// Copyright (C) 2003-2009 Dolphin Project. // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation, version 2.0. // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License 2.0 for more details. // A copy of the GPL 2.0 should have been included with the program. // If not, see http://www.gnu.org/licenses/ // Official SVN repository and contact information can be found at // http://code.google.com/p/dolphin-emu/ #ifndef _SETUP_H_ #define _SETUP_H_ // ----------------------------------------------------------------------------------------------------- // File description: // Compilation settings. I avoid placing this in Common.h or some place where lots of files needs // to be rebuilt if any of these settings are changed. I'd rather have it in as few files as possible. // This file can be kept on the ignore list in your SVN program. It allows local optional settings // depending on what works on your computer. // ----------------------------------------------------------------------------------------------------- // ----------------------------------------------------------------------------------------------------- // Settings: // This may remove sound artifacts in Wario Land Shake It and perhaps other games //#define SETUP_AVOID_SOUND_ARTIFACTS /* This may fix a problem with Stop and Start that I described in the comments to revision 2,139, and in the comments in the File Description for PluginManager.cpp */ //#define SETUP_FREE_VIDEO_PLUGIN_ON_BOOT //#define SETUP_FREE_DSP_PLUGIN_ON_BOOT //#define SETUP_DONT_FREE_PLUGIN_ON_STOP /* This will avoid deleting the g_EmuThread after Stop, that may hang when we are rendering to a child window, however, I didn't seem to need this any more */ //#define SETUP_AVOID_CHILD_WINDOW_RENDERING_HANG // Build with playback rerecording options //#define SETUP_AVOID_OPENGL_SCREEN_MESSAGE_HANG // Use a timer to wait for threads for stop instead of WaitForEternity() /* I tried that this worked with these options SETUP_FREE_VIDEO_PLUGIN_ON_BOOT SETUP_DONT_FREE_PLUGIN_ON_STOP then the Confirm on Close message box doesn't hang, and we have a controlled Shutdown process without any hanged threads. The downside is a few error messages in the ShutDown() of the OpenGL plugin, so I still need FreeLibrary() to clean it, even with this option. */ //#define SETUP_TIMER_WAITING // Build with playback rerecording options //#define RERECORDING // ----------------------------------------------------------------------------------------------------- #endif // _SETUP_H_