// Copyright 2015 Dolphin Emulator Project // Licensed under GPLv2+ // Refer to the license.txt file included. #pragma once #include #include #include #include #include namespace Core { enum class State; } namespace DiscIO { enum class Region; }; namespace UICommon { class GameFile; } class MenuBar final : public QMenuBar { Q_OBJECT public: explicit MenuBar(QWidget* parent = nullptr); void UpdateStateSlotMenu(); void UpdateToolsMenu(bool emulation_started); signals: // File void Open(); void Exit(); // Emulation void Play(); void Pause(); void Stop(); void Reset(); void Fullscreen(); void FrameAdvance(); void Screenshot(); void StartNetPlay(); void StateLoad(); void StateSave(); void StateLoadSlot(); void StateSaveSlot(); void StateLoadSlotAt(int slot); void StateSaveSlotAt(int slot); void StateLoadUndo(); void StateSaveUndo(); void StateSaveOldest(); void SetStateSlot(int slot); void BootWiiSystemMenu(); void ImportNANDBackup(); void PerformOnlineUpdate(const std::string& region); // Tools void ShowMemcardManager(); void BootGameCubeIPL(DiscIO::Region region); void ShowFIFOPlayer(); void ShowAboutDialog(); void ConnectWiiRemote(int id); // Options void Configure(); void ConfigureGraphics(); void ConfigureAudio(); void ConfigureControllers(); void ConfigureHotkeys(); // View void ShowList(); void ShowGrid(); void ColumnVisibilityToggled(const QString& row, bool visible); void GameListPlatformVisibilityToggled(const QString& row, bool visible); void GameListRegionVisibilityToggled(const QString& row, bool visible); // Movie void PlayRecording(); void StartRecording(); void StopRecording(); void ExportRecording(); void ShowTASInput(); void SelectionChanged(std::shared_ptr game_file); void RecordingStatusChanged(bool recording); void ReadOnlyModeChanged(bool read_only); private: void OnEmulationStateChanged(Core::State state); void AddFileMenu(); void AddEmulationMenu(); void AddStateLoadMenu(QMenu* emu_menu); void AddStateSaveMenu(QMenu* emu_menu); void AddStateSlotMenu(QMenu* emu_menu); void AddViewMenu(); void AddGameListTypeSection(QMenu* view_menu); void AddListColumnsMenu(QMenu* view_menu); void AddShowPlatformsMenu(QMenu* view_menu); void AddShowRegionsMenu(QMenu* view_menu); void AddOptionsMenu(); void AddToolsMenu(); void AddHelpMenu(); void AddMovieMenu(); void InstallWAD(); void ImportWiiSave(); void ExportWiiSaves(); void CheckNAND(); void NANDExtractCertificates(); void OnSelectionChanged(std::shared_ptr game_file); void OnRecordingStatusChanged(bool recording); void OnReadOnlyModeChanged(bool read_only); void OnDebugModeToggled(bool enabled); // File QAction* m_open_action; QAction* m_exit_action; // Tools QAction* m_wad_install_action; QMenu* m_perform_online_update_menu; QAction* m_perform_online_update_for_current_region; QAction* m_ntscj_ipl; QAction* m_ntscu_ipl; QAction* m_pal_ipl; QAction* m_import_backup; QAction* m_check_nand; QAction* m_extract_certificates; std::array m_wii_remotes; // Emulation QAction* m_play_action; QAction* m_pause_action; QAction* m_stop_action; QAction* m_reset_action; QAction* m_fullscreen_action; QAction* m_frame_advance_action; QAction* m_screenshot_action; QAction* m_boot_sysmenu; QMenu* m_state_load_menu; QMenu* m_state_save_menu; QMenu* m_state_slot_menu; QActionGroup* m_state_slots; QMenu* m_state_load_slots_menu; QMenu* m_state_save_slots_menu; // Movie QAction* m_recording_export; QAction* m_recording_play; QAction* m_recording_start; QAction* m_recording_stop; QAction* m_recording_read_only; // View QAction* m_show_registers; QAction* m_show_watch; QAction* m_show_breakpoints; };