// Copyright (C) 2003-2008 Dolphin Project. // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation, version 2.0. // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License 2.0 for more details. // A copy of the GPL 2.0 should have been included with the program. // If not, see http://www.gnu.org/licenses/ // Official SVN repository and contact information can be found at // http://code.google.com/p/dolphin-emu/ #include "VertexShaderManager.h" #include "VertexLoader.h" #include "VertexLoaderManager.h" static bool s_desc_dirty; static bool s_attr_dirty[8]; // TODO - change into array of pointers. Keep a map of all seen so far. static VertexLoader g_VertexLoaders[8]; namespace VertexLoaderManager { void Init() { s_desc_dirty = false; for (int i = 0; i < 8; i++) s_attr_dirty[i] = false; } void Shutdown() { } void RunVertices(int vtx_attr_group, int primitive, int count) { if (!count) return; // TODO - grab & load the correct vertex loader if anything is dirty. g_VertexLoaders[vtx_attr_group].RunVertices(primitive, count); } int GetVertexSize(int vtx_attr_group) { // The vertex loaders will soon cache the vertex size. return g_VertexLoaders[vtx_attr_group].ComputeVertexSize(); } } // namespace void LoadCPReg(u32 sub_cmd, u32 value) { switch (sub_cmd & 0xF0) { case 0x30: VertexShaderMngr::SetTexMatrixChangedA(value); break; case 0x40: VertexShaderMngr::SetTexMatrixChangedB(value); break; case 0x50: g_VtxDesc.Hex &= ~0x1FFFF; // keep the Upper bits g_VtxDesc.Hex |= value; s_desc_dirty = true; break; case 0x60: g_VtxDesc.Hex &= 0x1FFFF; // keep the lower 17Bits g_VtxDesc.Hex |= (u64)value << 17; s_desc_dirty = true; break; case 0x70: _assert_((sub_cmd & 0x0F) < 8); g_VtxAttr[sub_cmd & 7].g0.Hex = value; g_VertexLoaders[sub_cmd & 7].SetVAT_group0(value); s_attr_dirty[sub_cmd & 7] = true; break; case 0x80: _assert_((sub_cmd & 0x0F) < 8); g_VtxAttr[sub_cmd & 7].g1.Hex = value; g_VertexLoaders[sub_cmd & 7].SetVAT_group1(value); s_attr_dirty[sub_cmd & 7] = true; break; case 0x90: _assert_((sub_cmd & 0x0F) < 8); g_VtxAttr[sub_cmd & 7].g2.Hex = value; g_VertexLoaders[sub_cmd & 7].SetVAT_group2(value); s_attr_dirty[sub_cmd & 7] = true; break; // Pointers to vertex arrays in GC RAM case 0xA0: arraybases[sub_cmd & 0xF] = value & 0xFFFFFFFF; // huh, why the mask? break; case 0xB0: arraystrides[sub_cmd & 0xF] = value & 0xFF; break; } }