// Copyright 2015 Dolphin Emulator Project // Licensed under GPLv2+ // Refer to the license.txt file included. #include #include #include #include "DolphinWX/NetPlay/ChangeGameDialog.h" #include "DolphinWX/NetPlay/NetWindow.h" ChangeGameDialog::ChangeGameDialog(wxWindow* parent, const CGameListCtrl* const game_list) : wxDialog(parent, wxID_ANY, _("Select Game")) { const int space5 = FromDIP(5); m_game_lbox = new wxListBox(this, wxID_ANY, wxDefaultPosition, wxDefaultSize, 0, nullptr, wxLB_SORT); m_game_lbox->Bind(wxEVT_LISTBOX_DCLICK, &ChangeGameDialog::OnPick, this); NetPlayDialog::FillWithGameNames(m_game_lbox, *game_list); wxButton* const ok_btn = new wxButton(this, wxID_OK, _("Select")); ok_btn->Bind(wxEVT_BUTTON, &ChangeGameDialog::OnPick, this); wxBoxSizer* const szr = new wxBoxSizer(wxVERTICAL); szr->AddSpacer(space5); szr->Add(m_game_lbox, 1, wxEXPAND | wxLEFT | wxRIGHT, space5); szr->AddSpacer(space5); szr->Add(ok_btn, 0, wxALIGN_RIGHT | wxLEFT | wxRIGHT, space5); szr->AddSpacer(space5); SetSizerAndFit(szr); SetFocus(); } wxString ChangeGameDialog::GetChosenGameName() const { return m_game_name; } void ChangeGameDialog::OnPick(wxCommandEvent& event) { m_game_name = m_game_lbox->GetStringSelection(); EndModal(wxID_OK); }