// Copyright 2008 Dolphin Emulator Project // Licensed under GPLv2+ // Refer to the license.txt file included. #pragma once #include #include #include #include #if defined(HAVE_ALSA) && HAVE_ALSA #include #endif #include "AudioCommon/SoundStream.h" #include "Common/CommonTypes.h" class AlsaSound final : public SoundStream { #if defined(HAVE_ALSA) && HAVE_ALSA public: AlsaSound(); bool Start() override; void SoundLoop() override; void Stop() override; void Update() override; void Clear(bool) override; static bool isValid() { return true; } private: // maximum number of frames the buffer can hold static constexpr size_t BUFFER_SIZE_MAX = 8192; // minimum number of frames to deliver in one transfer static constexpr u32 FRAME_COUNT_MIN = 256; // number of channels per frame static constexpr u32 CHANNEL_COUNT = 2; enum class ALSAThreadStatus { RUNNING, STOPPING, STOPPED, }; bool AlsaInit(); void AlsaShutdown(); s16 mix_buffer[BUFFER_SIZE_MAX * CHANNEL_COUNT]; std::thread thread; std::atomic m_thread_status; std::condition_variable cv; std::mutex cv_m; snd_pcm_t *handle; int frames_to_deliver; #endif };