// Copyright 2021 Dolphin Emulator Project // Licensed under GPLv2+ // Refer to the license.txt file included. #include "DolphinQt/Config/WiimoteControllersWidget.h" #include #include #include #include #include #include #include #include #include #include #include #include #include "Core/ConfigManager.h" #include "Core/Core.h" #include "Core/HW/Wiimote.h" #include "Core/HW/WiimoteReal/WiimoteReal.h" #include "Core/IOS/IOS.h" #include "Core/IOS/USB/Bluetooth/BTReal.h" #include "Core/WiiUtils.h" #include "DolphinQt/Config/Mapping/MappingWindow.h" #include "DolphinQt/QtUtils/ModalMessageBox.h" #include "DolphinQt/Settings.h" #include "UICommon/UICommon.h" WiimoteControllersWidget::WiimoteControllersWidget(QWidget* parent) : QWidget(parent) { CreateLayout(); LoadSettings(); ConnectWidgets(); } static int GetRadioButtonIndicatorWidth() { const QStyle* style = QApplication::style(); QStyleOptionButton opt; // TODO: why does the macOS style act different? Is it because of the magic with // Cocoa widgets it does behind the scenes? if (style->objectName() == QStringLiteral("macintosh")) return style->subElementRect(QStyle::SE_RadioButtonIndicator, &opt).width(); return style->subElementRect(QStyle::SE_RadioButtonContents, &opt).left(); } static int GetLayoutHorizontalSpacing(const QGridLayout* layout) { // TODO: shouldn't layout->horizontalSpacing() do all this? Why does it return -1? int hspacing = layout->horizontalSpacing(); if (hspacing >= 0) return hspacing; // According to docs, this is the fallback if horizontalSpacing() isn't set. auto style = layout->parentWidget()->style(); hspacing = style->pixelMetric(QStyle::PM_LayoutHorizontalSpacing); if (hspacing >= 0) return hspacing; // Docs claim this is deprecated, but on macOS with Qt 5.8 this is the only one that actually // works. float pixel_ratio = QGuiApplication::primaryScreen()->devicePixelRatio(); #ifdef __APPLE__ // TODO is this still required? hspacing = pixel_ratio * style->pixelMetric(QStyle::PM_DefaultLayoutSpacing); if (hspacing >= 0) return hspacing; #endif // Ripped from qtbase/src/widgets/styles/qcommonstyle.cpp return pixel_ratio * 6; } void WiimoteControllersWidget::CreateLayout() { m_wiimote_layout = new QGridLayout(); m_wiimote_box = new QGroupBox(tr("Wii Remotes")); m_wiimote_box->setLayout(m_wiimote_layout); m_wiimote_passthrough = new QRadioButton(tr("Passthrough a Bluetooth adapter")); m_wiimote_sync = new QPushButton(tr("Sync")); m_wiimote_reset = new QPushButton(tr("Reset")); m_wiimote_refresh = new QPushButton(tr("Refresh")); m_wiimote_pt_labels[0] = new QLabel(tr("Sync real Wii Remotes and pair them")); m_wiimote_pt_labels[1] = new QLabel(tr("Reset all saved Wii Remote pairings")); m_wiimote_emu = new QRadioButton(tr("Emulate the Wii's Bluetooth adapter")); m_wiimote_continuous_scanning = new QCheckBox(tr("Continuous Scanning")); m_wiimote_real_balance_board = new QCheckBox(tr("Real Balance Board")); m_wiimote_speaker_data = new QCheckBox(tr("Enable Speaker Data")); m_wiimote_ciface = new QCheckBox(tr("Connect Wii Remotes for Emulated Controllers")); m_wiimote_layout->setVerticalSpacing(7); m_wiimote_layout->setColumnMinimumWidth(0, GetRadioButtonIndicatorWidth() - GetLayoutHorizontalSpacing(m_wiimote_layout)); m_wiimote_layout->setColumnStretch(2, 1); // Passthrough BT m_wiimote_layout->addWidget(m_wiimote_passthrough, m_wiimote_layout->rowCount(), 0, 1, -1); int sync_row = m_wiimote_layout->rowCount(); m_wiimote_layout->addWidget(m_wiimote_pt_labels[0], sync_row, 1, 1, 2); m_wiimote_layout->addWidget(m_wiimote_sync, sync_row, 3); int reset_row = m_wiimote_layout->rowCount(); m_wiimote_layout->addWidget(m_wiimote_pt_labels[1], reset_row, 1, 1, 2); m_wiimote_layout->addWidget(m_wiimote_reset, reset_row, 3); // Emulated BT m_wiimote_layout->addWidget(m_wiimote_emu, m_wiimote_layout->rowCount(), 0, 1, -1); for (size_t i = 0; i < m_wiimote_groups.size(); i++) { auto* wm_label = m_wiimote_labels[i] = new QLabel(tr("Wii Remote %1").arg(i + 1)); auto* wm_box = m_wiimote_boxes[i] = new QComboBox(); auto* wm_button = m_wiimote_buttons[i] = new QPushButton(tr("Configure")); for (const auto& item : {tr("None"), tr("Emulated Wii Remote"), tr("Real Wii Remote")}) wm_box->addItem(item); int wm_row = m_wiimote_layout->rowCount(); m_wiimote_layout->addWidget(wm_label, wm_row, 1); m_wiimote_layout->addWidget(wm_box, wm_row, 2); m_wiimote_layout->addWidget(wm_button, wm_row, 3); } m_wiimote_layout->addWidget(m_wiimote_real_balance_board, m_wiimote_layout->rowCount(), 1, 1, -1); m_wiimote_layout->addWidget(m_wiimote_speaker_data, m_wiimote_layout->rowCount(), 1, 1, -1); m_wiimote_layout->addWidget(m_wiimote_ciface, m_wiimote_layout->rowCount(), 0, 1, -1); int continuous_scanning_row = m_wiimote_layout->rowCount(); m_wiimote_layout->addWidget(m_wiimote_continuous_scanning, continuous_scanning_row, 0, 1, 3); m_wiimote_layout->addWidget(m_wiimote_refresh, continuous_scanning_row, 3); auto* layout = new QVBoxLayout; layout->setMargin(0); layout->setAlignment(Qt::AlignTop); layout->addWidget(m_wiimote_box); setLayout(layout); } void WiimoteControllersWidget::ConnectWidgets() { connect(&Settings::Instance(), &Settings::EmulationStateChanged, this, &WiimoteControllersWidget::UpdateDisabledWiimoteControls); connect(m_wiimote_passthrough, &QRadioButton::toggled, this, &WiimoteControllersWidget::OnWiimoteModeChanged); connect(m_wiimote_ciface, &QCheckBox::toggled, this, &WiimoteControllersWidget::OnWiimoteModeChanged); connect(m_wiimote_ciface, &QCheckBox::toggled, this, &WiimoteReal::HandleWiimotesInControllerInterfaceSettingChange); connect(m_wiimote_continuous_scanning, &QCheckBox::toggled, this, &WiimoteControllersWidget::OnWiimoteModeChanged); connect(m_wiimote_continuous_scanning, &QCheckBox::toggled, this, &WiimoteControllersWidget::SaveSettings); connect(m_wiimote_real_balance_board, &QCheckBox::toggled, this, &WiimoteControllersWidget::SaveSettings); connect(m_wiimote_speaker_data, &QCheckBox::toggled, this, &WiimoteControllersWidget::SaveSettings); connect(m_wiimote_sync, &QPushButton::clicked, this, &WiimoteControllersWidget::OnBluetoothPassthroughSyncPressed); connect(m_wiimote_reset, &QPushButton::clicked, this, &WiimoteControllersWidget::OnBluetoothPassthroughResetPressed); connect(m_wiimote_refresh, &QPushButton::clicked, this, &WiimoteControllersWidget::OnWiimoteRefreshPressed); for (size_t i = 0; i < m_wiimote_groups.size(); i++) { connect(m_wiimote_boxes[i], qOverload(&QComboBox::currentIndexChanged), this, &WiimoteControllersWidget::SaveSettings); connect(m_wiimote_boxes[i], qOverload(&QComboBox::currentIndexChanged), this, &WiimoteControllersWidget::OnWiimoteModeChanged); connect(m_wiimote_buttons[i], &QPushButton::clicked, this, &WiimoteControllersWidget::OnWiimoteConfigure); } } void WiimoteControllersWidget::OnWiimoteModeChanged() { SaveSettings(); // Make sure continuous scanning setting is applied. WiimoteReal::Initialize(::Wiimote::InitializeMode::DO_NOT_WAIT_FOR_WIIMOTES); UpdateDisabledWiimoteControls(); } void WiimoteControllersWidget::UpdateDisabledWiimoteControls() { const bool running = Core::GetState() != Core::State::Uninitialized; m_wiimote_emu->setEnabled(!running); m_wiimote_passthrough->setEnabled(!running); const bool running_gc = running && !SConfig::GetInstance().bWii; const bool enable_passthrough = m_wiimote_passthrough->isChecked() && !running_gc; const bool enable_emu_bt = !m_wiimote_passthrough->isChecked() && !running_gc; m_wiimote_sync->setEnabled(enable_passthrough); m_wiimote_reset->setEnabled(enable_passthrough); for (auto* pt_label : m_wiimote_pt_labels) pt_label->setEnabled(enable_passthrough); for (size_t i = 0; i < m_wiimote_groups.size(); i++) { m_wiimote_labels[i]->setEnabled(enable_emu_bt); m_wiimote_boxes[i]->setEnabled(enable_emu_bt); const bool is_emu_wiimote = m_wiimote_boxes[i]->currentIndex() == 1; m_wiimote_buttons[i]->setEnabled(enable_emu_bt && is_emu_wiimote); } m_wiimote_real_balance_board->setEnabled(enable_emu_bt); m_wiimote_speaker_data->setEnabled(enable_emu_bt); const bool ciface_wiimotes = m_wiimote_ciface->isChecked(); m_wiimote_refresh->setEnabled((enable_emu_bt || ciface_wiimotes) && !m_wiimote_continuous_scanning->isChecked()); m_wiimote_continuous_scanning->setEnabled(enable_emu_bt || ciface_wiimotes); } void WiimoteControllersWidget::OnBluetoothPassthroughResetPressed() { const auto ios = IOS::HLE::GetIOS(); if (!ios) { ModalMessageBox::warning( this, tr("Warning"), tr("Saved Wii Remote pairings can only be reset when a Wii game is running.")); return; } auto device = WiiUtils::GetBluetoothRealDevice(); if (device != nullptr) device->TriggerSyncButtonHeldEvent(); } void WiimoteControllersWidget::OnBluetoothPassthroughSyncPressed() { const auto ios = IOS::HLE::GetIOS(); if (!ios) { ModalMessageBox::warning(this, tr("Warning"), tr("A sync can only be triggered when a Wii game is running.")); return; } auto device = WiiUtils::GetBluetoothRealDevice(); if (device != nullptr) device->TriggerSyncButtonPressedEvent(); } void WiimoteControllersWidget::OnWiimoteRefreshPressed() { WiimoteReal::Refresh(); } void WiimoteControllersWidget::OnWiimoteConfigure() { size_t index; for (index = 0; index < m_wiimote_groups.size(); index++) { if (m_wiimote_buttons[index] == QObject::sender()) break; } MappingWindow::Type type; switch (m_wiimote_boxes[index]->currentIndex()) { case 0: // None case 2: // Real Wii Remote return; case 1: // Emulated Wii Remote type = MappingWindow::Type::MAPPING_WIIMOTE_EMU; break; default: return; } MappingWindow* window = new MappingWindow(this, type, static_cast(index)); window->setAttribute(Qt::WA_DeleteOnClose, true); window->setWindowModality(Qt::WindowModality::WindowModal); window->show(); } void WiimoteControllersWidget::LoadSettings() { for (size_t i = 0; i < m_wiimote_groups.size(); i++) { m_wiimote_boxes[i]->setCurrentIndex(int(WiimoteCommon::GetSource(u32(i)))); } m_wiimote_real_balance_board->setChecked(WiimoteCommon::GetSource(WIIMOTE_BALANCE_BOARD) == WiimoteSource::Real); m_wiimote_speaker_data->setChecked(SConfig::GetInstance().m_WiimoteEnableSpeaker); m_wiimote_ciface->setChecked(SConfig::GetInstance().connect_wiimotes_for_ciface); m_wiimote_continuous_scanning->setChecked(SConfig::GetInstance().m_WiimoteContinuousScanning); if (SConfig::GetInstance().m_bt_passthrough_enabled) m_wiimote_passthrough->setChecked(true); else m_wiimote_emu->setChecked(true); OnWiimoteModeChanged(); } void WiimoteControllersWidget::SaveSettings() { SConfig::GetInstance().m_WiimoteEnableSpeaker = m_wiimote_speaker_data->isChecked(); SConfig::GetInstance().connect_wiimotes_for_ciface = m_wiimote_ciface->isChecked(); SConfig::GetInstance().m_WiimoteContinuousScanning = m_wiimote_continuous_scanning->isChecked(); SConfig::GetInstance().m_bt_passthrough_enabled = m_wiimote_passthrough->isChecked(); WiimoteCommon::SetSource(WIIMOTE_BALANCE_BOARD, m_wiimote_real_balance_board->isChecked() ? WiimoteSource::Real : WiimoteSource::None); for (size_t i = 0; i < m_wiimote_groups.size(); i++) { const int index = m_wiimote_boxes[i]->currentIndex(); WiimoteCommon::SetSource(u32(i), WiimoteSource(index)); } UICommon::SaveWiimoteSources(); SConfig::GetInstance().SaveSettings(); }