// Copyright 2008 Dolphin Emulator Project // SPDX-License-Identifier: GPL-2.0-or-later #include "VideoCommon/VertexLoader_Position.h" #include #include #include "Common/CommonTypes.h" #include "Common/EnumMap.h" #include "Common/Swap.h" #include "VideoCommon/DataReader.h" #include "VideoCommon/VertexLoader.h" #include "VideoCommon/VertexLoaderManager.h" #include "VideoCommon/VertexLoaderUtils.h" #include "VideoCommon/VideoCommon.h" namespace { template constexpr float PosScale(T val, float scale) { return val * scale; } template <> constexpr float PosScale(float val, [[maybe_unused]] float scale) { return val; } template void Pos_ReadDirect(VertexLoader* loader) { static_assert(N <= 3, "N > 3 is not sane!"); const auto scale = loader->m_posScale; DataReader dst(g_vertex_manager_write_ptr, nullptr); DataReader src(g_video_buffer_read_ptr, nullptr); for (int i = 0; i < N; ++i) { const float value = PosScale(src.Read(), scale); if (loader->m_remaining < 3) VertexLoaderManager::position_cache[loader->m_remaining][i] = value; dst.Write(value); } g_vertex_manager_write_ptr = dst.GetPointer(); g_video_buffer_read_ptr = src.GetPointer(); LOG_VTX(); } template void Pos_ReadIndex(VertexLoader* loader) { static_assert(std::is_unsigned::value, "Only unsigned I is sane!"); static_assert(N <= 3, "N > 3 is not sane!"); const auto index = DataRead(); loader->m_vertexSkip = index == std::numeric_limits::max(); const auto data = reinterpret_cast(VertexLoaderManager::cached_arraybases[CPArray::Position] + (index * g_main_cp_state.array_strides[CPArray::Position])); const auto scale = loader->m_posScale; DataReader dst(g_vertex_manager_write_ptr, nullptr); for (int i = 0; i < N; ++i) { const float value = PosScale(Common::FromBigEndian(data[i]), scale); if (loader->m_remaining < 3) VertexLoaderManager::position_cache[loader->m_remaining][i] = value; dst.Write(value); } g_vertex_manager_write_ptr = dst.GetPointer(); LOG_VTX(); } using Common::EnumMap; // These functions are to work around a "too many initializer values" error with nested brackets // C++ does not let you write std::array, 2> a = {{1, 2}, {3, 4}} // (although it does allow std::array, 2> b = {1, 2, 3, 4}) constexpr EnumMap e(TPipelineFunction xy, TPipelineFunction xyz) { return {xy, xyz}; } constexpr EnumMap e(u32 xy, u32 xyz) { return {xy, xyz}; } constexpr EnumMap, ComponentFormat::Float> f(EnumMap, ComponentFormat::Float> in) { return in; } constexpr EnumMap, ComponentFormat::Float> g(EnumMap, ComponentFormat::Float> in) { return in; } template using Table = EnumMap, ComponentFormat::Float>, VertexComponentFormat::Index16>; constexpr Table s_table_read_position = { f({ e(nullptr, nullptr), e(nullptr, nullptr), e(nullptr, nullptr), e(nullptr, nullptr), e(nullptr, nullptr), }), f({ e(Pos_ReadDirect, Pos_ReadDirect), e(Pos_ReadDirect, Pos_ReadDirect), e(Pos_ReadDirect, Pos_ReadDirect), e(Pos_ReadDirect, Pos_ReadDirect), e(Pos_ReadDirect, Pos_ReadDirect), }), f({ e(Pos_ReadIndex, Pos_ReadIndex), e(Pos_ReadIndex, Pos_ReadIndex), e(Pos_ReadIndex, Pos_ReadIndex), e(Pos_ReadIndex, Pos_ReadIndex), e(Pos_ReadIndex, Pos_ReadIndex), }), f({ e(Pos_ReadIndex, Pos_ReadIndex), e(Pos_ReadIndex, Pos_ReadIndex), e(Pos_ReadIndex, Pos_ReadIndex), e(Pos_ReadIndex, Pos_ReadIndex), e(Pos_ReadIndex, Pos_ReadIndex), }), }; } // Anonymous namespace TPipelineFunction VertexLoader_Position::GetFunction(VertexComponentFormat type, ComponentFormat format, CoordComponentCount elements) { return s_table_read_position[type][format][elements]; }