// Copyright 2013 Dolphin Emulator Project // Licensed under GPLv2 // Refer to the license.txt file included. #pragma once #include #include "Common/Common.h" enum GLInterfaceMode { MODE_DETECT = 0, MODE_OPENGL, MODE_OPENGLES2, MODE_OPENGLES3, }; class cInterfaceBase { protected: // Window dimensions. u32 s_backbuffer_width; u32 s_backbuffer_height; u32 s_opengl_mode; public: virtual void Swap() {} virtual void UpdateFPSDisplay(const std::string& text) {} virtual void SetMode(u32 mode) { s_opengl_mode = GLInterfaceMode::MODE_OPENGL; } virtual u32 GetMode() { return s_opengl_mode; } virtual void* GetFuncAddress(const std::string& name) { return nullptr; } virtual bool Create(void *&window_handle) { return true; } virtual bool MakeCurrent() { return true; } virtual bool ClearCurrent() { return true; } virtual void Shutdown() {} virtual void SwapInterval(int Interval) { } virtual u32 GetBackBufferWidth() { return s_backbuffer_width; } virtual u32 GetBackBufferHeight() { return s_backbuffer_height; } virtual void SetBackBufferDimensions(u32 W, u32 H) {s_backbuffer_width = W; s_backbuffer_height = H; } virtual void Update() { } virtual bool PeekMessages() { return false; } }; extern cInterfaceBase *GLInterface; // This function has to be defined along the Host_ functions from Core/Host.h. // Current canonical implementation: DolphinWX/GLInterface/GLInterface.cpp. cInterfaceBase* HostGL_CreateGLInterface();