/* * wiiuse * * Written By: * Michael Laforest < para > * Email: < thepara (--AT--) g m a i l [--DOT--] com > * * Copyright 2006-2007 * * This file is part of wiiuse. * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * * $Header$ * */ /** * @file * @brief Handles device I/O for *nix. */ #ifndef WIN32 #include #include #include #include "definitions.h" #include "wiiuse_internal.h" #include "io.h" static int wiiuse_connect_single(struct wiimote_t* wm, char* address); /** * @brief Find a wiimote or wiimotes. * * @param wm An array of wiimote_t structures. * @param max_wiimotes The number of wiimote structures in \a wm. * @param timeout The number of seconds before the search times out. * * @return The number of wiimotes found. * * @see wiimote_connect() * * This function will only look for wiimote devices. \n * When a device is found the address in the structures will be set. \n * You can then call wiimote_connect() to connect to the found \n * devices. */ int wiiuse_find(struct wiimote_t** wm, int max_wiimotes, int timeout) { int found_devices; int found_wiimotes; /* reset all wiimote bluetooth device addresses */ /*for (found_wiimotes = 0; found_wiimotes < max_wiimotes; ++found_wiimotes) wm[found_wiimotes]->bdaddr = *BDADDR_ANY; */ found_wiimotes = 0; WIIUSE_INFO("Found %i bluetooth device(s).", found_devices); WIIMOTE_ENABLE_STATE(wm[found_wiimotes], WIIMOTE_STATE_DEV_FOUND); return found_wiimotes; } /** * @brief Connect to a wiimote or wiimotes once an address is known. * * @param wm An array of wiimote_t structures. * @param wiimotes The number of wiimote structures in \a wm. * * @return The number of wiimotes that successfully connected. * * @see wiiuse_find() * @see wiiuse_connect_single() * @see wiiuse_disconnect() * * Connect to a number of wiimotes when the address is already set * in the wiimote_t structures. These addresses are normally set * by the wiiuse_find() function, but can also be set manually. */ int wiiuse_connect(struct wiimote_t** wm, int wiimotes) { int connected = 0; int i = 0; for (; i < wiimotes; ++i) { if (!WIIMOTE_IS_SET(wm[i], WIIMOTE_STATE_DEV_FOUND)) /* if the device address is not set, skip it */ continue; if (wiiuse_connect_single(wm[i], NULL)) ++connected; } return connected; } /** * @brief Connect to a wiimote with a known address. * * @param wm Pointer to a wiimote_t structure. * @param address The address of the device to connect to. * If NULL, use the address in the struct set by wiiuse_find(). * * @return 1 on success, 0 on failure */ static int wiiuse_connect_single(struct wiimote_t* wm, char* address) { if (!wm || WIIMOTE_IS_CONNECTED(wm)) return 0; WIIUSE_INFO("Connected to wiimote [id %i].", wm->unid); /* do the handshake */ WIIMOTE_ENABLE_STATE(wm, WIIMOTE_STATE_CONNECTED); wiiuse_handshake(wm, NULL, 0); wiiuse_set_report_type(wm); return 1; } /** * @brief Disconnect a wiimote. * * @param wm Pointer to a wiimote_t structure. * * @see wiiuse_connect() * * Note that this will not free the wiimote structure. */ void wiiuse_disconnect(struct wiimote_t* wm) { if (!wm || WIIMOTE_IS_CONNECTED(wm)) return; WIIMOTE_DISABLE_STATE(wm, WIIMOTE_STATE_CONNECTED); WIIMOTE_DISABLE_STATE(wm, WIIMOTE_STATE_HANDSHAKE); } int wiiuse_io_read(struct wiimote_t* wm) { /* not used */ return 0; } int wiiuse_io_write(struct wiimote_t* wm, byte* buf, int len) { return 1; } #endif /* ifndef WIN32 */