// Copyright 2013 Dolphin Emulator Project // Licensed under GPLv2 // Refer to the license.txt file included. #pragma once // Top vertex loaders // Metroid Prime: P I16-flt N I16-s16 T0 I16-u16 T1 i16-flt #include #include #include #include #include "Common/CommonTypes.h" #include "Common/x64Emitter.h" #include "VideoCommon/CPMemory.h" #include "VideoCommon/DataReader.h" #include "VideoCommon/NativeVertexFormat.h" #ifdef _M_X86 #define USE_VERTEX_LOADER_JIT #endif // They are used for the communication with the loader functions extern int tcIndex; extern int colIndex; extern int colElements[2]; extern float posScale; extern float tcScale[8]; class VertexLoaderUID { u32 vid[5]; size_t hash; public: VertexLoaderUID() { } VertexLoaderUID(const TVtxDesc& vtx_desc, const VAT& vat) { vid[0] = vtx_desc.Hex & 0xFFFFFFFF; vid[1] = vtx_desc.Hex >> 32; vid[2] = vat.g0.Hex & ~VAT_0_FRACBITS; vid[3] = vat.g1.Hex & ~VAT_1_FRACBITS; vid[4] = vat.g2.Hex & ~VAT_2_FRACBITS; hash = CalculateHash(); } bool operator < (const VertexLoaderUID &other) const { // This is complex because of speed. if (vid[0] < other.vid[0]) return true; else if (vid[0] > other.vid[0]) return false; for (int i = 1; i < 5; ++i) { if (vid[i] < other.vid[i]) return true; else if (vid[i] > other.vid[i]) return false; } return false; } bool operator == (const VertexLoaderUID& rh) const { return hash == rh.hash && std::equal(vid, vid + sizeof(vid) / sizeof(vid[0]), rh.vid); } size_t GetHash() const { return hash; } private: size_t CalculateHash() { size_t h = -1; for (auto word : vid) { h = h * 137 + word; } return h; } }; // ARMTODO: This should be done in a better way #ifndef _M_GENERIC class VertexLoader : public Gen::X64CodeBlock #else class VertexLoader #endif { public: VertexLoader(const TVtxDesc &vtx_desc, const VAT &vtx_attr); ~VertexLoader(); int GetVertexSize() const {return m_VertexSize;} u32 GetNativeComponents() const { return m_native_components; } const PortableVertexDeclaration& GetNativeVertexDeclaration() const { return m_native_vtx_decl; } void SetupRunVertices(const VAT& vat, int primitive, int const count); void RunVertices(const VAT& vat, int primitive, int count); // For debugging / profiling void AppendToString(std::string *dest) const; int GetNumLoadedVerts() const { return m_numLoadedVertices; } NativeVertexFormat* GetNativeVertexFormat(); static void ClearNativeVertexFormatCache() { s_native_vertex_map.clear(); } private: int m_VertexSize; // number of bytes of a raw GC vertex. Computed by CompileVertexTranslator. // GC vertex format TVtxAttr m_VtxAttr; // VAT decoded into easy format TVtxDesc m_VtxDesc; // Not really used currently - or well it is, but could be easily avoided. // PC vertex format u32 m_native_components; PortableVertexDeclaration m_native_vtx_decl; #ifndef USE_VERTEX_LOADER_JIT // Pipeline. TPipelineFunction m_PipelineStages[64]; // TODO - figure out real max. it's lower. int m_numPipelineStages; #endif const u8 *m_compiledCode; int m_numLoadedVertices; NativeVertexFormat* m_native_vertex_format; static std::unordered_map> s_native_vertex_map; void SetVAT(const VAT& vat); void CompileVertexTranslator(); void ConvertVertices(int count); void WriteCall(TPipelineFunction); #ifndef _M_GENERIC void WriteGetVariable(int bits, Gen::OpArg dest, void *address); void WriteSetVariable(int bits, void *address, Gen::OpArg dest); #endif };