel = " \n\ kernel void DecodeI8(global uchar *dst, \n\ const global uchar *src, int width) \n\ { \n\ int x = get_global_id(0) * 8, y = get_global_id(1) * 4; \n\ int srcOffset = ((x * 4) + (y * width)) / 8; \n\ for (int iy = 0; iy < 4; iy++) \n\ { \n\ vstore8(vload8(srcOffset, src), \n\ 0, dst + ((y + iy)*width + x)); \n\ srcOffset++; \n\ } \n\ } \n\ \n\ kernel void DecodeIA4(global ushort *dst, \n\ const global uchar *src, int width) \n\ { \n\ int x = get_global_id(0) * 8, y = get_global_id(1) * 4; \n\ int srcOffset = ((x * 4) + (y * width)) / 8; \n\ for (int iy = 0; iy < 4; iy++) \n\ { \n\ uchar8 val = vload8(srcOffset, src); \n\ ushort8 res; \n\ res.hi = upsample(val.hi, val.hi); \n\ res.lo = upsample(val.lo, val.lo); \n\ vstore8(res, 0, dst + ((y + iy)*width + x)); \n\ srcOffset++; \n\ } \n\ } \n\ "; sDecoders Decoders[] = { {NULL, NULL, NULL, NULL}, {NULL, NULL, NULL, NULL}, }; bool g_Inited = false; PC_TexFormat TexDecoder_Decode_OpenCL(u8 *dst, const u8 *src, int width, int height, int texformat, int tlutaddr, int tlutfmt) { #if defined(HAVE_OPENCL) && HAVE_OPENCL cl_int err; cl_kernel kernelToRun = Decoders[0].kernel; int sizeOfDst = sizeof(u8); if(!g_Inited) { if(!OpenCL::Initialize()) return PC_TEX_FMT_NONE; Decoders[0].program = OpenCL::CompileProgram(Kernel); Decoders[0].kernel = OpenCL::CompileKernel(Decoders[0].program, "DecodeI8"); Decoders[1].kernel = OpenCL::CompileKernel(Decoders[0].program, "DecodeIA4"); g_Inited = true; } switch(texformat) { case GX_TF_IA4: // Maybe a cleaner way is needed kernelToRun = Decoders[1].kernel; sizeOfDst = sizeof(u16); case GX_TF_I8: { // TODO: Optimize //PanicAlert("Really calling the OCL version"); Decoders[0].src = clCreateBuffer(OpenCL::GetContext(), CL_MEM_READ_ONLY | CL_MEM_COPY_HOST_PTR, width * height * sizeof(u8), (void *)src, NULL); Decoders[0].dst = clCreateBuffer(OpenCL::GetContext(), CL_MEM_WRITE_ONLY, width * height * sizeOfDst, NULL, NULL); clSetKernelArg(kernelToRun, 0, sizeof(cl_mem), &Decoders[0].dst); clSetKernelArg(kernelToRun, 1, sizeof(cl_mem), &Decoders[0].src); clSetKernelArg(kernelToRun, 2, sizeof(cl_int), &width); size_t global[] = { width / 8, height / 4 }; // No work-groups for now /* size_t local; err = clGetKernelWorkGroupInfo(Decoders[0].kernel, OpenCL::device_id, CL_KERNEL_WORK_GROUP_SIZE, sizeof(local), &local, NULL); if(err) PanicAlert("Error obtaining work-group information"); */ err = clEnqueueNDRangeKernel(OpenCL::GetCommandQueue(), kernelToRun, 2 , NULL, global, NULL, 0, NULL, NULL); if(err) PanicAlert("Error queueing kernel"); clFinish(OpenCL::GetCommandQueue()); clEnqueueReadBuffer(OpenCL::GetCommandQueue(), Decoders[0].dst, CL_TRUE, 0, width * height * sizeOfDst, dst, 0, NULL, NULL); clReleaseMemObject(Decoders[0].src); clReleaseMemObject(Decoders[0].dst); /* for (int y = 0; y < height; y += 4) for (int x = 0; x < width; x += 8) for (int iy = 0; iy < 4; iy++, src += 8) memcpy(dst + (y + iy)*width+x, src, 8); */ if(texformat == GX_TF_I8) return PC_TEX_FMT_I8; else return PC_TEX_FMT_IA4_AS_IA8; } /* IA4: for (int y = 0; y < height; y += 4) for (int x = 0; x < width; x += 8) for (int iy = 0; iy < 4; iy++, src += 8) for (int x = 0; x < 8; x++) { const u8 val = src[x]; u8 a = Convert4To8(val >> 4); u8 l = Convert4To8(val & 0xF); dst[x] = (a << 8) | l; } */ default: return PC_TEX_FMT_NONE; } #else return PC_TEX_FMT_NONE; #endif /* OLD CODE switch(texformat) { case GX_TF_I8: { size_t global = 0; // global domain size for our calculation size_t local = 0; // local domain size for our calculation printf("width %d, height %d\n", width, height); // Create the input and output arrays in device memory for our calculation // cl_mem _dst = clCreateBuffer(OpenCL::g_context, CL_MEM_WRITE_ONLY, sizeof(unsigned char) * width * height, NULL, NULL); if (!dst) { printf("Error: Failed to allocate device memory!\n"); exit(1); } cl_mem _src = clCreateBuffer(OpenCL::g_context, CL_MEM_READ_ONLY | CL_MEM_COPY_HOST_PTR, sizeof(unsigned char) * width * height, (void*)src, NULL); if (!src) { printf("Error: Failed to allocate device memory!\n"); exit(1); } // Set the arguments to our compute kernel // err = 0; err = clSetKernelArg(Decoders[0].kernel, 0, sizeof(cl_mem), &_dst); err |= clSetKernelArg(Decoders[0].kernel, 1, sizeof(cl_mem), &_src); err |= clSetKernelArg(Decoders[0].kernel, 2, sizeof(cl_int), &width); err |= clSetKernelArg(Decoders[0].kernel, 3, sizeof(cl_int), &height); if (err != CL_SUCCESS) { printf("Error: Failed to set kernel arguments! %d\n", err); exit(1); } // Get the maximum work group size for executing the kernel on the device // err = clGetKernelWorkGroupInfo(Decoders[0].kernel, OpenCL::device_id, CL_KERNEL_WORK_GROUP_SIZE, sizeof(size_t), &local, NULL); if (err != CL_SUCCESS) { printf("Error: Failed to retrieve kernel work group info! %d\n", err); local = 64; } // Execute the kernel over the entire range of our 1d input data set // using the maximum number of work group items for this device // global = width * height; err = clEnqueueNDRangeKernel(OpenCL::g_cmdq, Decoders[0].kernel, 1, NULL, &global, &local, 0, NULL, NULL); if (err != CL_SUCCESS) { printf("Error: Failed to execute kernel! %d\n", err); return PC_TEX_FMT_NONE; } // Wait for the command commands to get serviced before reading back results // clFinish(OpenCL::g_cmdq); // Read back the results from the device to verify the output // err = clEnqueueReadBuffer( OpenCL::g_cmdq, _dst, CL_TRUE, 0, sizeof(unsigned char) * width * height, dst, 0, NULL, NULL ); if (err != CL_SUCCESS) { printf("Error: Failed to read output array! %d\n", err); exit(1); } clReleaseMemObject(_dst); clReleaseMemObject(_src); } return PC_TEX_FMT_I8; break; default: return PC_TEX_FMT_NONE; } // TODO: clEnqueueNDRangeKernel */ /* switch (texformat) { case GX_TF_C4: if (tlutfmt == 2) { // Special decoding is required for TLUT format 5A3 for (int y = 0; y < height; y += 8) for (int x = 0; x < width; x += 8) for (int iy = 0; iy < 8; iy++, src += 4) decodebytesC4_5A3_To_BGRA32((u32*)dst + (y + iy) * width + x, src, tlutaddr); } else { for (int y = 0; y < height; y += 8) for (int x = 0; x < width; x += 8) for (int iy = 0; iy < 8; iy++, src += 4) decodebytesC4_To_Raw16((u16*)dst + (y + iy) * width + x, src, tlutaddr); } return GetPCFormatFromTLUTFormat(tlutfmt); case GX_TF_I4: { for (int y = 0; y < height; y += 8) for (int x = 0; x < width; x += 8) for (int iy = 0; iy < 8; iy++, src += 4) for (int ix = 0; ix < 4; ix++) { int val = src[ix]; dst[(y + iy) * width + x + ix * 2] = Convert4To8(val >> 4); dst[(y + iy) * width + x + ix * 2 + 1] = Convert4To8(val & 0xF); } } return PC_TEX_FMT_I4_AS_I8; case GX_TF_I8: // speed critical { for (int y = 0; y < height; y += 4) for (int x = 0; x < width; x += 8) for (int iy = 0; iy < 4; iy++, src += 8) memcpy(dst + (y + iy)*width+x, src, 8); } return PC_TEX_FMT_I8; case GX_TF_C8: if (tlutfmt == 2) { // Special decoding is required for TLUT format 5A3 for (int y = 0; y < height; y += 4) for (int x = 0; x < width; x += 8) for (int iy = 0; iy < 4; iy++, src += 8) decodebytesC8_5A3_To_BGRA32((u32*)dst + (y + iy) * width + x, src, tlutaddr); } else { for (int y = 0; y < height; y += 4) for (int x = 0; x < width; x += 8) for (int iy = 0; iy < 4; iy++, src += 8) decodebytesC8_To_Raw16((u16*)dst + (y + iy) * width + x, src, tlutaddr); } return GetPCFormatFromTLUTFormat(tlutfmt); case GX_TF_IA4: { for (int y = 0; y < height; y += 4) for (int x = 0; x < width; x += 8) for (int iy = 0; iy < 4; iy++, src += 8) decodebytesIA4((u16*)dst + (y + iy) * width + x, src); } return PC_TEX_FMT_IA4_AS_IA8; case GX_TF_IA8: { for (int y = 0; y < height; y += 4) for (int x = 0; x < width; x += 4) for (int iy = 0; iy < 4; iy++, src += 8) { u16 *ptr = (u16 *)dst + (y + iy) * width + x; u16 *s = (u16 *)src; for(int j = 0; j < 4; j++) *ptr++ = Common::swap16(*s++); } } return PC_TEX_FMT_IA8; case GX_TF_C14X2: if (tlutfmt == 2) { // Special decoding is required for TLUT format 5A3 for (int y = 0; y < height; y += 4) for (int x = 0; x < width; x += 4) for (int iy = 0; iy < 4; iy++, src += 8) decodebytesC14X2_5A3_To_BGRA32((u32*)dst + (y + iy) * width + x, (u16*)src, tlutaddr); } else { for (int y = 0; y < height; y += 4) for (int x = 0; x < width; x += 4) for (int iy = 0; iy < 4; iy++, src += 8) decodebytesC14X2_To_Raw16((u16*)dst + (y + iy) * width + x, (u16*)src, tlutaddr); } return GetPCFormatFromTLUTFormat(tlutfmt); case GX_TF_RGB565: { for (int y = 0; y < height; y += 4) for (int x = 0; x < width; x += 4) for (int iy = 0; iy < 4; iy++, src += 8) { u16 *ptr = (u16 *)dst + (y + iy) * width + x; u16 *s = (u16 *)src; for(int j = 0; j < 4; j++) *ptr++ = Common::swap16(*s++); } } return PC_TEX_FMT_RGB565; case GX_TF_RGB5A3: { for (int y = 0; y < height; y += 4) for (int x = 0; x < width; x += 4) for (int iy = 0; iy < 4; iy++, src += 8) //decodebytesRGB5A3((u32*)dst+(y+iy)*width+x, (u16*)src, 4); decodebytesRGB5A3((u32*)dst+(y+iy)*width+x, (u16*)src); } return PC_TEX_FMT_BGRA32; case GX_TF_RGBA8: // speed critical { for (int y = 0; y < height; y += 4) for (int x = 0; x < width; x += 4) { for (int iy = 0; iy < 4; iy++) decodebytesARGB8_4((u32*)dst + (y+iy)*width + x, (u16*)src + 4 * iy, (u16*)src + 4 * iy + 16); src += 64; } } return PC_TEX_FMT_BGRA32; case GX_TF_CMPR: // speed critical // The metroid games use this format almost exclusively. { for (int y = 0; y < height; y += 8) { for (int x = 0; x < width; x += 8) { decodeDXTBlock((u32*)dst + y * width + x, (DXTBlock*)src, width); src += sizeof(DXTBlock); decodeDXTBlock((u32*)dst + y * width + x + 4, (DXTBlock*)src, width); src += sizeof(DXTBlock); decodeDXTBlock((u32*)dst + (y + 4) * width + x, (DXTBlock*)src, width); src += sizeof(DXTBlock); decodeDXTBlock((u32*)dst + (y + 4) * width + x + 4, (DXTBlock*)src, width); src += sizeof(DXTBlock); } } return PC_TEX_FMT_BGRA32; } } */ // The "copy" texture formats, too? return PC_TEX_FMT_NONE; }