// Copyright (C) 2003 Dolphin Project. // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation, version 2.0. // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License 2.0 for more details. // A copy of the GPL 2.0 should have been included with the program. // If not, see http://www.gnu.org/licenses/ // Official SVN repository and contact information can be found at // http://code.google.com/p/dolphin-emu/ #include #include #include #include #include #include "Common.h" #include "Atomic.h" #include "Thread.h" #include "LogManager.h" #include "svnrev.h" #include "resource.h" #include "main.h" #include "VideoConfig.h" #include "Fifo.h" #include "OpcodeDecoding.h" #include "TextureCache.h" #include "BPStructs.h" #include "VertexManager.h" #include "VertexLoaderManager.h" #include "VertexShaderManager.h" #include "PixelShaderManager.h" #include "VertexShaderCache.h" #include "PixelShaderCache.h" #include "CommandProcessor.h" #include "PixelEngine.h" #include "OnScreenDisplay.h" #include "DlgSettings.h" #include "D3DTexture.h" #include "D3DUtil.h" #include "W32Util/Misc.h" #include "EmuWindow.h" #include "VideoState.h" #include "XFBConvert.h" #include "render.h" #if defined(DEBUGFAST) #define DLL_PLUGIN_NAME "Dolphin Direct3D 11 (DebugFast)" #elif defined(_DEBUG) #define DLL_PLUGIN_NAME "Dolphin Direct3D 11 (Debug)" #else #define DLL_PLUGIN_NAME "Dolphin Direct3D 11" #endif HINSTANCE g_hInstance = NULL; SVideoInitialize g_VideoInitialize; PLUGIN_GLOBALS* globals = NULL; static bool s_PluginInitialized = false; volatile u32 s_swapRequested = FALSE; static u32 s_efbAccessRequested = FALSE; static volatile u32 s_FifoShuttingDown = FALSE; static bool ForceSwap = true; static volatile struct { u32 xfbAddr; FieldType field; u32 fbWidth; u32 fbHeight; } s_beginFieldArgs; static volatile EFBAccessType s_AccessEFBType; bool HandleDisplayList(u32 address, u32 size) { return false; } bool IsD3D() { return true; } bool IsD3D9() { return false; } bool IsD3D11() { return true; } // This is used for the functions right below here which use wxwidgets #if defined(HAVE_WX) && HAVE_WX #ifdef _WIN32 WXDLLIMPEXP_BASE void wxSetInstance(HINSTANCE hInst); #endif wxWindow* GetParentedWxWindow(HWND Parent) { #ifdef _WIN32 wxSetInstance((HINSTANCE)g_hInstance); #endif wxWindow* win = new wxWindow(); #ifdef _WIN32 win->SetHWND((WXHWND)Parent); win->AdoptAttributesFromHWND(); #endif return win; } #endif void DllDebugger(HWND _hParent, bool Show) { } #if defined(HAVE_WX) && HAVE_WX class wxDLLApp : public wxApp { bool OnInit() { return true; } }; IMPLEMENT_APP_NO_MAIN(wxDLLApp) WXDLLIMPEXP_BASE void wxSetInstance(HINSTANCE hInst); #endif BOOL APIENTRY DllMain(HINSTANCE hinstDLL, DWORD dwReason, LPVOID lpvReserved) { switch (dwReason) { case DLL_PROCESS_ATTACH: { #if defined(HAVE_WX) && HAVE_WX wxSetInstance((HINSTANCE)hinstDLL); wxInitialize(); #endif } break; case DLL_PROCESS_DETACH: #if defined(HAVE_WX) && HAVE_WX wxUninitialize(); #endif break; } g_hInstance = hinstDLL; return TRUE; } unsigned int Callback_PeekMessages() { MSG msg; while (PeekMessage(&msg, 0, 0, 0, PM_REMOVE)) { if (msg.message == WM_QUIT) return FALSE; TranslateMessage(&msg); DispatchMessage(&msg); } return TRUE; } void UpdateFPSDisplay(const char* text) { char temp[512]; sprintf_s(temp, 512, "SVN R%i: DX11: %s", SVN_REV, text); SetWindowTextA(EmuWindow::GetWnd(), temp); } void GetDllInfo (PLUGIN_INFO* _PluginInfo) { _PluginInfo->Version = 0x0100; _PluginInfo->Type = PLUGIN_TYPE_VIDEO; sprintf_s(_PluginInfo->Name, 100, DLL_PLUGIN_NAME); } void SetDllGlobals(PLUGIN_GLOBALS* _pPluginGlobals) { globals = _pPluginGlobals; LogManager::SetInstance((LogManager*)globals->logManager); } void DllAbout(HWND _hParent) { MessageBoxA(NULL, "DllAbout not implemented, how did you come here? Anyway, report this to the devs.", "Error!", MB_OK); } void DllConfig(HWND _hParent) { DlgSettings_Show(g_hInstance, _hParent); } void Initialize(void* init) { frameCount = 0; SVideoInitialize* _pVideoInitialize = (SVideoInitialize*)init; g_VideoInitialize = *_pVideoInitialize; InitXFBConvTables(); g_Config.Load((std::string(File::GetUserPath(D_CONFIG_IDX)) + "gfx_dx11.ini").c_str()); g_Config.GameIniLoad(globals->game_ini); UpdateActiveConfig(); g_VideoInitialize.pWindowHandle = (void*)EmuWindow::Create((HWND)g_VideoInitialize.pWindowHandle, g_hInstance, _T("Loading - Please wait.")); if (g_VideoInitialize.pWindowHandle == NULL) { ERROR_LOG(VIDEO, "An error has occurred while trying to create the window."); return; } g_VideoInitialize.pPeekMessages = &Callback_PeekMessages; g_VideoInitialize.pUpdateFPSDisplay = &UpdateFPSDisplay; _pVideoInitialize->pPeekMessages = g_VideoInitialize.pPeekMessages; _pVideoInitialize->pUpdateFPSDisplay = g_VideoInitialize.pUpdateFPSDisplay; _pVideoInitialize->pWindowHandle = g_VideoInitialize.pWindowHandle; OSD::AddMessage("Dolphin Direct3D 11 Video Plugin.", 5000); s_PluginInitialized = true; } void Video_Prepare() { s_efbAccessRequested = FALSE; s_FifoShuttingDown = FALSE; s_swapRequested = FALSE; ForceSwap = true; Renderer::Init(); TextureCache::Init(); BPInit(); VertexManager::Init(); Fifo_Init(); VertexLoaderManager::Init(); OpcodeDecoder_Init(); VertexShaderCache::Init(); VertexShaderManager::Init(); PixelShaderCache::Init(); PixelShaderManager::Init(); CommandProcessor::Init(); PixelEngine::Init(); D3D::InitUtils(); // tell the host that the window is ready g_VideoInitialize.pCoreMessage(WM_USER_CREATE); } void Shutdown() { s_efbAccessRequested = FALSE; s_FifoShuttingDown = FALSE; s_swapRequested = FALSE; D3D::ShutdownUtils(); CommandProcessor::Shutdown(); PixelShaderManager::Shutdown(); PixelShaderCache::Shutdown(); VertexShaderManager::Shutdown(); VertexShaderCache::Shutdown(); OpcodeDecoder_Shutdown(); VertexLoaderManager::Shutdown(); Fifo_Shutdown(); VertexManager::Shutdown(); TextureCache::Shutdown(); Renderer::Shutdown(); EmuWindow::Close(); s_PluginInitialized = false; } void DoState(unsigned char** ptr, int mode) { // clear texture cache because it might have written to RAM CommandProcessor::FifoCriticalEnter(); TextureCache::Invalidate(false); CommandProcessor::FifoCriticalLeave(); // no need to clear shader caches PointerWrap p(ptr, mode); VideoCommon_DoState(p); } void EmuStateChange(PLUGIN_EMUSTATE newState) { Fifo_RunLoop((newState == PLUGIN_EMUSTATE_PLAY) ? true : false); } void Video_EnterLoop() { Fifo_EnterLoop(g_VideoInitialize); } void Video_ExitLoop() { Fifo_ExitLoop(); s_FifoShuttingDown = TRUE; } void Video_SetRendering(bool bEnabled) { Fifo_SetRendering(bEnabled); } // run from the graphics thread void VideoFifo_CheckSwapRequest() { if (Common::AtomicLoadAcquire(s_swapRequested)) { if (ForceSwap) Renderer::Swap(s_beginFieldArgs.xfbAddr, s_beginFieldArgs.field, s_beginFieldArgs.fbWidth, s_beginFieldArgs.fbHeight); Common::AtomicStoreRelease(s_swapRequested, FALSE); } } inline bool addrRangesOverlap(u32 aLower, u32 aUpper, u32 bLower, u32 bUpper) { return !((aLower >= bUpper) || (bLower >= aUpper)); } // Run from the graphics thread void VideoFifo_CheckSwapRequestAt(u32 xfbAddr, u32 fbWidth, u32 fbHeight) { ForceSwap = false; } // Run from the CPU thread (from VideoInterface.cpp) void Video_BeginField(u32 xfbAddr, FieldType field, u32 fbWidth, u32 fbHeight) { } void Video_EndField() { } void Video_AddMessage(const char* pstr, u32 milliseconds) { OSD::AddMessage(pstr, milliseconds); } HRESULT ScreenShot(const char* filename) { return S_OK; } void Video_Screenshot(const char* _szFilename) { } static struct { EFBAccessType type; u32 x; u32 y; } s_accessEFBArgs; static u32 s_AccessEFBResult = 0; void VideoFifo_CheckEFBAccess() { if (Common::AtomicLoadAcquire(s_efbAccessRequested)) { s_AccessEFBResult = Renderer::AccessEFB(s_accessEFBArgs.type, s_accessEFBArgs.x, s_accessEFBArgs.y); Common::AtomicStoreRelease(s_efbAccessRequested, FALSE); } } u32 Video_AccessEFB(EFBAccessType type, u32 x, u32 y) { if (s_PluginInitialized) { s_accessEFBArgs.type = type; s_accessEFBArgs.x = x; s_accessEFBArgs.y = y; Common::AtomicStoreRelease(s_efbAccessRequested, TRUE); if (g_VideoInitialize.bOnThread) { while (Common::AtomicLoadAcquire(s_efbAccessRequested) && !s_FifoShuttingDown) //Common::SleepCurrentThread(1); Common::YieldCPU(); } else VideoFifo_CheckEFBAccess(); return s_AccessEFBResult; } return 0; } void Video_CommandProcessorRead16(u16& _rReturnValue, const u32 _Address) { CommandProcessor::Read16(_rReturnValue, _Address); } void Video_CommandProcessorWrite16(const u16 _Data, const u32 _Address) { CommandProcessor::Write16(_Data, _Address); } void Video_PixelEngineRead16(u16& _rReturnValue, const u32 _Address) { PixelEngine::Read16(_rReturnValue, _Address); } void Video_PixelEngineWrite16(const u16 _Data, const u32 _Address) { PixelEngine::Write16(_Data, _Address); } void Video_PixelEngineWrite32(const u32 _Data, const u32 _Address) { PixelEngine::Write32(_Data, _Address); } inline void Video_GatherPipeBursted(void) { CommandProcessor::GatherPipeBursted(); } void Video_WaitForFrameFinish(void) { CommandProcessor::WaitForFrameFinish(); }