// Copyright 2013 Dolphin Emulator Project // Licensed under GPLv2 // Refer to the license.txt file included. #include "Globals.h" #include "GLUtil.h" #include #include "Statistics.h" #include "VideoConfig.h" #include "ImageWrite.h" #include "Common.h" #include "Render.h" #include "VertexShaderGen.h" #include "ProgramShaderCache.h" #include "PixelShaderManager.h" #include "OnScreenDisplay.h" #include "StringUtil.h" #include "FileUtil.h" #include "Debugger.h" namespace OGL { void SetPSConstant4fvByName(const char * name, unsigned int offset, const float *f, const unsigned int count = 1) { ProgramShaderCache::PCacheEntry tmp = ProgramShaderCache::GetShaderProgram(); for (int a = 0; a < NUM_UNIFORMS; ++a) { if (!strcmp(name, UniformNames[a])) { if (tmp.shader.UniformLocations[a] == -1) return; else { glUniform4fv(tmp.shader.UniformLocations[a] + offset, count, f); return; } } } } // Renderer functions void Renderer::SetPSConstant4f(unsigned int const_number, float f1, float f2, float f3, float f4) { float const f[4] = {f1, f2, f3, f4}; if (g_ActiveConfig.backend_info.bSupportsGLSLUBO) { ProgramShaderCache::SetMultiPSConstant4fv(const_number, f, 1); return; } for (unsigned int a = 0; a < 10; ++a) { if (const_number >= PSVar_Loc[a].reg && const_number < (PSVar_Loc[a].reg + PSVar_Loc[a].size)) { unsigned int offset = const_number - PSVar_Loc[a].reg; SetPSConstant4fvByName(PSVar_Loc[a].name, offset, f); return; } } } void Renderer::SetPSConstant4fv(unsigned int const_number, const float *f) { if (g_ActiveConfig.backend_info.bSupportsGLSLUBO) { ProgramShaderCache::SetMultiPSConstant4fv(const_number, f, 1); return; } for (unsigned int a = 0; a < 10; ++a) { if (const_number >= PSVar_Loc[a].reg && const_number < (PSVar_Loc[a].reg + PSVar_Loc[a].size)) { unsigned int offset = const_number - PSVar_Loc[a].reg; SetPSConstant4fvByName(PSVar_Loc[a].name, offset, f); return; } } } void Renderer::SetMultiPSConstant4fv(unsigned int const_number, unsigned int count, const float *f) { if (g_ActiveConfig.backend_info.bSupportsGLSLUBO) { ProgramShaderCache::SetMultiPSConstant4fv(const_number, f, count); return; } for (unsigned int a = 0; a < 10; ++a) { if (const_number >= PSVar_Loc[a].reg && const_number < (PSVar_Loc[a].reg + PSVar_Loc[a].size)) { unsigned int offset = const_number - PSVar_Loc[a].reg; SetPSConstant4fvByName(PSVar_Loc[a].name, offset, f, count); return; } } } } // namespace OGL