// Copyright 2011 Dolphin Emulator Project // Licensed under GPLv2+ // Refer to the license.txt file included. #include #include #include #include // TODO: ugly #ifdef _WIN32 #include "VideoBackends/D3D/VideoBackend.h" #include "VideoBackends/D3D12/VideoBackend.h" #endif #include "VideoBackends/Null/VideoBackend.h" #include "VideoBackends/OGL/VideoBackend.h" #include "VideoBackends/Software/VideoBackend.h" #include "VideoCommon/VideoBackendBase.h" std::vector> g_available_video_backends; VideoBackendBase* g_video_backend = nullptr; static VideoBackendBase* s_default_backend = nullptr; #ifdef _WIN32 #include // Nvidia drivers >= v302 will check if the application exports a global // variable named NvOptimusEnablement to know if it should run the app in high // performance graphics mode or using the IGP. extern "C" { __declspec(dllexport) DWORD NvOptimusEnablement = 1; } #endif void VideoBackendBase::PopulateList() { // OGL > D3D11 > D3D12 > SW > Null g_available_video_backends.push_back(std::make_unique()); #ifdef _WIN32 g_available_video_backends.push_back(std::make_unique()); // More robust way to check for D3D12 support than (unreliable) OS version checks. HMODULE d3d12_module = LoadLibraryA("d3d12.dll"); if (d3d12_module != nullptr) { FreeLibrary(d3d12_module); g_available_video_backends.push_back(std::make_unique()); } #endif g_available_video_backends.push_back(std::make_unique()); g_available_video_backends.push_back(std::make_unique()); const auto iter = std::find_if(g_available_video_backends.begin(), g_available_video_backends.end(), [](const auto& backend) { return backend != nullptr; }); if (iter == g_available_video_backends.end()) return; s_default_backend = iter->get(); g_video_backend = iter->get(); } void VideoBackendBase::ClearList() { g_available_video_backends.clear(); } void VideoBackendBase::ActivateBackend(const std::string& name) { // If empty, set it to the default backend (expected behavior) if (name.empty()) g_video_backend = s_default_backend; const auto iter = std::find_if(g_available_video_backends.begin(), g_available_video_backends.end(), [&name](const auto& backend) { return name == backend->GetName(); }); if (iter == g_available_video_backends.end()) return; g_video_backend = iter->get(); }