# Translation of dolphin-emu.pot to LANGUAGE # Copyright (C) 2003-2013 # This file is distributed under the same license as the Dolphin Emulator package. # # Translators: # Adam Andersson , 2018 # A. Regnander , 2013-2014 # A. Regnander , 2014-2015 # A. Regnander , 2013,2015 # A. Regnander , 2015-2016,2018-2019 # Arve Eriksson <031299870@telia.com>, 2017,2019 # JosJuice, 2015-2019 msgid "" msgstr "" "Project-Id-Version: Dolphin Emulator\n" "Report-Msgid-Bugs-To: \n" "POT-Creation-Date: 2019-04-15 18:56+0200\n" "PO-Revision-Date: 2019-04-15 16:56+0000\n" "Last-Translator: JosJuice\n" "Language-Team: Swedish (http://www.transifex.com/delroth/dolphin-emu/" "language/sv/)\n" "Language: sv\n" "MIME-Version: 1.0\n" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: 8bit\n" "Plural-Forms: nplurals=2; plural=(n != 1);\n" #: Source/Core/DiscIO/VolumeVerifier.cpp:892 msgid "" "\n" "\n" "Because GameCube disc images contain little verification data, there may be " "problems that Dolphin is unable to detect." msgstr "" #: Source/Core/DiscIO/VolumeVerifier.cpp:897 msgid "" "\n" "\n" "Because this title is not for retail Wii consoles, Dolphin cannot verify " "that it hasn't been tampered with." msgstr "" #: Source/Core/DolphinQt/MenuBar.cpp:1064 msgid "" "\n" "\n" "WARNING: Fixing this NAND requires the deletion of titles that have " "incomplete data on the NAND, including all associated save data. By " "continuing, the following title(s) will be removed:\n" "\n" "%1\n" "Launching these titles may also fix the issues." msgstr "" "\n" "\n" "VARNING: För att åtgärda det här NAND-minnet krävs att spel som har " "ofullständiga data lagrad på NAND-minnet tas bort, även dess spardata. Om du " "väljer att fortsätta kommer följande spel att tas bort:\n" "\n" "%1\n" "Genom att starta spelen kan problemen eventuellt lösas." #: Source/Core/DolphinQt/GameList/GameListModel.cpp:99 msgid " (Disc %1)" msgstr " (skiva %1)" #: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:57 msgid "! NOT" msgstr "! INTE" #: Source/Core/Core/HW/GCMemcard/GCMemcard.cpp:43 #, c-format msgid "" "\"%s\" does not exist.\n" " Create a new 16MB Memory Card?" msgstr "" "\"%s\" finns inte.\n" " Vill du skapa ett nytt 16 MB minneskort?" #: Source/Core/DiscIO/CompressedBlob.cpp:191 #, c-format msgid "\"%s\" failed to be scrubbed. Probably the image is corrupt." msgstr "\"%s\" kunde inte rensas på onödig data. Den är antagligen korrupt." #: Source/Core/DiscIO/CompressedBlob.cpp:164 #, c-format msgid "\"%s\" is already compressed! Cannot compress it further." msgstr "\"%s\" är redan komprimerad! Den kan inte komprimeras ytterligare." #: Source/Core/Core/Boot/Boot.cpp:192 #, c-format msgid "\"%s\" is an invalid GCM/ISO file, or is not a GC/Wii ISO." msgstr "\"%s\" är en ogiltig GCM/ISO-fil eller så är filen inte en GC/Wii ISO." #. i18n: The percent symbol. #: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:187 #: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:193 #: Source/Core/InputCommon/ControllerEmu/ControlGroup/ControlGroup.cpp:34 #: Source/Core/InputCommon/ControllerEmu/ControlGroup/MixedTriggers.cpp:28 msgid "%" msgstr "" #: Source/Core/DolphinQt/DiscordJoinRequestDialog.cpp:59 msgid "" "%1\n" "wants to join your party." msgstr "" "%1\n" "vill vara med i din grupp." #: Source/Core/DolphinQt/Settings/AudioPane.cpp:69 #: Source/Core/DolphinQt/Settings/AudioPane.cpp:330 msgid "%1 %" msgstr "%1 %" #: Source/Core/DolphinQt/Settings/AdvancedPane.cpp:152 msgid "%1 % (%2 MHz)" msgstr "%1 % (%2 MHz)" #: Source/Core/DolphinQt/NetPlay/NetPlayBrowser.cpp:75 #: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:160 msgid "%1 (%2)" msgstr "" #. i18n: If there is a pre-defined patch with the name %1 and the user wants to edit it, #. a copy of it gets created with this name #: Source/Core/DolphinQt/Config/PatchesWidget.cpp:98 msgid "%1 (Copy)" msgstr "%1 (kopia)" #: Source/Core/DolphinQt/Config/InfoWidget.cpp:59 msgid "%1 (Disc %2, Revision %3)" msgstr "%1 (skiva %2, revision %3)" #: Source/Core/DolphinQt/Config/InfoWidget.cpp:63 msgid "%1 (Revision %3)" msgstr "%1 (revision %3)" #: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:281 msgid "" "%1 FIFO bytes\n" "%2 memory bytes\n" "%3 frames" msgstr "" "%1 FIFO-byte\n" "%2 minnesbyte\n" "%3 bildrutor" #: Source/Core/DolphinQt/GCMemcardManager.cpp:222 msgid "%1 Free Blocks; %2 Free Dir Entries" msgstr "%1 lediga block; %2 lediga filkatalogsplatser" #: Source/Core/DolphinQt/Config/Graphics/GraphicsWindow.cpp:101 msgid "%1 Graphics Configuration" msgstr "%1-grafikkonfigurering" #: Source/Core/DolphinQt/CheatsManager.cpp:513 msgid "%1 Match(es)" msgstr "%1 matchning(ar)" #: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:127 msgid "%1 doesn't support this feature on your system." msgstr "%1 stöder inte den här funktionen på ditt system." #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:186 #: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:320 msgid "%1 doesn't support this feature." msgstr "%1 stöder inte den här funktionen." #: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:261 msgid "" "%1 frame(s)\n" "%2 object(s)\n" "Current Frame: %3" msgstr "" "%1 bildrutor\n" "%2 objekt\n" "Nuvarande bildruta: %3" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:1010 msgid "%1 is now golfing" msgstr "" #: Source/Core/DolphinQt/Settings/AudioPane.cpp:207 #: Source/Core/DolphinQt/Settings/AudioPane.cpp:264 msgid "%1 ms" msgstr "%1 ms" #: Source/Core/DolphinQt/NetPlay/NetPlayBrowser.cpp:257 msgid "%1 session found" msgstr "" #: Source/Core/DolphinQt/NetPlay/NetPlayBrowser.cpp:257 msgid "%1 sessions found" msgstr "" #: Source/Core/DolphinQt/Settings/GeneralPane.cpp:163 msgid "%1% (Normal Speed)" msgstr "%1% (normal hastighet)" #: Source/Core/DolphinQt/NetPlay/MD5Dialog.cpp:142 msgid "%1[%2]: %3" msgstr "%1[%2]: %3" #: Source/Core/DolphinQt/NetPlay/MD5Dialog.cpp:130 msgid "%1[%2]: %3 %" msgstr "%1[%2]: %3 %" #: Source/Core/DolphinQt/NetPlay/ChunkedProgressDialog.cpp:136 msgid "%1[%2]: %3/%4 MiB" msgstr "%1[%2]: %3/%4 MiB" #: Source/Core/DiscIO/CompressedBlob.cpp:243 #, c-format msgid "%i of %i blocks. Compression ratio %i%%" msgstr "%i av %i block. Komprimeringsgrad %i%%" #: Source/Core/Core/HW/GCMemcard/GCMemcardDirectory.cpp:54 #, c-format msgid "" "%s\n" "was not loaded because it has the same internal filename as previously " "loaded save\n" "%s" msgstr "" "%s\n" "laddades inte eftersom det har samma interna filnamn som den tidigare " "laddade sparningen\n" "%s" #: Source/Core/Core/HW/GCMemcard/GCMemcardDirectory.cpp:76 #, c-format msgid "" "%s\n" "was not loaded because it is an invalid GCI.\n" " File size (0x%) does not match the size recorded in the header (0x" "%x)" msgstr "" "%s\n" "laddades inte eftersom det är en ogiltig GCI.\n" "Filstorleken (0x%) matchar inte storleken som står i headern (0x%x)" #: Source/Core/Core/HW/GCMemcard/GCMemcardDirectory.cpp:67 #, c-format msgid "" "%s\n" "was not loaded because it is an invalid GCI.\n" " Number of blocks claimed to be %u" msgstr "" "%s\n" "laddades inte, eftersom det är en ogiltig GCI-fil.\n" "Antalet block påstods vara %u" #: Source/Core/Core/HW/GCMemcard/GCMemcardDirectory.cpp:107 #, c-format msgid "" "%s\n" "was not loaded because there are not enough free blocks on the virtual " "memory card" msgstr "" "%s\n" "laddades inte eftersom det inte finns tillräckligt med lediga block på det " "virtuella minneskortet" #: Source/Core/Core/HW/GCMemcard/GCMemcardDirectory.cpp:96 #, c-format msgid "" "%s\n" "was not loaded because there is less than 10%% free blocks available on the " "memory card\n" "Total Blocks: %d; Free Blocks: %d" msgstr "" "%s\n" "laddades inte eftersom mindre än 10%% block är lediga på minneskortet.\n" "Totalt antal block: %d; Lediga block: %d" #. i18n: This string is referring to a game mode in Super Smash Bros. Brawl called Masterpieces #. where you play demos of NES/SNES/N64 games. This string is referring to a specific such demo #. rather than the game mode as a whole, so please use the singular form. Official translations: #. 名作トライアル (Japanese), Masterpieces (English), Meisterstücke (German), Chefs-d'œuvre #. (French), Clásicos (Spanish), Capolavori (Italian), 클래식 게임 체험판 (Korean). #. If your language is not one of the languages above, consider leaving the string untranslated #. so that people will recognize it as the name of the game mode. #: Source/Core/DiscIO/VolumeVerifier.cpp:304 #, c-format msgid "%s (Masterpiece)" msgstr "" #: Source/Core/Core/Boot/Boot.cpp:326 #, c-format msgid "%s IPL found in %s directory. The disc might not be recognized" msgstr "" "%s-IPL hittades i %s-mappen. Det kan hända att skivan inte går att känna igen" #: Source/Core/Core/HW/GCMemcard/GCMemcard.cpp:72 #, c-format msgid "" "%s failed to load as a memory card.\n" "Card file size is invalid (0x%x bytes)" msgstr "" "%s kunde inte läsas in som ett minneskort.\n" "Kortets filstorlek är ogiltig (0x%x byte)" #: Source/Core/Core/HW/GCMemcard/GCMemcard.cpp:88 #, c-format msgid "" "%s failed to load as a memory card.\n" "Card size is invalid (0x%x bytes)" msgstr "" "%s kunde inte läsas in som ett minneskort.\n" "Kortets storlek är ogiltig (0x%x byte)" #: Source/Core/Core/HW/GCMemcard/GCMemcard.cpp:65 #, c-format msgid "" "%s failed to load as a memory card.\n" "File is not large enough to be a valid memory card file (0x%x bytes)" msgstr "" "%s kunde inte läsas in som ett minneskort.\n" "Filen är inte tillräckligt stor för att vara en giltig minneskortsfil (0x%x " "byte)" #: Source/Core/Core/NetPlayServer.cpp:1107 #, c-format msgid "%s failed to synchronize codes." msgstr "%s misslyckades att synkronisera koder." #: Source/Core/Core/NetPlayServer.cpp:1064 #, c-format msgid "%s failed to synchronize." msgstr "%s misslyckades att synkroniseras." #: Source/Core/Core/HW/EXI/EXI_DeviceMemoryCard.cpp:219 #, c-format msgid "" "%s is not a directory, failed to move to *.original.\n" " Verify your write permissions or move the file outside of Dolphin" msgstr "" "%s är inte en mapp och kunde inte flyttas till *.original.\n" "Kontrollera rättigheterna för att skriva eller flytta filen utanför Dolphin." #: Source/Core/Core/HW/EXI/EXI_DeviceMemoryCard.cpp:210 #, c-format msgid "%s was not a directory, moved to *.original" msgstr "%s var inte en mapp. Den har flyttats till *.original" #: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:55 msgid "&& AND" msgstr "&& OCH" #: Source/Core/DolphinQt/MenuBar.cpp:558 msgid "&About" msgstr "&Om" #: Source/Core/DolphinQt/Debugger/WatchWidget.cpp:248 msgid "&Add Memory Breakpoint" msgstr "&Lägg till minnesbrytpunkt" #: Source/Core/DolphinQt/Config/ARCodeWidget.cpp:48 #: Source/Core/DolphinQt/Config/GeckoCodeWidget.cpp:68 msgid "&Add New Code..." msgstr "&Lägg till ny kod…" #: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:247 msgid "&Add function" msgstr "&Lägg till funktion" #: Source/Core/DolphinQt/Config/PatchesWidget.cpp:43 msgid "&Add..." msgstr "&Lägg till..." #: Source/Core/DolphinQt/MenuBar.cpp:487 msgid "&Audio Settings" msgstr "&Ljudinställningar" #: Source/Core/DolphinQt/Settings/GeneralPane.cpp:183 msgid "&Auto Update:" msgstr "&Uppdatera automatiskt:" #: Source/Core/DolphinQt/MenuBar.cpp:502 msgid "&Automatic Start" msgstr "&Automatisk start" #: Source/Core/DolphinQt/MenuBar.cpp:177 msgid "&Boot from DVD Backup" msgstr "&Starta från DVD-kopia" #: Source/Core/DolphinQt/MenuBar.cpp:442 msgid "&Breakpoints" msgstr "&Brytpunkter" #: Source/Core/DolphinQt/GCMemcardManager.cpp:80 msgid "&Browse..." msgstr "&Bläddra..." #: Source/Core/DolphinQt/WiiUpdate.cpp:102 msgid "&Cancel" msgstr "&Avbryt" #: Source/Core/DolphinQt/MenuBar.cpp:215 msgid "&Cheats Manager" msgstr "&Fuskhanterare" #: Source/Core/DolphinQt/MenuBar.cpp:551 msgid "&Check for Updates..." msgstr "&Leta efter uppdateringar..." #: Source/Core/DolphinQt/MenuBar.cpp:886 msgid "&Clear Symbols" msgstr "&Rensa symboler" #: Source/Core/DolphinQt/Config/PatchesWidget.cpp:183 msgid "&Clone..." msgstr "&Klona..." #: Source/Core/DolphinQt/MenuBar.cpp:415 msgid "&Code" msgstr "&Kod" #: Source/Core/DolphinQt/MenuBar.cpp:489 msgid "&Controller Settings" msgstr "&Kontrollinställningar" #: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:226 msgid "&Copy address" msgstr "&Kopiera adress" #: Source/Core/DolphinQt/GCMemcardManager.cpp:68 msgid "&Delete" msgstr "&Radera" #. i18n: This kind of "watch" is used for watching emulated memory. #. It's not related to timekeeping devices. #: Source/Core/DolphinQt/Debugger/WatchWidget.cpp:247 msgid "&Delete Watch" msgstr "&Ta bort bevakning" #: Source/Core/DolphinQt/Config/ARCodeWidget.cpp:49 #: Source/Core/DolphinQt/Config/ARCodeWidget.cpp:101 #: Source/Core/DolphinQt/Config/GeckoCodeWidget.cpp:69 msgid "&Edit Code..." msgstr "&Redigera kod…" #: Source/Core/DolphinQt/Config/PatchesWidget.cpp:183 msgid "&Edit..." msgstr "&Redigera..." #: Source/Core/DolphinQt/MenuBar.cpp:197 msgid "&Eject Disc" msgstr "&Mata ut skiva" #: Source/Core/DolphinQt/MenuBar.cpp:296 msgid "&Emulation" msgstr "&Emulering" #: Source/Core/DolphinQt/GCMemcardManager.cpp:69 msgid "&Export..." msgstr "&Exportera..." #: Source/Core/DolphinQt/MenuBar.cpp:190 msgid "&File" msgstr "&Arkiv" #: Source/Core/DolphinQt/MenuBar.cpp:509 msgid "&Font..." msgstr "&Teckensnitt…" #: Source/Core/DolphinQt/MenuBar.cpp:302 msgid "&Frame Advance" msgstr "Gå fram en &bildruta" #: Source/Core/DolphinQt/MenuBar.cpp:888 msgid "&Generate Symbols From" msgstr "&Generera symboler från" #: Source/Core/DolphinQt/MenuBar.cpp:542 msgid "&GitHub Repository" msgstr "Källkoden på &GitHub" #: Source/Core/DolphinQt/MenuBar.cpp:486 msgid "&Graphics Settings" msgstr "G&rafikinställningar" #: Source/Core/DolphinQt/MenuBar.cpp:533 msgid "&Help" msgstr "&Hjälp" #: Source/Core/DolphinQt/MenuBar.cpp:490 msgid "&Hotkey Settings" msgstr "&Kortkommandoinställningar" #: Source/Core/DolphinQt/GCMemcardManager.cpp:71 msgid "&Import..." msgstr "&Importera..." #: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:249 msgid "&Insert blr" msgstr "&Sätt in blr" #: Source/Core/DolphinQt/MenuBar.cpp:459 msgid "&JIT" msgstr "&JIT" #: Source/Core/DolphinQt/Settings/InterfacePane.cpp:113 msgid "&Language:" msgstr "&Språk:" #: Source/Core/DolphinQt/MenuBar.cpp:316 msgid "&Load State" msgstr "L&äs in snabbsparning" #: Source/Core/DolphinQt/MenuBar.cpp:894 msgid "&Load Symbol Map" msgstr "&Ladda symbol-map" #: Source/Core/DolphinQt/MenuBar.cpp:407 msgid "&Lock Widgets In Place" msgstr "&Lås fast gränssnittselement" #: Source/Core/DolphinQt/MenuBar.cpp:451 msgid "&Memory" msgstr "&Minne" #: Source/Core/DolphinQt/MenuBar.cpp:211 msgid "&Memory Card Manager (GC)" msgstr "&Minneskorthanterare (GC)" #: Source/Core/DolphinQt/MenuBar.cpp:674 msgid "&Movie" msgstr "&Inspelning" #: Source/Core/DolphinQt/MenuBar.cpp:191 msgid "&Open..." msgstr "&Öppna..." #: Source/Core/DolphinQt/MenuBar.cpp:483 msgid "&Options" msgstr "A<ernativ" #: Source/Core/DolphinQt/MenuBar.cpp:914 msgid "&Patch HLE Functions" msgstr "&Patcha HLE-funktioner" #: Source/Core/DolphinQt/MenuBar.cpp:298 msgid "&Pause" msgstr "&Pausa" #: Source/Core/DolphinQt/MenuBar.cpp:297 msgid "&Play" msgstr "&Spela" #: Source/Core/DolphinQt/GameList/GameList.cpp:297 msgid "&Properties" msgstr "&Egenskaper" #: Source/Core/DolphinQt/MenuBar.cpp:689 msgid "&Read-Only Mode" msgstr "S&krivskyddat läge" #: Source/Core/DolphinQt/MenuBar.cpp:423 msgid "&Registers" msgstr "&Register" #: Source/Core/DolphinQt/Config/PatchesWidget.cpp:45 msgid "&Remove" msgstr "&Ta bort" #: Source/Core/DolphinQt/Config/ARCodeWidget.cpp:50 #: Source/Core/DolphinQt/Config/GeckoCodeWidget.cpp:70 msgid "&Remove Code" msgstr "&Ta bort kod" #: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:238 msgid "&Rename symbol" msgstr "&Byt namn på symbol" #: Source/Core/DolphinQt/MenuBar.cpp:300 msgid "&Reset" msgstr "&Återställ" #: Source/Core/DolphinQt/MenuBar.cpp:217 msgid "&Resource Pack Manager" msgstr "&Resurspaketshanterare" #: Source/Core/DolphinQt/MenuBar.cpp:895 msgid "&Save Symbol Map" msgstr "&Spara symbol-map" #: Source/Core/DolphinQt/Settings/GeneralPane.cpp:168 msgid "&Speed Limit:" msgstr "&Hastighetsbegränsning:" #: Source/Core/DolphinQt/MenuBar.cpp:299 msgid "&Stop" msgstr "S&toppa" #: Source/Core/DolphinQt/Settings/InterfacePane.cpp:117 msgid "&Theme:" msgstr "&Tema:" #: Source/Core/DolphinQt/MenuBar.cpp:209 msgid "&Tools" msgstr "&Verktyg" #: Source/Core/DolphinQt/MenuBar.cpp:381 msgid "&View" msgstr "&Visa" #. i18n: This kind of "watch" is used for watching emulated memory. #. It's not related to timekeeping devices. #: Source/Core/DolphinQt/MenuBar.cpp:434 msgid "&Watch" msgstr "&Bevakning" #: Source/Core/DolphinQt/MenuBar.cpp:535 msgid "&Website" msgstr "&Webbplats" #: Source/Core/DolphinQt/GameList/GameList.cpp:298 msgid "&Wiki" msgstr "&Wiki" #: Source/Core/DolphinQt/MenuBar.cpp:1163 msgid "'%1' not found, no symbol names generated" msgstr "'%1' hittades inte, inga symbolnamn genererade" #: Source/Core/DolphinQt/MenuBar.cpp:1207 msgid "'%1' not found, scanning for common functions instead" msgstr "'%1' hittades inte, skannar efter vanliga funktioner istället" #: Source/Core/DolphinQt/Settings/InterfacePane.cpp:138 msgid "(None)" msgstr "(Ingen)" #: Source/Core/DolphinQt/Debugger/JITWidget.cpp:130 msgid "(host)" msgstr "(värd)" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:162 msgid "(off)" msgstr "(av)" #: Source/Core/DolphinQt/Debugger/JITWidget.cpp:129 msgid "(ppc)" msgstr "(ppc)" #: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:56 msgid "+ ADD" msgstr "+ PLUS" #: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:154 msgid "--> %1" msgstr "--> %1" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:714 #: Source/Core/DolphinQt/Settings/GameCubePane.cpp:83 msgid "..." msgstr "..." #: Source/Core/DolphinQt/Config/NewPatchDialog.cpp:96 msgid "16-bit" msgstr "16 bitar" #: Source/Core/DolphinQt/CheatsManager.cpp:321 msgid "16-bit Integer" msgstr "16-bitars heltal" #: Source/Core/DolphinQt/Settings/WiiPane.cpp:109 msgid "16:9" msgstr "16:9" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:68 msgid "16x" msgstr "16x" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:68 msgid "1x" msgstr "1x" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:68 msgid "2x" msgstr "2x" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:52 msgid "2x Native (1280x1056) for 720p" msgstr "2x ursprunglig (1280x1056) för 720p" #: Source/Core/DolphinQt/Config/NewPatchDialog.cpp:97 msgid "32-bit" msgstr "32 bitar" #: Source/Core/DolphinQt/CheatsManager.cpp:321 msgid "32-bit Integer" msgstr "32-bitars heltal" #. i18n: Stereoscopic 3D #: Source/Core/Core/HotkeyManager.cpp:293 #: Source/Core/DolphinQt/Config/Mapping/Hotkey3D.cpp:23 #: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:354 msgid "3D" msgstr "3D" #. i18n: Stereoscopic 3D #: Source/Core/Core/HotkeyManager.cpp:295 #: Source/Core/DolphinQt/Config/Mapping/Hotkey3D.cpp:26 msgid "3D Depth" msgstr "3D-djup" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:53 msgid "3x Native (1920x1584) for 1080p" msgstr "3x ursprunglig (1920x1584) för 1080p" #: Source/Core/DolphinQt/Settings/WiiPane.cpp:108 msgid "4:3" msgstr "4:3" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:68 msgid "4x" msgstr "4x" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:54 msgid "4x Native (2560x2112) for 1440p" msgstr "4x ursprunglig (2560x2112) för 1440p" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:55 msgid "5x Native (3200x2640)" msgstr "5x ursprunglig (3200x2640)" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:55 msgid "6x Native (3840x3168) for 4K" msgstr "6x ursprunglig (3840x3168) för 4K" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:56 msgid "7x Native (4480x3696)" msgstr "7x ursprunglig (4480x3696)" #: Source/Core/DolphinQt/Config/NewPatchDialog.cpp:95 msgid "8-bit" msgstr "8 bitar" #: Source/Core/DolphinQt/CheatsManager.cpp:321 msgid "8-bit Integer" msgstr "8-bitars heltal" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:68 msgid "8x" msgstr "8x" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:56 msgid "8x Native (5120x4224) for 5K" msgstr "8x ursprunglig (5120x4224) för 5K" #: Source/Core/DolphinQt/Settings/GameCubePane.cpp:90 #: Source/Core/DolphinQt/Settings/GameCubePane.cpp:105 msgid "" msgstr "" #: Source/Core/DolphinQt/Settings/InterfacePane.cpp:69 msgid "" msgstr "" #: Source/Core/DolphinQt/Updater.cpp:49 msgid "" "

A new version of Dolphin is available!

Dolphin %1 is available for " "download. You are running %2.
Would you like to update?

Release " "Notes:

" msgstr "" "

En ny version av Dolphin är tillgänglig!

Dolphin %1 är tillgänglig " "för nedladdning. Du använder %2.
Vill du uppdatera?" "

Uppdateringsbeskrivning:

" #: Source/Core/DolphinQt/MainWindow.cpp:1270 #: Source/Core/DolphinQt/MainWindow.cpp:1340 msgid "A NetPlay Session is already in progress!" msgstr "En nätspelssession pågår redan!" #: Source/Core/Core/WiiUtils.cpp:141 #, c-format msgid "" "A different version of this title is already installed on the NAND.\n" "\n" "Installed version: %u\n" "WAD version: %u\n" "\n" "Installing this WAD will replace it irreversibly. Continue?" msgstr "" "En annan version av denna titel är redan installerad på NAND-minnet.\n" "\n" "Installerad version: %u\n" "WAD-version: %u\n" "\n" "Om du installerar denna WAD kommer titeln skrivas över. Detta går inte att " "ångra. Vill du fortsätta?" #: Source/Core/Core/HW/DVD/DVDInterface.cpp:525 msgid "A disc is already about to be inserted." msgstr "En skiva håller redan på att sättas in." #: Source/Core/DolphinQt/MainWindow.cpp:785 msgid "" "A shutdown is already in progress. Unsaved data may be lost if you stop the " "current emulation before it completes. Force stop?" msgstr "" "En nedstängning har redan påbörjats. Osparad data kan gå förlorad om du " "avslutar emuleringen innan den slutförs. Vill du tvinga emuleringen att " "avslutas?" #: Source/Core/DolphinQt/Config/ControllersWindow.cpp:351 msgid "A sync can only be triggered when a Wii game is running." msgstr "Det går bara att synka när ett Wii-spel körs." #: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:108 msgid "" "ALERT:\n" "\n" "All players must use the same Dolphin version.\n" "If enabled, SD cards must be identical between players.\n" "If DSP LLE is used, DSP ROMs must be identical between players.\n" "If a game is hanging on boot, it may not support Dual Core Netplay. Disable " "Dual Core.\n" "If connecting directly, the host must have the chosen UDP port open/" "forwarded!\n" "\n" "Wii Remote support in netplay is experimental and may not work correctly.\n" "Use at your own risk.\n" msgstr "" "OBS:\n" "\n" "Alla spelare måste använda samma version av Dolphin.\n" "Om SD-kort används måste de vara identiska mellan spelarna.\n" "Om DSP LLE används måste DSP-ROM-filerna vara identiska mellan spelarna.\n" "Om ett spel hänger sig vid start stöder spelet kanske inte nätspel med " "dubbla kärnor. Stäng av dubbla kärnor.\n" "Om du ansluter direkt måste värden ha den valda UDP-porten öppen/" "vidarebefordrad.\n" "\n" "Wii-fjärrkontroller i nätspel är experimentellt och fungerar inte " "nödvändigtvis korrekt.\n" "Använd det på egen risk.\n" #: Source/Core/DolphinQt/CheatsManager.cpp:116 msgid "AR Code" msgstr "AR-kod" #: Source/Core/DolphinQt/Config/PropertiesDialog.cpp:56 msgid "AR Codes" msgstr "AR-koder" #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:104 #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:121 msgid "ASCII" msgstr "ASCII" #: Source/Core/DolphinQt/GameList/GameList.cpp:570 msgid "Abort" msgstr "Avbryt" #: Source/Core/DolphinQt/AboutDialog.cpp:16 msgid "About Dolphin" msgstr "Om Dolphin" #: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:73 msgid "Accuracy:" msgstr "Precision:" #: Source/Core/DolphinQt/Debugger/NewBreakpointDialog.cpp:89 msgid "Action" msgstr "Handling" #: Source/Core/Core/ARDecrypt.cpp:478 #, c-format msgid "" "Action Replay Code Decryption Error:\n" "Parity Check Failed\n" "\n" "Culprit Code:\n" "%s" msgstr "" "Dekrypteringsfel av Action Replay-kod:\n" "Paritetskontroll misslyckades\n" "\n" "Orsakande kod:\n" "%s" #: Source/Core/Core/ActionReplay.cpp:524 #, c-format msgid "" "Action Replay Error: Invalid size (%08x : address = %08x) in Add Code (%s)" msgstr "" "Action Replay-fel: Ogiltig storlek (%08x : adress = %08x) i 'Lägg till " "kod' (%s)" #: Source/Core/Core/ActionReplay.cpp:614 #, c-format msgid "" "Action Replay Error: Invalid size (%08x : address = %08x) in Fill and Slide " "(%s)" msgstr "" "Action Replay-fel: Ogiltig storlek (%08x : adress = %08x) i 'Fill and " "Slide' (%s)" #: Source/Core/Core/ActionReplay.cpp:402 #, c-format msgid "" "Action Replay Error: Invalid size (%08x : address = %08x) in Ram Write And " "Fill (%s)" msgstr "" "Action Replay-fel: Ogiltig storlek (%08x : adress = %08x) i 'Ram Write And " "Fill' (%s)" #: Source/Core/Core/ActionReplay.cpp:462 #, c-format msgid "" "Action Replay Error: Invalid size (%08x : address = %08x) in Write To " "Pointer (%s)" msgstr "" "Action Replay-fel: Ogiltig storlek (%08x : adress = %08x) i 'Write To " "Pointer' (%s)" #: Source/Core/Core/ActionReplay.cpp:668 #, c-format msgid "Action Replay Error: Invalid value (%08x) in Memory Copy (%s)" msgstr "Action Replay-fel: Ogiltigt värde (%08x) i minneskopia (%s)" #: Source/Core/Core/ActionReplay.cpp:539 #, c-format msgid "" "Action Replay Error: Master Code and Write To CCXXXXXX not implemented (%s)\n" "Master codes are not needed. Do not use master codes." msgstr "" "Action Replay-fel: Masterkod och Skriv Till CCXXXXXX är inte implementerade " "(%s)\n" "Masterkoder behövs inte. Använd inte masterkoder." #: Source/Core/Core/ActionReplay.cpp:248 #, c-format msgid "Action Replay Error: invalid AR code line: %s" msgstr "Action Replay-fel: ogiltig AR-kodrad: %s" #: Source/Core/Core/ActionReplay.cpp:779 #, c-format msgid "Action Replay: Conditional Code: Invalid Size %08x (%s)" msgstr "Action Replay: Tillståndskod: Ogiltig storlek %08x (%s)" #: Source/Core/Core/ActionReplay.cpp:747 #, c-format msgid "Action Replay: Invalid Normal Code Type %08x (%s)" msgstr "Action Replay: Ogiltig typ av normalkod %08x (%s)" #: Source/Core/Core/ActionReplay.cpp:803 #, c-format msgid "Action Replay: Normal Code %i: Invalid subtype %08x (%s)" msgstr "Action Replay: Normalkod %i: Ogiltig undertyp %08x (%s)" #: Source/Core/Core/ActionReplay.cpp:705 #, c-format msgid "Action Replay: Normal Code 0: Invalid Subtype %08x (%s)" msgstr "Action Replay: Normalkod 0: Ogiltig undertyp %08x (%s)" #: Source/Core/Core/HotkeyManager.cpp:34 msgid "Activate NetPlay Chat" msgstr "Aktivera nätspelschatt" #: Source/Core/DolphinQt/Debugger/BreakpointWidget.cpp:144 msgid "Active" msgstr "Aktiv" #: Source/Core/DolphinQt/Config/Mapping/GCPadWiiUConfigDialog.cpp:33 msgid "Adapter Detected" msgstr "Adapter upptäcktes" #: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:73 msgid "Adapter:" msgstr "Adapter:" #: Source/Core/DolphinQt/Config/NewPatchDialog.cpp:55 #: Source/Core/DolphinQt/Settings/USBDeviceAddToWhitelistDialog.cpp:50 msgid "Add" msgstr "Lägg till" #: Source/Core/DolphinQt/Settings/USBDeviceAddToWhitelistDialog.cpp:46 msgid "Add New USB Device" msgstr "Lägg till ny USB-enhet" #: Source/Core/Core/HotkeyManager.cpp:72 msgid "Add a Breakpoint" msgstr "Lägg till brytpunkt" #: Source/Core/Core/HotkeyManager.cpp:73 msgid "Add a Memory Breakpoint" msgstr "Lägg till en minnesbrytpunkt" #. i18n: This kind of "watch" is used for watching emulated memory. #. It's not related to timekeeping devices. #: Source/Core/DolphinQt/Debugger/RegisterWidget.cpp:123 msgid "Add to &watch" msgstr "Lägg till &bevakning" #: Source/Core/DolphinQt/CheatsManager.cpp:189 msgid "Add to Watch" msgstr "Lägg till bevakning" #: Source/Core/DolphinQt/Settings/PathPane.cpp:121 #: Source/Core/DolphinQt/Settings/WiiPane.cpp:148 msgid "Add..." msgstr "Lägg till..." #: Source/Core/DolphinQt/CheatsManager.cpp:504 #: Source/Core/DolphinQt/CheatsManager.cpp:505 #: Source/Core/DolphinQt/Debugger/BreakpointWidget.cpp:144 #: Source/Core/DolphinQt/Debugger/JITWidget.cpp:78 #: Source/Core/DolphinQt/Debugger/NewBreakpointDialog.cpp:49 #: Source/Core/DolphinQt/Debugger/NewBreakpointDialog.cpp:164 #: Source/Core/DolphinQt/Debugger/NewBreakpointDialog.cpp:176 #: Source/Core/DolphinQt/Debugger/WatchWidget.cpp:129 #: Source/Core/DolphinQt/MenuBar.cpp:889 msgid "Address" msgstr "Adress" #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:571 msgid "Address Out of Range" msgstr "Adress utanför intervall" #: Source/Core/DolphinQt/Debugger/NewBreakpointDialog.cpp:43 #: Source/Core/DolphinQt/Debugger/NewBreakpointDialog.cpp:135 msgid "Address:" msgstr "Adress:" #: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:219 msgid "" "Adjusts the accuracy at which the GPU receives texture updates from RAM.\n" "\n" " The \"Safe\" setting eliminates the likelihood of the GPU missing texture " "updates from RAM. Lower accuracies cause in-game text to appear garbled in " "certain games.\n" "\n" "If unsure, select the rightmost value." msgstr "" "Justerar noggrannheten för när grafikprocessorn hämtar texturuppdateringar " "från RAM.\n" "\n" " Inställningen \"Säker\" eliminerar sannolikheten att grafikprocessorn " "saknar texturuppdateringar från RAM. En lägre noggrannhet får text i vissa " "spel att se förvrängd ut.\n" "\n" "Om du är osäker kan du välja värdet längst till höger." #: Source/Core/DolphinQt/Settings/AdvancedPane.cpp:59 msgid "" "Adjusts the emulated CPU's clock rate.\n" "\n" "Higher values may make variable-framerate games run at a higher framerate, " "at the expense of performance. Lower values may activate a game's internal " "frameskip, potentially improving performance.\n" "\n" "WARNING: Changing this from the default (100%) can and will break games and " "cause glitches. Do so at your own risk. Please do not report bugs that occur " "with a non-default clock." msgstr "" "Justerar den emulerade CPU:ns klockfrekvens.\n" "\n" "Högre värden kan få spel med olåst bildfrekvens att köras med högre " "bildfrekvens på bekostnad av prestanda. Lägre värden kan få spel att använda " "en lägre bildfrekvens, vilket potentiellt kan förbättra prestandan.\n" "\n" "VARNING: Risken att spel blir ospelbara och buggar uppstår är stor om detta " "ändras från standardvärdet (100 %). Använd på egen risk. Rapportera inte " "buggar som uppstår när klockfrekvensen inte är inställd på standard." #: Source/Core/DolphinQt/Settings/GameCubePane.cpp:95 msgid "Advance Game Port" msgstr "Advance Game Port" #: Source/Core/DolphinQt/Config/ControllersWindow.cpp:202 #: Source/Core/DolphinQt/Config/Graphics/GraphicsWindow.cpp:85 #: Source/Core/DolphinQt/Config/Graphics/GraphicsWindow.cpp:114 #: Source/Core/DolphinQt/Config/SettingsWindow.cpp:50 msgid "Advanced" msgstr "Avancerat" #: Source/Core/DolphinQt/Settings/GeneralPane.cpp:207 msgid "Advanced Settings" msgstr "Avancerade inställningar" #: Source/Core/UICommon/NetPlayIndex.cpp:252 msgid "Africa" msgstr "" #: Source/Core/DolphinQt/MainWindow.cpp:653 msgid "" "All GC/Wii files (*.elf *.dol *.gcm *.iso *.tgc *.wbfs *.ciso *.gcz *.wad *." "dff *.m3u);;All Files (*)" msgstr "" "Alla GC/Wii-filer (*.elf *.dol *.gcm *.iso *.tgc *.wbfs *.ciso *.gcz *.wad *." "dff *.m3u);;Alla filer (*)" #: Source/Core/DolphinQt/Settings/PathPane.cpp:46 msgid "" "All GC/Wii files (*.elf *.dol *.gcm *.iso *.tgc *.wbfs *.ciso *.gcz *.wad *." "m3u);;All Files (*)" msgstr "" "Alla GC/Wii-filer (*.elf *.dol *.gcm *.iso *.tgc *.wbfs *.ciso *.gcz *.wad *." "m3u);;Alla filer (*)" #: Source/Core/DolphinQt/MainWindow.cpp:1160 #: Source/Core/DolphinQt/MainWindow.cpp:1167 msgid "All Save States (*.sav *.s##);; All Files (*)" msgstr "Alla snabbsparningar (*.sav *.s##);; Alla filer (*)" #: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:299 msgid "All devices" msgstr "Alla enheter" #: Source/Core/Core/NetPlayServer.cpp:1095 msgid "All players' codes synchronized." msgstr "Alla spelares koder har synkroniserats." #: Source/Core/Core/NetPlayServer.cpp:1051 msgid "All players' saves synchronized." msgstr "Alla spelares koder har synkroniserats." #: Source/Core/DolphinQt/Main.cpp:193 msgid "Allow Usage Statistics Reporting" msgstr "Tillåt statistikrapportering" #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:193 msgid "" "Allows manipulation of the in-game camera. Move the mouse while holding the " "right button to pan or middle button to move.\n" "\n" "Use the WASD keys while holding SHIFT to move the camera. Press SHIFT+2 to " "increase speed or SHIFT+1 to decrease speed. Press SHIFT+R to reset the " "camera or SHIFT+F to reset the speed.\n" "\n" "If unsure, leave this unchecked. " msgstr "" "Gör det möjligt att manipulera kameran i spelet. Flytta musen medan du " "håller ned högerklick för att panorera eller mittenklick för att förflytta " "den.\n" "\n" "Använd tangenterna WASD medan du håller ned SHIFT för att flytta kameran. " "Tryck på SHIFT+2 för att öka hastigheten eller SHIFT+1 för att sänka " "hastigheten. Tryck på SHIFT+R för att återställa kamera eller SHIFT+F för " "att återställa hastigheten.\n" "\n" "Om du är osäker kan du lämna detta omarkerat. " #. i18n: Treat a controller as always being connected regardless of what #. devices the user actually has plugged in #: Source/Core/Core/HW/GCPadEmu.cpp:107 msgid "Always Connected" msgstr "Alltid ansluten" #: Source/Core/DolphinQt/Settings/InterfacePane.cpp:175 msgid "Always Hide Mouse Cursor" msgstr "Dölj alltid muspekaren" #: Source/Core/Common/Assert.h:60 #, c-format msgid "" "An error occurred.\n" "\n" " Line: %d\n" " File: %s\n" "\n" "Ignore and continue?" msgstr "" "Ett fel uppstod.\n" "\n" "Rad: %d\n" "Fil: %s\n" "\n" "Vill du ignorera det och fortsätta?" #: Source/Core/Core/HW/DVD/DVDThread.cpp:162 msgid "An inserted disc was expected but not found." msgstr "En inmatad skiva förväntades men hittades inte." #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:113 msgid "Anaglyph" msgstr "Anaglyf" #: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:155 msgid "Analyze" msgstr "Analysera" #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp:46 #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Tilt.cpp:28 msgid "Angle" msgstr "Vinkel" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:91 msgid "Anisotropic Filtering:" msgstr "Anisotropisk filtrering:" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:89 msgid "Anti-Aliasing:" msgstr "Kantutjämning:" #: Source/Core/DolphinQt/NetPlay/NetPlayBrowser.cpp:70 msgid "Any Region" msgstr "" #: Source/Core/DolphinQt/MenuBar.cpp:1345 msgid "Append signature to" msgstr "Lägg till signatur i" #: Source/Core/DolphinQt/MenuBar.cpp:907 msgid "Append to &Existing Signature File..." msgstr "Lägg till i &existerande signaturfil..." #: Source/Core/DolphinQt/MenuBar.cpp:911 msgid "Appl&y Signature File..." msgstr "Appli&cera signaturfil..." #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:303 msgid "" "Applies a post-processing effect after rendering a frame.\n" "\n" "If unsure, select (off)." msgstr "" "Tillämpar en efterbehandlingseffekt när en bildruta har renderats.\n" "\n" "Om du är osäker kan du välja (av)." #: Source/Core/DolphinQt/Config/InfoWidget.cpp:89 msgid "Apploader Date:" msgstr "Apploader-datum:" #: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:62 msgid "Apply" msgstr "Verkställ" #: Source/Core/DolphinQt/MenuBar.cpp:1368 msgid "Apply signature file" msgstr "Applicera signaturfil" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:84 msgid "Arbitrary Mipmap Detection" msgstr "Upptäck godtyckliga mipmaps" #: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:182 msgid "Are you sure that you want to delete '%1'?" msgstr "Vill du verkligen radera '%1'?" #: Source/Core/DolphinQt/GameList/GameList.cpp:748 msgid "Are you sure you want to delete this file?" msgstr "Vill du verkligen radera den här filen?" #: Source/Core/DolphinQt/ResourcePackManager.cpp:237 msgid "Are you sure you want to delete this pack?" msgstr "Är du säker på att du vill radera det här paketet?" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:527 msgid "Are you sure you want to quit NetPlay?" msgstr "Är du säker på att du vill avsluta nätspelssessionen?" #: Source/Core/DolphinQt/GameList/GameList.cpp:499 msgid "Are you sure?" msgstr "Är du säker?" #: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:76 #: Source/Core/DolphinQt/Settings/WiiPane.cpp:106 msgid "Aspect Ratio:" msgstr "Bildförhållande:" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:248 msgid "Assign Controller Ports" msgstr "Tilldela kontrolluttag" #: Source/Core/DolphinQt/NetPlay/PadMappingDialog.cpp:21 msgid "Assign Controllers" msgstr "Tilldela kontroller" #: Source/Core/DolphinQt/Config/SettingsWindow.cpp:39 msgid "Audio" msgstr "Ljud" #: Source/Core/DolphinQt/Settings/AudioPane.cpp:77 msgid "Audio Backend:" msgstr "Ljudbackend:" #: Source/Core/DolphinQt/Settings/AudioPane.cpp:109 msgid "Audio Stretching Settings" msgstr "Ljudsträckningsinställningar" #: Source/Core/DiscIO/Enums.cpp:33 msgid "Australia" msgstr "Australien" #: Source/Core/DolphinQt/ResourcePackManager.cpp:90 msgid "Author" msgstr "Skapare" #: Source/Core/DolphinQt/AboutDialog.cpp:52 msgid "Authors" msgstr "Författare" #: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:58 msgid "Auto" msgstr "Auto" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:51 msgid "Auto (Multiple of 640x528)" msgstr "Auto (multipel av 640x528)" #: Source/Core/DolphinQt/Settings/GeneralPane.cpp:173 msgid "Auto Update Settings" msgstr "Automatiska uppdateringar" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:423 msgid "" "Auto internal resolution is not allowed in strict sync mode, as it depends " "on window size.\n" "\n" "Please select a specific internal resolution." msgstr "" "Automatisk intern upplösning är inte tillåtet när strikt " "inställningssynkronisering används eftersom det är beroende av " "fönsterstorleken.\n" "\n" "Välj en specifik intern upplösning." #: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:90 msgid "Auto-Adjust Window Size" msgstr "Autojustera fönsterstorlek" #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Cursor.cpp:63 msgid "Auto-Hide" msgstr "Dölj automatiskt" #: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:232 msgid "" "Automatically adjusts the window size to the internal resolution.\n" "\n" "If unsure, leave this unchecked." msgstr "" "Justerar automatiskt fönsterstorleken till den interna upplösningen.\n" "\n" "Om du är osäker kan du lämna detta omarkerat." #: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:127 msgid "" "Automatically progress one button after another during configuration. Useful " "for first-time setup." msgstr "" "Gå från knapp till knapp automatiskt. Användbart för att konfigurera " "kontroller för första gången." #. i18n: The symbol for the unit "bytes" #: Source/Core/UICommon/UICommon.cpp:429 msgid "B" msgstr "B" #: Source/Core/Core/HW/GCMemcard/GCMemcardDirectory.cpp:564 msgid "BAT incorrect. Dolphin will now exit" msgstr "BAT är inkorrekt. Dolphin kommer nu avslutas" #: Source/Core/DolphinQt/FIFO/FIFOAnalyzer.cpp:474 msgid "BP register " msgstr "BP-register" #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:96 msgid "Backend Multi-threading" msgstr "Flertrådning i backend" #: Source/Core/DolphinQt/Settings/AudioPane.cpp:74 msgid "Backend Settings" msgstr "Backendinställningar" #: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:70 #: Source/Core/DolphinQt/Config/Graphics/SoftwareRendererWidget.cpp:46 msgid "Backend:" msgstr "Backend:" #: Source/Core/DolphinQt/Config/ControllersWindow.cpp:204 msgid "Background Input" msgstr "Bakgrundsindata" #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Cursor.cpp:30 #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp:26 #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Tilt.cpp:21 msgid "Backward" msgstr "Tillbaka" #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:402 msgid "Bad address provided." msgstr "Ogiltig adress angiven." #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:426 msgid "Bad value provided." msgstr "Ogiltigt värde angivet." #: Source/Core/DolphinQt/GameList/GameList.cpp:904 #: Source/Core/DolphinQt/GameList/GameListModel.cpp:178 #: Source/Core/DolphinQt/GCMemcardManager.cpp:160 #: Source/Core/DolphinQt/MenuBar.cpp:585 msgid "Banner" msgstr "Banner" #: Source/Core/DolphinQt/Config/InfoWidget.cpp:97 msgid "Banner Details" msgstr "Bannerdetaljer" #: Source/Core/DolphinQt/Config/InfoWidget.cpp:121 msgid "Banner:" msgstr "Banner:" #: Source/Core/Core/HW/WiimoteEmu/Extension/Guitar.cpp:94 msgid "Bar" msgstr "Svajarm" #: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:53 msgid "Basic" msgstr "Grundläggande" #: Source/Core/DolphinQt/Settings/GeneralPane.cpp:130 msgid "Basic Settings" msgstr "Grundläggande inställningar" #: Source/Core/Core/HW/WiimoteEmu/Extension/Drums.cpp:39 msgid "Bass" msgstr "Bas" #: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:191 msgid "Battery" msgstr "Batteri" #: Source/Core/DolphinQt/Settings/GeneralPane.cpp:186 msgid "Beta (once a month)" msgstr "Beta (en gång i månaden)" #: Source/Core/DolphinQt/GCMemcardManager.cpp:160 msgid "Blocks" msgstr "Block" #: Source/Core/Core/HW/WiimoteEmu/Extension/Drums.cpp:36 #: Source/Core/Core/HW/WiimoteEmu/Extension/Guitar.cpp:51 msgid "Blue" msgstr "Blå" #: Source/Core/Core/HW/WiimoteEmu/Extension/Turntable.cpp:42 msgid "Blue Left" msgstr "Blå vänster" #: Source/Core/Core/HW/WiimoteEmu/Extension/Turntable.cpp:45 msgid "Blue Right" msgstr "Blå höger" #: Source/Core/Core/IOS/USB/Bluetooth/BTStub.cpp:15 msgid "" "Bluetooth passthrough mode is enabled, but Dolphin was built without libusb. " "Passthrough mode cannot be used." msgstr "" "Bluetooth-genomsläppningsläge är påslaget, men Dolphin byggdes utan libusb. " "Genomsläppningsläge kan inte användas." #: Source/Core/Core/IOS/USB/Bluetooth/BTReal.cpp:138 msgid "" "Bluetooth passthrough mode is enabled, but no usable Bluetooth USB device " "was found. Aborting." msgstr "" "Bluetooth-genomsläppningsläge är påslaget, men ingen Bluetooth-USB-enhet som " "kan användas hittades. Avbryter." #: Source/Core/DolphinQt/MenuBar.cpp:495 msgid "Boot to Pause" msgstr "Pausa vid start" #: Source/Core/DolphinQt/MainWindow.cpp:1487 msgid "BootMii NAND backup file (*.bin);;All Files (*)" msgstr "BootMii-NAND-kopia (*bin);;Alla filer (*)" #: Source/Core/DolphinQt/MainWindow.cpp:1515 msgid "BootMii keys file (*.bin);;All Files (*)" msgstr "BootMii-nyckelfil (*bin);;Alla filer (*)" #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:103 msgid "Borderless Fullscreen" msgstr "Kantlös helskärm" #: Source/Core/Core/HW/GCMemcard/GCMemcard.cpp:168 msgid "Both Block Allocation Table block checksums are invalid" msgstr "Båda blockallokeringstabellers block-kontrollsummor är ogiltiga" #: Source/Core/Core/HW/GCMemcard/GCMemcard.cpp:145 msgid "Both directory block checksums are invalid" msgstr "Båda katalogers block-kontrollsummor är ogiltiga" #: Source/Core/DolphinQt/Settings/WiiPane.cpp:168 msgid "Bottom" msgstr "Under" #: Source/Core/DolphinQt/AboutDialog.cpp:28 msgid "Branch: " msgstr "Gren: " #. i18n: This is a selectable action when adding a breakpoint #: Source/Core/DolphinQt/Debugger/NewBreakpointDialog.cpp:67 msgid "Break" msgstr "Bryt" #: Source/Core/Core/HotkeyManager.cpp:286 #: Source/Core/DolphinQt/Config/Mapping/HotkeyDebugging.cpp:27 msgid "Breakpoint" msgstr "Brytpunkt" #: Source/Core/DolphinQt/Debugger/CodeWidget.cpp:475 msgid "Breakpoint encountered! Step out aborted." msgstr "Brytpunkt påträffades! Urstegning avbruten." #: Source/Core/DolphinQt/Debugger/BreakpointWidget.cpp:26 msgid "Breakpoints" msgstr "Brytpunkter" #: Source/Core/DolphinQt/Settings/GameCubePane.cpp:107 msgid "Broadband Adapter" msgstr "Bredbandsadapter" #: Source/Core/DolphinQt/Settings/GameCubePane.cpp:191 msgid "Broadband Adapter MAC address" msgstr "MAC-adress för bredbandsadapter" #: Source/Core/DolphinQt/MenuBar.cpp:244 msgid "Browse &NetPlay Sessions...." msgstr "" #: Source/Core/DolphinQt/Settings/AudioPane.cpp:114 msgid "Buffer Size:" msgstr "Buffertstorlek:" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:898 msgid "Buffer size changed to %1" msgstr "Buffertstorleken ändrades till %1" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:128 #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:933 msgid "Buffer:" msgstr "Buffert:" #: Source/Core/Core/HW/GCPadEmu.cpp:92 msgid "Button" msgstr "Knapp" #: Source/Core/Core/HW/GCPadEmu.cpp:55 #: Source/Core/Core/HW/WiimoteEmu/Extension/Classic.cpp:78 #: Source/Core/Core/HW/WiimoteEmu/Extension/Drums.cpp:63 #: Source/Core/Core/HW/WiimoteEmu/Extension/Guitar.cpp:82 #: Source/Core/Core/HW/WiimoteEmu/Extension/Nunchuk.cpp:37 #: Source/Core/Core/HW/WiimoteEmu/Extension/Turntable.cpp:51 #: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:138 #: Source/Core/DolphinQt/Config/Mapping/GCPadEmu.cpp:25 #: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:41 #: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:76 #: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:111 #: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:140 #: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:160 #: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuGeneral.cpp:33 #: Source/Core/DolphinQt/TAS/GCTASInputWindow.cpp:76 msgid "Buttons" msgstr "Knappar" #: Source/Core/Core/HW/GCPadEmu.cpp:74 #: Source/Core/DolphinQt/Config/Mapping/GCPadEmu.cpp:30 #: Source/Core/DolphinQt/TAS/GCTASInputWindow.cpp:27 msgid "C Stick" msgstr "C-spak" #: Source/Core/DolphinQt/MenuBar.cpp:906 msgid "C&reate Signature File..." msgstr "S&kapa signaturfil..." #: Source/Core/DolphinQt/FIFO/FIFOAnalyzer.cpp:487 msgid "CP register " msgstr "CP-register" #: Source/Core/DolphinQt/Settings/GeneralPane.cpp:213 msgid "CPU Emulation Engine" msgstr "CPU-emuleringsmotor" #: Source/Core/DolphinQt/Settings/AdvancedPane.cpp:39 msgid "CPU Options" msgstr "Processoralternativ" #: Source/Core/DolphinQt/Config/VerifyWidget.cpp:54 msgid "CRC32:" msgstr "" #: Source/Core/DolphinQt/Settings/GeneralPane.cpp:47 msgid "Cached Interpreter (slower)" msgstr "Interpreterare med cache (långsammare)" #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:175 msgid "" "Caches custom textures to system RAM on startup.\n" "This can require exponentially more RAM but fixes possible stuttering.\n" "\n" "If unsure, leave this unchecked." msgstr "" "Cachelagrar anpassade texturer till systemets RAM vid uppstart.\n" "Detta kan kräva exponentiellt mer RAM men åtgärdar eventuella ryckningar i " "prestandan.\n" "\n" "Om du är osäker kan du lämna detta omarkerat." #: Source/Core/DolphinQt/Config/VerifyWidget.cpp:65 msgid "Calculate" msgstr "" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:167 msgid "Calculate MD5 hash" msgstr "Beräkna MD5-hash" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:311 msgid "" "Calculates lighting of 3D objects per-pixel rather than per-vertex, " "smoothing out the appearance of lit polygons and making individual triangles " "less noticeable.\n" "Rarely causes slowdowns or graphical issues.\n" "\n" "If unsure, leave this unchecked." msgstr "" "Beräknar ljussättning av 3D-objekt per pixel istället för per vertex, vilket " "ger ett mjukare utseende på belysta polygoner och gör individuella trianglar " "mindre märkbara.\n" "Kan i vissa fall leda till prestandaproblem eller grafiska problem.\n" "\n" "Om du är osäker kan du lämna detta omarkerat." #: Source/Core/DolphinQt/Config/Mapping/MappingIndicator.cpp:668 msgid "Calibrate" msgstr "Kalibrera" #: Source/Core/DolphinQt/Config/Mapping/MappingIndicator.cpp:660 msgid "Calibration" msgstr "Kalibrering" #: Source/Core/DolphinQt/Debugger/CodeWidget.cpp:99 msgid "Callstack" msgstr "Anropsstack" #: Source/Core/Core/IOS/USB/Bluetooth/BTEmu.cpp:1764 #, c-format msgid "Can't find Wii Remote by connection handle %02x" msgstr "Kan inte hitta Wii-fjärrkontrollen med anslutnings-handle %02x" #: Source/Core/DolphinQt/MainWindow.cpp:1263 #: Source/Core/DolphinQt/MainWindow.cpp:1333 msgid "Can't start a NetPlay Session while a game is still running!" msgstr "" "Det går inte att starta en nätspelssession medan ett spel fortfarande körs!" #: Source/Core/DolphinQt/Config/VerifyWidget.cpp:98 #: Source/Core/DolphinQt/Settings/USBDeviceAddToWhitelistDialog.cpp:51 msgid "Cancel" msgstr "Avbryt" #: Source/Core/DolphinQt/Config/Mapping/MappingIndicator.cpp:694 msgid "Cancel Calibration" msgstr "Avbryt kalibrering" #: Source/Core/Core/FifoPlayer/FifoPlayer.cpp:103 msgid "Cannot SingleStep the FIFO. Use Frame Advance instead." msgstr "" "Det går inte att stega igenom FIFO-loggar. Gå fram en bildruta i taget " "istället." #: Source/Core/Core/Boot/Boot_WiiWAD.cpp:41 msgid "Cannot boot this WAD because it could not be installed to the NAND." msgstr "" "Denna WAD kan inte startas för att det inte gick att installera den till " "NAND-minnet." #: Source/Core/Core/Boot/Boot.cpp:479 msgid "Cannot find the GC IPL." msgstr "Kan inte hitta GC-IPL-filen." #: Source/Core/Core/Boot/Boot.cpp:477 msgid "Cannot start the game, because the GC IPL could not be found." msgstr "Kunde inte starta spelet för att GC-IPL-filen inte kunde hittas." #: Source/Core/DolphinQt/Settings/GameCubePane.cpp:220 msgid "" "Cannot use that file as a memory card.\n" "%1\n" "is not a valid GameCube memory card file" msgstr "" "%1\n" "är inte en giltig GameCube-minneskortsfil och kan inte användas." #: Source/Core/DolphinQt/GameList/GameList.cpp:313 msgid "Change &Disc" msgstr "Byt &skiva" #: Source/Core/DolphinQt/MenuBar.cpp:196 msgid "Change &Disc..." msgstr "Byt s&kiva" #: Source/Core/Core/HotkeyManager.cpp:25 msgid "Change Disc" msgstr "Byt skiva" #: Source/Core/DolphinQt/Settings/GeneralPane.cpp:141 msgid "Change Discs Automatically" msgstr "Byt skivor automatiskt" #: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:468 msgid "Change instruction" msgstr "Ändra instruktion" #: Source/Core/Core/Movie.cpp:1190 #, c-format msgid "Change the disc to %s" msgstr "Bytte skiva till %s" #: Source/Core/DolphinQt/Config/CheatWarningWidget.cpp:67 msgid "Changing cheats will only take effect when the game is restarted." msgstr "Fuskändringar kommer inte börja gälla förrän spelet startas om." #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:219 msgid "Chat" msgstr "Chatt" #: Source/Core/DolphinQt/Config/CheatCodeEditor.cpp:24 msgid "Cheat Code Editor" msgstr "Fuskkodsredigerare" #: Source/Core/DolphinQt/CheatsManager.cpp:130 msgid "Cheat Search" msgstr "Sök efter fusk" #: Source/Core/DolphinQt/CheatsManager.cpp:74 msgid "Cheats Manager" msgstr "Fuskhanterare" #: Source/Core/DolphinQt/MenuBar.cpp:254 msgid "Check NAND..." msgstr "Kontrollera NAND-minne..." #: Source/Core/DolphinQt/Settings/PathPane.cpp:129 msgid "Check for Game List Changes in the Background" msgstr "Leta efter ändringar i spellistan i bakgrunden" #: Source/Core/DolphinQt/AboutDialog.cpp:33 msgid "Check for updates: " msgstr "Leta efter uppdateringar: " #: Source/Core/DolphinQt/GameList/GameList.cpp:773 msgid "" "Check whether you have the permissions required to delete the file or " "whether it's still in use." msgstr "" "Kontrollera om du har rättigheterna som krävs för att radera filen eller om " "filen fortfarande används." #: Source/Core/UICommon/NetPlayIndex.cpp:250 msgid "China" msgstr "" #: Source/Core/DolphinQt/Settings/GameCubePane.cpp:202 msgid "Choose a file to open" msgstr "Välj en fil att öppna" #: Source/Core/DolphinQt/MenuBar.cpp:1385 msgid "Choose priority input file" msgstr "Välj primär indatafil" #: Source/Core/DolphinQt/MenuBar.cpp:1391 msgid "Choose secondary input file" msgstr "Välj sekundär indatafil" #: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:160 msgid "Choose the folder to extract to" msgstr "Välj filkatalogen att extrahera till" #: Source/Core/Core/HW/WiimoteEmu/Extension/Classic.cpp:75 msgid "Classic" msgstr "Classic" #: Source/Core/DolphinQt/TAS/WiiTASInputWindow.cpp:242 msgid "Classic Buttons" msgstr "Classic-knappar" #: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:38 msgid "Classic Controller" msgstr "Classic Controller" #: Source/Core/DolphinQt/Config/LogWidget.cpp:122 #: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:61 #: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:108 #: Source/Core/DolphinQt/Debugger/BreakpointWidget.cpp:110 msgid "Clear" msgstr "Rensa" #: Source/Core/DolphinQt/MenuBar.cpp:774 msgid "Clear Cache" msgstr "Rensa cache" #: Source/Core/DolphinQt/Config/ARCodeWidget.cpp:101 msgid "Clone and &Edit Code..." msgstr "Klona och &redigera kod…" #: Source/Core/DolphinQt/SearchBar.cpp:28 msgid "Close" msgstr "Stäng" #: Source/Core/DolphinQt/MenuBar.cpp:484 msgid "Co&nfiguration" msgstr "Ko&nfiguration" #: Source/Core/DolphinQt/Debugger/CodeWidget.cpp:30 msgid "Code" msgstr "Kod" #: Source/Core/DolphinQt/Config/CheatCodeEditor.cpp:102 msgid "Code:" msgstr "Kod:" #: Source/Core/Core/NetPlayClient.cpp:1535 msgid "Codes received!" msgstr "Koder mottagna!" #: Source/Core/DolphinQt/MenuBar.cpp:909 msgid "Combine &Two Signature Files..." msgstr "Kombinera &två signaturfiler..." #: Source/Core/DolphinQt/GCMemcardManager.cpp:160 msgid "Comment" msgstr "Kommentar" #: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:123 msgid "Compile Shaders Before Starting" msgstr "Kompilera shaders före start" #: Source/Core/VideoCommon/ShaderCache.cpp:160 msgid "Compiling Shaders" msgstr "Kompilerar shaders" #: Source/Core/DolphinQt/GameList/GameList.cpp:311 msgid "Compress ISO..." msgstr "Komprimera ISO..." #: Source/Core/DolphinQt/GameList/GameList.cpp:276 msgid "Compress Selected ISOs..." msgstr "Komprimera valda ISO-filer..." #: Source/Core/DolphinQt/GameList/GameList.cpp:538 msgid "Compressed GC/Wii images (*.gcz)" msgstr "Komprimerade GC/Wii-skivavbildningar (*.gcz)" #: Source/Core/DolphinQt/GameList/GameList.cpp:501 msgid "" "Compressing a Wii disc image will irreversibly change the compressed copy by " "removing padding data. Your disc image will still work. Continue?" msgstr "" "När en Wii-skivavbildning komprimeras kommer den komprimerade kopian ändras " "permanent genom att onödig data tas bort. Skivavbildningen kommer fortsätta " "fungera. Vill du fortsätta?" #: Source/Core/DolphinQt/GameList/GameList.cpp:569 #: Source/Core/DolphinQt/GameList/GameList.cpp:589 msgid "Compressing..." msgstr "Komprimerar..." #: Source/Core/DolphinQt/Debugger/NewBreakpointDialog.cpp:80 msgid "Condition" msgstr "Villkor" #: Source/Core/DolphinQt/ToolBar.cpp:124 msgid "Config" msgstr "Konfig." #: Source/Core/DolphinQt/Config/ControllersWindow.cpp:87 #: Source/Core/DolphinQt/Config/ControllersWindow.cpp:181 #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:72 msgid "Configure" msgstr "Konfigurera" #: Source/Core/DolphinQt/Config/CheatWarningWidget.cpp:44 msgid "Configure Dolphin" msgstr "Konfigurera Dolphin" #: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:40 msgid "Configure Input" msgstr "Konfigurera inmatning" #: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:40 msgid "Configure Output" msgstr "Konfigurera utmatning" #: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:181 #: Source/Core/DolphinQt/GameList/GameList.cpp:498 #: Source/Core/DolphinQt/GameList/GameList.cpp:558 #: Source/Core/DolphinQt/GameList/GameList.cpp:635 #: Source/Core/DolphinQt/GameList/GameList.cpp:747 #: Source/Core/DolphinQt/MainWindow.cpp:784 #: Source/Core/DolphinQt/MainWindow.cpp:1454 #: Source/Core/DolphinQt/WiiUpdate.cpp:138 msgid "Confirm" msgstr "Bekräfta" #: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:179 msgid "Confirm backend change" msgstr "Bekräfta byte av backend" #: Source/Core/DolphinQt/Settings/InterfacePane.cpp:170 msgid "Confirm on Stop" msgstr "Bekräfta vid stopp" #: Source/Core/DolphinQt/MenuBar.cpp:1130 #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:526 #: Source/Core/DolphinQt/ResourcePackManager.cpp:236 msgid "Confirmation" msgstr "Bekräftelse" #: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:98 #: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:194 msgid "Connect" msgstr "Anslut" #: Source/Core/Core/HotkeyManager.cpp:80 Source/Core/DolphinQt/MenuBar.cpp:290 msgid "Connect Balance Board" msgstr "Anslut balansbräda" #: Source/Core/DolphinQt/Settings/WiiPane.cpp:105 msgid "Connect USB Keyboard" msgstr "Anslut USB-tangentbord" #: Source/Core/DolphinQt/MenuBar.cpp:282 msgid "Connect Wii Remote %1" msgstr "Anslut Wii-fjärrkontroll %1" #: Source/Core/Core/HotkeyManager.cpp:76 msgid "Connect Wii Remote 1" msgstr "Anslut Wii-fjärrkontroll 1" #: Source/Core/Core/HotkeyManager.cpp:77 msgid "Connect Wii Remote 2" msgstr "Anslut Wii-fjärrkontroll 2" #: Source/Core/Core/HotkeyManager.cpp:78 msgid "Connect Wii Remote 3" msgstr "Anslut Wii-fjärrkontroll 3" #: Source/Core/Core/HotkeyManager.cpp:79 msgid "Connect Wii Remote 4" msgstr "Anslut Wii-fjärrkontroll 4" #: Source/Core/DolphinQt/MenuBar.cpp:275 msgid "Connect Wii Remotes" msgstr "Anslut Wii-fjärrkontroller" #: Source/Core/DolphinQt/WiiUpdate.cpp:139 msgid "Connect to the Internet and perform an online system update?" msgstr "Vill du ansluta till internet och uppdatera Wii-systemmjukvaran?" #: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:185 msgid "Connection Type:" msgstr "Anslutningstyp:" #: Source/Core/DiscIO/VolumeVerifier.cpp:727 #, c-format msgid "Content %08x is corrupt." msgstr "" #: Source/Core/DolphinQt/Config/ControllersWindow.cpp:154 msgid "Continuous Scanning" msgstr "Kontinuerlig skanning" #: Source/Core/Core/HotkeyManager.cpp:35 msgid "Control NetPlay Golf Mode" msgstr "" #: Source/Core/Core/HW/GCPadEmu.cpp:70 #: Source/Core/DolphinQt/Config/Mapping/GCPadEmu.cpp:28 msgid "Control Stick" msgstr "Kontrollspak" #: Source/Core/Core/HotkeyManager.cpp:288 #: Source/Core/DolphinQt/Config/Mapping/HotkeyControllerProfile.cpp:22 #: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:351 msgid "Controller Profile" msgstr "Kontrollprofil" #: Source/Core/DolphinQt/Config/ControllersWindow.cpp:65 msgid "Controller Settings" msgstr "Kontrollinställningar" #: Source/Core/DolphinQt/ToolBar.cpp:126 msgid "Controllers" msgstr "Kontroller" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:333 msgid "" "Controls the distance of the convergence plane. This is the distance at " "which virtual objects will appear to be in front of the screen.\n" "\n" "A higher value creates stronger out-of-screen effects while a lower value is " "more comfortable." msgstr "" "Kontrollerar avståndet för konvergensplanen. Detta är avståndet som " "virtuella objekt kommer att vara på framför skärmen.\n" "\n" "Ett högre värde skapar en starkare tredimensionell effekt medan ett lägre " "värde är mer bekvämt." #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:285 msgid "" "Controls the rendering resolution. A high resolution greatly improves visual " "quality, but also greatly increases GPU load and can cause issues in certain " "games. Generally speaking, the lower the internal resolution, the better " "performance will be.\n" "\n" "If unsure, select Native." msgstr "" "Kontrollerar renderingsupplösningen. En hög upplösning förbättrar den " "visuella kvaliteten avsevärt, men ökar också användningen av " "grafikprocessorn avsevärt och kan orsaka problem i vissa spel. I allmänhet " "kan man säga att ju lägre intern upplösning, desto högre prestanda.\n" "\n" "Om du är osäker kan du välja Ursprunglig." #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:330 msgid "" "Controls the separation distance between the virtual cameras. \n" "\n" "A higher value creates a stronger feeling of depth while a lower value is " "more comfortable." msgstr "" "Kontrollerar avståndet mellan de virtuella kamerorna.\n" "\n" "Ett högre värde skapar en starkare djupkänsla medan ett lägre värde är " "bekvämligare." #: Source/Core/DolphinQt/Config/GameConfigEdit.cpp:36 msgid "" "Controls whether or not Dual Core should be enabled. Can improve performance " "but can also cause issues. Defaults to True" msgstr "" "Styr huruvida Dual Core ska aktiveras. Det kan förbättra prestanda men kan " "också orsaka problem. Förval är Sant" #: Source/Core/DolphinQt/Config/GameConfigEdit.cpp:44 msgid "" "Controls whether or not the Memory Management Unit should be emulated fully. " "Few games require it." msgstr "" "Styr huruvida minneshanteringsenheten ska emuleras fullständigt. Få spel " "behöver det." #: Source/Core/DolphinQt/Config/GameConfigEdit.cpp:49 msgid "" "Controls whether to use high or low-level DSP emulation. Defaults to " "True" msgstr "" "Styr vilken DSP-emulering som ska användas; hög eller låg nivå. Förval är " "Sant" #: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:143 #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:123 msgid "Convergence:" msgstr "Konvergens:" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:245 #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:723 #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:759 msgid "Copy" msgstr "Kopiera" #: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:228 msgid "Copy &function" msgstr "Kopiera &funktion" #: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:231 msgid "Copy &hex" msgstr "Kopiera &hex" #: Source/Core/DolphinQt/Debugger/MemoryViewWidget.cpp:361 msgid "Copy Address" msgstr "Kopiera adress" #: Source/Core/DolphinQt/Debugger/MemoryViewWidget.cpp:363 msgid "Copy Hex" msgstr "Kopiera hex" #: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:230 msgid "Copy code &line" msgstr "Kopiera kod&rad" #: Source/Core/Core/HW/GCMemcard/GCMemcardRaw.cpp:109 #: Source/Core/DolphinQt/GCMemcardManager.cpp:361 msgid "Copy failed" msgstr "Kopiering misslyckades" #: Source/Core/DolphinQt/GCMemcardManager.cpp:144 msgid "Copy to A" msgstr "Kopiera till A" #: Source/Core/DolphinQt/GCMemcardManager.cpp:144 msgid "Copy to B" msgstr "Kopiera till B" #: Source/Core/DolphinQt/Config/GameConfigEdit.cpp:208 #: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:85 msgid "Core" msgstr "Kärna" #. i18n: Performance cost, not monetary cost #: Source/Core/DolphinQt/Debugger/JITWidget.cpp:87 msgid "Cost" msgstr "Kostnad" #: Source/Core/Core/NetPlayClient.cpp:156 #: Source/Core/Core/NetPlayClient.cpp:212 msgid "Could not communicate with host." msgstr "Kunde inte kommunicera med värden." #: Source/Core/Core/NetPlayClient.cpp:128 msgid "Could not create client." msgstr "Kunde inte skapa klient." #: Source/Core/Core/NetPlayClient.cpp:140 msgid "Could not create peer." msgstr "Kunde inte skapa en peer." #: Source/Core/DolphinQt/WiiUpdate.cpp:49 msgid "" "Could not download update files from Nintendo. Please check your Internet " "connection and try again." msgstr "" "Kunde inte ladda ner uppdateringsfiler från Nintendo. Kontrollera " "internetanslutningen och försök igen." #: Source/Core/DolphinQt/WiiUpdate.cpp:44 msgid "" "Could not download update information from Nintendo. Please check your " "Internet connection and try again." msgstr "" "Kunde inte ladda ner uppdateringsinformation från Nintendo. Kontrollera " "internetanslutningen och försök igen." #: Source/Core/DolphinQt/WiiUpdate.cpp:54 msgid "" "Could not install an update to the Wii system memory. Please refer to logs " "for more information." msgstr "" "En uppdatering kunde inte installeras till Wii-systemminnet. Läs loggen för " "mer information." #: Source/Core/Core/IOS/ES/ES.cpp:259 #, c-format msgid "" "Could not launch IOS %016 because it is missing from the NAND.\n" "The emulated software will likely hang now." msgstr "" "Kunde inte starta IOS %016 eftersom den inte finns i NAND-minnet.\n" "Den emulerade mjukvaran kommer antagligen frysa nu." #: Source/Core/Core/IOS/ES/ES.cpp:279 msgid "" "Could not launch the Wii Menu because it is missing from the NAND.\n" "The emulated software will likely hang now." msgstr "" "Kunde inte starta Wii-menyn eftersom den inte finns i NAND-minnet.\n" "Den emulerade mjukvaran kommer antagligen frysa nu." #: Source/Core/Core/IOS/ES/ES.cpp:284 #, c-format msgid "" "Could not launch title %016 because it is missing from the NAND.\n" "The emulated software will likely hang now." msgstr "" "Kunde inte starta titeln %016 eftersom den inte finns i NAND-" "minnet.\n" "Den emulerade mjukvaran kommer antagligen frysa nu." #: Source/Core/Core/Boot/Boot.cpp:184 #, c-format msgid "" "Could not read \"%s\". There is no disc in the drive or it is not a GameCube/" "Wii backup. Please note that Dolphin cannot play games directly from the " "original GameCube and Wii discs." msgstr "" "Kunde inte läsa \"%s\". Det finns ingen skiva i läsaren, eller så är det " "ingen GC/Wii-backup. Observera att Dolphin inte kan köra spel direkt från " "GameCube/Wii-originalskivor." #: Source/Core/Core/Boot/Boot.cpp:203 #, c-format msgid "Could not recognize file %s" msgstr "Kunde inte känna igen filen %s" #: Source/Core/Core/HW/GCMemcard/GCMemcardRaw.cpp:168 #, c-format msgid "" "Could not write memory card file %s.\n" "\n" "Are you running Dolphin from a CD/DVD, or is the save file maybe write " "protected?\n" "\n" "Are you receiving this after moving the emulator directory?\n" "If so, then you may need to re-specify your memory card location in the " "options." msgstr "" "Kunde inte skriva minneskortsfilen %s.\n" "\n" "Kör du Dolphin från en CD/DVD-skiva, eller är sparningfilen kanske " "skrivskyddad?\n" "\n" "Får du detta efter att ha flyttat emulatorns filkatalog?\n" "I så fall kan du behöva ställa in dina minneskortsplatser i inställningarna " "igen." #: Source/Core/Core/IOS/USB/Bluetooth/BTReal.cpp:63 #, c-format msgid "Couldn't initialise libusb for Bluetooth passthrough: %s" msgstr "Kunde inte initialisera libusb för Bluetooth-genomsläppning: %s" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:965 msgid "Couldn't look up central server" msgstr "Kunde inte slå upp centralserver" #: Source/Core/DolphinQt/Config/InfoWidget.cpp:85 msgid "Country:" msgstr "Land:" #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:184 msgid "" "Creates frame dumps and screenshots at the internal resolution of the " "renderer, rather than the size of the window it is displayed within. If the " "aspect ratio is widescreen, the output image will be scaled horizontally to " "preserve the vertical resolution.\n" "\n" "If unsure, leave this unchecked." msgstr "" "Skapar bildrutedumpar och skärmdumpar med renderarens interna upplösning, " "istället för fönsterstorleken som den visas i. Om bildförhållandet är i " "bredbildsläge kommer utmatningsbilden att skalas horisontellt för att bevara " "den vertikala upplösningen.\n" "\n" "Om du är osäker kan du lämna detta omarkerat." #: Source/Core/DolphinQt/Config/CheatCodeEditor.cpp:91 #: Source/Core/DolphinQt/Config/GeckoCodeWidget.cpp:87 msgid "Creator:" msgstr "Skapare:" #: Source/Core/Common/MsgHandler.cpp:68 msgid "Critical" msgstr "Kritisk" #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:93 msgid "Crop" msgstr "Beskär" #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:198 msgid "" "Crops the picture from its native aspect ratio to 4:3 or 16:9.\n" "\n" "If unsure, leave this unchecked." msgstr "" "Beskär bilden från dess ursprungliga bildförhållande till 4:3 eller 16:9.\n" "\n" "Om du är osäker kan du lämna detta omarkerat." #: Source/Core/Core/HW/WiimoteEmu/Extension/Turntable.cpp:81 #: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:179 msgid "Crossfade" msgstr "Överbländning" #: Source/Core/DolphinQt/MenuBar.cpp:264 msgid "Current Region" msgstr "Nuvarande region" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:61 msgid "Custom" msgstr "Anpassad" #: Source/Core/DolphinQt/Settings/AdvancedPane.cpp:69 msgid "Custom RTC Options" msgstr "Alternativ för egen realtidsklocka" #: Source/Core/Core/HW/GCPadEmu.cpp:95 #: Source/Core/Core/HW/WiimoteEmu/Extension/Classic.cpp:102 #: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:174 #: Source/Core/DolphinQt/Config/Mapping/GCPadEmu.cpp:32 #: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:53 #: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuGeneral.cpp:36 msgid "D-Pad" msgstr "Styrkors" #: Source/Core/DolphinQt/Config/ControllersWindow.cpp:91 msgid "DK Bongos" msgstr "DK Bongos" #: Source/Core/DolphinQt/Settings/AudioPane.cpp:44 msgid "DSP Emulation Engine" msgstr "DSP-emuleringsmotor" #: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:94 #: Source/Core/DolphinQt/Settings/AudioPane.cpp:48 msgid "DSP HLE Emulation (fast)" msgstr "DSP HLE-emulering (snabb)" #: Source/Core/DolphinQt/Settings/AudioPane.cpp:50 msgid "DSP LLE Interpreter (slow)" msgstr "DSP LLE-interpreterare (långsam)" #: Source/Core/DolphinQt/Settings/AudioPane.cpp:49 msgid "DSP LLE Recompiler" msgstr "DSP LLE-omkompilator" #: Source/Core/DolphinQt/Config/ControllersWindow.cpp:91 msgid "Dance Mat" msgstr "Dansmatta" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:133 msgid "Data" msgstr "Data" #: Source/Core/DolphinQt/NetPlay/ChunkedProgressDialog.cpp:47 msgid "Data Transfer" msgstr "Dataöverföring" #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:114 msgid "Data Type" msgstr "Datatyp" #: Source/Core/Core/NetPlayClient.cpp:1493 msgid "Data received!" msgstr "Data mottagen!" #: Source/Core/DolphinQt/GCMemcardManager.cpp:292 #: Source/Core/DolphinQt/GCMemcardManager.cpp:326 msgid "Datel MaxDrive/Pro files(*.sav)" msgstr "Datel MaxDrive/Pro-filer (*.sav)" #: Source/Core/InputCommon/ControllerEmu/ControlGroup/ControlGroup.cpp:32 msgid "Dead Zone" msgstr "Död zon" #: Source/Core/DolphinQt/Config/Graphics/SoftwareRendererWidget.cpp:68 msgid "Debug Only" msgstr "Endast felsökning" #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:44 #: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:348 msgid "Debugging" msgstr "Felsökning" #. i18n: The base 10 numeral system. Not related to non-integer numbers #: Source/Core/DolphinQt/CheatsManager.cpp:338 #: Source/Core/DolphinQt/Debugger/WatchWidget.cpp:131 msgid "Decimal" msgstr "Decimal" #: Source/Core/DolphinQt/GameList/GameList.cpp:309 msgid "Decompress ISO..." msgstr "Avkomprimera ISO…" #: Source/Core/DolphinQt/GameList/GameList.cpp:278 msgid "Decompress Selected ISOs..." msgstr "Dekomprimera valda ISO-filer..." #: Source/Core/DolphinQt/GameList/GameList.cpp:569 #: Source/Core/DolphinQt/GameList/GameList.cpp:581 msgid "Decompressing..." msgstr "Dekomprimerar..." #: Source/Core/Core/HotkeyManager.cpp:131 msgid "Decrease Convergence" msgstr "Sänk konvergens" #: Source/Core/Core/HotkeyManager.cpp:129 msgid "Decrease Depth" msgstr "Sänk djup" #: Source/Core/Core/HotkeyManager.cpp:41 msgid "Decrease Emulation Speed" msgstr "Minska emuleringshastighet" #. i18n: IR stands for internal resolution #: Source/Core/Core/HotkeyManager.cpp:112 msgid "Decrease IR" msgstr "Sänk intern upplösning" #: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:109 msgid "Default" msgstr "Standard" #: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:173 msgid "Default Config (Read Only)" msgstr "Standardinställningar (skrivskyddad)" #: Source/Core/DolphinQt/Settings/AudioPane.cpp:297 msgid "Default Device" msgstr "Standardenhet" #: Source/Core/DolphinQt/Config/LogWidget.cpp:124 msgid "Default Font" msgstr "Standardteckensnitt" #: Source/Core/DolphinQt/Settings/PathPane.cpp:165 msgid "Default ISO:" msgstr "Standard-ISO:" #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:114 msgid "Defer EFB Cache Invalidation" msgstr "Fördröj EFB-cacheinvalidering" #: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:50 msgid "Defer EFB Copies to RAM" msgstr "Fördröj EFB-kopior till RAM" #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:209 msgid "" "Defers invalidation of the EFB access cache until a GPU synchronization " "command is executed. If disabled, the cache will be invalidated with every " "draw call. May improve performance in some games which rely on CPU EFB " "Access at the cost of stability.\n" "\n" "If unsure, leave this unchecked." msgstr "" "Fördröjer invalidering av EFB-åtkomstcachen tills dess att ett GPU-" "synkroniseringskommando exekveras. Om detta stängs av kommer cachen " "invalideras för varje ritanrop. Kan förbättra prestandan i vissa spel som " "använder EFB-åtkomst från CPU, men med möjliga stabilitetsproblem.\n" "\n" "Om du är osäker kan du lämna detta omarkerat." #: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:88 #: Source/Core/DolphinQt/Debugger/BreakpointWidget.cpp:109 msgid "Delete" msgstr "Radera" #: Source/Core/DolphinQt/GameList/GameList.cpp:371 msgid "Delete File..." msgstr "Radera fil..." #: Source/Core/DolphinQt/GameList/GameList.cpp:288 msgid "Delete Selected Files..." msgstr "Radera valda filer..." #: Source/Core/AudioCommon/WaveFile.cpp:34 #: Source/Core/VideoCommon/AVIDump.cpp:113 #, c-format msgid "Delete the existing file '%s'?" msgstr "Radera den existerande filen '%s'?" #: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:141 msgid "Depth Percentage:" msgstr "Djupandel:" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:121 msgid "Depth:" msgstr "Djup:" #: Source/Core/DolphinQt/Config/Graphics/GraphicsWindow.cpp:41 #: Source/Core/DolphinQt/GameList/GameList.cpp:906 #: Source/Core/DolphinQt/GameList/GameListModel.cpp:180 #: Source/Core/DolphinQt/MenuBar.cpp:587 #: Source/Core/DolphinQt/ResourcePackManager.cpp:90 msgid "Description" msgstr "Beskrivning" #: Source/Core/DolphinQt/Config/GeckoCodeWidget.cpp:88 #: Source/Core/DolphinQt/Config/InfoWidget.cpp:109 msgid "Description:" msgstr "Beskrivning:" #: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:53 msgid "Detect" msgstr "Sök" #: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:116 msgid "Deterministic dual core:" msgstr "Deterministiska dubbla kärnor:" #: Source/Core/DolphinQt/Settings/GeneralPane.cpp:186 msgid "Dev (multiple times a day)" msgstr "Utveckling (flera gånger om dagen)" #: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:68 msgid "Device" msgstr "Enhet" #. i18n: PID means Product ID (in the context of a USB device), not Process ID #: Source/Core/DolphinQt/Settings/USBDeviceAddToWhitelistDialog.cpp:103 msgid "Device PID (e.g., 0305)" msgstr "Enhetens PID (t.ex. 0305)" #: Source/Core/DolphinQt/Settings/GameCubePane.cpp:76 msgid "Device Settings" msgstr "Enhetsinställningar" #. i18n: VID means Vendor ID (in the context of a USB device) #: Source/Core/DolphinQt/Settings/USBDeviceAddToWhitelistDialog.cpp:101 msgid "Device VID (e.g., 057e)" msgstr "Enhetens VID (t.ex. 057e)" #: Source/Core/DolphinQt/Settings/AudioPane.cpp:101 msgid "Device:" msgstr "Enhet:" #: Source/Core/DolphinQt/Settings/WiiPane.cpp:125 msgid "Dims the screen after five minutes of inactivity." msgstr "Gör skärmen mörkare efter fem minuters inaktivitet." #: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:182 msgid "Direct Connection" msgstr "Direkt anslutning" #: Source/Core/VideoBackends/D3D/main.cpp:37 msgid "Direct3D 11" msgstr "Direct3D 11" #: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:101 msgid "Disable Bounding Box" msgstr "Inaktivera Bounding Box" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:83 msgid "Disable Copy Filter" msgstr "Inaktivera kopieringsfilter" #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:73 msgid "Disable EFB VRAM Copies" msgstr "Inaktivera EFB-VRAM-kopior" #: Source/Core/Core/HotkeyManager.cpp:43 msgid "Disable Emulation Speed Limit" msgstr "Stäng av emuleringshastighetsgräns" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:79 msgid "Disable Fog" msgstr "Inaktivera dimma" #: Source/Core/DolphinQt/MenuBar.cpp:766 msgid "Disable JIT Cache" msgstr "Inaktivera JIT-cache" #: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:246 msgid "" "Disables bounding box emulation.\n" "\n" "This may improve GPU performance significantly, but some games will break.\n" "\n" "If unsure, leave this checked." msgstr "" "Inaktiverar emulering av Bounding Box.\n" "\n" "Detta kan förbättra grafikprocessorns prestanda avsevärt i ett antal spel, " "men vissa spel kommer inte fungera rätt.\n" "\n" "Om du är osäker kan du lämna detta omarkerat." #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:181 msgid "" "Disables the VRAM copy of the EFB, forcing a round-trip to RAM. Inhibits all " "upscaling.\n" "\n" "If unsure, leave this unchecked." msgstr "" "Inaktiverar kopior av EFB till VRAM och tvingar EFB att kopieras till RAM " "istället. Förhindrar all uppskalning.\n" "\n" "Om du är osäker kan du lämna detta omarkerat." #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:348 msgid "" "Disables the blending of adjacent rows when copying the EFB. This is known " "in some games as \"deflickering\" or \"smoothing\". \n" "\n" "Disabling the filter has no effect on performance, but may result in a " "sharper image. Causes few graphical issues.\n" "\n" "If unsure, leave this checked." msgstr "" "Inaktiverar sammanblandningen av intilliggande rader när EFB kopieras. I " "vissa spel kallas detta för \"deflickering\" eller \"smoothing\". Att " "inaktivera filtret påverkar inte prestandan, men det kan göra bilden " "skarpare. Orsakar få grafiska problem.\n" "\n" "Om du är osäker kan du lämna detta markerat." #: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:93 msgid "Disc" msgstr "Skiva" #: Source/Core/DiscIO/DriveBlob.cpp:146 msgid "Disc Read Error" msgstr "Diskläsningsfel" #: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:230 msgid "" "Displays XFB copies as soon as they are created, instead of waiting for " "scanout. Can cause graphical defects in some games if the game doesn't " "expect all XFB copies to be displayed. However, turning this setting on " "reduces latency.\n" "\n" "If unsure, leave this unchecked." msgstr "" "Visar XFB-kopior så fort de skapas istället för att vänta på utskanning. Kan " "orsaka grafiska problem i vissa spel som inte förväntar sig att alla XFB-" "kopior ska visas.\n" "\n" "Om du är osäker kan du lämna detta omarkerat." #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp:29 msgid "Distance" msgstr "Avstånd" #. i18n: Refering to emulated wii remote swing movement. #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp:33 msgid "Distance of travel from neutral position." msgstr "" #: Source/Core/DolphinQt/Main.cpp:195 msgid "Do you authorize Dolphin to report information to Dolphin's developers?" msgstr "" "Godkänner du att Dolphin rapporterar information till Dolphins utvecklare?" #: Source/Core/DolphinQt/MainWindow.cpp:1455 msgid "Do you want to add \"%1\" to the list of Game Paths?" msgstr "Vill du lägga till \"%1\" i listan av spelsökvägar?" #: Source/Core/DolphinQt/MenuBar.cpp:1131 msgid "Do you want to clear the list of symbol names?" msgstr "Vill du tömma symbolnamnlistan?" #: Source/Core/DolphinQt/GCMemcardManager.cpp:385 msgid "Do you want to delete the %1 selected save files?" msgstr "Vill du radera de %1 valda sparfilerna?" #: Source/Core/DolphinQt/GCMemcardManager.cpp:384 msgid "Do you want to delete the selected save file?" msgstr "Vill du radera den valda sparfilen?" #: Source/Core/DolphinQt/MainWindow.cpp:788 msgid "Do you want to stop the current emulation?" msgstr "Vill du stoppa den aktuella emuleringen?" #: Source/Core/DolphinQt/Settings/AudioPane.cpp:79 msgid "Dolby Pro Logic II Decoder" msgstr "Dolby Pro Logic II-dekoder" #: Source/Core/DolphinQt/AboutDialog.cpp:24 #: Source/Core/DolphinQt/MainWindow.cpp:1693 msgid "Dolphin" msgstr "Dolphin" #: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:186 #: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:197 msgid "Dolphin FIFO Log (*.dff)" msgstr "Dolphin-FIFO-logg (*.dff)" #: Source/Core/DolphinQt/MenuBar.cpp:1237 #: Source/Core/DolphinQt/MenuBar.cpp:1253 #: Source/Core/DolphinQt/MenuBar.cpp:1271 msgid "Dolphin Map File (*.map)" msgstr "Dolphin-map-fil (*.map)" #: Source/Core/DolphinQt/MainWindow.cpp:1536 #: Source/Core/DolphinQt/MainWindow.cpp:1607 msgid "Dolphin TAS Movies (*.dtm)" msgstr "Dolphin-TAS-filmer (*.dtm)" #: Source/Core/DolphinQt/GameList/GameList.cpp:195 msgid "" "Dolphin could not find any GameCube/Wii ISOs or WADs.\n" "Double-click here to set a games directory..." msgstr "" "Dolphin kunde inte hitta några ISO/WAD-filer för GameCube/Wii.\n" "Dubbelklicka här för att ställa in en spelmapp…" #: Source/Core/DolphinQt/GameList/GameList.cpp:598 msgid "Dolphin failed to complete the requested action." msgstr "Dolphin kunde inte slutföra den begärda åtgärden." #. i18n: The word "free" in the standard phrase "free and open source" #. is "free" as in "freedom" - it refers to certain properties of the #. software's license, not the software's price. (It is true that Dolphin #. can be downloaded at no cost, but that's not what this message says.) #: Source/Core/DolphinQt/AboutDialog.cpp:40 msgid "Dolphin is a free and open-source GameCube and Wii emulator." msgstr "" "Dolphin är en GameCube- och Wii-emulator som är open source och fri mjukvara." #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:970 msgid "Dolphin is too old for traversal server" msgstr "Dolphin är för gammal för traverseringsservern" #: Source/Core/DiscIO/VolumeVerifier.cpp:855 msgid "" "Dolphin is unable to verify typical TGC files properly, since they are not " "dumps of actual discs." msgstr "" #: Source/Core/DiscIO/VolumeVerifier.cpp:849 msgid "Dolphin is unable to verify unlicensed discs." msgstr "" #: Source/Core/DolphinQt/Config/CheatWarningWidget.cpp:74 msgid "Dolphin's cheat system is currently disabled." msgstr "Dolphins fusksystem är avstängt just nu." #: Source/Core/DolphinQt/Settings/GeneralPane.cpp:185 msgid "Don't Update" msgstr "Uppdatera inte" #: Source/Core/DiscIO/CompressedBlob.cpp:335 msgid "Done compressing disc image." msgstr "Skivavbildningen har komprimerats." #. i18n: A double precision floating point number #: Source/Core/DolphinQt/CheatsManager.cpp:322 #: Source/Core/DolphinQt/Debugger/RegisterWidget.cpp:139 msgid "Double" msgstr "Double" #: Source/Core/Core/HW/WiimoteEmu/Extension/Guitar.cpp:79 #: Source/Core/DolphinQt/ResourcePackManager.cpp:42 #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp:22 #: Source/Core/InputCommon/ControllerEmu/ControllerEmu.h:22 msgid "Down" msgstr "Ner" #: Source/Core/DolphinQt/Config/GeckoCodeWidget.cpp:71 msgid "Download Codes" msgstr "Ladda ner koder" #: Source/Core/DolphinQt/Config/GeckoCodeWidget.cpp:73 msgid "Download Codes from the WiiRD Database" msgstr "Ladda ner koder från WiiRD-databasen" #: Source/Core/DolphinQt/Settings/InterfacePane.cpp:153 msgid "Download Game Covers from GameTDB.com for Use in Grid Mode" msgstr "Ladda ned spelomslag från GameTDB.com att använda i rutnätsläget" #: Source/Core/DolphinQt/Config/GeckoCodeWidget.cpp:285 msgid "Download complete" msgstr "Nedladdning slutförd" #: Source/Core/DolphinQt/Config/GeckoCodeWidget.cpp:286 msgid "Downloaded %1 codes. (added %2)" msgstr "Laddade ner %1 koder. (Lade till %2)" #: Source/Core/DolphinQt/Config/Graphics/SoftwareRendererWidget.cpp:83 msgid "Drawn Object Range" msgstr "Räckvidd för ritade objekt" #: Source/Core/Core/HW/WiimoteEmu/Extension/Drums.cpp:47 #: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:67 msgid "Drums" msgstr "Trummor" #: Source/Core/DolphinQt/Config/GameConfigEdit.cpp:210 msgid "Dual Core" msgstr "Dual Core" #: Source/Core/DolphinQt/Settings/GameCubePane.cpp:91 #: Source/Core/DolphinQt/Settings/GameCubePane.cpp:106 msgid "Dummy" msgstr "Dummy" #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:94 msgid "Dump &ExRAM" msgstr "Dumpa &ExRAM" #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:95 msgid "Dump &FakeVMEM" msgstr "Dumpa &FakeVMEM" #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:93 msgid "Dump &MRAM" msgstr "Dumpa &MRAM" #: Source/Core/DolphinQt/MenuBar.cpp:736 msgid "Dump Audio" msgstr "Dumpa ljud" #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:71 msgid "Dump EFB Target" msgstr "Dumpa EFB-mål" #: Source/Core/DolphinQt/MenuBar.cpp:730 msgid "Dump Frames" msgstr "Dumpa bildrutor" #: Source/Core/DolphinQt/Config/Graphics/SoftwareRendererWidget.cpp:62 msgid "Dump Objects" msgstr "Dumpa objekt" #: Source/Core/DolphinQt/Settings/PathPane.cpp:182 msgid "Dump Path:" msgstr "Dump-sökväg:" #: Source/Core/DolphinQt/Config/Graphics/SoftwareRendererWidget.cpp:70 msgid "Dump TEV Stages" msgstr "Dumpa TEV-stadier" #: Source/Core/DolphinQt/Config/Graphics/SoftwareRendererWidget.cpp:169 msgid "" "Dump TEV Stages to User/Dump/Objects/.\n" "\n" "If unsure, leave this unchecked." msgstr "" "Dumpa TEV Stages till User/Dump/Objects/.\n" "\n" "Om du är osäker kan du lämna detta omarkerat." #: Source/Core/DolphinQt/Config/Graphics/SoftwareRendererWidget.cpp:72 msgid "Dump Texture Fetches" msgstr "Dumpa texturhämtningar" #: Source/Core/DolphinQt/Config/Graphics/SoftwareRendererWidget.cpp:173 msgid "" "Dump Texture Fetches to User/Dump/Objects/.\n" "\n" "If unsure, leave this unchecked." msgstr "" "Dumpa hämtade texturer till User/Dump/Objects/.\n" "\n" "Om du är osäker kan du lämna detta omarkerat." #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:65 #: Source/Core/DolphinQt/Config/Graphics/SoftwareRendererWidget.cpp:61 msgid "Dump Textures" msgstr "Dumpa texturer" #: Source/Core/DolphinQt/Config/Graphics/SoftwareRendererWidget.cpp:161 msgid "" "Dump decoded game textures to User/Dump/Textures//.\n" "\n" "If unsure, leave this unchecked." msgstr "" "Dumpar avkodade speltexturer till User/Dump/Textures//.\n" "\n" "Om du är osäker kan du lämna detta omarkerat." #: Source/Core/DolphinQt/Config/Graphics/SoftwareRendererWidget.cpp:165 msgid "" "Dump objects to User/Dump/Objects/.\n" "\n" "If unsure, leave this unchecked." msgstr "" "Dumpa objekt till User/Dump/Objects/.\n" "\n" "Om du är osäker kan du lämna detta omarkerat." #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:169 msgid "" "Dumps decoded game textures to User/Dump/Textures//.\n" "\n" "If unsure, leave this unchecked." msgstr "" "Dumpar avkodade speltexturer till User/Dump/Textures//.\n" "\n" "Om du är osäker kan du lämna detta omarkerat." #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:178 msgid "" "Dumps the contents of EFB copies to User/Dump/Textures/.\n" "\n" "If unsure, leave this unchecked." msgstr "" "Dumpar innehållet i EFB-kopior till User/Dump/Textures/.\n" "\n" "Om du är osäker kan du lämna detta omarkerat." #: Source/Core/DiscIO/Enums.cpp:95 #: Source/Core/DolphinQt/Settings/GameCubePane.cpp:65 #: Source/Core/DolphinQt/Settings/WiiPane.cpp:118 msgid "Dutch" msgstr "Nederländska" #: Source/Core/DolphinQt/MenuBar.cpp:203 msgid "E&xit" msgstr "A&vsluta" #: Source/Core/Core/HW/EXI/BBA-TAP/TAP_Win32.cpp:208 #, c-format msgid "" "ERROR: This version of Dolphin requires a TAP-Win32 driver that is at least " "version %d.%d -- If you recently upgraded your Dolphin distribution, a " "reboot is probably required at this point to get Windows to see the new " "driver." msgstr "" "FEL: Denna version av Dolphin kräver drivrutinen TAP-Win32 som åtminstone är " "version %d.%d -- Om du nyligen har uppdaterat din utgåva av Dolphin krävs " "förmodligen en omstart för tillfället för att få Windows att hitta den nya " "drivrutinen." #: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:113 msgid "Early Memory Updates" msgstr "Tidiga minnesuppdateringar" #: Source/Core/UICommon/NetPlayIndex.cpp:250 msgid "East Asia" msgstr "" #: Source/Core/DolphinQt/Config/GameConfigEdit.cpp:200 #: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:198 msgid "Editor" msgstr "Editor" #: Source/Core/Core/HW/WiimoteEmu/Extension/Turntable.cpp:78 #: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:164 msgid "Effect" msgstr "Effekt" #: Source/Core/UICommon/UICommon.cpp:430 msgid "EiB" msgstr "EiB" #: Source/Core/Core/HotkeyManager.cpp:26 msgid "Eject Disc" msgstr "Mata ut skiva" #: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:40 msgid "Embedded Frame Buffer (EFB)" msgstr "Inbäddad bildrutebuffert (EFB)" #: Source/Core/Core/State.cpp:444 msgid "Empty" msgstr "Tom" #: Source/Core/Core/Core.cpp:199 msgid "Emu Thread already running" msgstr "Emuleringstråd körs redan" #: Source/Core/DolphinQt/Config/ControllersWindow.cpp:153 msgid "Emulate the Wii's Bluetooth adapter" msgstr "Emulera Wii-Bluetooth-adapter" #: Source/Core/DolphinQt/Config/ControllersWindow.cpp:183 msgid "Emulated Wii Remote" msgstr "Emulerad Wii-fjärrkontroll" #: Source/Core/Core/HotkeyManager.cpp:281 #: Source/Core/DolphinQt/Config/Mapping/HotkeyGeneral.cpp:27 msgid "Emulation Speed" msgstr "Emuleringshastighet" #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:53 msgid "Enable API Validation Layers" msgstr "Aktivera API-valideringslager" #: Source/Core/DolphinQt/Settings/AudioPane.cpp:111 msgid "Enable Audio Stretching" msgstr "Aktivera ljudsträckning" #: Source/Core/DolphinQt/Settings/GeneralPane.cpp:138 msgid "Enable Cheats" msgstr "Aktivera fusk" #: Source/Core/DolphinQt/Settings/AdvancedPane.cpp:73 msgid "Enable Custom RTC" msgstr "Aktivera egen realtidsklocka" #: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:89 msgid "Enable Dual Core" msgstr "Aktivera dubbla kärnor" #: Source/Core/DolphinQt/Settings/GeneralPane.cpp:135 msgid "Enable Dual Core (speedup)" msgstr "Aktivera dubbla kärnor (höjer prestandan)" #: Source/Core/DolphinQt/Settings/AdvancedPane.cpp:44 msgid "Enable Emulated CPU Clock Override" msgstr "Åsidosätt den emulerade CPU:ns hastighet" #: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:91 msgid "Enable FPRF" msgstr "Aktivera FPRF" #: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:90 msgid "Enable MMU" msgstr "Aktivera MMU" #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:94 msgid "Enable Progressive Scan" msgstr "Aktivera Progressive scan" #: Source/Core/DolphinQt/Config/Mapping/GCPadWiiUConfigDialog.cpp:34 msgid "Enable Rumble" msgstr "Vibration" #: Source/Core/DolphinQt/Settings/WiiPane.cpp:103 msgid "Enable Screen Saver" msgstr "Aktivera skärmsläckare" #: Source/Core/DolphinQt/Config/ControllersWindow.cpp:156 msgid "Enable Speaker Data" msgstr "Aktivera högtalardata" #: Source/Core/DolphinQt/Settings/GeneralPane.cpp:198 msgid "Enable Usage Statistics Reporting" msgstr "Aktivera statistikrapportering" #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:48 msgid "Enable Wireframe" msgstr "Aktivera Wireframe" #: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:107 msgid "" "Enable fast disc access. This can cause crashes and other problems in some " "games. (ON = Fast, OFF = Compatible)" msgstr "" "Aktiverar snabb skivläsning. Detta kan leda till kraschar och andra problem " "i vissa spel. (PÅ = snabb, AV = kompatibel)" #: Source/Core/DolphinQt/Settings/AudioPane.cpp:92 msgid "" "Enables Dolby Pro Logic II emulation using 5.1 surround. Certain backends " "only." msgstr "" "Aktiverar emulering av Dolby Pro Logic II med hjälp av 5.1 surround. Endast " "för vissa backends." #: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:103 msgid "" "Enables Floating Point Result Flag calculation, needed for a few games. (ON " "= Compatible, OFF = Fast)" msgstr "" "Aktiverar beräkning av Floating Point Result Flag. Behövs för vissa spel. " "(PÅ = kompatibel, AV = snabb)" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:298 msgid "" "Enables anisotropic filtering, which enhances the visual quality of textures " "that are at oblique viewing angles.\n" "\n" "Might cause issues in a small number of games.\n" "\n" "If unsure, select 1x." msgstr "" "Aktiverar anisotropisk filtrering, som förbättrar den visuella kvaliteten på " "texturer som visas från en sned vinkel.\n" "\n" "Kan orsaka problem i ett fåtal spel.\n" "\n" "Om du är osäker kan du välja 1x." #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:353 msgid "" "Enables detection of arbitrary mipmaps, which some games use for special " "distance-based effects.\n" "\n" "May have false positives that result in blurry textures at increased " "internal resolution, such as in games that use very low resolution mipmaps. " "Disabling this can also reduce stutter in games that frequently load new " "textures. This feature is not compatible with GPU Texture Decoding.\n" "\n" "If unsure, leave this checked." msgstr "" "Låter godtyckliga mipmaps upptäckas, som vissa spel använder för speciella " "avståndsbaserade effekter.\n" "\n" "Detekteringen kan bli fel ibland, vilket leder till suddiga texturer vid " "högre interna upplösningar, som i spel som använder mipmaps med mycket låg " "upplösning. Om detta inaktiveras kan problem med ojämn prestanda reduceras i " "spel som ofta läser in nya texturer. Denna funktion är inte kompatibel med " "GPU-texturdekodning.\n" "\n" "Om du är osäker kan du lämna detta markerat." #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:204 msgid "" "Enables multi-threaded command submission in backends where supported. " "Enabling this option may result in a performance improvement on systems with " "more than two CPU cores. Currently, this is limited to the Vulkan backend.\n" "\n" "If unsure, leave this checked." msgstr "" "Aktiverar flertrådad kommandoinskickning för backends som stöder det. Om det " "här alternativet används kan prestandan förbättras på system med fler än två " "CPU-kärnor. Just nu fungerar detta bara med Vulkan.\n" "\n" "Om du är osäker kan du lämna detta omarkerat." #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:201 msgid "" "Enables progressive scan if supported by the emulated software. Most games " "don't have any issue with this.\n" "\n" "If unsure, leave this unchecked." msgstr "" "Aktiverar progressive scan om det stöds av den emulerade programvaran. De " "flesta spel har inga problem med detta.\n" "\n" "Om du är osäker kan du lämna detta omarkerat." #: Source/Core/DolphinQt/Settings/AudioPane.cpp:120 msgid "Enables stretching of the audio to match emulation speed." msgstr "Sträcker ut ljudet så att det matchar emulationshastigheten." #: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:237 msgid "" "Enables texture decoding using the GPU instead of the CPU. This may result " "in performance gains in some scenarios, or on systems where the CPU is the " "bottleneck.\n" "\n" "If unsure, leave this unchecked." msgstr "" "Låter texturer dekodas i GPU:n istället för CPU:n. Detta kan förbättra " "prestandan i vissa scenarion eller på system där prestandan begränsas av CPU:" "n.\n" "\n" "Om du är osäker kan du lämna detta omarkerat." #: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:101 msgid "" "Enables the Memory Management Unit, needed for some games. (ON = Compatible, " "OFF = Fast)" msgstr "" "Aktiverar minneshanterarenheten som behövs för några spel. (PÅ = Kompatibel, " "AV = Snabb)" #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:166 msgid "" "Enables validation of API calls made by the video backend, which may assist " "in debugging graphical issues.\n" "\n" "If unsure, leave this unchecked." msgstr "" "Aktiverar validering av videobackendens API-anrop, vilket kan vara till " "hjälp för att undersöka grafikproblem.\n" "\n" "Om du är osäker kan du lämna detta omarkerat." #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:190 msgid "" "Encodes frame dumps using the FFV1 codec.\n" "\n" "If unsure, leave this unchecked." msgstr "" "Kodar bildrutedumpar med hjälp av kodeket FFV1.\n" "\n" "Om du är osäker kan du lämna detta omarkerat." #: Source/Core/Core/NetPlayServer.cpp:108 msgid "Enet Didn't Initialize" msgstr "Enet initialiserades inte" #: Source/Core/DiscIO/Enums.cpp:80 #: Source/Core/DolphinQt/Settings/GameCubePane.cpp:63 #: Source/Core/DolphinQt/Settings/WiiPane.cpp:113 msgid "English" msgstr "Engelska" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:47 #: Source/Core/DolphinQt/Config/Graphics/GraphicsWindow.cpp:83 #: Source/Core/DolphinQt/Config/Graphics/GraphicsWindow.cpp:112 msgid "Enhancements" msgstr "Förbättringar" #: Source/Core/DolphinQt/Settings/USBDeviceAddToWhitelistDialog.cpp:60 msgid "Enter USB device ID" msgstr "Ange ID för en USB-enhet" #: Source/Core/DolphinQt/Settings/GameCubePane.cpp:191 msgid "Enter new Broadband Adapter MAC address:" msgstr "Ange ny MAC-adress för bredbandsadaptern:" #: Source/Core/DolphinQt/NetPlay/NetPlayBrowser.cpp:279 msgid "Enter password" msgstr "" #: Source/Core/DolphinQt/MenuBar.cpp:1171 msgid "Enter the RSO module address:" msgstr "Ange RSO-moduladressen:" #: Source/Core/DolphinQt/CheatsManager.cpp:327 msgid "Equals to" msgstr "Lika med" #: Source/Core/DolphinQt/Config/CheatCodeEditor.cpp:217 #: Source/Core/DolphinQt/Config/CheatCodeEditor.cpp:281 #: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:205 #: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:322 #: Source/Core/DolphinQt/Config/GameConfigEdit.cpp:265 #: Source/Core/DolphinQt/Config/GeckoCodeWidget.cpp:258 #: Source/Core/DolphinQt/Config/GeckoCodeWidget.cpp:264 #: Source/Core/DolphinQt/Config/LogConfigWidget.cpp:47 #: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:172 #: Source/Core/DolphinQt/Config/NewPatchDialog.cpp:194 #: Source/Core/DolphinQt/Config/NewPatchDialog.cpp:210 #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:402 #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:408 #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:426 #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:459 #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:466 #: Source/Core/DolphinQt/Debugger/NewBreakpointDialog.cpp:141 #: Source/Core/DolphinQt/Debugger/RegisterColumn.cpp:87 #: Source/Core/DolphinQt/Debugger/WatchWidget.cpp:309 #: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:208 #: Source/Core/DolphinQt/Main.cpp:168 Source/Core/DolphinQt/MainWindow.cpp:242 #: Source/Core/DolphinQt/MainWindow.cpp:249 #: Source/Core/DolphinQt/MainWindow.cpp:931 #: Source/Core/DolphinQt/MainWindow.cpp:1262 #: Source/Core/DolphinQt/MainWindow.cpp:1269 #: Source/Core/DolphinQt/MainWindow.cpp:1332 #: Source/Core/DolphinQt/MainWindow.cpp:1339 #: Source/Core/DolphinQt/MainWindow.cpp:1433 #: Source/Core/DolphinQt/MenuBar.cpp:1095 #: Source/Core/DolphinQt/MenuBar.cpp:1162 #: Source/Core/DolphinQt/MenuBar.cpp:1177 #: Source/Core/DolphinQt/MenuBar.cpp:1189 #: Source/Core/DolphinQt/MenuBar.cpp:1290 #: Source/Core/DolphinQt/MenuBar.cpp:1299 #: Source/Core/DolphinQt/MenuBar.cpp:1311 #: Source/Core/DolphinQt/MenuBar.cpp:1332 #: Source/Core/DolphinQt/MenuBar.cpp:1357 #: Source/Core/DolphinQt/MenuBar.cpp:1410 #: Source/Core/DolphinQt/NetPlay/NetPlayBrowser.cpp:293 #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:422 #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:728 #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:954 #: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:321 #: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:327 #: Source/Core/DolphinQt/RenderWidget.cpp:115 #: Source/Core/DolphinQt/ResourcePackManager.cpp:200 #: Source/Core/DolphinQt/ResourcePackManager.cpp:221 #: Source/Core/DolphinQt/Settings/GameCubePane.cpp:219 #: Source/Core/DolphinQt/Settings/GameCubePane.cpp:240 #: Source/Core/DolphinQt/Settings/USBDeviceAddToWhitelistDialog.cpp:159 #: Source/Core/DolphinQt/Translation.cpp:305 msgid "Error" msgstr "Fel" #: Source/Core/DolphinQt/Translation.cpp:306 msgid "Error loading selected language. Falling back to system default." msgstr "" "Fel uppstod när valt språk skulle läsas in. Byter tillbaka till " "systemstandard." #: Source/Core/DolphinQt/NetPlay/NetPlayBrowser.cpp:200 msgid "Error obtaining session list: %1" msgstr "" #: Source/Core/DolphinQt/MainWindow.cpp:243 msgid "Error occured while loading some texture packs" msgstr "Ett fel uppstod när texturpaket laddades" #: Source/Core/Core/NetPlayClient.cpp:1522 msgid "Error processing codes." msgstr "Fel uppstod när koder behandlades." #: Source/Core/Core/NetPlayClient.cpp:1494 msgid "Error processing data." msgstr "Fel uppstod när data behandlades." #: Source/Core/Core/NetPlayServer.cpp:1769 #, c-format msgid "Error reading file: %s" msgstr "Fel uppstod när fil lästes: %s" #: Source/Core/Core/NetPlayServer.cpp:1236 msgid "Error synchronizing cheat codes!" msgstr "Ett fel uppstod med att synkronisera fuskkoder!" #: Source/Core/Core/NetPlayServer.cpp:1223 msgid "Error synchronizing save data!" msgstr "Fel uppstod när spardata synkroniserades!" #: Source/Core/Core/NetPlayClient.cpp:1585 #, c-format msgid "Error writing file: %s" msgstr "Fel uppstod när fil skrevs: %s" #: Source/Core/Common/ChunkFile.h:239 #, c-format msgid "" "Error: After \"%s\", found %d (0x%X) instead of save marker %d (0x%X). " "Aborting savestate load..." msgstr "" "Fel: Efter \"%s\" hittades %d (0x%X) istället för sparningsmarkören %d (0x" "%X). Avbryter inläsning av snabbsparning…" #: Source/Core/Core/HW/EXI/EXI_DeviceIPL.cpp:332 msgid "" "Error: Trying to access Shift JIS fonts but they are not loaded. Games may " "not show fonts correctly, or crash." msgstr "" "Fel: Försöker att komma åt Shift-JIS-teckensnitt men de är inte inlästa. " "Spel kanske inte visar typsnitt korrekt, eller kraschar." #: Source/Core/Core/HW/EXI/EXI_DeviceIPL.cpp:327 msgid "" "Error: Trying to access Windows-1252 fonts but they are not loaded. Games " "may not show fonts correctly, or crash." msgstr "" "Fel: Försöker att komma åt Windows-1252-teckensnitt men de är inte inlästa. " "Spel kanske inte visar typsnitt korrekt, eller kraschar." #: Source/Core/DiscIO/VolumeVerifier.cpp:823 #, c-format msgid "Errors were found in %zu blocks in the %s partition." msgstr "" #: Source/Core/DiscIO/VolumeVerifier.cpp:835 #, c-format msgid "Errors were found in %zu unused blocks in the %s partition." msgstr "" #. i18n: This button name refers to a gameplay element in DJ Hero #: Source/Core/Core/HW/WiimoteEmu/Extension/Turntable.cpp:63 msgid "Euphoria" msgstr "Euphoria" #: Source/Core/DiscIO/Enums.cpp:24 Source/Core/DolphinQt/MenuBar.cpp:266 #: Source/Core/UICommon/NetPlayIndex.cpp:250 msgid "Europe" msgstr "Europa" #: Source/Core/Core/HotkeyManager.cpp:33 msgid "Exit" msgstr "Avsluta" #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:109 msgid "Experimental" msgstr "Experimentell" #: Source/Core/DolphinQt/GCMemcardManager.cpp:70 msgid "Export &All..." msgstr "Exportera &alla..." #: Source/Core/DolphinQt/MenuBar.cpp:227 msgid "Export All Wii Saves" msgstr "Exportera alla Wii-sparningar" #: Source/Core/Core/HotkeyManager.cpp:52 msgid "Export Recording" msgstr "Exportera inspelning" #: Source/Core/DolphinQt/MenuBar.cpp:682 msgid "Export Recording..." msgstr "Exportera inspelning..." #: Source/Core/DolphinQt/GCMemcardManager.cpp:287 #: Source/Core/DolphinQt/GCMemcardManager.cpp:324 msgid "Export Save File" msgstr "Exportera sparfil" #: Source/Core/DolphinQt/GameList/GameList.cpp:360 msgid "Export Wii Save (Experimental)" msgstr "Exportera Wii-sparning (experimentellt)" #: Source/Core/DolphinQt/GameList/GameList.cpp:284 msgid "Export Wii Saves (Experimental)" msgstr "Exportera Wii-sparningar (experimentellt)" #: Source/Core/DolphinQt/MenuBar.cpp:1019 #, c-format msgid "Exported %n save(s)" msgstr "Exporterade %n sparfil(er)" #: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:160 #: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:337 #: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuGeneral.cpp:46 msgid "Extension" msgstr "Extern kontroll" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:550 msgid "External" msgstr "Extern" #: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:82 msgid "External Frame Buffer (XFB)" msgstr "Extern bildrutebuffert (XFB)" #: Source/Core/DolphinQt/MenuBar.cpp:255 msgid "Extract Certificates from NAND" msgstr "Extrahera certifikat från NAND-minne" #: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:212 msgid "Extract Entire Disc..." msgstr "Extrahera hela skivan..." #: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:236 msgid "Extract Entire Partition..." msgstr "Extrahera hela partitionen..." #: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:243 msgid "Extract File..." msgstr "Extrahera fil..." #: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:185 msgid "Extract Files..." msgstr "Extrahera filer..." #: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:195 msgid "Extract System Data..." msgstr "Extrahera systemdata..." #: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:298 msgid "Extracting All Files..." msgstr "Extraherar alla filer..." #: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:298 msgid "Extracting Directory..." msgstr "Extraherar katalog..." #: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:33 #: Source/Core/DolphinQt/MenuBar.cpp:245 msgid "FIFO Player" msgstr "FIFO-spelare" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:399 msgid "Failed to add this session to the NetPlay index: %1" msgstr "" #: Source/Core/DolphinQt/MenuBar.cpp:1358 msgid "Failed to append to signature file '%1'" msgstr "Misslyckades att lägga till i signaturfilen \"%1\"" #: Source/Core/Core/IOS/USB/Bluetooth/BTReal.cpp:591 msgid "Failed to claim interface for BT passthrough" msgstr "Kunde inte ta gränssnitt för BT-genomsläpp" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:955 msgid "Failed to connect to server: %1" msgstr "Misslyckades att ansluta till server: %1" #: Source/Core/DolphinQt/GCMemcardManager.cpp:361 msgid "Failed to copy file" msgstr "Misslyckades att kopiera filen" #: Source/Core/VideoBackends/D3D/main.cpp:101 #: Source/Core/VideoBackends/D3D12/VideoBackend.cpp:118 msgid "Failed to create D3D swap chain" msgstr "Misslyckades att skapa D3D-swapchain" #: Source/Core/VideoBackends/D3D/D3DBase.cpp:79 msgid "Failed to create DXGI factory" msgstr "Misslyckades att skapa DXGI-fabrik" #: Source/Core/Core/NetPlayClient.cpp:828 msgid "Failed to delete NetPlay memory card. Verify your write permissions." msgstr "" "Misslyckades att radera minneskort för nätspel. Bekräfta dina " "skrivbehörigheter." #: Source/Core/DolphinQt/GameList/GameList.cpp:772 msgid "Failed to delete the selected file." msgstr "Misslyckades att radera den valda filen." #: Source/Core/Core/IOS/USB/Bluetooth/BTReal.cpp:585 #, c-format msgid "Failed to detach kernel driver for BT passthrough: %s" msgstr "Kunde inte koppla loss kärnans drivrutin för BT-genomsläpp: %s" #: Source/Core/DolphinQt/Config/GeckoCodeWidget.cpp:258 msgid "Failed to download codes." msgstr "Misslyckades att ladda ner koder." #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:460 msgid "Failed to dump %1: Can't open file" msgstr "Misslyckades att dumpa %1: Kan inte öppna filen" #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:467 msgid "Failed to dump %1: Failed to write to file" msgstr "Misslyckades att dumpa %1: Kunde inte skriva till filen" #: Source/Core/DolphinQt/GameList/GameList.cpp:453 msgid "Failed to export the following save files:" msgstr "Misslyckades att exportera följande sparfiler:" #: Source/Core/DolphinQt/MenuBar.cpp:1095 msgid "Failed to extract certificates from NAND" msgstr "Misslyckades att extrahera certifikat från NAND-minnet" #: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:322 msgid "Failed to extract file." msgstr "Misslyckades att extrahera filen." #: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:205 msgid "Failed to extract system data." msgstr "Misslyckades att extrahera systemdata." #: Source/Core/Core/HW/GCMemcard/GCMemcardDirectory.cpp:615 #, c-format msgid "" "Failed to find new filename.\n" "%s\n" " will be overwritten" msgstr "" "Kunde inte hitta det nya filnamnet.\n" "%s\n" "kommer skrivas över" #: Source/Core/VideoBackends/D3DCommon/Common.cpp:53 msgid "Failed to find one or more D3D symbols" msgstr "Misslyckades att hitta en eller flera D3D-symboler" #: Source/Core/DolphinQt/GCMemcardManager.cpp:335 msgid "Failed to import \"%1\"." msgstr "Misslyckades att importera \"%1\"." #: Source/Core/DolphinQt/MenuBar.cpp:1006 msgid "Failed to import save files." msgstr "Misslyckades att importera sparfiler." #: Source/Core/DolphinQt/MainWindow.cpp:931 msgid "Failed to init core" msgstr "Misslyckades att initialisera kärnan" #: Source/Core/VideoBackends/D3D/D3DBase.cpp:136 msgid "" "Failed to initialize Direct3D.\n" "Make sure your video card supports at least D3D 10.0" msgstr "" "Misslyckades att initialisera Direct3D.\n" "Se till att ditt grafikkort stöder minst D3D 10.0" #: Source/Core/DolphinQt/ResourcePackManager.cpp:201 msgid "Failed to install pack: %1" msgstr "Misslyckades att installera paket: %1" #: Source/Core/DolphinQt/GameList/GameList.cpp:622 #: Source/Core/DolphinQt/MenuBar.cpp:981 msgid "Failed to install this title to the NAND." msgstr "Misslyckades att installera denna titel till NAND-minnet." #: Source/Core/DolphinQt/MainWindow.cpp:1366 msgid "" "Failed to listen on port %1. Is another instance of the NetPlay server " "running?" msgstr "Misslyckades att lyssna på port %1. Körs nätspelsservern redan?" #: Source/Core/VideoBackends/D3DCommon/Common.cpp:42 #, c-format msgid "" "Failed to load %s. If you are using Windows 7, try installing the KB4019990 " "update package." msgstr "" "Misslyckades att läsa in %s. Om du använder Windows 7, prova att installera " "uppdateringspaketet KB4019990." #: Source/Core/DolphinQt/MenuBar.cpp:1189 msgid "Failed to load RSO module at %1" msgstr "Misslyckades att ladda RSO-model vid %1" #: Source/Core/VideoBackends/D3D/D3DBase.cpp:65 msgid "Failed to load d3d11.dll" msgstr "Misslyckades att ladda d3d11.dll" #: Source/Core/VideoBackends/D3DCommon/Common.cpp:36 msgid "Failed to load dxgi.dll" msgstr "Misslyckades att ladda dxgi.dll" #: Source/Core/DolphinQt/MenuBar.cpp:1299 msgid "Failed to load map file '%1'" msgstr "Misslyckades att läsa map-filen \"%1\"" #: Source/Core/Core/Boot/Boot.cpp:420 msgid "Failed to load the executable to memory." msgstr "Kunde inte läsa in den exekverbara filen till minnet." #: Source/Core/DolphinQt/MainWindow.cpp:1433 #: Source/Core/DolphinQt/RenderWidget.cpp:115 msgid "Failed to open '%1'" msgstr "Misslyckades att öppna '%1'" #: Source/Core/Core/IOS/USB/Bluetooth/BTReal.cpp:575 #, c-format msgid "Failed to open Bluetooth device: %s" msgstr "Kunde inte öppna Bluetooth-enhet: %s" #: Source/Core/DolphinQt/Config/GameConfigEdit.cpp:124 msgid "Failed to open config file!" msgstr "Misslyckades att öppna konfigurationsfilen!" #: Source/Core/Core/NetPlayServer.cpp:1735 #, c-format msgid "Failed to open file \"%s\"." msgstr "Misslyckades att öppna filen \"%s\"." #: Source/Core/Core/NetPlayClient.cpp:1555 #, c-format msgid "Failed to open file \"%s\". Verify your write permissions." msgstr "Misslyckades att öppna filen \"%s\". Kontrollera skrivbehörigheten." #: Source/Core/DolphinQt/Config/GameConfigEdit.cpp:266 msgid "" "Failed to open file in external editor.\n" "Make sure there's an application assigned to open INI files." msgstr "" "Misslyckades att öppna filen i en extern editor.\n" "Se till att det finns en applikation inställd för att öppna INI-filer." #: Source/Core/DolphinQt/MainWindow.cpp:1364 msgid "Failed to open server" msgstr "Misslyckades att öppna servern" #: Source/Core/DiscIO/CompressedBlob.cpp:170 #: Source/Core/DiscIO/CompressedBlob.cpp:357 #, c-format msgid "Failed to open the input file \"%s\"." msgstr "Kunde inte öppna inmatningsfilen \"%s\"." #: Source/Core/DiscIO/CompressedBlob.cpp:177 #: Source/Core/DiscIO/CompressedBlob.cpp:364 #, c-format msgid "" "Failed to open the output file \"%s\".\n" "Check that you have permissions to write the target folder and that the " "media can be written." msgstr "" "Kunde inte öppna utmatningsfilen \"%s\".\n" "Kontrollera att du har tillåtelse att skriva till mappen i fråga och att " "enheten inte är skrivskyddad." #: Source/Core/Core/Movie.cpp:949 #, c-format msgid "Failed to read %s" msgstr "Misslyckades att läsa %s" #: Source/Core/Core/HW/GCMemcard/GCMemcard.cpp:120 msgid "" "Failed to read 1st block allocation table block correctly\n" "(0x6000-0x7FFF)" msgstr "" "Kunde inte läsa 1:a blockallokeringstabellens block korrekt\n" "(0x6000-0x7FFF)" #: Source/Core/Core/HW/GCMemcard/GCMemcard.cpp:108 msgid "" "Failed to read 1st directory block correctly\n" "(0x2000-0x3FFF)" msgstr "" "Kunde inte läsa 1:a katalogens block korrekt\n" "(0x2000-0x3FFF)" #: Source/Core/Core/HW/GCMemcard/GCMemcard.cpp:126 msgid "" "Failed to read 2nd block allocation table block correctly\n" "(0x8000-0x9FFF)" msgstr "" "Kunda inte läsa 2:a blockallokeringstabellens block korrekt\n" "(0x8000-0x9FFF)" #: Source/Core/Core/HW/GCMemcard/GCMemcard.cpp:114 msgid "" "Failed to read 2nd directory block correctly\n" "(0x4000-0x5FFF)" msgstr "" "Kunde inte läsa 2:a katalogens block korrekt\n" "(0x4000-0x5FFF)" #: Source/Core/Core/HW/GCMemcard/GCMemcard.cpp:199 #, c-format msgid "" "Failed to read block %u of the save data\n" "Memory card may be truncated\n" "File position: 0x%" msgstr "" "Misslyckades att läsa block %u i den sparade datan\n" "Minneskortet kanske har trunkerats\n" "Filposition: 0x%" #: Source/Core/Core/HW/GCMemcard/GCMemcardDirectory.cpp:713 #, c-format msgid "Failed to read data from GCI file %s" msgstr "Kunde inte läsa data från GCI-filen %s" #: Source/Core/Core/HW/GCMemcard/GCMemcard.cpp:97 msgid "" "Failed to read header correctly\n" "(0x0000-0x1FFF)" msgstr "" "Misslyckades att läsa header korrekt\n" "(0x0000-0x1FFF)" #: Source/Core/DiscIO/VolumeGC.cpp:68 msgid "Failed to read unique ID from disc image" msgstr "Misslyckades att läsa unikt ID från skivavbildningen" #: Source/Core/DolphinQt/GCMemcardManager.cpp:405 msgid "Failed to remove file" msgstr "Misslyckades att ta bort filen" #: Source/Core/DolphinQt/GameList/GameList.cpp:650 msgid "Failed to remove this title from the NAND." msgstr "Kunde inte ta bort denna titel från NAND-minnet." #: Source/Core/Core/NetPlayClient.cpp:853 msgid "Failed to reset NetPlay GCI folder. Verify your write permissions." msgstr "" "Misslyckades att nollställa nätspels-GCI-mappen. Kontrollera " "skrivrättigheterna." #: Source/Core/Core/NetPlayClient.cpp:883 msgid "Failed to reset NetPlay NAND folder. Verify your write permissions." msgstr "" "Misslyckades att nollställa nätspels-NAND-mappen. Kontrollera " "skrivrättigheterna." #: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:208 msgid "Failed to save FIFO log." msgstr "Misslyckades att spara FIFO-logg." #: Source/Core/DolphinQt/MenuBar.cpp:1291 msgid "Failed to save code map to path '%1'" msgstr "Misslyckades att spara kod-map till sökvägen \"%1\"" #: Source/Core/DolphinQt/MenuBar.cpp:1332 msgid "Failed to save signature file '%1'" msgstr "Misslyckades att spara signaturfilen \"%1\"" #: Source/Core/DolphinQt/MenuBar.cpp:1312 msgid "Failed to save symbol map to path '%1'" msgstr "Misslyckades att spara symbol-map till sökvägen \"%1\"" #: Source/Core/DolphinQt/MenuBar.cpp:1411 msgid "Failed to save to signature file '%1'" msgstr "Misslyckades att spara till signaturfilen \"%1\"" #: Source/Core/DolphinQt/ResourcePackManager.cpp:222 msgid "Failed to uninstall pack: %1" msgstr "Misslyckades att avinstallera paket: %1" #: Source/Core/Core/IOS/USB/Bluetooth/BTEmu.cpp:82 msgid "Failed to write BT.DINF to SYSCONF" msgstr "Misslyckades att skriva BT.DINF till SYSCONF" #: Source/Core/Core/NetPlayClient.cpp:967 msgid "Failed to write Wii save." msgstr "Misslyckades att skriva Wii-sparning." #: Source/Core/DolphinQt/Config/GameConfigEdit.cpp:131 msgid "Failed to write config file!" msgstr "Kunde inte skriva inställningsfil!" #: Source/Core/DiscIO/CompressedBlob.cpp:301 #: Source/Core/DiscIO/CompressedBlob.cpp:395 #, c-format msgid "" "Failed to write the output file \"%s\".\n" "Check that you have enough space available on the target drive." msgstr "" "Kunde inte skriva till utmatningsfilen \"%s\".\n" "Kontrollera att det finns tillräckligt med utrymme på målenheten." #: Source/Core/DolphinQt/GameList/GameList.cpp:620 #: Source/Core/DolphinQt/GameList/GameList.cpp:648 #: Source/Core/DolphinQt/GameList/GameList.cpp:771 #: Source/Core/DolphinQt/MenuBar.cpp:981 msgid "Failure" msgstr "Misslyckades" #: Source/Core/DolphinQt/Config/GameConfigEdit.cpp:232 #: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:78 msgid "Fast" msgstr "Snabb" #: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:99 msgid "Fast Depth Calculation" msgstr "Snabb djupberäkning" #: Source/Core/Core/Movie.cpp:1222 #, c-format msgid "" "Fatal desync. Aborting playback. (Error in PlayWiimote: %u != %u, byte %u.)%s" msgstr "" "Allvarlig desynkronisering. Avbryter uppspelning. (Fel i PlayWiimote: %u != " "%u, byte %u.)%s" #: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:71 msgid "File Info" msgstr "Filinformation" #: Source/Core/DolphinQt/GameList/GameList.cpp:908 #: Source/Core/DolphinQt/GameList/GameListModel.cpp:184 #: Source/Core/DolphinQt/MenuBar.cpp:589 msgid "File Name" msgstr "Filnamn" #: Source/Core/DolphinQt/GameList/GameList.cpp:911 #: Source/Core/DolphinQt/MenuBar.cpp:592 msgid "File Size" msgstr "Filstorlek" #: Source/Core/DolphinQt/Config/GeckoCodeWidget.cpp:264 msgid "File contained no codes." msgstr "Filen innehöll inga koder." #: Source/Core/Core/HW/GCMemcard/GCMemcard.cpp:58 #, c-format msgid "" "File has the extension \"%s\".\n" "Valid extensions are (.raw/.gcp)" msgstr "" "Filen har filändelsen \"%s\".\n" "Giltiga filändelser är (.raw/.gcp)" #: Source/Core/DiscIO/CompressedBlob.cpp:348 msgid "File not compressed" msgstr "Filen är inte komprimerad" #: Source/Core/DolphinQt/GCMemcardManager.cpp:340 #: Source/Core/DolphinQt/GCMemcardManager.cpp:368 #: Source/Core/DolphinQt/GCMemcardManager.cpp:411 #: Source/Core/DolphinQt/GCMemcardManager.cpp:428 msgid "File write failed" msgstr "Misslyckades att skriva till fil" #: Source/Core/DolphinQt/Config/InfoWidget.cpp:83 msgid "File:" msgstr "Fil:" #: Source/Core/DiscIO/CompressedBlob.cpp:203 msgid "Files opened, ready to compress." msgstr "Filerna har öppnats. Redo att komprimera." #: Source/Core/Core/Boot/Boot.cpp:101 #, c-format msgid "" "Files specified in the M3U file \"%s\" were not found:\n" "%s" msgstr "" "Filer specificerade i M3U-filen \"%s\" hittades inte:\n" "%s" #: Source/Core/DolphinQt/Config/PropertiesDialog.cpp:74 msgid "Filesystem" msgstr "Filsystem" #: Source/Core/DolphinQt/Debugger/CodeWidget.cpp:96 msgid "Filter Symbols" msgstr "Filtrera symboler" #: Source/Core/DolphinQt/NetPlay/NetPlayBrowser.cpp:96 msgid "Filters" msgstr "" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:344 msgid "" "Filters all textures, including any that the game explicitly set as " "unfiltered.\n" "May improve quality of certain textures in some games, but will cause issues " "in others.\n" "\n" "If unsure, leave this unchecked." msgstr "" "Filtrerar alla texturer, inklusive alla som spelet uttryckligen har angivit " "som ofiltrerade.\n" "Kan förbättra kvaliteten för en del texturer i vissa spel, men kommer att " "orsaka problem i andra.\n" "\n" "Om du är osäker kan du lämna detta omarkerat." #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:102 msgid "Find &Next" msgstr "Hitta &nästa" #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:103 msgid "Find &Previous" msgstr "Hitta &föregående" #: Source/Core/DolphinQt/Config/Mapping/MappingIndicator.cpp:681 msgid "Finish Calibration" msgstr "Slutför kalibrering" #: Source/Core/DolphinQt/WiiUpdate.cpp:107 msgid "" "Finishing the update...\n" "This can take a while." msgstr "" "Färdigställer uppdateringen...\n" "Detta kan ta ett tag." #: Source/Core/DolphinQt/GCMemcardManager.cpp:160 msgid "First Block" msgstr "Första block" #: Source/Core/DolphinQt/GCMemcardManager.cpp:72 msgid "Fix Checksums" msgstr "Fixa kontrollsummor" #. i18n: These are the kinds of flags that a CPU uses (e.g. carry), #. not the kinds of flags that represent e.g. countries #: Source/Core/DolphinQt/Debugger/BreakpointWidget.cpp:144 #: Source/Core/DolphinQt/Debugger/JITWidget.cpp:83 msgid "Flags" msgstr "Flaggor" #. i18n: A floating point number #: Source/Core/DolphinQt/CheatsManager.cpp:322 #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:122 #: Source/Core/DolphinQt/Debugger/RegisterWidget.cpp:137 msgid "Float" msgstr "Float" #: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:222 msgid "Follow &branch" msgstr "Följ &gren" #: Source/Core/DolphinQt/Config/Mapping/MappingIndicator.cpp:661 msgid "For best results please slowly move your input to all possible regions." msgstr "För bästa resultat, täck långsamt över alla möjliga regioner." #: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:58 msgid "Force 16:9" msgstr "Tvinga 16:9" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:81 msgid "Force 24-Bit Color" msgstr "24-bitars färg" #: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:58 msgid "Force 4:3" msgstr "Tvinga 4:3" #: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:128 msgid "Force Listen Port:" msgstr "Lyssna på port:" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:77 msgid "Force Texture Filtering" msgstr "Tvinga texturfiltrering" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:315 msgid "" "Forces the game to output graphics for any aspect ratio. Use with \"Aspect " "Ratio\" set to \"Force 16:9\" to force 4:3-only games to run at 16:9.\n" "\n" "Rarely produces good results and often partially breaks graphics and game " "UIs. Unnecessary (and detrimental) if using any AR/Gecko-code widescreen " "patches.\n" "\n" "If unsure, leave this unchecked." msgstr "" "Tvingar spelet att mata ut grafik för alla bildförhållanden. Använd med " "\"Bildförhållande\" inställt på \"Tvinga 16:9\" för att tvinga spel som bara " "stöder 4:3 att köras i 16:9.\n" "\n" "Detta leder sällan till bra resultat och förstör ofta grafiken och spelets " "gränssnitt. Onödigt (and riskabelt) om någon AR/Gecko-kod för " "bredbildsformat används.\n" "\n" "Om du är osäker kan du lämna detta omarkerat." #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:340 msgid "" "Forces the game to render the RGB color channels in 24-bit, thereby " "increasing quality by reducing color banding. Has no impact on performance " "and causes few graphical issues.\n" "\n" "If unsure, leave this checked." msgstr "" "Tvingar spelet att rendera RGB-färgkanalerna i 24 bitar, vilket ökar " "kvaliteten genom att reducera skarpa färgövergångar. Påverkar inte " "prestandan och orsakar få grafikproblem.\n" "\n" "Om du är osäker kan du lämna detta markerat." #: Source/Core/Core/HW/GCMemcard/GCMemcard.cpp:46 msgid "" "Format as Shift JIS (Japanese)?\n" "Choose no for Windows-1252 (Western)" msgstr "" "Vill du formatera som Shift JIS (japanskt)?\n" "Välj nej för Windows-1252 (västerländskt)" #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Cursor.cpp:29 #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp:25 #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Tilt.cpp:20 msgid "Forward" msgstr "Framåt" #: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:138 msgid "Forward port (UPnP)" msgstr "Vidaresänd port (UPnP)" #: Source/Core/DolphinQt/FIFO/FIFOAnalyzer.cpp:380 msgid "Found %1 results for \"%2\"" msgstr "Hittade %1 resultat för \"%2\"" #: Source/Core/DolphinQt/FIFO/FIFOAnalyzer.cpp:145 msgid "Frame %1" msgstr "Bildruta %1" #: Source/Core/Core/HotkeyManager.cpp:45 Source/Core/Core/HotkeyManager.cpp:282 #: Source/Core/DolphinQt/Config/Mapping/HotkeyTAS.cpp:22 msgid "Frame Advance" msgstr "Gå fram en bildruta" #: Source/Core/Core/HotkeyManager.cpp:46 msgid "Frame Advance Decrease Speed" msgstr "Gå fram en bildruta - Sänk hastighet" #: Source/Core/Core/HotkeyManager.cpp:47 msgid "Frame Advance Increase Speed" msgstr "Gå fram en bildruta - Öka hastighet" #: Source/Core/Core/HotkeyManager.cpp:48 msgid "Frame Advance Reset Speed" msgstr "Gå fram en bildruta - Nollställ hastighet" #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:75 msgid "Frame Dumps Use FFV1" msgstr "Bildrutedumpar använder FFV1" #: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:96 msgid "Frame Range" msgstr "Räckvidd för bildrutor" #: Source/Core/VideoCommon/RenderBase.cpp:1621 #, c-format msgid "Frame dump image(s) '%s' already exists. Overwrite?" msgstr "Bildrutedumpsbilden \"%s\" finns redan. Vill du skriva över?" #: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:124 msgid "Frames to Record:" msgstr "Bildrutor att spela in:" #: Source/Core/DiscIO/Enums.cpp:36 msgid "France" msgstr "Frankrike" #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:74 msgid "Free Look" msgstr "Fri vy" #: Source/Core/Core/HotkeyManager.cpp:291 #: Source/Core/DolphinQt/Config/Mapping/HotkeyGraphics.cpp:22 msgid "Freelook" msgstr "Fri kamera" #: Source/Core/Core/HotkeyManager.cpp:114 msgid "Freelook Decrease Speed" msgstr "Fri kamera - Sänk hastighet" #: Source/Core/Core/HotkeyManager.cpp:115 msgid "Freelook Increase Speed" msgstr "Fri kamera - Öka hastighet" #: Source/Core/Core/HotkeyManager.cpp:118 msgid "Freelook Move Down" msgstr "Fri kamera - Flytta nedåt" #: Source/Core/Core/HotkeyManager.cpp:119 msgid "Freelook Move Left" msgstr "Fri kamera - Flytta till vänster" #: Source/Core/Core/HotkeyManager.cpp:120 msgid "Freelook Move Right" msgstr "Fri kamera - Flytta till höger" #: Source/Core/Core/HotkeyManager.cpp:117 msgid "Freelook Move Up" msgstr "Fri kamera - Flytta uppåt" #: Source/Core/Core/HotkeyManager.cpp:123 msgid "Freelook Reset" msgstr "Fri kamera - Återställ" #: Source/Core/Core/HotkeyManager.cpp:116 msgid "Freelook Reset Speed" msgstr "Fri kamera - Återställ hastighet" #: Source/Core/Core/HotkeyManager.cpp:121 msgid "Freelook Zoom In" msgstr "Fri kamera - Zooma in" #: Source/Core/Core/HotkeyManager.cpp:122 msgid "Freelook Zoom Out" msgstr "Fri kamera - Zooma ut" #: Source/Core/DiscIO/Enums.cpp:86 #: Source/Core/DolphinQt/Settings/GameCubePane.cpp:64 #: Source/Core/DolphinQt/Settings/WiiPane.cpp:115 msgid "French" msgstr "Franska" #. i18n: Refers to a number of actions per second in Hz. #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp:133 msgid "Frequency" msgstr "" #: Source/Core/Core/HW/WiimoteEmu/Extension/Guitar.cpp:68 #: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:135 msgid "Frets" msgstr "Greppband" #: Source/Core/DolphinQt/Debugger/NewBreakpointDialog.cpp:176 msgid "From" msgstr "Från" #: Source/Core/DolphinQt/Debugger/NewBreakpointDialog.cpp:135 #: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:85 #: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:100 msgid "From:" msgstr "Från:" #: Source/Core/DolphinQt/ToolBar.cpp:119 msgid "FullScr" msgstr "Helskärm" #: Source/Core/DolphinQt/Debugger/BreakpointWidget.cpp:144 msgid "Function" msgstr "Funktion" #: Source/Core/DolphinQt/Debugger/CodeWidget.cpp:123 msgid "Function callers" msgstr "Funktionsanropare" #: Source/Core/DolphinQt/Debugger/CodeWidget.cpp:115 msgid "Function calls" msgstr "Funktionsanrop" #: Source/Core/DolphinQt/MenuBar.cpp:1321 #: Source/Core/DolphinQt/MenuBar.cpp:1345 #: Source/Core/DolphinQt/MenuBar.cpp:1368 #: Source/Core/DolphinQt/MenuBar.cpp:1386 #: Source/Core/DolphinQt/MenuBar.cpp:1392 #: Source/Core/DolphinQt/MenuBar.cpp:1398 msgid "Function signature file (*.dsy)" msgstr "Funktionsignaturfil (*.dsy)" #: Source/Core/DolphinQt/Config/ControllersWindow.cpp:91 msgid "GBA" msgstr "GBA" #: Source/Core/DolphinQt/NetPlay/PadMappingDialog.cpp:37 msgid "GC Port %1" msgstr "GC-uttag %1" #: Source/Core/DolphinQt/Settings/GameCubePane.cpp:93 msgid "GCI Folder" msgstr "GCI-mapp" #: Source/Core/Core/HW/GCMemcard/GCMemcardDirectory.cpp:392 msgid "GCMemcardDirectory: ClearBlock called with invalid block address" msgstr "GCMemcardDirectory: ClearBlock anropades med ogiltig blockadress" #: Source/Core/VideoCommon/CommandProcessor.cpp:530 #, c-format msgid "" "GFX FIFO: Unknown Opcode (0x%02x @ %p, %s).\n" "This means one of the following:\n" "* The emulated GPU got desynced, disabling dual core can help\n" "* Command stream corrupted by some spurious memory bug\n" "* This really is an unknown opcode (unlikely)\n" "* Some other sort of bug\n" "\n" "Further errors will be sent to the Video Backend log and\n" "Dolphin will now likely crash or hang. Enjoy." msgstr "" "GFX-FIFO: Okänd opcode (0x%02x @ %p, %s).\n" "Orsaken kan vara någon av dessa:\n" "* Den emulerade GPU:n blev desynkad. Att stänga av dubbla kärnor kan " "hjälpa.\n" "* Kommandoströmmen blev korrupt av någon minnesbugg.\n" "* Det är faktiskt en okänd opcode (osannolikt).\n" "* Någon annan sorts bugg.\n" "\n" "Fel utöver detta kommer skickas till Video Backend-loggen. Dolphin kommer nu " "antagligen krascha eller frysa." #: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:68 msgid "GPU Texture Decoding" msgstr "GPU-texturdekodning" #: Source/Core/DolphinQt/NetPlay/NetPlayBrowser.cpp:216 msgid "Game" msgstr "" #: Source/Core/DolphinQt/Settings/GameCubePane.cpp:182 msgid "Game Boy Advance Carts (*.gba)" msgstr "Game Boy Advance-kassetter (*.gba)" #: Source/Core/DolphinQt/Config/PropertiesDialog.cpp:54 msgid "Game Config" msgstr "Spelkonfiguration" #: Source/Core/DolphinQt/Settings/PathPane.cpp:100 msgid "Game Folders" msgstr "Spelmappar" #: Source/Core/DolphinQt/GameList/GameList.cpp:909 #: Source/Core/DolphinQt/MenuBar.cpp:590 msgid "Game ID" msgstr "Spel-ID" #: Source/Core/DolphinQt/Config/InfoWidget.cpp:84 #: Source/Core/DolphinQt/NetPlay/NetPlayBrowser.cpp:104 msgid "Game ID:" msgstr "Spelets ID:" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:656 msgid "Game Status" msgstr "Spelstatus" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:826 msgid "Game changed to \"%1\"" msgstr "Bytte spel till \"%1\"" #: Source/Core/Core/NetPlayClient.cpp:1449 msgid "Game is already running!" msgstr "Spelet körs redan!" #: Source/Core/Core/HW/GCMemcard/GCMemcardDirectory.cpp:462 #, c-format msgid "" "Game overwrote with another games save. Data corruption ahead 0x%x, 0x%x" msgstr "" "Spelet skrevs över med ett annat spels sparfil. Data kommer antagligen bli " "korrupt 0x%x, 0x%x" #: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:147 msgid "Game-Specific Settings" msgstr "Spelspecifika inställningar" #: Source/Core/DolphinQt/Config/SettingsWindow.cpp:41 msgid "GameCube" msgstr "GameCube" #: Source/Core/DolphinQt/Config/ControllersWindow.cpp:90 msgid "GameCube Adapter for Wii U" msgstr "GameCube-adapter för Wii U" #: Source/Core/DolphinQt/Config/Mapping/GCPadWiiUConfigDialog.cpp:29 msgid "GameCube Adapter for Wii U at Port %1" msgstr "GameCube-adapter för Wii U i uttag %1" #: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:321 msgid "GameCube Controller" msgstr "GameCube-kontroll" #: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:320 msgid "GameCube Controller at Port %1" msgstr "GameCube-kontroll i uttag %1" #: Source/Core/DolphinQt/Config/ControllersWindow.cpp:78 msgid "GameCube Controllers" msgstr "GameCube-kontroller" #: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:312 msgid "GameCube Keyboard" msgstr "GameCube-tangentbord" #: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:313 msgid "GameCube Keyboard at Port %1" msgstr "GameCube-tangentbord i uttag %1" #: Source/Core/DolphinQt/GCMemcardManager.cpp:53 msgid "GameCube Memory Card Manager" msgstr "GameCube-minneskorthanterare" #: Source/Core/DolphinQt/GCMemcardManager.cpp:262 #: Source/Core/DolphinQt/Settings/GameCubePane.cpp:178 msgid "GameCube Memory Cards (*.raw *.gcp)" msgstr "GameCube-minneskort (*.raw *.gcp)" #: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:325 msgid "GameCube Microphone Slot %1" msgstr "GameCube-mikrofon i plats %1" #: Source/Core/DolphinQt/TAS/GCTASInputWindow.cpp:23 msgid "GameCube TAS Input %1" msgstr "GameCube-TAS-inmatning %1" #: Source/Core/DolphinQt/CheatsManager.cpp:117 #: Source/Core/DolphinQt/Config/PropertiesDialog.cpp:58 msgid "Gecko Codes" msgstr "Gecko-koder" #: Source/Core/Core/HotkeyManager.cpp:279 #: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:197 #: Source/Core/DolphinQt/Config/Graphics/GraphicsWindow.cpp:82 #: Source/Core/DolphinQt/Config/Graphics/GraphicsWindow.cpp:111 #: Source/Core/DolphinQt/Config/Graphics/PostProcessingConfigWindow.cpp:116 #: Source/Core/DolphinQt/Config/Mapping/HotkeyGeneral.cpp:22 #: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:343 #: Source/Core/DolphinQt/Config/SettingsWindow.cpp:37 msgid "General" msgstr "Allmänt" #: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:334 msgid "General and Options" msgstr "Allmänt och alternativ" #: Source/Core/DolphinQt/CheatsManager.cpp:177 msgid "Generate Action Replay Code" msgstr "Generera Action Replay-kod" #: Source/Core/DolphinQt/Settings/GeneralPane.cpp:199 msgid "Generate a New Statistics Identity" msgstr "Generera en ny statistikidentitet" #: Source/Core/DolphinQt/CheatsManager.cpp:237 msgid "Generated by search (Address %1)" msgstr "Genererad av sökning (adress %1)" #: Source/Core/DolphinQt/MenuBar.cpp:1156 msgid "Generated symbol names from '%1'" msgstr "Genererade symbolnamn från '%1'" #: Source/Core/DiscIO/Enums.cpp:83 #: Source/Core/DolphinQt/Settings/GameCubePane.cpp:63 #: Source/Core/DolphinQt/Settings/WiiPane.cpp:114 msgid "German" msgstr "Tyska" #: Source/Core/DiscIO/Enums.cpp:39 msgid "Germany" msgstr "Tyskland" #: Source/Core/UICommon/UICommon.cpp:429 msgid "GiB" msgstr "GiB" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:152 msgid "Golf Mode" msgstr "" #: Source/Core/DolphinQt/Config/Graphics/GraphicsWindow.cpp:32 #: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:352 #: Source/Core/DolphinQt/ToolBar.cpp:125 msgid "Graphics" msgstr "Grafik" #: Source/Core/Core/HotkeyManager.cpp:289 #: Source/Core/DolphinQt/Config/Mapping/HotkeyGraphics.cpp:24 msgid "Graphics Toggles" msgstr "Växla grafikalternativ" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:306 msgid "" "Greatly increases the quality of textures generated using render-to-texture " "effects. Slightly increases GPU load and causes relatively few graphical " "issues. Raising the internal resolution will improve the effect of this " "setting.\n" "\n" "If unsure, leave this checked." msgstr "" "Höjer kraftigt kvalitén på texturer som genereras med " "texturrenderingseffenter. Sänker prestandan en aning och leder till relativt " "få problem. Att höja den interna upplösningen förbättrar effekten av den här " "inställningen.\n" "\n" "Om du är osäker kan du lämna detta markerat." #: Source/Core/Core/HW/WiimoteEmu/Extension/Drums.cpp:37 #: Source/Core/Core/HW/WiimoteEmu/Extension/Guitar.cpp:48 msgid "Green" msgstr "Grön" #: Source/Core/Core/HW/WiimoteEmu/Extension/Turntable.cpp:40 msgid "Green Left" msgstr "Grön vänster" #: Source/Core/Core/HW/WiimoteEmu/Extension/Turntable.cpp:43 msgid "Green Right" msgstr "Grön höger" #: Source/Core/DolphinQt/MenuBar.cpp:566 msgid "Grid View" msgstr "Rutnätsvy" #: Source/Core/Core/HW/WiimoteEmu/Extension/Guitar.cpp:65 #: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:124 msgid "Guitar" msgstr "Gitarr" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:113 msgid "HDMI 3D" msgstr "HDMI-3D" #: Source/Core/DolphinQt/Config/Graphics/GraphicsWindow.cpp:84 #: Source/Core/DolphinQt/Config/Graphics/GraphicsWindow.cpp:113 msgid "Hacks" msgstr "Hackningar" #: Source/Core/Core/HW/GCMemcard/GCMemcard.cpp:136 msgid "Header checksum failed" msgstr "Kontrollsumma för header misslyckades" #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:105 msgid "Hex" msgstr "Hex" #: Source/Core/DolphinQt/CheatsManager.cpp:339 #: Source/Core/DolphinQt/Debugger/RegisterWidget.cpp:133 #: Source/Core/DolphinQt/Debugger/WatchWidget.cpp:129 msgid "Hexadecimal" msgstr "Hexadecimal" #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Cursor.cpp:31 msgid "Hide" msgstr "Göm" #: Source/Core/DolphinQt/NetPlay/NetPlayBrowser.cpp:86 msgid "Hide Incompatible Sessions" msgstr "" #: Source/Core/DolphinQt/Config/VerifyWidget.cpp:136 msgid "High" msgstr "" #: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:141 #: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:195 msgid "Host" msgstr "Värd" #: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:296 msgid "Host Code:" msgstr "Värdkod:" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:150 msgid "Host Input Authority" msgstr "Värdauktoritet för indata" #: Source/Core/DolphinQt/Debugger/JITWidget.cpp:78 msgid "Host Size" msgstr "Värdstorlek" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:907 msgid "Host input authority disabled" msgstr "Värdauktoritet för indata avstängt" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:907 msgid "Host input authority enabled" msgstr "Värdauktoritet för indata påslaget" #: Source/Core/DolphinQt/GameList/GameList.cpp:402 msgid "Host with NetPlay" msgstr "Starta nätspel som värd" #: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:357 msgid "Hotkey Settings" msgstr "Kortkommandoinställningar" #: Source/Core/Core/HotkeyManager.cpp:195 #: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:208 #: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuGeneral.cpp:40 msgid "Hotkeys" msgstr "Kortkommandon" #. i18n: The symbol/abbreviation for hertz (cycles per second). #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp:135 msgid "Hz" msgstr "" #: Source/Core/DolphinQt/GameList/GameListModel.cpp:176 msgid "ID" msgstr "ID" #: Source/Core/Core/IOS/Network/SSL.cpp:127 #, c-format msgid "" "IOS: A file required for SSL services (%s) is invalid. Please refer to " "https://dolphin-emu.org/docs/guides/wii-network-guide/ for instructions on " "setting up Wii networking." msgstr "" "IOS: En fil som krävs för SSL-tjänster (%s) är ogiltig. Se https://dolphin-" "emu.org/docs/guides/wii-network-guide/ för instruktioner gällande " "konfiguration av Wii-nätverk." #: Source/Core/Core/IOS/Network/SSL.cpp:112 #, c-format msgid "" "IOS: Could not read a file required for SSL services (%s). Please refer to " "https://dolphin-emu.org/docs/guides/wii-network-guide/ for instructions on " "setting up Wii networking." msgstr "" "IOS: Kunde inte läsa en fil som krävs för SSL-tjänster (%s). Se https://" "dolphin-emu.org/docs/guides/wii-network-guide/ för instruktioner gällande " "konfiguration av Wii-nätverk." #: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:296 msgid "IP Address:" msgstr "IP-adress:" #: Source/Core/DolphinQt/Settings/GameCubePane.cpp:53 msgid "IPL Settings" msgstr "IPL-inställningar" #. i18n: IR stands for infrared and refers to the pointer functionality of Wii Remotes #: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:148 #: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuMotionControl.cpp:29 #: Source/Core/DolphinQt/TAS/WiiTASInputWindow.cpp:47 msgid "IR" msgstr "IR" #. i18n: IR stands for infrared and refers to the pointer functionality of Wii Remotes #: Source/Core/DolphinQt/Settings/WiiPane.cpp:172 msgid "IR Sensitivity:" msgstr "IR-känslighet:" #: Source/Core/DolphinQt/Config/InfoWidget.cpp:43 msgid "ISO Details" msgstr "ISO-detaljer" #: Source/Core/DolphinQt/GCMemcardManager.cpp:160 msgid "Icon" msgstr "Ikon" #: Source/Core/DolphinQt/Settings/GeneralPane.cpp:332 msgid "Identity Generation" msgstr "Identitetsgenerering" #: Source/Core/DolphinQt/Main.cpp:197 msgid "" "If authorized, Dolphin can collect data on its performance, feature usage, " "and configuration, as well as data on your system's hardware and operating " "system.\n" "\n" "No private data is ever collected. This data helps us understand how people " "and emulated games use Dolphin and prioritize our efforts. It also helps us " "identify rare configurations that are causing bugs, performance and " "stability issues.\n" "This authorization can be revoked at any time through Dolphin's settings." msgstr "" "Om du godkänner det kan Dolphin skicka data om prestanda, användning av " "funktioner, konfiguration, och även vilken hårdvara och vilket " "operativsystem som används.\n" "\n" "Ingen privat data samlas någonsin in. Datan hjälper oss att förstå hur folk " "och emulerade spel använder Dolphin, så att vi kan prioritera vårt arbete " "bättre. Den hjälper oss också att upptäcka sällsynta konfigurationer som " "leder till buggar och prestanda- och stabilitetsproblem.\n" "Du kan dra tillbaka detta godkännande när som helst genom Dolphins " "inställningar." #: Source/Core/DolphinQt/DiscordJoinRequestDialog.cpp:56 msgid "Ignore" msgstr "Ignorera" #: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:45 msgid "Ignore Format Changes" msgstr "Ignorera formatändringar" #: Source/Core/DolphinQt/Main.cpp:47 msgid "Ignore for this session" msgstr "Ignorera för den här sessionen" #: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:206 msgid "" "Ignores any changes to the EFB format.\n" "\n" "Improves performance in many games without any negative effect. Causes " "graphical defects in a small number of other games.\n" "\n" "If unsure, leave this checked." msgstr "" "Ignorera alla ändringar av EFB-format.\n" "\n" "Förbättrar prestanda i många spel utan några negativa effekter. Orsakar dock " "felaktigheter i grafiken i ett litet antal andra spel.\n" "\n" "Om du är osäker kan du lämna detta markerat." #: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:201 msgid "" "Ignores any requests from the CPU to read from or write to the EFB. \n" "\n" "Improves performance in some games, but will disable all EFB-based graphical " "effects or gameplay-related features.\n" "\n" "If unsure, leave this unchecked." msgstr "" "Ignorerar alla efterfrågningar från processorn om att läsa från eller skriva " "till EFB:n.\n" "\n" "Förbättrar prestandan i några spel, men gör så att alla EFB-baserade " "spelrelaterade funktioner eller grafikeffekter inte fungerar.\n" "\n" "Om du är osäker kan du lämna detta omarkerat." #: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:88 msgid "Immediately Present XFB" msgstr "Presentera XFB omedelbart" #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:216 msgid "" "Implements fullscreen mode with a borderless window spanning the whole " "screen instead of using exclusive mode. Allows for faster transitions " "between fullscreen and windowed mode, but slightly increases input latency, " "makes movement less smooth and slightly decreases performance.\n" "\n" "Exclusive mode is required for Nvidia 3D Vision to work in the Direct3D " "backend.\n" "\n" "If unsure, leave this unchecked." msgstr "" "Implementerar helskärmsläget med ett kantlöst fönster som täcker hela " "skärmen istället för att använda exklusivt helskärmsläge. Detta gör det " "snabbare att växla mellan helskärm och fönster, men det ökar latensen för " "knapptryckningar lite, gör rörelser mindre mjuka och sänker prestandan " "lite.\n" "\n" "Exklusivt helskärmsläge krävs för att Nvidia 3D Vision ska fungera med " "Direct3D.\n" "\n" "Om du är osäker kan du lämna detta omarkerat." #: Source/Core/DolphinQt/MenuBar.cpp:252 msgid "Import BootMii NAND Backup..." msgstr "Importera BootMii-NAND-kopia..." #: Source/Core/DolphinQt/MenuBar.cpp:226 msgid "Import Wii Save..." msgstr "Importera Wii-sparning…" #: Source/Core/DolphinQt/GCMemcardManager.cpp:335 msgid "Import failed" msgstr "Importering misslyckades" #: Source/Core/DolphinQt/MainWindow.cpp:1496 msgid "Importing NAND backup" msgstr "Importerar NAND-kopia" #: Source/Core/DolphinQt/MainWindow.cpp:1507 #, c-format msgid "" "Importing NAND backup\n" " Time elapsed: %1s" msgstr "" "Importerar NAND-kopia\n" " Förfluten tid: %1s" #: Source/Core/DolphinQt/Settings/InterfacePane.cpp:165 msgid "In-Game" msgstr "I spelet" #: Source/Core/DolphinQt/NetPlay/NetPlayBrowser.cpp:216 msgid "In-Game?" msgstr "" #: Source/Core/Core/HotkeyManager.cpp:132 msgid "Increase Convergence" msgstr "Öka konvergens" #: Source/Core/Core/HotkeyManager.cpp:130 msgid "Increase Depth" msgstr "Öka djup" #: Source/Core/Core/HotkeyManager.cpp:42 msgid "Increase Emulation Speed" msgstr "Öka emuleringshastighet" #. i18n: IR stands for internal resolution #: Source/Core/Core/HotkeyManager.cpp:110 msgid "Increase IR" msgstr "Öka intern upplösning" #: Source/Core/DolphinQt/Config/LogConfigWidget.cpp:49 #: Source/Core/DolphinQt/Config/PropertiesDialog.cpp:59 msgid "Info" msgstr "Info" #: Source/Core/Common/MsgHandler.cpp:65 #: Source/Core/DolphinQt/GameList/GameList.cpp:739 #: Source/Core/DolphinQt/MenuBar.cpp:1155 #: Source/Core/DolphinQt/MenuBar.cpp:1217 msgid "Information" msgstr "Information" #: Source/Core/DolphinQt/MenuBar.cpp:1171 #: Source/Core/DolphinQt/MenuBar.cpp:1318 #: Source/Core/DolphinQt/MenuBar.cpp:1342 msgid "Input" msgstr "Indata" #. i18n: Refers to the "threshold" setting for pressure sensitive gamepad inputs. #: Source/Core/InputCommon/ControllerEmu/ControlGroup/MixedTriggers.cpp:30 msgid "Input strength required for activation." msgstr "" #. i18n: Refers to the dead-zone setting of gamepad inputs. #: Source/Core/InputCommon/ControllerEmu/ControlGroup/ControlGroup.cpp:36 msgid "Input strength to ignore." msgstr "" #: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:250 msgid "Insert &nop" msgstr "Sätt in &nop" #: Source/Core/DolphinQt/Settings/WiiPane.cpp:104 msgid "Insert SD Card" msgstr "Sätt in SD-kort" #: Source/Core/DolphinQt/ResourcePackManager.cpp:38 #: Source/Core/DolphinQt/ResourcePackManager.cpp:316 msgid "Install" msgstr "Installera" #: Source/Core/DolphinQt/Updater.cpp:71 msgid "Install Update" msgstr "Installera uppdatering" #: Source/Core/DolphinQt/MenuBar.cpp:231 msgid "Install WAD..." msgstr "Installera WAD…" #: Source/Core/DolphinQt/GameList/GameList.cpp:333 msgid "Install to the NAND" msgstr "Installera till NAND-minnet" #: Source/Core/DolphinQt/Debugger/NewBreakpointDialog.cpp:36 msgid "Instruction Breakpoint" msgstr "Instruktionsbrytpunkt" #: Source/Core/DolphinQt/MenuBar.cpp:1436 msgid "Instruction:" msgstr "Instruktion:" #. i18n: Refers to the intensity of shaking an emulated wiimote. #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp:123 msgid "Intensity" msgstr "" #: Source/Core/DolphinQt/Config/SettingsWindow.cpp:38 msgid "Interface" msgstr "Gränssnitt" #: Source/Core/Core/NetPlayServer.cpp:1776 #: Source/Core/Core/NetPlayServer.cpp:1831 Source/Core/Core/State.cpp:363 msgid "Internal LZO Error - compression failed" msgstr "Internt LZO-fel - komprimering misslyckades" #: Source/Core/Core/NetPlayClient.cpp:1579 #: Source/Core/Core/NetPlayClient.cpp:1621 msgid "Internal LZO Error - decompression failed" msgstr "Internt LZO-fel - dekomprimering misslyckades" #: Source/Core/Core/State.cpp:495 #, c-format msgid "" "Internal LZO Error - decompression failed (%d) (%li, %li) \n" "Try loading the state again" msgstr "" "Internt LZO-fel - avkomprimering misslyckades (%d) (%li, %li) \n" "Försök att läsa in snabbsparning igen" #: Source/Core/Core/State.cpp:600 msgid "Internal LZO Error - lzo_init() failed" msgstr "Internt LZO-fel - lzo_init() misslyckades" #: Source/Core/Core/HotkeyManager.cpp:290 #: Source/Core/DolphinQt/Config/Mapping/HotkeyGraphics.cpp:28 msgid "Internal Resolution" msgstr "Intern upplösning" #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:69 msgid "Internal Resolution Frame Dumps" msgstr "Intern upplösning för bildrutedumpningar" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:87 msgid "Internal Resolution:" msgstr "Intern upplösning:" #: Source/Core/DolphinQt/Settings/GeneralPane.cpp:46 msgid "Interpreter (slowest)" msgstr "Interpreterare (långsammast)" #: Source/Core/DolphinQt/MenuBar.cpp:747 msgid "Interpreter Core" msgstr "Interpreterarkärna" #: Source/Core/DolphinQt/Config/CheatCodeEditor.cpp:189 msgid "Invalid Mixed Code" msgstr "Ogiltig blandad kod" #: Source/Core/DolphinQt/MainWindow.cpp:250 msgid "Invalid Pack %1 provided: %2" msgstr "Ogiltigt paket %1: %2" #: Source/Core/DolphinQt/NetPlay/ChunkedProgressDialog.cpp:27 #: Source/Core/DolphinQt/NetPlay/MD5Dialog.cpp:24 msgid "Invalid Player ID" msgstr "Ogiltigt spelar-ID" #: Source/Core/DolphinQt/MenuBar.cpp:1177 msgid "Invalid RSO module address: %1" msgstr "Ogiltig RSO-moduladress: %1" #: Source/Core/DolphinQt/Debugger/CodeWidget.cpp:294 msgid "Invalid callstack" msgstr "Ogiltig callstack" #: Source/Core/Core/NetPlayClient.cpp:1734 msgid "Invalid host" msgstr "Ogiltig värd" #: Source/Core/DolphinQt/Debugger/NewBreakpointDialog.cpp:142 msgid "Invalid input for the field \"%1\"" msgstr "Ogiltig indata för fältet \"%1\"" #: Source/Core/DolphinQt/Debugger/RegisterColumn.cpp:87 #: Source/Core/DolphinQt/Debugger/WatchWidget.cpp:309 msgid "Invalid input provided" msgstr "Ogiltig indata" #: Source/Core/DolphinQt/NetPlay/NetPlayBrowser.cpp:293 msgid "Invalid password provided." msgstr "" #: Source/Core/Core/Movie.cpp:892 msgid "Invalid recording file" msgstr "Ogiltig inspelningsfil" #: Source/Core/DolphinQt/FIFO/FIFOAnalyzer.cpp:311 msgid "Invalid search parameters (no object selected)" msgstr "Ogiltiga sökparametrar (inget objekt markerat)" #: Source/Core/DolphinQt/FIFO/FIFOAnalyzer.cpp:335 msgid "Invalid search string (couldn't convert to number)" msgstr "Ogiltig söksträng (kunde inte konvertera till siffror)" #: Source/Core/DolphinQt/FIFO/FIFOAnalyzer.cpp:318 msgid "Invalid search string (only even string lengths supported)" msgstr "Ogiltig söksträng (endast jämna stränglängder stöds)" #: Source/Core/DolphinQt/Main.cpp:168 msgid "Invalid title ID." msgstr "Ogiltigt titel-ID." #: Source/Core/DiscIO/Enums.cpp:92 #: Source/Core/DolphinQt/Settings/GameCubePane.cpp:65 #: Source/Core/DolphinQt/Settings/WiiPane.cpp:117 msgid "Italian" msgstr "Italienska" #: Source/Core/DiscIO/Enums.cpp:42 msgid "Italy" msgstr "Italien" #: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:123 msgid "Iterative Input" msgstr "Iterativ inmatning" #: Source/Core/DolphinQt/MenuBar.cpp:745 msgid "JIT" msgstr "JIT" #: Source/Core/DolphinQt/Settings/GeneralPane.cpp:49 msgid "JIT Arm64 (experimental)" msgstr "JIT Arm64 (experimentell)" #: Source/Core/DolphinQt/MenuBar.cpp:758 msgid "JIT Block Linking Off" msgstr "JIT-blocklänkning av" #: Source/Core/DolphinQt/Debugger/JITWidget.cpp:22 msgid "JIT Blocks" msgstr "JIT-block" #: Source/Core/DolphinQt/MenuBar.cpp:873 msgid "JIT Branch Off" msgstr "JIT Branch av" #: Source/Core/DolphinQt/MenuBar.cpp:841 msgid "JIT FloatingPoint Off" msgstr "JIT FloatingPoint av" #: Source/Core/DolphinQt/MenuBar.cpp:849 msgid "JIT Integer Off" msgstr "JIT Integer av" #: Source/Core/DolphinQt/MenuBar.cpp:825 msgid "JIT LoadStore Floating Off" msgstr "JIT LoadStore Floating av" #: Source/Core/DolphinQt/MenuBar.cpp:793 msgid "JIT LoadStore Off" msgstr "JIT LoadStore av" #: Source/Core/DolphinQt/MenuBar.cpp:833 msgid "JIT LoadStore Paired Off" msgstr "JIT LoadStore Paired av" #: Source/Core/DolphinQt/MenuBar.cpp:809 msgid "JIT LoadStore lXz Off" msgstr "JIT LoadStore lXz av" #: Source/Core/DolphinQt/MenuBar.cpp:801 msgid "JIT LoadStore lbzx Off" msgstr "JIT LoadStore lbzx av" #: Source/Core/DolphinQt/MenuBar.cpp:817 msgid "JIT LoadStore lwz Off" msgstr "JIT LoadStore lwz av" #: Source/Core/DolphinQt/MenuBar.cpp:785 msgid "JIT Off (JIT Core)" msgstr "JIT av (JIT-kärna)" #: Source/Core/DolphinQt/MenuBar.cpp:857 msgid "JIT Paired Off" msgstr "JIT Paired av" #: Source/Core/DolphinQt/Settings/GeneralPane.cpp:48 msgid "JIT Recompiler (recommended)" msgstr "JIT-kompilator (rekommenderas)" #: Source/Core/DolphinQt/MenuBar.cpp:865 msgid "JIT SystemRegisters Off" msgstr "JIT SystemRegisters av" #: Source/Core/DiscIO/Enums.cpp:27 Source/Core/DolphinQt/MenuBar.cpp:268 msgid "Japan" msgstr "Japan" #: Source/Core/DiscIO/Enums.cpp:77 #: Source/Core/DolphinQt/Settings/WiiPane.cpp:112 msgid "Japanese" msgstr "Japanska" #. i18n: "Jerk" as it relates to physics. The time derivative of acceleration. #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp:38 msgid "Jerk" msgstr "Ryck" #: Source/Core/DolphinQt/Settings/InterfacePane.cpp:149 msgid "Keep Window on Top" msgstr "Visa alltid fönster överst" #: Source/Core/Core/HW/GCKeyboard.cpp:21 #: Source/Core/DolphinQt/Config/ControllersWindow.cpp:91 msgid "Keyboard" msgstr "Tangentbord" #: Source/Core/Core/HW/GCKeyboardEmu.cpp:56 #: Source/Core/Core/HW/GCKeyboardEmu.cpp:60 #: Source/Core/Core/HW/GCKeyboardEmu.cpp:64 #: Source/Core/Core/HW/GCKeyboardEmu.cpp:68 #: Source/Core/Core/HW/GCKeyboardEmu.cpp:72 #: Source/Core/Core/HW/GCKeyboardEmu.cpp:76 msgid "Keys" msgstr "Tangenter" #: Source/Core/UICommon/UICommon.cpp:429 msgid "KiB" msgstr "KiB" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:247 msgid "Kick Player" msgstr "Sparka ut spelare" #: Source/Core/DiscIO/Enums.cpp:45 Source/Core/DolphinQt/MenuBar.cpp:270 msgid "Korea" msgstr "Korea" #: Source/Core/DiscIO/Enums.cpp:104 #: Source/Core/DolphinQt/Settings/WiiPane.cpp:121 msgid "Korean" msgstr "Koreanska" #. i18n: The left trigger button (labeled L on real controllers) #: Source/Core/Core/HW/GCPadEmu.cpp:44 #: Source/Core/Core/HW/WiimoteEmu/Extension/Classic.cpp:59 msgid "L" msgstr "L" #. i18n: The left trigger button (labeled L on real controllers) used as an analog input #: Source/Core/Core/HW/GCPadEmu.cpp:48 #: Source/Core/Core/HW/WiimoteEmu/Extension/Classic.cpp:63 msgid "L-Analog" msgstr "L-analog" #: Source/Core/DolphinQt/Debugger/WatchWidget.cpp:129 msgid "Label" msgstr "Etikett" #: Source/Core/DolphinQt/Settings/AudioPane.cpp:83 msgid "Latency:" msgstr "Latens:" #: Source/Core/DolphinQt/TAS/GCTASInputWindow.cpp:37 #: Source/Core/DolphinQt/TAS/WiiTASInputWindow.cpp:156 #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp:23 #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Slider.cpp:22 #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Tilt.cpp:22 #: Source/Core/InputCommon/ControllerEmu/ControllerEmu.h:22 msgid "Left" msgstr "Vänster" #: Source/Core/Core/HW/WiimoteEmu/Extension/Classic.cpp:89 #: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:45 #: Source/Core/DolphinQt/TAS/WiiTASInputWindow.cpp:86 msgid "Left Stick" msgstr "Vänster spak" #. i18n: "Table" refers to a turntable #: Source/Core/Core/HW/WiimoteEmu/Extension/Turntable.cpp:67 #: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:170 msgid "Left Table" msgstr "Vänster skiva" #: Source/Core/DolphinQt/TAS/IRWidget.cpp:18 msgid "" "Left click to set the IR value.\n" "Right click to re-center it." msgstr "" "Vänsterklicka för att välja ett IR-värde.\n" "Högerklicka för att återcentrera." #: Source/Core/DolphinQt/TAS/StickWidget.cpp:19 msgid "" "Left click to set the stick value.\n" "Right click to re-center it." msgstr "" "Vänsterklicka för att välja ett spakvärde.\n" "Högerklicka för att återcentrera." #: Source/Core/DolphinQt/Config/Mapping/MappingButton.cpp:57 msgid "" "Left-click to detect input.\n" "Middle-click to clear.\n" "Right-click for more options." msgstr "" "Vänsterklicka för att söka efter indata.\n" "Mittenklicka för att rensa.\n" "Högerklicka för fler alternativ." #: Source/Core/DolphinQt/CheatsManager.cpp:328 msgid "Less or equal to" msgstr "Mindre än eller lika med" #: Source/Core/DolphinQt/CheatsManager.cpp:327 msgid "Less than" msgstr "Mindre än" #: Source/Core/DolphinQt/AboutDialog.cpp:51 msgid "License" msgstr "Licens" #: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:130 msgid "Limit Chunked Upload Speed:" msgstr "Begränsa segmentuppladdningshastighet:" #: Source/Core/DolphinQt/MenuBar.cpp:596 msgid "List Columns" msgstr "Listkolumner" #: Source/Core/DolphinQt/MenuBar.cpp:563 msgid "List View" msgstr "Listvy" #: Source/Core/DolphinQt/Config/Mapping/HotkeyStates.cpp:24 #: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:86 #: Source/Core/DolphinQt/Debugger/BreakpointWidget.cpp:112 #: Source/Core/DolphinQt/Debugger/WatchWidget.cpp:88 msgid "Load" msgstr "Läs in" #: Source/Core/DolphinQt/MenuBar.cpp:899 msgid "Load &Bad Map File..." msgstr "Ladda &felaktig map-fil..." #: Source/Core/DolphinQt/MenuBar.cpp:898 msgid "Load &Other Map File..." msgstr "Ladda &annan map-fil..." #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:66 msgid "Load Custom Textures" msgstr "Läs in anpassade texturer" #: Source/Core/DolphinQt/MenuBar.cpp:234 msgid "Load GameCube Main Menu" msgstr "Ladda GameCube-huvudmeny" #: Source/Core/Core/HotkeyManager.cpp:299 #: Source/Core/DolphinQt/Config/Mapping/HotkeyStatesOther.cpp:23 msgid "Load Last State" msgstr "Läs in senaste snabbsparning" #: Source/Core/Core/HotkeyManager.cpp:184 #: Source/Core/Core/HotkeyManager.cpp:296 msgid "Load State" msgstr "Läs in snabbsparning" #: Source/Core/Core/HotkeyManager.cpp:169 msgid "Load State Last 1" msgstr "Läs in senaste snabbsparning 1" #: Source/Core/Core/HotkeyManager.cpp:178 msgid "Load State Last 10" msgstr "Läs in senaste snabbsparning 10" #: Source/Core/Core/HotkeyManager.cpp:170 msgid "Load State Last 2" msgstr "Läs in senaste snabbsparning 2" #: Source/Core/Core/HotkeyManager.cpp:171 msgid "Load State Last 3" msgstr "Läs in senaste snabbsparning 3" #: Source/Core/Core/HotkeyManager.cpp:172 msgid "Load State Last 4" msgstr "Läs in senaste snabbsparning 4" #: Source/Core/Core/HotkeyManager.cpp:173 msgid "Load State Last 5" msgstr "Läs in senaste snabbsparning 5" #: Source/Core/Core/HotkeyManager.cpp:174 msgid "Load State Last 6" msgstr "Läs in senaste snabbsparning 6" #: Source/Core/Core/HotkeyManager.cpp:175 msgid "Load State Last 7" msgstr "Läs in senaste snabbsparning 7" #: Source/Core/Core/HotkeyManager.cpp:176 msgid "Load State Last 8" msgstr "Läs in senaste snabbsparning 8" #: Source/Core/Core/HotkeyManager.cpp:177 msgid "Load State Last 9" msgstr "Läs in senaste snabbsparning 9" #: Source/Core/Core/HotkeyManager.cpp:134 msgid "Load State Slot 1" msgstr "Läs in snabbsparningsplats 1" #: Source/Core/Core/HotkeyManager.cpp:143 msgid "Load State Slot 10" msgstr "Läs in snabbsparningsplats 10" #: Source/Core/Core/HotkeyManager.cpp:135 msgid "Load State Slot 2" msgstr "Läs in snabbsparningsplats 2" #: Source/Core/Core/HotkeyManager.cpp:136 msgid "Load State Slot 3" msgstr "Läs in snabbsparningsplats 3" #: Source/Core/Core/HotkeyManager.cpp:137 msgid "Load State Slot 4" msgstr "Läs in snabbsparningsplats 4" #: Source/Core/Core/HotkeyManager.cpp:138 msgid "Load State Slot 5" msgstr "Läs in snabbsparningsplats 5" #: Source/Core/Core/HotkeyManager.cpp:139 msgid "Load State Slot 6" msgstr "Läs in snabbsparningsplats 6" #: Source/Core/Core/HotkeyManager.cpp:140 msgid "Load State Slot 7" msgstr "Läs in snabbsparningsplats 7" #: Source/Core/Core/HotkeyManager.cpp:141 msgid "Load State Slot 8" msgstr "Läs in snabbsparningsplats 8" #: Source/Core/Core/HotkeyManager.cpp:142 msgid "Load State Slot 9" msgstr "Läs in snabbsparningsplats 9" #: Source/Core/DolphinQt/MenuBar.cpp:317 msgid "Load State from File" msgstr "Läs in snabbsparning från fil" #: Source/Core/DolphinQt/MenuBar.cpp:318 msgid "Load State from Selected Slot" msgstr "Läs in snabbsparning från vald plats" #: Source/Core/DolphinQt/MenuBar.cpp:319 msgid "Load State from Slot" msgstr "Läs in snabbsparning från plats" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:136 msgid "Load Wii Save" msgstr "Ladda Wii-spardata" #: Source/Core/DolphinQt/MenuBar.cpp:939 msgid "Load Wii System Menu %1" msgstr "Starta Wii-systemmeny %1" #: Source/Core/Core/HotkeyManager.cpp:144 msgid "Load from Selected Slot" msgstr "Ladda från vald plats" #: Source/Core/DolphinQt/MenuBar.cpp:373 msgid "Load from Slot %1 - %2" msgstr "Läs in från plats %1 - %2" #: Source/Core/DolphinQt/MenuBar.cpp:1236 #: Source/Core/DolphinQt/MenuBar.cpp:1252 msgid "Load map file" msgstr "Ladda map-fil" #: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:137 msgid "Load..." msgstr "Ladda..." #: Source/Core/DolphinQt/MenuBar.cpp:1218 msgid "Loaded symbols from '%1'" msgstr "Laddade symboler från '%1'" #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:172 msgid "" "Loads custom textures from User/Load/Textures//.\n" "\n" "If unsure, leave this unchecked." msgstr "" "Läser in anpassade texturer från User/Load/Textures//.\n" "\n" "Om du är osäker kan du lämna detta omarkerat." #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:555 msgid "Local" msgstr "Lokalt" #: Source/Core/DolphinQt/CheatsManager.cpp:505 msgid "Lock" msgstr "Lås" #: Source/Core/DolphinQt/Config/LogWidget.cpp:35 #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:148 msgid "Log" msgstr "Logg" #: Source/Core/DolphinQt/Config/LogConfigWidget.cpp:23 msgid "Log Configuration" msgstr "Loggkonfiguration" #: Source/Core/DolphinQt/MenuBar.cpp:779 msgid "Log JIT Instruction Coverage" msgstr "Logga JIT-instruktionstäckning" #: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:89 msgid "Log Render Time to File" msgstr "Logga renderingstid till fil" #: Source/Core/DolphinQt/Config/LogConfigWidget.cpp:58 msgid "Log Types" msgstr "Loggtyper" #: Source/Core/DolphinQt/Config/LogConfigWidget.cpp:51 msgid "Logger Outputs" msgstr "Loggningsutdata" #: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:253 msgid "" "Logs the render time of every frame to User/Logs/render_time.txt. Use this " "feature when to measure the performance of Dolphin.\n" "\n" "If unsure, leave this unchecked." msgstr "" "Loggar renderingstiden för varje bildruta till User/Logs/render_time.txt. " "Använd denna funktion när du vill mäta Dolphins prestanda.\n" "\n" "Om du är osäker kan du lämna detta omarkerat." #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:948 msgid "Lost connection to NetPlay server..." msgstr "Tappade anslutningen till nätspelsservern..." #: Source/Core/DolphinQt/Config/VerifyWidget.cpp:130 msgid "Low" msgstr "" #: Source/Core/DolphinQt/NetPlay/MD5Dialog.cpp:44 msgid "MD5 Checksum" msgstr "MD5-kontrollsumma" #: Source/Core/DolphinQt/Config/VerifyWidget.cpp:55 msgid "MD5:" msgstr "" #: Source/Core/DolphinQt/Config/GameConfigEdit.cpp:212 msgid "MMU" msgstr "MHE" #: Source/Core/DolphinQt/GCMemcardManager.cpp:291 #: Source/Core/DolphinQt/GCMemcardManager.cpp:325 msgid "MadCatz Gameshark files(*.gcs)" msgstr "MadCatz Gameshark-filer (*.gcs)" #: Source/Core/DolphinQt/TAS/GCTASInputWindow.cpp:25 msgid "Main Stick" msgstr "Huvudspak" #: Source/Core/DolphinQt/GameList/GameList.cpp:907 #: Source/Core/DolphinQt/GameList/GameListModel.cpp:182 #: Source/Core/DolphinQt/MenuBar.cpp:588 msgid "Maker" msgstr "Skapare" #: Source/Core/DolphinQt/Config/InfoWidget.cpp:86 #: Source/Core/DolphinQt/Config/InfoWidget.cpp:108 msgid "Maker:" msgstr "Skapare:" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:320 msgid "" "Makes distant objects more visible by removing fog, thus increasing the " "overall detail.\n" "\n" "Disabling fog will break some games which rely on proper fog emulation.\n" "\n" "If unsure, leave this unchecked." msgstr "" "Gör avlägsna objekt mer synliga genom att ta bort dimma, så att detaljnivån " "ökar.\n" "\n" "Om dimma inaktiveras kan det orsaka problem i en del spel som förlitar sig " "på korrekt emulering av dimma.\n" "\n" "Om du är osäker kan du lämna detta omarkerat." #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:656 msgid "Mapping" msgstr "Mappning" #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:591 msgid "Match Found" msgstr "Sökträff hittades" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:933 msgid "Max Buffer:" msgstr "Maxbuffert:" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:897 msgid "Max buffer size changed to %1" msgstr "Buffertstorleken ändrades till %1" #. i18n: Refering to emulated wii remote swing movement. #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp:42 msgid "Maximum change in acceleration." msgstr "" #. i18n: Refers to emulated wii remote movement. #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Tilt.cpp:32 msgid "Maximum tilt angle." msgstr "" #: Source/Core/DolphinQt/Settings/WiiPane.cpp:128 msgid "May cause slow down in Wii Menu and some games." msgstr "Kan leda till prestandaproblem i Wii-menyn och vissa spel." #: Source/Core/DolphinQt/Config/GameConfigEdit.cpp:228 #: Source/Core/DolphinQt/Config/VerifyWidget.cpp:133 msgid "Medium" msgstr "Medium" #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:34 msgid "Memory" msgstr "Minne" #: Source/Core/DolphinQt/Debugger/NewBreakpointDialog.cpp:47 msgid "Memory Breakpoint" msgstr "Minnesbrytpunkt" #: Source/Core/DolphinQt/Settings/GameCubePane.cpp:92 msgid "Memory Card" msgstr "Minneskort" #: Source/Core/Core/HW/GCMemcard/GCMemcardRaw.cpp:101 #, c-format msgid "" "Memory Card filename in Slot %c is incorrect\n" "Region not specified\n" "\n" "Slot %c path was changed to\n" "%s\n" "Would you like to copy the old file to this new location?\n" msgstr "" "Minneskortets filnamn i plats %c är ogiltigt\n" "Regionen är inte specificerad\n" "\n" "Sökvägen för platsen %c ändrades till\n" "%s\n" "Vill du kopiera den gamla filen till denna nya plats?\n" #: Source/Core/DolphinQt/CheatsManager.cpp:459 #: Source/Core/DolphinQt/CheatsManager.cpp:481 #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:557 msgid "Memory Not Ready" msgstr "Minnet är inte redo" #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:132 msgid "Memory breakpoint options" msgstr "Minnesbrytpunktsalternativ" #: Source/Core/Core/HW/GCMemcard/GCMemcard.cpp:102 msgid "Memory card file size does not match the header size" msgstr "Minneskortets filstorlek stämmer inte överens med headerstorleken" #: Source/Core/Core/HW/GCMemcard/GCMemcardRaw.cpp:236 #, c-format msgid "MemoryCard: ClearBlock called on invalid address (0x%x)" msgstr "MemoryCard: ClearBlock anropades med ogiltig adress (0x%x)" #: Source/Core/Core/HW/GCMemcard/GCMemcardRaw.cpp:208 #, c-format msgid "MemoryCard: Read called with invalid source address (0x%x)" msgstr "MemoryCard: Read anropades med ogiltig källadress (0x%x)" #: Source/Core/Core/HW/GCMemcard/GCMemcardRaw.cpp:220 #, c-format msgid "MemoryCard: Write called with invalid destination address (0x%x)" msgstr "MemoryCard: Write anropades med ogiltig destinationsadress (0x%x)" #: Source/Core/DolphinQt/MainWindow.cpp:1478 msgid "" "Merging a new NAND over your currently selected NAND will overwrite any " "channels and savegames that already exist. This process is not reversible, " "so it is recommended that you keep backups of both NANDs. Are you sure you " "want to continue?" msgstr "" "Om du importerar ett nytt NAND över ditt nuvarande NAND kommer kanaler och " "sparfiler som redan finns att skrivas över. Detta går inte att ångra, så det " "rekommenderas att du har säkerhetskopior av båda NAND-minnena. Är du säker " "på att du vill fortsätta?" #: Source/Core/UICommon/UICommon.cpp:429 msgid "MiB" msgstr "MiB" #: Source/Core/Core/HW/GCPadEmu.cpp:90 #: Source/Core/DolphinQt/Config/Mapping/GCMicrophone.cpp:27 #: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:327 #: Source/Core/DolphinQt/Settings/GameCubePane.cpp:96 msgid "Microphone" msgstr "Mikrofon" #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:89 msgid "Misc" msgstr "Övrigt" #: Source/Core/DolphinQt/Settings/WiiPane.cpp:98 msgid "Misc Settings" msgstr "Övriga inställningar" #: Source/Core/InputCommon/ControllerEmu/ControlGroup/AnalogStick.cpp:32 #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Tilt.cpp:25 msgid "Modifier" msgstr "Redigerare" #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:163 msgid "" "Modifies textures to show the format they're encoded in. May require an " "emulation reset to apply.\n" "\n" "If unsure, leave this unchecked." msgstr "" "Modifierar texturer för att visa formatet de är kodade i. Det kan krävas att " "emuleringen startas om för att det ska börja gälla.\n" "\n" "Om du är osäker kan du lämna detta omarkerat." #: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:132 msgid "Monoscopic Shadows" msgstr "Monoskopiska skuggor" #: Source/Core/DolphinQt/Config/LogWidget.cpp:124 msgid "Monospaced Font" msgstr "Teckensnitt med fast teckenbredd" #: Source/Core/DolphinQt/CheatsManager.cpp:328 msgid "More or equal to" msgstr "Mer än eller lika med" #: Source/Core/DolphinQt/CheatsManager.cpp:328 msgid "More than" msgstr "Mer än" #. i18n: IR stands for infrared and refers to the pointer functionality of Wii Remotes #: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:336 msgid "Motion Controls and IR" msgstr "Rörelsekontroller och IR" #: Source/Core/Core/HW/GCPadEmu.cpp:87 #: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:171 msgid "Motor" msgstr "Motor" #: Source/Core/DolphinQt/Config/Graphics/GraphicsWindow.cpp:44 #: Source/Core/DolphinQt/Config/Graphics/GraphicsWindow.cpp:145 msgid "" "Move the mouse pointer over an option to display a detailed description." msgstr "" "Håll muspekaren över ett alternativ för att visa en detaljerad beskrivning." #: Source/Core/Core/HotkeyManager.cpp:283 #: Source/Core/DolphinQt/Config/Mapping/HotkeyTAS.cpp:24 msgid "Movie" msgstr "Inspelning" #: Source/Core/DolphinQt/MenuBar.cpp:1028 #: Source/Core/DolphinQt/MenuBar.cpp:1072 #: Source/Core/DolphinQt/MenuBar.cpp:1077 #: Source/Core/DolphinQt/MenuBar.cpp:1081 msgid "NAND Check" msgstr "NAND-minneskontroll" #: Source/Core/DolphinQt/FIFO/FIFOAnalyzer.cpp:191 msgid "NOTE: Stream size doesn't match actual data length\n" msgstr "" "OBS: Strömningsstorleken stämmer inte överens med den faktiska datalängden\n" #: Source/Core/DolphinQt/MenuBar.cpp:236 msgid "NTSC-J" msgstr "NTSC-J" #: Source/Core/DolphinQt/MenuBar.cpp:238 msgid "NTSC-U" msgstr "NTSC-U" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:230 msgid "NVIDIA 3D Vision" msgstr "NVIDIA 3D Vision" #: Source/Core/DolphinQt/CheatsManager.cpp:505 #: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:58 #: Source/Core/DolphinQt/NetPlay/NetPlayBrowser.cpp:215 #: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:153 #: Source/Core/DolphinQt/ResourcePackManager.cpp:89 msgid "Name" msgstr "Namn" #: Source/Core/DolphinQt/GameList/GameList.cpp:1031 msgid "Name for a new tag:" msgstr "Namn för ny etikett:" #: Source/Core/DolphinQt/GameList/GameList.cpp:1041 msgid "Name of the tag to remove:" msgstr "Namn på etiketten att ta bort:" #: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:152 msgid "Name of your session shown in the server browser" msgstr "" #: Source/Core/DolphinQt/Config/CheatCodeEditor.cpp:96 #: Source/Core/DolphinQt/Config/GeckoCodeWidget.cpp:86 #: Source/Core/DolphinQt/Config/InfoWidget.cpp:82 #: Source/Core/DolphinQt/Config/InfoWidget.cpp:107 #: Source/Core/DolphinQt/Config/InfoWidget.cpp:114 #: Source/Core/DolphinQt/NetPlay/NetPlayBrowser.cpp:102 msgid "Name:" msgstr "Namn:" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:51 msgid "Native (640x528)" msgstr "Ursprunglig (640x528)" #: Source/Core/DolphinQt/GCMemcardManager.cpp:290 #: Source/Core/DolphinQt/GCMemcardManager.cpp:325 msgid "Native GCI File (*.gci)" msgstr "GCI-fil (*.gci)" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:67 msgid "NetPlay" msgstr "Nätspel" #: Source/Core/DolphinQt/NetPlay/NetPlayBrowser.cpp:33 msgid "NetPlay Session Browser" msgstr "" #: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:30 msgid "NetPlay Setup" msgstr "Nätspelsinställningar" #: Source/Core/DiscIO/Enums.cpp:48 msgid "Netherlands" msgstr "Nederländerna" #: Source/Core/Core/NetPlayClient.cpp:2428 msgid "Netplay has desynced in NetPlay_GetButtonPress()" msgstr "Nätspel har desynkroniserats i NetPlay_GetButtonPress()" #: Source/Core/Core/NetPlayClient.cpp:1951 msgid "Netplay has desynced. There is no way to recover from this." msgstr "Nätspelet har desynkroniserats. Det går inte att göra något åt detta." #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:147 msgid "Network" msgstr "Nätverk" #: Source/Core/DolphinQt/Updater.cpp:69 msgid "Never Auto-Update" msgstr "Uppdatera aldrig automatiskt" #: Source/Core/DolphinQt/Debugger/BreakpointWidget.cpp:108 msgid "New" msgstr "Ny" #: Source/Core/DolphinQt/Debugger/NewBreakpointDialog.cpp:23 msgid "New Breakpoint" msgstr "Ny brytpunkt" #: Source/Core/DolphinQt/CheatsManager.cpp:312 msgid "New Search" msgstr "Ny sökning" #: Source/Core/DolphinQt/GameList/GameList.cpp:397 msgid "New Tag..." msgstr "Ny etikett..." #: Source/Core/DolphinQt/Settings/GeneralPane.cpp:333 msgid "New identity generated." msgstr "En ny identitet har genererats." #: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:468 msgid "New instruction:" msgstr "Ny instruktion:" #: Source/Core/DolphinQt/GameList/GameList.cpp:1031 msgid "New tag" msgstr "Ny etikett" #: Source/Core/Core/HotkeyManager.cpp:85 msgid "Next Game Profile for Wii Remote 1" msgstr "Nästa spelprofil för Wii-fjärrkontroll 1" #: Source/Core/Core/HotkeyManager.cpp:89 msgid "Next Game Profile for Wii Remote 2" msgstr "Nästa spelprofil för Wii-fjärrkontroll 2" #: Source/Core/Core/HotkeyManager.cpp:93 msgid "Next Game Profile for Wii Remote 3" msgstr "Nästa spelprofil för Wii-fjärrkontroll 3" #: Source/Core/Core/HotkeyManager.cpp:97 msgid "Next Game Profile for Wii Remote 4" msgstr "Nästa spelprofil för Wii-fjärrkontroll 4" #: Source/Core/DolphinQt/FIFO/FIFOAnalyzer.cpp:78 msgid "Next Match" msgstr "Nästa matchning" #: Source/Core/Core/HotkeyManager.cpp:83 msgid "Next Profile for Wii Remote 1" msgstr "Nästa profil för Wii-fjärrkontroll 1" #: Source/Core/Core/HotkeyManager.cpp:87 msgid "Next Profile for Wii Remote 2" msgstr "Nästa profil för Wii-fjärrkontroll 2" #: Source/Core/Core/HotkeyManager.cpp:91 msgid "Next Profile for Wii Remote 3" msgstr "Nästa profil för Wii-fjärrkontroll 3" #: Source/Core/Core/HotkeyManager.cpp:95 msgid "Next Profile for Wii Remote 4" msgstr "Nästa profil för Wii-fjärrkontroll 4" #: Source/Core/DolphinQt/CheatsManager.cpp:313 msgid "Next Search" msgstr "Nästa sökning" #: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:188 msgid "Nickname:" msgstr "Smeknamn:" #: Source/Core/DolphinQt/NetPlay/NetPlayBrowser.cpp:236 #: Source/Core/DolphinQt/NetPlay/NetPlayBrowser.cpp:237 msgid "No" msgstr "" #: Source/Core/DolphinQt/Config/Mapping/GCPadWiiUConfigDialog.cpp:33 msgid "No Adapter Detected" msgstr "Ingen adapter upptäcktes" #: Source/Core/Core/ConfigManager.h:43 msgid "No Audio Output" msgstr "Ingen ljuduppspelning" #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:602 msgid "No Match" msgstr "Ingen sökträff" #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:535 msgid "No Value Given" msgstr "Inget värde angivet" #: Source/Core/DolphinQt/FIFO/FIFOAnalyzer.cpp:481 #: Source/Core/DolphinQt/FIFO/FIFOAnalyzer.cpp:495 msgid "No description available" msgstr "Ingen beskrivning tillgänglig" #: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:87 msgid "No extension selected." msgstr "Ingen extern kontroll har valts." #: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:293 msgid "No file loaded / recorded." msgstr "Ingen fil inläst/inspelad." #: Source/Core/DolphinQt/MenuBar.cpp:1028 msgid "No issues have been detected." msgstr "Inga problem upptäcktes." #: Source/Core/Core/Boot/Boot.cpp:107 #, c-format msgid "No paths found in the M3U file \"%s\"" msgstr "Inga sökvägar hittades i M3U-filen \"%s\"" #: Source/Core/DiscIO/VolumeVerifier.cpp:872 msgid "No problems were found." msgstr "" #: Source/Core/DiscIO/VolumeVerifier.cpp:866 msgid "" "No problems were found. This does not guarantee that this is a good dump, " "but since Wii titles contain a lot of verification data, it does mean that " "there most likely are no problems that will affect emulation." msgstr "" #: Source/Core/InputCommon/InputConfig.cpp:72 #, c-format msgid "No profiles found for game setting '%s'" msgstr "Inga profiler hittades för spelinställningen \"%s\"" #: Source/Core/DolphinQt/FIFO/FIFOAnalyzer.cpp:130 msgid "No recording loaded." msgstr "Ingen inspelning laddad." #: Source/Core/DolphinQt/GameList/GameList.cpp:739 msgid "No save data found." msgstr "Ingen spardata hittades." #: Source/Core/Core/State.cpp:689 msgid "No undo.dtm found, aborting undo load state to prevent movie desyncs" msgstr "" "Ingen undo.dtm hittades, avbryter ångring av snabbsparningsinläsning för att " "förhindra att inspelningen desynkroniseras" #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:408 msgid "No value provided." msgstr "Inget värde angivet." #: Source/Core/DolphinQt/Config/ControllersWindow.cpp:90 #: Source/Core/DolphinQt/Config/ControllersWindow.cpp:183 #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:211 #: Source/Core/DolphinQt/NetPlay/PadMappingDialog.cpp:72 msgid "None" msgstr "Ingen" #: Source/Core/UICommon/NetPlayIndex.cpp:251 msgid "North America" msgstr "" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:675 msgid "Not Found" msgstr "Hittades inte" #: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:97 msgid "Not Set" msgstr "Inte angiven" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:415 msgid "Not all players have the game. Do you really want to start?" msgstr "Vissa spelare har inte detta spel. Vill du verkligen starta?" #: Source/Core/DolphinQt/CheatsManager.cpp:327 msgid "Not equals to" msgstr "Inte lika med" #: Source/Core/DolphinQt/Config/CheatCodeEditor.cpp:92 msgid "Notes:" msgstr "Anteckningar:" #: Source/Core/DolphinQt/Config/LogConfigWidget.cpp:46 msgid "Notice" msgstr "Meddelande" #. i18n: Null is referring to the null video backend, which renders nothing #: Source/Core/VideoBackends/Null/VideoBackend.h:21 msgid "Null" msgstr "Null" #. i18n: The number of times a code block has been executed #: Source/Core/DolphinQt/Debugger/JITWidget.cpp:85 msgid "NumExec" msgstr "NumExec" #. i18n: Refering to emulated wii remote movement. #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp:137 msgid "Number of shakes per second." msgstr "" #: Source/Core/Core/HW/WiimoteEmu/Extension/Nunchuk.cpp:34 #: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:98 msgid "Nunchuk" msgstr "Nunchuk" #: Source/Core/DolphinQt/TAS/WiiTASInputWindow.cpp:203 msgid "Nunchuk Buttons" msgstr "Nunchuk-knappar" #: Source/Core/DolphinQt/TAS/WiiTASInputWindow.cpp:129 msgid "Nunchuk Orientation" msgstr "Nunchuk-orientering" #: Source/Core/DolphinQt/TAS/WiiTASInputWindow.cpp:82 msgid "Nunchuk Stick" msgstr "Nunchuk-spak" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:674 msgid "OK" msgstr "OK" #: Source/Core/DolphinQt/FIFO/FIFOAnalyzer.cpp:151 msgid "Object %1" msgstr "Objekt %1" #: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:81 msgid "Object Range" msgstr "Räckvidd för objekt" #: Source/Core/UICommon/NetPlayIndex.cpp:251 msgid "Oceania" msgstr "" #: Source/Core/DolphinQt/CheatsManager.cpp:340 msgid "Octal" msgstr "Oktal" #: Source/Core/DolphinQt/Config/GameConfigEdit.cpp:157 #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:113 msgid "Off" msgstr "Av" #: Source/Core/DolphinQt/Config/NewPatchDialog.cpp:112 msgid "Offset:" msgstr "Offset:" #: Source/Core/DolphinQt/Config/GameConfigEdit.cpp:155 msgid "On" msgstr "På" #: Source/Core/DolphinQt/MenuBar.cpp:538 msgid "Online &Documentation" msgstr "&Dokumentation online " #: Source/Core/DolphinQt/MenuBar.cpp:1342 msgid "" "Only append symbols with prefix:\n" "(Blank for all symbols)" msgstr "" "Lägg endast till symboler med prefix:\n" "(Lämna tomt för att exportera alla symboler)" #: Source/Core/DolphinQt/MenuBar.cpp:1318 msgid "" "Only export symbols with prefix:\n" "(Blank for all symbols)" msgstr "" "Exportera endast symboler med prefix:\n" "(Lämna tomt för att exportera alla symboler)" #: Source/Core/Core/HotkeyManager.cpp:24 Source/Core/DolphinQt/ToolBar.cpp:111 msgid "Open" msgstr "Öppna" #: Source/Core/DolphinQt/GameList/GameList.cpp:370 msgid "Open &Containing Folder" msgstr "Öppna &sökvägsmappen" #: Source/Core/DolphinQt/ResourcePackManager.cpp:37 msgid "Open Directory..." msgstr "Öppna mapp..." #: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:185 msgid "Open FIFO log" msgstr "Öppna FIFO-logg" #: Source/Core/DolphinQt/GameList/GameList.cpp:366 msgid "Open GameCube &Save Folder" msgstr "Öppna &sparningsmappen för GameCube" #: Source/Core/DolphinQt/GameList/GameList.cpp:359 msgid "Open Wii &Save Folder" msgstr "Öppna &sparningsmappen för Wii" #: Source/Core/DolphinQt/Config/GameConfigEdit.cpp:203 msgid "Open in External Editor" msgstr "Öppna i extern editor" #: Source/Core/AudioCommon/OpenALStream.cpp:117 #, c-format msgid "OpenAL: can't create context for device %s" msgstr "OpenAL: kan inte skapa sammanhang för utrustningen %s" #: Source/Core/AudioCommon/OpenALStream.cpp:99 msgid "OpenAL: can't find sound devices" msgstr "OpenAL: kan inte hitta någon ljudutrustning" #: Source/Core/AudioCommon/OpenALStream.cpp:109 #, c-format msgid "OpenAL: can't open device %s" msgstr "OpenAL: kan inte öppna enheten %s" #: Source/Core/VideoBackends/OGL/main.cpp:72 msgid "OpenGL" msgstr "OpenGL" #: Source/Core/VideoBackends/OGL/main.cpp:70 msgid "OpenGL ES" msgstr "OpenGL ES" #: Source/Core/Core/HW/GCKeyboardEmu.cpp:81 #: Source/Core/Core/HW/GCPadEmu.cpp:103 #: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:182 #: Source/Core/DolphinQt/Config/Mapping/GCPadEmu.cpp:39 #: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuGeneral.cpp:66 msgid "Options" msgstr "Alternativ" #: Source/Core/Core/HW/WiimoteEmu/Extension/Drums.cpp:38 #: Source/Core/Core/HW/WiimoteEmu/Extension/Guitar.cpp:52 msgid "Orange" msgstr "Orange" #: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:83 #: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:94 #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:155 msgid "Other" msgstr "Övrigt" #: Source/Core/Core/HotkeyManager.cpp:300 #: Source/Core/DolphinQt/Config/Mapping/HotkeyStatesOther.cpp:26 msgid "Other State Hotkeys" msgstr "Andra snabbsparningskortkommandon" #: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:356 msgid "Other State Management" msgstr "Annan snabbsparningshantering" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:171 msgid "Other game" msgstr "Annat spel" #: Source/Core/DolphinQt/Config/Graphics/SoftwareRendererWidget.cpp:52 msgid "Overlay Information" msgstr "Pålagd informationstext" #: Source/Core/DolphinQt/Settings/GameCubePane.cpp:58 msgid "Override Language on NTSC Games" msgstr "Tillåt extra språk för NTSC-spel" #: Source/Core/DolphinQt/MenuBar.cpp:678 msgid "P&lay Input Recording..." msgstr "Spe&la upp inspelning..." #: Source/Core/DolphinQt/MenuBar.cpp:241 msgid "PAL" msgstr "PAL" #: Source/Core/DolphinQt/Config/InfoWidget.cpp:146 msgid "PNG image file (*.png);; All Files (*)" msgstr "PNG-bildfil (*.png);; Alla filer (*)" #: Source/Core/DolphinQt/Debugger/JITWidget.cpp:78 msgid "PPC Size" msgstr "PPC-storlek" #: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:248 msgid "PPC vs Host" msgstr "PPC mot värd" #: Source/Core/Core/HW/GCPad.cpp:18 msgid "Pad" msgstr "Kontroll" #: Source/Core/Core/HW/WiimoteEmu/Extension/Drums.cpp:50 #: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:74 msgid "Pads" msgstr "Kontroller" #: Source/Core/DolphinQt/Config/CheatCodeEditor.cpp:172 #: Source/Core/DolphinQt/Config/CheatCodeEditor.cpp:258 msgid "Parsing Error" msgstr "Tolkningsfel" #: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:104 msgid "Partition %1" msgstr "Partition %1" #: Source/Core/DolphinQt/Config/ControllersWindow.cpp:147 msgid "Passthrough a Bluetooth adapter" msgstr "Bluetooth-adaptergenomsläppning" #: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:155 msgid "Password" msgstr "" #: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:154 msgid "Password for joining your game (leave empty for none)" msgstr "" #: Source/Core/DolphinQt/NetPlay/NetPlayBrowser.cpp:215 msgid "Password?" msgstr "" #: Source/Core/DolphinQt/Config/NewPatchDialog.cpp:23 msgid "Patch Editor" msgstr "Patchredigerare" #: Source/Core/DolphinQt/Config/NewPatchDialog.cpp:44 msgid "Patch name" msgstr "Patchnamn" #: Source/Core/DolphinQt/Config/PropertiesDialog.cpp:55 msgid "Patches" msgstr "Patcher" #: Source/Core/DolphinQt/Config/SettingsWindow.cpp:40 #: Source/Core/DolphinQt/Settings/PathPane.cpp:25 msgid "Paths" msgstr "Sökvägar" #: Source/Core/DolphinQt/ToolBar.cpp:154 msgid "Pause" msgstr "Pausa" #: Source/Core/DolphinQt/MenuBar.cpp:698 msgid "Pause at End of Movie" msgstr "Pausa vid slutet av inspelningar" #: Source/Core/DolphinQt/Settings/InterfacePane.cpp:174 msgid "Pause on Focus Loss" msgstr "Pausa när fokus förloras" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:75 msgid "Per-Pixel Lighting" msgstr "Ljus per bildpunkt" #: Source/Core/DolphinQt/MenuBar.cpp:262 msgid "Perform Online System Update" msgstr "Uppdatera systemmjukvaran via internet" #: Source/Core/DolphinQt/GameList/GameList.cpp:324 msgid "Perform System Update" msgstr "Uppdatera systemmjukvaran" #: Source/Core/UICommon/UICommon.cpp:430 msgid "PiB" msgstr "PiB" #: Source/Core/DolphinQt/MenuBar.cpp:1122 msgid "Pick a debug font" msgstr "Välj ett teckensnitt för felsökning" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:656 msgid "Ping" msgstr "Ping" #: Source/Core/DolphinQt/GameList/GameList.cpp:903 #: Source/Core/DolphinQt/MenuBar.cpp:584 msgid "Platform" msgstr "Plattform" #: Source/Core/DolphinQt/ToolBar.cpp:116 Source/Core/DolphinQt/ToolBar.cpp:161 msgid "Play" msgstr "Spela" #: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:154 msgid "Play / Record" msgstr "Spela / spela in" #: Source/Core/Core/HotkeyManager.cpp:51 msgid "Play Recording" msgstr "Spela upp inspelning" #: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:111 msgid "Playback Options" msgstr "Uppspelningsalternativ" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:656 msgid "Player" msgstr "Spelare" #: Source/Core/DolphinQt/NetPlay/NetPlayBrowser.cpp:216 #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:242 msgid "Players" msgstr "Spelare" #: Source/Core/DolphinQt/Config/ControllersWindow.cpp:85 #: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:52 msgid "Port %1" msgstr "Uttag %1" #: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:96 #: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:126 msgid "Port:" msgstr "Port:" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:941 msgid "Possible desync detected: %1 might have desynced at frame %2" msgstr "" "Möjlig desynkronisation upptäcktes: %1 kan ha desynkroniserat under bildruta " "%2" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:94 msgid "Post-Processing Effect:" msgstr "Efterbehandlingseffekt:" #: Source/Core/DolphinQt/Config/Graphics/PostProcessingConfigWindow.cpp:45 msgid "Post-Processing Shader Configuration" msgstr "Efterbehandlingsshaderkonfiguration" #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:68 msgid "Prefetch Custom Textures" msgstr "Läs in anpassade texturer i förhand" #: Source/Core/Core/Movie.cpp:1130 #, c-format msgid "Premature movie end in PlayController. %u + %zu > %zu" msgstr "Tidigt inspelningsslut i PlayController. %u + %zu > %zu" #: Source/Core/Core/Movie.cpp:1236 #, c-format msgid "Premature movie end in PlayWiimote. %u + %d > %zu" msgstr "Tidigt inspelningsslut i PlayWiimote. %u + %d > %zu" #: Source/Core/Core/Movie.cpp:1211 #, c-format msgid "Premature movie end in PlayWiimote. %u > %zu" msgstr "Tidigt inspelningsslut i PlayWiimote. %u > %zu" #: Source/Core/DolphinQt/WiiUpdate.cpp:94 msgid "" "Preparing to update...\n" "This can take a while." msgstr "" "Förbereder uppdateringen...\n" "Detta kan ta ett tag." #: Source/Core/DolphinQt/Config/GameConfigEdit.cpp:89 msgid "Presets" msgstr "Förval" #: Source/Core/Core/HotkeyManager.cpp:75 msgid "Press Sync Button" msgstr "Synkknapptryckning" #: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:272 msgid "" "Prevents shader compilation stuttering by not rendering waiting objects. Can " "work in scenarios where Ubershaders doesn't, at the cost of introducing " "visual glitches and broken effects. Not recommended, only use if the other " "options give poor results." msgstr "" "Förhindrar korta pauser medan shaders kompileras genom att inte rendera " "väntande objekt. Kan fungera i scenarion där übershaders inte fungerar, men " "det uppstår grafiska problem och trasiga effekter. Rekommenderas inte. " "Använd bara detta om de andra alternativen inte ger bra resultat." #: Source/Core/Core/HotkeyManager.cpp:86 msgid "Previous Game Profile for Wii Remote 1" msgstr "Föregående spelprofil för Wii-fjärrkontroll 1" #: Source/Core/Core/HotkeyManager.cpp:90 msgid "Previous Game Profile for Wii Remote 2" msgstr "Föregående spelprofil för Wii-fjärrkontroll 2" #: Source/Core/Core/HotkeyManager.cpp:94 msgid "Previous Game Profile for Wii Remote 3" msgstr "Föregående spelprofil för Wii-fjärrkontroll 3" #: Source/Core/Core/HotkeyManager.cpp:98 msgid "Previous Game Profile for Wii Remote 4" msgstr "Föregående spelprofil för Wii-fjärrkontroll 4" #: Source/Core/DolphinQt/FIFO/FIFOAnalyzer.cpp:79 msgid "Previous Match" msgstr "Föregående matchning" #: Source/Core/Core/HotkeyManager.cpp:84 msgid "Previous Profile for Wii Remote 1" msgstr "Föregående profil för Wii-fjärrkontroll 1" #: Source/Core/Core/HotkeyManager.cpp:88 msgid "Previous Profile for Wii Remote 2" msgstr "Föregående profil för Wii-fjärrkontroll 2" #: Source/Core/Core/HotkeyManager.cpp:92 msgid "Previous Profile for Wii Remote 3" msgstr "Föregående profil för Wii-fjärrkontroll 3" #: Source/Core/Core/HotkeyManager.cpp:96 msgid "Previous Profile for Wii Remote 4" msgstr "Föregående profil för Wii-fjärrkontroll 4" #: Source/Core/DolphinQt/NetPlay/NetPlayBrowser.cpp:91 msgid "Private" msgstr "" #: Source/Core/DolphinQt/NetPlay/NetPlayBrowser.cpp:90 msgid "Private and Public" msgstr "" #: Source/Core/DolphinQt/Config/VerifyWidget.cpp:43 msgid "Problem" msgstr "" #: Source/Core/DiscIO/VolumeVerifier.cpp:885 msgid "" "Problems with high severity were found. The game will most likely not work " "at all." msgstr "" #: Source/Core/DiscIO/VolumeVerifier.cpp:876 msgid "" "Problems with low severity were found. They will most likely not prevent the " "game from running." msgstr "" #: Source/Core/DiscIO/VolumeVerifier.cpp:880 msgid "" "Problems with medium severity were found. The whole game or certain parts of " "the game might not work correctly." msgstr "" #: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:84 msgid "Profile" msgstr "Profil" #: Source/Core/Core/HotkeyManager.cpp:285 #: Source/Core/DolphinQt/Config/Mapping/HotkeyDebugging.cpp:25 msgid "Program Counter" msgstr "Program Counter" #: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:290 #: Source/Core/DolphinQt/GameList/GameList.cpp:574 msgid "Progress" msgstr "Förlopp" #: Source/Core/DolphinQt/NetPlay/NetPlayBrowser.cpp:92 msgid "Public" msgstr "" #: Source/Core/DolphinQt/MenuBar.cpp:475 msgid "Purge Game List Cache" msgstr "Töm cache för spellista" #: Source/Core/DolphinQt/Settings/GameCubePane.cpp:321 msgid "Put Main Menu roms in User/GC/{region}." msgstr "Lägg huvudmeny-ROM-filer i User/GC/{region}." #: Source/Core/Core/NetPlayClient.cpp:1273 msgid "Quality of Service (QoS) couldn't be enabled." msgstr "Det gick inte att sätta på Quality of Service (QoS)." #: Source/Core/Core/NetPlayClient.cpp:1271 msgid "Quality of Service (QoS) was successfully enabled." msgstr "Quality of Service (QoS) har satts på." #: Source/Core/Common/MsgHandler.cpp:66 #: Source/Core/DolphinQt/GCMemcardManager.cpp:387 #: Source/Core/DolphinQt/MainWindow.cpp:1477 msgid "Question" msgstr "Fråga" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:129 msgid "Quit" msgstr "Avsluta" #. i18n: The right trigger button (labeled R on real controllers) #: Source/Core/Core/HW/GCPadEmu.cpp:46 #: Source/Core/Core/HW/WiimoteEmu/Extension/Classic.cpp:61 msgid "R" msgstr "R" #. i18n: The right trigger button (labeled R on real controllers) used as an analog input #: Source/Core/Core/HW/GCPadEmu.cpp:50 #: Source/Core/Core/HW/WiimoteEmu/Extension/Classic.cpp:65 msgid "R-Analog" msgstr "R-analog" #: Source/Core/DolphinQt/MenuBar.cpp:891 msgid "RSO Modules" msgstr "RSO-moduler" #. i18n: A range of memory addresses #: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:71 #: Source/Core/DolphinQt/Debugger/NewBreakpointDialog.cpp:52 msgid "Range" msgstr "Räckvidd" #: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:252 msgid "Re&place instruction" msgstr "Byt &ut instruktion" #. i18n: This is a selectable condition when adding a breakpoint #: Source/Core/DolphinQt/Debugger/NewBreakpointDialog.cpp:58 msgid "Read" msgstr "Läs" #. i18n: This string is used for a radio button that represents the type of #. memory breakpoint that gets triggered when a read operation or write operation occurs. #. The string is not a command to read and write something or to allow reading and writing. #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:139 msgid "Read and write" msgstr "Läs och skriv" #. i18n: This string is used for a radio button that represents the type of #. memory breakpoint that gets triggered when a read operation occurs. #. The string does not mean "read-only" in the sense that something cannot be written to. #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:143 msgid "Read only" msgstr "Endast läs" #. i18n: This is a selectable condition when adding a breakpoint #: Source/Core/DolphinQt/Debugger/NewBreakpointDialog.cpp:62 msgid "Read or Write" msgstr "Läs eller skriv" #: Source/Core/Core/HotkeyManager.cpp:53 msgid "Read-Only Mode" msgstr "Skrivskyddat läge" #: Source/Core/DolphinQt/Config/ControllersWindow.cpp:155 msgid "Real Balance Board" msgstr "Riktig balansbräda" #: Source/Core/DolphinQt/Config/ControllersWindow.cpp:183 msgid "Real Wii Remote" msgstr "Riktig Wii-fjärrkontroll" #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Cursor.cpp:32 msgid "Recenter" msgstr "Återställ" #: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:139 msgid "Record" msgstr "Spela in" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:156 msgid "Record Inputs" msgstr "Spela in inmatningar" #: Source/Core/DolphinQt/FIFO/FIFOAnalyzer.cpp:134 msgid "Recording" msgstr "Inspelning" #: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:121 msgid "Recording Options" msgstr "Inspelningsalternativ" #: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:289 msgid "Recording..." msgstr "Spelar in..." #: Source/Core/Core/HW/WiimoteEmu/Extension/Drums.cpp:34 #: Source/Core/Core/HW/WiimoteEmu/Extension/Guitar.cpp:49 msgid "Red" msgstr "Röd" #: Source/Core/Core/HW/WiimoteEmu/Extension/Turntable.cpp:41 msgid "Red Left" msgstr "Röd vänster" #: Source/Core/Core/HW/WiimoteEmu/Extension/Turntable.cpp:44 msgid "Red Right" msgstr "Röd höger" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:148 msgid "Reduce Polling Rate" msgstr "Sänk kontrollavläsningshastighet" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:291 msgid "" "Reduces the amount of aliasing caused by rasterizing 3D graphics, resulting " "in smoother edges on objects. Increases GPU load and sometimes causes " "graphical issues.\n" "\n" "SSAA is significantly more demanding than MSAA, but provides top quality " "geometry anti-aliasing and also applies anti-aliasing to lighting, shader " "effects, and textures.\n" "\n" "If unsure, select None." msgstr "" "Minskar ojämnheten som orsakas av rastrerad 3D-grafik, så att objekt får " "mjukare kanter. Höjer grafikprocessoranvändningen och kan ibland orsaka " "grafikfel.\n" "\n" "SSAA är mer krävande än MSAA, men ger avsevärt bättre geometrikantutjämning " "och utjämnar även ljus, shadereffekter och texturer.\n" "\n" "Om du är osäker kan du välja Ingen." #: Source/Core/DolphinQt/CheatsManager.cpp:314 #: Source/Core/DolphinQt/Config/ControllersWindow.cpp:150 #: Source/Core/DolphinQt/Config/GameConfigEdit.cpp:202 #: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:82 #: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:70 #: Source/Core/DolphinQt/Debugger/JITWidget.cpp:95 #: Source/Core/DolphinQt/NetPlay/NetPlayBrowser.cpp:83 #: Source/Core/DolphinQt/ResourcePackManager.cpp:40 #: Source/Core/DolphinQt/ToolBar.cpp:112 msgid "Refresh" msgstr "Uppdatera" #: Source/Core/Core/HotkeyManager.cpp:27 msgid "Refresh Game List" msgstr "Uppdatera spellista" #: Source/Core/DolphinQt/NetPlay/NetPlayBrowser.cpp:181 msgid "Refreshing..." msgstr "" #: Source/Core/DolphinQt/GameList/GameList.cpp:910 #: Source/Core/DolphinQt/MenuBar.cpp:591 #: Source/Core/DolphinQt/NetPlay/NetPlayBrowser.cpp:215 msgid "Region" msgstr "Region" #: Source/Core/DolphinQt/NetPlay/NetPlayBrowser.cpp:100 msgid "Region:" msgstr "" #: Source/Core/DolphinQt/Debugger/RegisterWidget.cpp:22 msgid "Registers" msgstr "Register" #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Cursor.cpp:62 msgid "Relative Input" msgstr "Relativ inmatning" #: Source/Core/DolphinQt/Updater.cpp:70 msgid "Remind Me Later" msgstr "Påminn mig senare" #: Source/Core/DolphinQt/Config/NewPatchDialog.cpp:93 #: Source/Core/DolphinQt/ResourcePackManager.cpp:39 #: Source/Core/DolphinQt/Settings/PathPane.cpp:122 #: Source/Core/DolphinQt/Settings/WiiPane.cpp:149 msgid "Remove" msgstr "Ta bort" #: Source/Core/DolphinQt/GameList/GameList.cpp:398 msgid "Remove Tag..." msgstr "Ta bort etikett..." #: Source/Core/DolphinQt/GCMemcardManager.cpp:405 msgid "Remove failed" msgstr "Borttagning misslyckades" #: Source/Core/DolphinQt/CheatsManager.cpp:165 msgid "Remove from Watch" msgstr "Ta bort från bevakning" #: Source/Core/DolphinQt/GameList/GameList.cpp:1041 msgid "Remove tag" msgstr "Ta bort etikett" #: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:383 #: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:418 msgid "Rename symbol" msgstr "Byt namn på symbol" #: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:93 msgid "Render to Main Window" msgstr "Rendera till huvudfönstret" #: Source/Core/DolphinQt/Config/Graphics/SoftwareRendererWidget.cpp:41 msgid "Rendering" msgstr "Rendering" #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:159 msgid "" "Renders the scene as a wireframe.\n" "\n" "If unsure, leave this unchecked." msgstr "" "Renderar scenen som wireframe.\n" "\n" "Om du är osäker kan du lämna detta omarkerat." #: Source/Core/Core/HW/GCMemcard/GCMemcardDirectory.cpp:372 #, c-format msgid "Report: GCIFolder Writing to unallocated block 0x%x" msgstr "Rapport: GCIFolder skriver till oallokerat block 0x%x" #: Source/Core/DolphinQt/DiscordJoinRequestDialog.cpp:24 msgid "Request to Join Your Party" msgstr "Förfrågan att vara med i din grupp" #: Source/Core/Core/HotkeyManager.cpp:30 #: Source/Core/DolphinQt/CheatsManager.cpp:315 #: Source/Core/DolphinQt/Config/ControllersWindow.cpp:149 #: Source/Core/DolphinQt/Config/Mapping/MappingIndicator.cpp:669 #: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:107 msgid "Reset" msgstr "Återställ" #: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:369 msgid "Reset Traversal Server" msgstr "Återställ traverseringsserver" #: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:370 msgid "Reset Traversal Server to %1:%2" msgstr "Återställ traverseringsserver till %1:%2" #: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:87 msgid "Reset Traversal Settings" msgstr "Återställ traverseringsinställningar" #: Source/Core/DolphinQt/Config/ControllersWindow.cpp:152 msgid "Reset all saved Wii Remote pairings" msgstr "Nollställ alla sparade Wii-fjärrkontrollparningar" #: Source/Core/DolphinQt/ResourcePackManager.cpp:25 msgid "Resource Pack Manager" msgstr "Resurspaketshanterare" #: Source/Core/DolphinQt/Settings/InterfacePane.cpp:273 msgid "Restart Required" msgstr "Omstart krävs" #: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:254 msgid "Restore instruction" msgstr "Återställ instruktion" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:729 msgid "Retry" msgstr "Försök igen" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:656 msgid "Revision" msgstr "Revision" #: Source/Core/DolphinQt/AboutDialog.cpp:30 msgid "Revision: " msgstr "Revision: " #: Source/Core/DolphinQt/TAS/GCTASInputWindow.cpp:39 #: Source/Core/DolphinQt/TAS/WiiTASInputWindow.cpp:157 #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp:24 #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Slider.cpp:23 #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Tilt.cpp:23 #: Source/Core/InputCommon/ControllerEmu/ControllerEmu.h:23 msgid "Right" msgstr "Höger" #: Source/Core/Core/HW/WiimoteEmu/Extension/Classic.cpp:91 #: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:49 #: Source/Core/DolphinQt/TAS/WiiTASInputWindow.cpp:90 msgid "Right Stick" msgstr "Höger spak" #. i18n: "Table" refers to a turntable #: Source/Core/Core/HW/WiimoteEmu/Extension/Turntable.cpp:70 #: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:175 msgid "Right Table" msgstr "Höger skiva" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:549 msgid "Room ID" msgstr "Rum-ID" #. i18n: Refering to emulated wii remote swing movement. #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp:50 msgid "Rotation applied at extremities of swing." msgstr "" #: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:249 msgid "" "Rounds 2D vertices to whole pixels.\n" "\n" "Fixes graphical problems in some games at higher internal resolutions. This " "setting has no effect when native internal resolution is used.\n" "\n" "If unsure, leave this unchecked." msgstr "" "Avrundar 2D-vertexer till hela pixlar.\n" "\n" "Fixar grafiska problem som uppstår i vissa spel när högre interna " "upplösningar används. Den här inställningen har ingen effekt när den " "ursprungliga interna upplösningen används.\n" "\n" "Om du är osäker kan du lämna detta omarkerat." #: Source/Core/Core/HW/GCPadEmu.cpp:85 #: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:169 #: Source/Core/DolphinQt/Config/Mapping/GCPadEmu.cpp:37 #: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuGeneral.cpp:61 msgid "Rumble" msgstr "Vibration" #: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:245 msgid "Run &To Here" msgstr "Kör &hit" #: Source/Core/DiscIO/Enums.cpp:51 msgid "Russia" msgstr "Ryssland" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:172 msgid "SD Card" msgstr "SD-kort" #: Source/Core/DolphinQt/Settings/PathPane.cpp:79 msgid "SD Card Image (*.raw);;All Files (*)" msgstr "SD-kortsavbildning (*.raw);;Alla filer (*)" #: Source/Core/DolphinQt/Settings/PathPane.cpp:190 msgid "SD Card Path:" msgstr "SD-kortssökväg:" #: Source/Core/DolphinQt/Config/VerifyWidget.cpp:56 msgid "SHA-1:" msgstr "" #: Source/Core/DolphinQt/Settings/GameCubePane.cpp:118 msgid "SP1:" msgstr "SP1:" #. i18n: The START/PAUSE button on GameCube controllers #: Source/Core/Core/HW/GCPadEmu.cpp:62 msgid "START" msgstr "START" #: Source/Core/DolphinQt/MenuBar.cpp:903 msgid "Sa&ve Code" msgstr "&Spara kod" #: Source/Core/DolphinQt/MenuBar.cpp:332 msgid "Sa&ve State" msgstr "Spa&ra snabbsparning" #: Source/Core/DolphinQt/Config/GameConfigEdit.cpp:224 #: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:70 msgid "Safe" msgstr "Säker" #: Source/Core/DolphinQt/Config/Mapping/HotkeyStates.cpp:22 #: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:87 #: Source/Core/DolphinQt/Debugger/BreakpointWidget.cpp:113 #: Source/Core/DolphinQt/Debugger/WatchWidget.cpp:89 msgid "Save" msgstr "Spara" #: Source/Core/DolphinQt/GameList/GameList.cpp:452 #: Source/Core/DolphinQt/GameList/GameList.cpp:457 #: Source/Core/DolphinQt/MenuBar.cpp:1018 msgid "Save Export" msgstr "Sparfilsexportering" #: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:196 msgid "Save FIFO log" msgstr "Spara FIFO-logg" #: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:245 msgid "Save File to" msgstr "Spara fil till" #: Source/Core/DolphinQt/MenuBar.cpp:997 Source/Core/DolphinQt/MenuBar.cpp:1004 #: Source/Core/DolphinQt/MenuBar.cpp:1006 msgid "Save Import" msgstr "Sparfilsimportering" #: Source/Core/Core/HotkeyManager.cpp:180 msgid "Save Oldest State" msgstr "Spara äldsta snabbsparning" #: Source/Core/Core/HotkeyManager.cpp:183 #: Source/Core/Core/HotkeyManager.cpp:297 msgid "Save State" msgstr "Spara snabbsparning" #: Source/Core/Core/HotkeyManager.cpp:146 msgid "Save State Slot 1" msgstr "Spara snabbsparningsplats 1" #: Source/Core/Core/HotkeyManager.cpp:155 msgid "Save State Slot 10" msgstr "Spara snabbsparningsplats 10" #: Source/Core/Core/HotkeyManager.cpp:147 msgid "Save State Slot 2" msgstr "Spara snabbsparningsplats 2" #: Source/Core/Core/HotkeyManager.cpp:148 msgid "Save State Slot 3" msgstr "Spara snabbsparningsplats 3" #: Source/Core/Core/HotkeyManager.cpp:149 msgid "Save State Slot 4" msgstr "Spara snabbsparningsplats 4" #: Source/Core/Core/HotkeyManager.cpp:150 msgid "Save State Slot 5" msgstr "Spara snabbsparningsplats 5" #: Source/Core/Core/HotkeyManager.cpp:151 msgid "Save State Slot 6" msgstr "Spara snabbsparningsplats 6" #: Source/Core/Core/HotkeyManager.cpp:152 msgid "Save State Slot 7" msgstr "Spara snabbsparningsplats 7" #: Source/Core/Core/HotkeyManager.cpp:153 msgid "Save State Slot 8" msgstr "Spara snabbsparningsplats 8" #: Source/Core/Core/HotkeyManager.cpp:154 msgid "Save State Slot 9" msgstr "Spara snabbsparningsplats 9" #: Source/Core/DolphinQt/MenuBar.cpp:333 msgid "Save State to File" msgstr "Spara snabbsparning till fil" #: Source/Core/DolphinQt/MenuBar.cpp:335 msgid "Save State to Oldest Slot" msgstr "Spara snabbsparning på äldsta platsen" #: Source/Core/DolphinQt/MenuBar.cpp:334 msgid "Save State to Selected Slot" msgstr "Snabbspara på vald plats" #: Source/Core/DolphinQt/MenuBar.cpp:336 msgid "Save State to Slot" msgstr "Spara snabbsparning på plats" #: Source/Core/DolphinQt/MenuBar.cpp:900 msgid "Save Symbol Map &As..." msgstr "Spara symbol-map so&m..." #: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:355 msgid "Save and Load State" msgstr "Spara och läs in snabbsparning" #: Source/Core/DolphinQt/Config/InfoWidget.cpp:134 msgid "Save as..." msgstr "Spara som..." #: Source/Core/DolphinQt/MenuBar.cpp:1397 msgid "Save combined output file as" msgstr "Spara kombinerad utdatafil som" #: Source/Core/DolphinQt/MenuBar.cpp:998 msgid "" "Save data for this title already exists in the NAND. Consider backing up the " "current data before overwriting.\n" "Overwrite now?" msgstr "" "Spardata för den här titeln finns redan i NAND-minnet. Du kanske vill göra " "en säkerhetskopia på de nuvarande sparfilerna före du skriver över.\n" "Vill du skriva över nu?" #: Source/Core/DolphinQt/MenuBar.cpp:1269 msgid "Save map file" msgstr "Spara map-fil" #: Source/Core/DolphinQt/MenuBar.cpp:1321 msgid "Save signature file" msgstr "Spara signaturfil" #: Source/Core/Core/HotkeyManager.cpp:156 msgid "Save to Selected Slot" msgstr "Spara på vald plats" #: Source/Core/DolphinQt/MenuBar.cpp:374 msgid "Save to Slot %1 - %2" msgstr "Spara på plats %1 - %2" #: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:138 msgid "Save..." msgstr "Spara..." #: Source/Core/DolphinQt/Config/ControllersWindow.cpp:333 msgid "Saved Wii Remote pairings can only be reset when a Wii game is running." msgstr "" "Sparade Wii-fjärrkontrollparningar kan bara nollställas när ett Wii-spel " "körs." #: Source/Core/DolphinQt/Settings/WiiPane.cpp:127 msgid "Saved to /Wii/sd.raw (default size is 128mb)." msgstr "Sparas som /Wii/sd.raw (standardstorleken är 128 MiB)." #: Source/Core/Core/Movie.cpp:958 #, c-format msgid "Savestate movie %s is corrupted, movie recording stopping..." msgstr "Snabbsparningsinspelningen %s är korrupt. Inspelningen stoppas..." #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:73 msgid "Scaled EFB Copy" msgstr "Skalad EFB-kopia" #: Source/Core/DolphinQt/ToolBar.cpp:120 msgid "ScrShot" msgstr "Skärmdump" #: Source/Core/VideoCommon/ImageWrite.cpp:54 #, c-format msgid "Screenshot failed: Could not open file \"%s\" (error %d)" msgstr "Kunde inte ta bild: Filen \"%s\" kunde inte öppnas (felkod %d)" #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:98 #: Source/Core/DolphinQt/FIFO/FIFOAnalyzer.cpp:77 #: Source/Core/DolphinQt/MenuBar.cpp:477 msgid "Search" msgstr "Sök" #: Source/Core/DolphinQt/Debugger/CodeWidget.cpp:95 #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:89 msgid "Search Address" msgstr "Sök adress" #: Source/Core/DolphinQt/FIFO/FIFOAnalyzer.cpp:75 msgid "Search Current Object" msgstr "Sök aktuellt objekt" #: Source/Core/DolphinQt/Settings/PathPane.cpp:126 msgid "Search Subfolders" msgstr "Sök undermappar" #: Source/Core/DolphinQt/MenuBar.cpp:781 msgid "Search for an Instruction" msgstr "Sök efter en instruktion" #: Source/Core/DolphinQt/SearchBar.cpp:30 msgid "Search games..." msgstr "Sök efter spel..." #: Source/Core/DolphinQt/MenuBar.cpp:1436 msgid "Search instruction" msgstr "Sök efter en instruktion" #: Source/Core/DolphinQt/Config/GameConfigEdit.cpp:59 msgid "Section that contains all Action Replay cheat codes." msgstr "Avsnitt som innehåller alla Action Repla-koder." #: Source/Core/DolphinQt/Config/GameConfigEdit.cpp:56 msgid "Section that contains all Gecko cheat codes." msgstr "Avsnitt som innehåller alla Gecko-koder." #: Source/Core/DolphinQt/Config/GameConfigEdit.cpp:62 msgid "Section that contains all graphics related settings." msgstr "Avsnitt som innehåller alla grafikinställningar." #: Source/Core/DolphinQt/Config/GameConfigEdit.cpp:34 msgid "Section that contains most CPU and Hardware related settings." msgstr "Avsnitt som innehåller de flesta CPU- och hårdvaruinställningarna." #: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:52 msgid "Select" msgstr "Välj" #: Source/Core/DolphinQt/Settings/PathPane.cpp:67 msgid "Select Dump Path" msgstr "Välj dump-sökväg:" #: Source/Core/DolphinQt/GameList/GameList.cpp:435 #: Source/Core/DolphinQt/MenuBar.cpp:1012 msgid "Select Export Directory" msgstr "Välj exporteringskatalog" #: Source/Core/DolphinQt/Config/Mapping/HotkeyStatesOther.cpp:22 msgid "Select Last State" msgstr "Välj senaste snabbsparning" #: Source/Core/DolphinQt/MenuBar.cpp:375 msgid "Select Slot %1 - %2" msgstr "Välj plats %1 - %2" #: Source/Core/Core/HotkeyManager.cpp:298 msgid "Select State" msgstr "Välj snabbsparning" #: Source/Core/DolphinQt/MenuBar.cpp:349 msgid "Select State Slot" msgstr "Välj snabbsparningsplats" #: Source/Core/Core/HotkeyManager.cpp:158 msgid "Select State Slot 1" msgstr "Välj snabbsparningsplats 1" #: Source/Core/Core/HotkeyManager.cpp:167 msgid "Select State Slot 10" msgstr "Välj snabbsparningsplats 10" #: Source/Core/Core/HotkeyManager.cpp:159 msgid "Select State Slot 2" msgstr "Välj snabbsparningsplats 2" #: Source/Core/Core/HotkeyManager.cpp:160 msgid "Select State Slot 3" msgstr "Välj snabbsparningsplats 3" #: Source/Core/Core/HotkeyManager.cpp:161 msgid "Select State Slot 4" msgstr "Välj snabbsparningsplats 4" #: Source/Core/Core/HotkeyManager.cpp:162 msgid "Select State Slot 5" msgstr "Välj snabbsparningsplats 5" #: Source/Core/Core/HotkeyManager.cpp:163 msgid "Select State Slot 6" msgstr "Välj snabbsparningsplats 6" #: Source/Core/Core/HotkeyManager.cpp:164 msgid "Select State Slot 7" msgstr "Välj snabbsparningsplats 7" #: Source/Core/Core/HotkeyManager.cpp:165 msgid "Select State Slot 8" msgstr "Välj snabbsparningsplats 8" #: Source/Core/Core/HotkeyManager.cpp:166 msgid "Select State Slot 9" msgstr "Välj snabbsparningsplats 9" #: Source/Core/DolphinQt/Settings/PathPane.cpp:56 msgid "Select Wii NAND Root" msgstr "Välj Wii-NAND-rot" #: Source/Core/DolphinQt/GameList/GameList.cpp:203 #: Source/Core/DolphinQt/Settings/PathPane.cpp:37 msgid "Select a Directory" msgstr "Välj en mapp" #: Source/Core/DolphinQt/Config/InfoWidget.cpp:145 #: Source/Core/DolphinQt/MainWindow.cpp:651 #: Source/Core/DolphinQt/MainWindow.cpp:1159 #: Source/Core/DolphinQt/MainWindow.cpp:1166 msgid "Select a File" msgstr "Välj en fil" #: Source/Core/DolphinQt/Settings/PathPane.cpp:45 msgid "Select a Game" msgstr "Välj ett spel" #: Source/Core/DolphinQt/Settings/PathPane.cpp:78 msgid "Select a SD Card Image" msgstr "Välj en SD-kortsavbildning" #: Source/Core/DolphinQt/NetPlay/GameListDialog.cpp:17 msgid "Select a game" msgstr "Välj ett spel" #: Source/Core/DolphinQt/MenuBar.cpp:967 msgid "Select a title to install to NAND" msgstr "Välj en titel att installera till NAND-minnet" #: Source/Core/DolphinQt/MainWindow.cpp:1535 #: Source/Core/DolphinQt/MainWindow.cpp:1606 msgid "Select the Recording File" msgstr "Välj inspelningsfil" #: Source/Core/DolphinQt/MainWindow.cpp:1513 msgid "Select the keys file (OTP/SEEPROM dump)" msgstr "Välj nyckelfil (OTP/SEEPROM-kopia)" #: Source/Core/DolphinQt/MainWindow.cpp:1486 #: Source/Core/DolphinQt/MenuBar.cpp:987 msgid "Select the save file" msgstr "Välj sparningsfilen" #: Source/Core/DolphinQt/GameList/GameList.cpp:531 msgid "Select where you want to save the compressed image" msgstr "Välj var du vill spara den komprimerade skivavbildningen" #: Source/Core/DolphinQt/GameList/GameList.cpp:520 msgid "Select where you want to save the compressed images" msgstr "Välj var du vill spara de komprimerade skivavbildningarna" #: Source/Core/DolphinQt/GameList/GameList.cpp:530 msgid "Select where you want to save the decompressed image" msgstr "Välj var du vill spara den dekomprimerade skivavbildningen" #: Source/Core/DolphinQt/GameList/GameList.cpp:519 msgid "Select where you want to save the decompressed images" msgstr "Välj var du vill spara de avkomprimerade skivavbildningarna" #: Source/Core/DolphinQt/Config/LogWidget.cpp:124 msgid "Selected Font" msgstr "Valt teckensnitt" #: Source/Core/Core/ConfigLoaders/GameConfigLoader.cpp:218 msgid "Selected controller profile does not exist" msgstr "Den valda kontrollprofilen finns inte" #: Source/Core/Core/NetPlayServer.cpp:1392 #: Source/Core/Core/NetPlayServer.cpp:1595 #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:431 msgid "Selected game doesn't exist in game list!" msgstr "Det valda spelet finns inte i spellistan!" #: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:227 msgid "" "Selects a hardware adapter to use.\n" "\n" "If unsure, select the first one." msgstr "" "Väljer en hårdvaruadapter att använda.\n" "\n" "Om du är osäker kan du välja den första." #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:324 msgid "" "Selects the stereoscopic 3D mode. Stereoscopy allows a better feeling of " "depth if the necessary hardware is present.\n" "\n" "Side-by-Side and Top-and-Bottom are used by most 3D TVs.\n" "Anaglyph is used for Red-Cyan colored glasses.\n" "HDMI 3D is used when the monitor supports 3D display resolutions.\n" "\n" "Heavily decreases emulation speed and sometimes causes issues.\n" "\n" "If unsure, select Off." msgstr "" "Väljer stereoskopiskt 3D-läge. Stereoskopi låter dig få bättre djupkänsla om " "du har den nödvändiga hårdvaran.\n" "\n" "Sida-vid-sida och Topp-och-botten används av de flesta 3D-TV-apparater.\n" "Anaglyf används för röd-turkos-färgade glasögon.\n" "HDMI-3D används när skärmen stödjer 3D-visningsupplösningar.\n" "\n" "Sänker emuleringshastigheten kraftigt och kan ibland orsaka fel.\n" "\n" "Om du är osäker kan du välja Av." #: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:239 msgid "" "Selects what aspect ratio to use when rendering:\n" "\n" "Auto: Uses the native aspect ratio\n" "Force 16:9: Mimics an analog TV with a widescreen aspect ratio.\n" "Force 4:3: Mimics a standard 4:3 analog TV.\n" "Stretch to Window: Stretches the picture to the window size.\n" "\n" "If unsure, select Auto." msgstr "" "Välj vilket bildformat som ska användas vid rendering:\n" "\n" "Auto: Använder det ursprungliga bildförhållandet.\n" "Tvinga 16:9: Härmar en analog-TV med bredbildsformat.\n" "Tvinga 4:3: Härmar en vanlig analog-TV i 4:3.\n" "Sträck ut till fönster: Sträcker bilden till fönsterstorleken.\n" "\n" "Om du är osäker kan du välja Auto." #: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:222 msgid "" "Selects what graphics API to use internally.\n" "\n" "The software renderer is extremely slow and only useful for debugging, so " "any of the other backends are recommended.\n" "\n" "If unsure, select OpenGL." msgstr "" "Väljer vilket grafik-API som ska användas internt.\n" "\n" "Programvarurenderaren är extremt långsam och är därför bara användbar för " "att felsöka, så någon annan backend rekommenderas.\n" "\n" "Om du är osäker kan du välja OpenGL." #: Source/Core/DolphinQt/Config/Graphics/SoftwareRendererWidget.cpp:151 msgid "" "Selects what graphics API to use internally.\n" "The software renderer is extremely slow and only useful for debugging, so " "you'll want to use either Direct3D or OpenGL. Different games and different " "GPUs will behave differently on each backend, so for the best emulation " "experience it's recommended to try both and choose the one that's less " "problematic.\n" "\n" "If unsure, select OpenGL." msgstr "" "Väljer vilket grafik-API som ska användas internt.\n" "Programvarurenderaren är extremt långsam och är därför bara användbar för " "att felsöka, så om du inte har en anledning att använda den bör du välja " "antingen Direct3D eller OpenGL. Beroende på spel och grafikprocessor kan " "varje backend bete sig lite annorlunda, så för att få den bästa upplevelsen " "är det bra att prova båda och ta den som har minst problem.\n" "\n" "Om du är osäker kan du välja OpenGL." #: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:215 msgid "" "Selects which graphics API to use internally.\n" "\n" "The software renderer is extremely slow and only useful for debugging, so " "either OpenGL, Direct3D, or Vulkan are recommended. Different games and " "different GPUs will behave differently on each backend, so for the best " "emulation experience it is recommended to try each and select the backend " "that is least problematic.\n" "\n" "If unsure, select OpenGL." msgstr "" "Väljer vilket grafik-API som ska användas internt.\n" "\n" "Programvarurenderaren är extremt långsam och är därför bara användbar för " "att felsöka, så OpenGL, Direct3D eller Vulkan rekommenderas. Beroende på " "spel och grafikprocessor kan varje backend bete sig lite annorlunda, så för " "att få den bästa upplevelsen rekommenderas det att prova var och en och " "välja den backend som har minst problem.\n" "\n" "Om du är osäker kan du välja OpenGL." #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:222 msgid "Send" msgstr "Skicka" #: Source/Core/DolphinQt/Settings/WiiPane.cpp:165 msgid "Sensor Bar Position:" msgstr "Position för Sensor Bar:" #: Source/Core/Core/NetPlayClient.cpp:1731 msgid "Server rejected traversal attempt" msgstr "Servern avvisade traverseringsförsök" #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:87 msgid "Set &Value" msgstr "Sätt &värde" #. i18n: Here, PC is an acronym for program counter, not personal computer. #: Source/Core/Core/HotkeyManager.cpp:69 Source/Core/DolphinQt/ToolBar.cpp:109 msgid "Set PC" msgstr "Sätt PC" #: Source/Core/DolphinQt/GameList/GameList.cpp:305 msgid "Set as &Default ISO" msgstr "Ange som &standard-ISO" #: Source/Core/DolphinQt/GCMemcardManager.cpp:260 msgid "Set memory card file for Slot A" msgstr "Välj minneskortsfil för plats A" #: Source/Core/DolphinQt/GCMemcardManager.cpp:260 msgid "Set memory card file for Slot B" msgstr "Välj minneskortsfil för plats B" #: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:242 msgid "Set symbol &end address" msgstr "Ställ in slut&adress för symbol" #: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:240 msgid "Set symbol &size" msgstr "Ställ in &storlek för symbol" #: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:441 msgid "Set symbol end address" msgstr "Ställ in slutadress för symbol" #: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:419 msgid "Set symbol size (%1):" msgstr "Ange storlek för symbol (%1):" #: Source/Core/DolphinQt/Settings/WiiPane.cpp:123 msgid "" "Sets the Wii display mode to 60Hz (480i) instead of 50Hz (576i) for PAL " "games.\n" "May not work for all games." msgstr "" "Sätter Wii-bildläget till 60Hz (480i) istället för 50Hz (576i) för PAL-spel. " "Vissa spel stödjer inte detta." #: Source/Core/DolphinQt/Settings/WiiPane.cpp:126 msgid "Sets the Wii system language." msgstr "Ställer in Wii-systemspråk." #: Source/Core/DolphinQt/Settings/AudioPane.cpp:87 msgid "" "Sets the latency (in ms). Higher values may reduce audio crackling. Certain " "backends only." msgstr "" "Anger latensen (i millisekunder). Högre värden kan minska ljudknaster. " "Endast för vissa backends." #: Source/Core/DolphinQt/Config/SettingsWindow.cpp:27 msgid "Settings" msgstr "Inställningar" #: Source/Core/Core/Boot/Boot_BS2Emu.cpp:286 msgid "SetupWiiMemory: Can't create setting.txt file" msgstr "SetupWiiMemory: Kan inte skapa filen setting.txt" #: Source/Core/DolphinQt/Config/VerifyWidget.cpp:43 msgid "Severity" msgstr "" #: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:107 msgid "Shader Compilation" msgstr "Shaderkompilering" #: Source/Core/Core/HW/WiimoteEmu/Extension/Nunchuk.cpp:55 #: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:157 #: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:114 #: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuMotionControl.cpp:27 msgid "Shake" msgstr "Skakning" #: Source/Core/DolphinQt/Config/GameConfigEdit.cpp:41 msgid "" "Shortens loading times but may break some games. Can have negative effects " "on performance. Defaults to False" msgstr "" "Minskar laddningstider, men kan orsaka problem i vissa spel. Kan ha negativ " "påverkan på prestanda. Förval är Falskt" #: Source/Core/DolphinQt/MenuBar.cpp:382 msgid "Show &Log" msgstr "Visa &logg" #: Source/Core/DolphinQt/MenuBar.cpp:395 msgid "Show &Toolbar" msgstr "Visa &verktygsfält" #: Source/Core/DolphinQt/Settings/InterfacePane.cpp:173 msgid "Show Active Title in Window Title" msgstr "Visa aktiv titel i fönstertitel" #: Source/Core/DolphinQt/MenuBar.cpp:643 msgid "Show Australia" msgstr "Visa Australien" #: Source/Core/DolphinQt/Settings/GeneralPane.cpp:145 msgid "Show Current Game on Discord" msgstr "Visa nuvarande spel på Discord" #: Source/Core/DolphinQt/Settings/InterfacePane.cpp:154 msgid "Show Debugging UI" msgstr "Visa felsökningsgränssnitt" #: Source/Core/DolphinQt/MenuBar.cpp:618 msgid "Show ELF/DOL" msgstr "Visa ELF/DOL" #: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:86 msgid "Show FPS" msgstr "Visa bildfrekvens" #: Source/Core/DolphinQt/MenuBar.cpp:710 msgid "Show Frame Counter" msgstr "Visa bildruteräknare" #: Source/Core/DolphinQt/MenuBar.cpp:644 msgid "Show France" msgstr "Visa Frankrike" #: Source/Core/DolphinQt/MenuBar.cpp:616 msgid "Show GameCube" msgstr "Visa GameCube" #: Source/Core/DolphinQt/MenuBar.cpp:645 msgid "Show Germany" msgstr "Visa Tyskland" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:158 msgid "Show Golf Mode Overlay" msgstr "" #: Source/Core/DolphinQt/MenuBar.cpp:716 msgid "Show Input Display" msgstr "Visa indata" #: Source/Core/DolphinQt/MenuBar.cpp:646 msgid "Show Italy" msgstr "Visa Italien" #: Source/Core/DolphinQt/MenuBar.cpp:640 msgid "Show JAP" msgstr "Visa JAP" #: Source/Core/DolphinQt/MenuBar.cpp:647 msgid "Show Korea" msgstr "Visa Korea" #: Source/Core/DolphinQt/MenuBar.cpp:704 msgid "Show Lag Counter" msgstr "Visa laggräknare" #: Source/Core/DolphinQt/Config/InfoWidget.cpp:103 msgid "Show Language:" msgstr "Visa språk:" #: Source/Core/DolphinQt/MenuBar.cpp:388 msgid "Show Log &Configuration" msgstr "Visa logg&konfiguration" #: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:92 msgid "Show NetPlay Messages" msgstr "Visa nätspelsmeddelanden" #: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:87 msgid "Show NetPlay Ping" msgstr "Visa nätspelsping" #: Source/Core/DolphinQt/MenuBar.cpp:648 msgid "Show Netherlands" msgstr "Visa Nederländerna" #: Source/Core/DolphinQt/Settings/InterfacePane.cpp:172 msgid "Show On-Screen Display Messages" msgstr "Visa meddelanden på skärmen" #: Source/Core/DolphinQt/MenuBar.cpp:641 msgid "Show PAL" msgstr "Visa PAL" #. i18n: Here, PC is an acronym for program counter, not personal computer. #: Source/Core/Core/HotkeyManager.cpp:67 Source/Core/DolphinQt/ToolBar.cpp:107 msgid "Show PC" msgstr "Visa PC" #: Source/Core/DolphinQt/MenuBar.cpp:621 msgid "Show Platforms" msgstr "Visa plattformar" #: Source/Core/DolphinQt/MenuBar.cpp:656 msgid "Show Regions" msgstr "Visa regioner" #: Source/Core/DolphinQt/MenuBar.cpp:649 msgid "Show Russia" msgstr "Visa Ryssland" #: Source/Core/DolphinQt/MenuBar.cpp:650 msgid "Show Spain" msgstr "Visa Spanien" #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:49 #: Source/Core/DolphinQt/Config/Graphics/SoftwareRendererWidget.cpp:55 msgid "Show Statistics" msgstr "Visa statistik" #: Source/Core/DolphinQt/MenuBar.cpp:722 msgid "Show System Clock" msgstr "Visa systemklocka" #: Source/Core/DolphinQt/MenuBar.cpp:651 msgid "Show Taiwan" msgstr "Visa Taiwan" #: Source/Core/DolphinQt/MenuBar.cpp:642 msgid "Show USA" msgstr "Visa USA" #: Source/Core/DolphinQt/MenuBar.cpp:653 msgid "Show Unknown" msgstr "Visa okänd" #: Source/Core/DolphinQt/MenuBar.cpp:617 msgid "Show WAD" msgstr "Visa WAD" #: Source/Core/DolphinQt/MenuBar.cpp:615 msgid "Show Wii" msgstr "Visa Wii" #: Source/Core/DolphinQt/MenuBar.cpp:652 msgid "Show World" msgstr "Visa världen" #: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:233 msgid "Show in &memory" msgstr "Visa i &minne" #: Source/Core/DolphinQt/Debugger/MemoryViewWidget.cpp:370 msgid "Show in code" msgstr "Visa i kod" #: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:132 msgid "Show in server browser" msgstr "" #: Source/Core/DolphinQt/Config/Graphics/SoftwareRendererWidget.cpp:158 msgid "" "Show various rendering statistics.\n" "\n" "If unsure, leave this unchecked." msgstr "" "Visar diverse renderingsstatistik.\n" "\n" "Om du är osäker kan du lämna detta omarkerat." #: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:257 msgid "" "Shows chat messages, buffer changes, and desync alerts while playing " "NetPlay.\n" "\n" "If unsure, leave this unchecked." msgstr "" "Visar chattmeddelanden, buffertändringar och desynkroniseringsvarningar " "under nätspel.\n" "\n" "Om du är osäker kan du lämna detta omarkerat." #: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:247 msgid "" "Shows the number of frames rendered per second as a measure of emulation " "speed.\n" "\n" "If unsure, leave this unchecked." msgstr "" "Visa antalet renderade bildrutor per sekund som ett mått på " "emuleringshastigeten.\n" "\n" "Om du är osäker kan du lämna detta omarkerat." #: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:250 msgid "" "Shows the players' maximum ping while playing on NetPlay.\n" "\n" "If unsure, leave this unchecked." msgstr "" "Visar spelares maximala ping under nätspel.\n" "\n" "Om du är osäker kan du lämna detta omarkerat." #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:161 msgid "" "Shows various rendering statistics.\n" "\n" "If unsure, leave this unchecked." msgstr "" "Visar diverse renderingsstatistik.\n" "\n" "Om du är osäker kan du lämna detta omarkerat." #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:113 msgid "Side-by-Side" msgstr "Sida-vid-sida" #: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:214 msgid "Sideways Hold" msgstr "Håll inne för liggande läge" #: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:211 msgid "Sideways Toggle" msgstr "Tryck för liggande läge" #: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:204 msgid "Sideways Wii Remote" msgstr "Liggande Wii-fjärrkontroll" #: Source/Core/DolphinQt/MenuBar.cpp:890 msgid "Signature Database" msgstr "Signaturdatabas" #: Source/Core/DolphinQt/Debugger/RegisterWidget.cpp:134 msgid "Signed Integer" msgstr "Signed int" #: Source/Core/DiscIO/Enums.cpp:98 #: Source/Core/DolphinQt/Settings/WiiPane.cpp:119 msgid "Simplified Chinese" msgstr "Förenklad kinesiska" #: Source/Core/DolphinQt/Config/Mapping/GCPadWiiUConfigDialog.cpp:35 msgid "Simulate DK Bongos" msgstr "Simulera DK Bongos" #: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:58 #: Source/Core/DolphinQt/GameList/GameListModel.cpp:186 msgid "Size" msgstr "Storlek" #: Source/Core/DolphinQt/Settings/AudioPane.cpp:121 msgid "" "Size of stretch buffer in milliseconds. Values too low may cause audio " "crackling." msgstr "" "Sträckningsbuffertens storlek i millisekunder. Om värdet är för lågt kan " "ljudet låta hackigt." #: Source/Core/Core/HotkeyManager.cpp:64 Source/Core/DolphinQt/ToolBar.cpp:105 msgid "Skip" msgstr "Hoppa över" #: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:44 msgid "Skip EFB Access from CPU" msgstr "Hoppa över tillgång till EFB från processorn" #: Source/Core/DolphinQt/Settings/GameCubePane.cpp:57 msgid "Skip Main Menu" msgstr "Hoppa över huvudmeny" #: Source/Core/Core/HW/WiimoteEmu/Extension/Guitar.cpp:97 #: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:144 msgid "Slider Bar" msgstr "Slider Bar" #: Source/Core/DolphinQt/GCMemcardManager.cpp:78 msgid "Slot A" msgstr "Plats A" #: Source/Core/DolphinQt/Settings/GameCubePane.cpp:112 msgid "Slot A:" msgstr "Plats A:" #: Source/Core/DolphinQt/GCMemcardManager.cpp:78 msgid "Slot B" msgstr "Plats B" #: Source/Core/DolphinQt/Settings/GameCubePane.cpp:115 msgid "Slot B:" msgstr "Plats B:" #: Source/Core/DolphinQt/Config/Graphics/GraphicsWindow.cpp:89 #: Source/Core/DolphinQt/Config/Graphics/GraphicsWindow.cpp:105 #: Source/Core/VideoBackends/Software/SWmain.cpp:53 msgid "Software Renderer" msgstr "Mjukvarurenderare" #: Source/Core/DolphinQt/Config/NewPatchDialog.cpp:211 msgid "" "Some values you provided are invalid.\n" "Please check the highlighted values." msgstr "" "Vissa av de angivna värdena är ogiltiga.\n" "Kontrollera de markerade värdena." #: Source/Core/UICommon/NetPlayIndex.cpp:251 msgid "South America" msgstr "" #: Source/Core/DiscIO/Enums.cpp:54 msgid "Spain" msgstr "Spanien" #: Source/Core/DiscIO/Enums.cpp:89 #: Source/Core/DolphinQt/Settings/GameCubePane.cpp:64 #: Source/Core/DolphinQt/Settings/WiiPane.cpp:116 msgid "Spanish" msgstr "Spanska" #: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:185 msgid "Speaker Pan" msgstr "Högtalarpanorering" #: Source/Core/DolphinQt/Settings/WiiPane.cpp:178 msgid "Speaker Volume:" msgstr "Högtalarvolym:" #: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:93 msgid "Speed up Disc Transfer Rate" msgstr "Snabba upp disköverförningshastigheten" #: Source/Core/DolphinQt/Settings/GeneralPane.cpp:185 msgid "Stable (once a year)" msgstr "Stabil (en gång om året)" #: Source/Core/DolphinQt/Config/ControllersWindow.cpp:90 msgid "Standard Controller" msgstr "Standardkontroll" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:126 msgid "Start" msgstr "Start" #: Source/Core/DolphinQt/MenuBar.cpp:243 msgid "Start &NetPlay..." msgstr "Starta &nätspel..." #: Source/Core/DolphinQt/MenuBar.cpp:676 msgid "Start Re&cording Input" msgstr "Starta &inspelning" #: Source/Core/Core/HotkeyManager.cpp:50 msgid "Start Recording" msgstr "Starta inspelning" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:857 msgid "Started game" msgstr "Startade spelet" #: Source/Core/DolphinQt/Config/ControllersWindow.cpp:91 msgid "Steering Wheel" msgstr "Ratt" #. i18n: Here, "Step" is a verb. This feature is used for #. going through code step by step. #: Source/Core/DolphinQt/ToolBar.cpp:98 msgid "Step" msgstr "Stega" #. i18n: Here, "Step" is a verb. This feature is used for #. going through code step by step. #: Source/Core/Core/HotkeyManager.cpp:57 msgid "Step Into" msgstr "Stega in" #. i18n: Here, "Step" is a verb. This feature is used for #. going through code step by step. #: Source/Core/Core/HotkeyManager.cpp:63 Source/Core/DolphinQt/ToolBar.cpp:104 msgid "Step Out" msgstr "Stega ut" #. i18n: Here, "Step" is a verb. This feature is used for #. going through code step by step. #: Source/Core/Core/HotkeyManager.cpp:60 Source/Core/DolphinQt/ToolBar.cpp:101 msgid "Step Over" msgstr "Stega över" #: Source/Core/DolphinQt/Debugger/CodeWidget.cpp:479 msgid "Step out successful!" msgstr "Urstegningen lyckades!" #: Source/Core/DolphinQt/Debugger/CodeWidget.cpp:477 msgid "Step out timed out!" msgstr "Urstegningen gjorde timeout!" #: Source/Core/DolphinQt/Debugger/CodeWidget.cpp:404 msgid "Step over in progress..." msgstr "Överstegning pågår..." #: Source/Core/DolphinQt/Debugger/CodeWidget.cpp:389 msgid "Step successful!" msgstr "Stegning lyckades!" #: Source/Core/Core/HotkeyManager.cpp:284 #: Source/Core/DolphinQt/Config/Mapping/HotkeyDebugging.cpp:22 msgid "Stepping" msgstr "Stega" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:119 msgid "Stereoscopic 3D Mode:" msgstr "Läge för stereoskopisk 3D:" #: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:120 #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:108 msgid "Stereoscopy" msgstr "Stereoskopi" #: Source/Core/Core/HW/WiimoteEmu/Extension/Drums.cpp:60 #: Source/Core/Core/HW/WiimoteEmu/Extension/Guitar.cpp:89 #: Source/Core/Core/HW/WiimoteEmu/Extension/Nunchuk.cpp:44 #: Source/Core/Core/HW/WiimoteEmu/Extension/Turntable.cpp:75 #: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:70 #: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:100 #: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:128 #: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:155 msgid "Stick" msgstr "Spak" #: Source/Core/Core/HotkeyManager.cpp:29 #: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:140 #: Source/Core/DolphinQt/ToolBar.cpp:118 msgid "Stop" msgstr "Stoppa" #: Source/Core/DolphinQt/MenuBar.cpp:679 msgid "Stop Playing/Recording Input" msgstr "Avbryt uppspelning/inspelning" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:349 msgid "Stopped game" msgstr "Stoppade spelet" #: Source/Core/DolphinQt/Config/GameConfigEdit.cpp:216 #: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:47 msgid "Store EFB Copies to Texture Only" msgstr "Lagra EFB-kopior endast i texturer" #: Source/Core/DolphinQt/Config/GameConfigEdit.cpp:219 #: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:86 msgid "Store XFB Copies to Texture Only" msgstr "Lagra XFB-kopior endast i texturer" #: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:210 msgid "" "Stores EFB copies exclusively on the GPU, bypassing system memory. Causes " "graphical defects in a small number of games.\n" "\n" "Enabled = EFB Copies to Texture\n" "Disabled = EFB Copies to RAM (and Texture)\n" "\n" "If unsure, leave this checked." msgstr "" "Lagrar EFB-kopior exklusivt på grafikprocessorn och kringgår systemminnet. " "Orsakar grafikfel i ett litet antal spel.\n" "\n" "Aktiverat = EFB-kopior till texturer\n" "Inaktiverat = EFB-kopior till RAM (och texturer)\n" "\n" "Om du är osäker kan du lämna detta markerat." #: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:225 msgid "" "Stores XFB copies exclusively on the GPU, bypassing system memory. Causes " "graphical defects in a small number of games.\n" "\n" "Enabled = XFB Copies to Texture\n" "Disabled = XFB Copies to RAM (and Texture)\n" "\n" "If unsure, leave this checked." msgstr "" "Lagrar XFB-kopior exklusivt på grafikprocessorn och kringgår systemminnet. " "Orsakar grafikfel i ett litet antal spel.\n" "\n" "Aktiverat = XFB-kopior till texturer\n" "Inaktiverat = XFB-kopior till RAM (och texturer)\n" "\n" "Om du är osäker kan du lämna detta markerat." #: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:58 msgid "Stretch to Window" msgstr "Sträck ut till fönster" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:144 msgid "Strict Settings Sync" msgstr "Strikt inställningssynkronisering" #. i18n: Data type used in computing #: Source/Core/DolphinQt/CheatsManager.cpp:322 #: Source/Core/DolphinQt/Debugger/WatchWidget.cpp:133 msgid "String" msgstr "Sträng" #: Source/Core/DolphinQt/CheatsManager.cpp:554 #: Source/Core/DolphinQt/CheatsManager.cpp:608 msgid "String Match" msgstr "Strängmatchning" #: Source/Core/Core/HW/WiimoteEmu/Extension/Guitar.cpp:76 #: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:133 msgid "Strum" msgstr "Slagskena" #: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:202 #: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:320 #: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:198 #: Source/Core/DolphinQt/GameList/GameList.cpp:603 #: Source/Core/DolphinQt/GameList/GameList.cpp:620 #: Source/Core/DolphinQt/GameList/GameList.cpp:648 #: Source/Core/DolphinQt/GCMemcardManager.cpp:311 #: Source/Core/DolphinQt/GCMemcardManager.cpp:415 #: Source/Core/DolphinQt/MenuBar.cpp:976 Source/Core/DolphinQt/MenuBar.cpp:1090 msgid "Success" msgstr "Klar" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:398 msgid "Successfully added to the NetPlay index" msgstr "" #: Source/Core/DolphinQt/GameList/GameList.cpp:606 #, c-format msgid "Successfully compressed %n image(s)." msgstr "Komprimerade %n skivavbildning(ar)." #: Source/Core/DolphinQt/GameList/GameList.cpp:605 #, c-format msgid "Successfully decompressed %n image(s)." msgstr "Avkomprimerade %n skivavbildning(ar)." #: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:199 msgid "Successfully deleted '%1'." msgstr "Borttagningen av '%1' lyckades." #: Source/Core/DolphinQt/GCMemcardManager.cpp:415 msgid "Successfully deleted files." msgstr "Filerna har tagits bort." #: Source/Core/DolphinQt/GameList/GameList.cpp:457 msgid "Successfully exported save files" msgstr "Exporteringen av sparfiler lyckades" #: Source/Core/DolphinQt/GCMemcardManager.cpp:310 msgid "Successfully exported the %1 save files." msgstr "De %1 sparfilerna har exporterats." #: Source/Core/DolphinQt/GCMemcardManager.cpp:309 msgid "Successfully exported the save file." msgstr "Sparfilen har exporterats." #: Source/Core/DolphinQt/MenuBar.cpp:1091 msgid "Successfully extracted certificates from NAND" msgstr "Certifikaten har extraherats från NAND-minnet" #: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:320 msgid "Successfully extracted file." msgstr "Extraheringen av filen lyckades." #: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:203 msgid "Successfully extracted system data." msgstr "Extraheringen av systemdata lyckades." #: Source/Core/DolphinQt/MenuBar.cpp:1004 msgid "Successfully imported save files." msgstr "Importeringen av sparfiler lyckades." #: Source/Core/DolphinQt/GameList/GameList.cpp:621 #: Source/Core/DolphinQt/MenuBar.cpp:977 msgid "Successfully installed this title to the NAND." msgstr "Titeln har installerats i NAND-minnet." #: Source/Core/DolphinQt/GameList/GameList.cpp:649 msgid "Successfully removed this title from the NAND." msgstr "Titeln har tagits bort från NAND-minnet." #: Source/Core/DolphinQt/AboutDialog.cpp:53 msgid "Support" msgstr "Support" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:117 msgid "Swap Eyes" msgstr "Byt plats på ögon" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:337 msgid "" "Swaps the left and right eye. Most useful in side-by-side stereoscopy mode.\n" "\n" "If unsure, leave this unchecked." msgstr "" "Byter plats på vänster och höger öga. Mest användbart för sida-vid-sida-" "stereoskopiläget.\n" "\n" "Om du är osäker kan du lämna detta omarkerat." #: Source/Core/Core/HW/WiimoteEmu/Extension/Nunchuk.cpp:47 #: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:151 #: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:106 #: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuMotionControl.cpp:33 msgid "Swing" msgstr "Svängning " #: Source/Core/DolphinQt/GCMemcardManager.cpp:143 msgid "Switch to A" msgstr "Byt till A" #: Source/Core/DolphinQt/GCMemcardManager.cpp:143 msgid "Switch to B" msgstr "Byt till B" #. i18n: The symbolic name of a code block #: Source/Core/DolphinQt/Debugger/JITWidget.cpp:80 msgid "Symbol" msgstr "Symbol" #: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:442 msgid "Symbol (%1) end address:" msgstr "Slutadress för symbol (%1):" #: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:383 msgid "Symbol name:" msgstr "Symbolnamn" #: Source/Core/DolphinQt/Debugger/CodeWidget.cpp:107 #: Source/Core/DolphinQt/MenuBar.cpp:884 msgid "Symbols" msgstr "Symboler" #: Source/Core/DolphinQt/Config/ControllersWindow.cpp:148 msgid "Sync" msgstr "Synka" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:140 msgid "Sync AR/Gecko Codes" msgstr "Synka AR/Gecko-koder" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:142 msgid "Sync All Wii Saves" msgstr "Synka alla Wii-sparningar" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:138 msgid "Sync Saves" msgstr "Synka sparningar" #: Source/Core/DolphinQt/Config/ControllersWindow.cpp:151 msgid "Sync real Wii Remotes and pair them" msgstr "Synka riktiga Wii-fjärrkontroller och para dem" #: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:92 msgid "Synchronize GPU thread" msgstr "Synkronisera grafikprocessortråd" #: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:105 msgid "" "Synchronizes the GPU and CPU threads to help prevent random freezes in Dual " "core mode. (ON = Compatible, OFF = Fast)" msgstr "" "Synkroniserar grafikprocessorns och processorns trådar för att förhindra " "slumpartade frysningar när läget \"Dubbla kärnor\" används. (PÅ = " "kompatibel, AV = snabb)" #: Source/Core/Core/NetPlayClient.cpp:1091 msgid "Synchronizing AR codes..." msgstr "Synkroniserar AR-koder..." #: Source/Core/Core/NetPlayClient.cpp:1022 msgid "Synchronizing Gecko codes..." msgstr "Synkroniserar Gecko-koder..." #: Source/Core/Core/NetPlayClient.cpp:810 msgid "Synchronizing save data..." msgstr "Synkroniserar spardata..." #: Source/Core/DolphinQt/Settings/GameCubePane.cpp:71 #: Source/Core/DolphinQt/Settings/WiiPane.cpp:110 msgid "System Language:" msgstr "Systemspråk:" #: Source/Core/DolphinQt/MenuBar.cpp:694 msgid "TAS Input" msgstr "TAS-inmatning" #. i18n: TAS is short for tool-assisted speedrun. Read http://tasvideos.org/ for details. #. Frame advance is an example of a typical TAS tool. #: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:346 msgid "TAS Tools" msgstr "TAS-verktyg" #: Source/Core/DolphinQt/GameList/GameList.cpp:377 #: Source/Core/DolphinQt/GameList/GameList.cpp:912 #: Source/Core/DolphinQt/GameList/GameListModel.cpp:188 #: Source/Core/DolphinQt/MenuBar.cpp:593 msgid "Tags" msgstr "Etiketter" #: Source/Core/DiscIO/Enums.cpp:57 msgid "Taiwan" msgstr "Taiwan" #: Source/Core/Core/HotkeyManager.cpp:32 Source/Core/DolphinQt/MenuBar.cpp:304 msgid "Take Screenshot" msgstr "Ta en skärmdump" #: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:58 msgid "Test" msgstr "Test" #: Source/Core/DolphinQt/Config/GameConfigEdit.cpp:223 #: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:58 msgid "Texture Cache" msgstr "Texturcache" #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:51 msgid "Texture Format Overlay" msgstr "Överlägg för texturformat" #: Source/Core/DiscIO/VolumeVerifier.cpp:237 #, c-format msgid "The %s partition does not have a valid file system." msgstr "" #: Source/Core/DiscIO/VolumeVerifier.cpp:228 #, c-format msgid "The %s partition does not seem to contain valid data." msgstr "" #: Source/Core/DiscIO/VolumeVerifier.cpp:189 #, c-format msgid "The %s partition is not correctly signed." msgstr "" #: Source/Core/DiscIO/VolumeVerifier.cpp:184 #, c-format msgid "The %s partition is not properly aligned." msgstr "" #: Source/Core/DiscIO/VolumeVerifier.cpp:195 #, c-format msgid "The H3 hash table for the %s partition is not correct." msgstr "" #: Source/Core/Core/Boot/Boot.cpp:319 #, c-format msgid "The IPL file is not a known good dump. (CRC32: %x)" msgstr "IPL-filen är inte en känd korrekt version. (CRC32: %x)" #. i18n: This string is referring to a game mode in Super Smash Bros. Brawl called Masterpieces #. where you play demos of NES/SNES/N64 games. Official translations: #. 名作トライアル (Japanese), Masterpieces (English), Meisterstücke (German), Chefs-d'œuvre #. (French), Clásicos (Spanish), Capolavori (Italian), 클래식 게임 체험판 (Korean). #. If your language is not one of the languages above, consider leaving the string untranslated #. so that people will recognize it as the name of the game mode. #: Source/Core/DiscIO/VolumeVerifier.cpp:136 msgid "The Masterpiece partitions are missing." msgstr "" #: Source/Core/DolphinQt/MenuBar.cpp:1082 msgid "" "The NAND could not be repaired. It is recommended to back up your current " "data and start over with a fresh NAND." msgstr "" "NAND-minnet kunde inte repareras. Det rekommenderas att du gör en " "säkerhetskopia av ditt nuvarande NAND-minne och sedan börjar om med ett " "nyskapat NAND-minne." #: Source/Core/DolphinQt/MenuBar.cpp:1077 msgid "The NAND has been repaired." msgstr "NAND-minnet har reparerats." #: Source/Core/Core/ActionReplay.cpp:251 msgid "The address is invalid" msgstr "Adressen är ogiltig" #: Source/Core/DiscIO/VolumeVerifier.cpp:119 msgid "The channel partition is missing." msgstr "" #: Source/Core/DiscIO/VolumeVerifier.cpp:114 msgid "The data partition is missing." msgstr "" #: Source/Core/DiscIO/VolumeVerifier.cpp:152 msgid "" "The data partition is not at its normal position. This will affect the " "emulated loading times. When using NetPlay or sending input recordings to " "other people, you will experience desyncs if anyone is using a good dump." msgstr "" #: Source/Core/Core/Movie.cpp:371 #, c-format msgid "" "The disc change to \"%s\" could not be saved in the .dtm file.\n" "The filename of the disc image must not be longer than 40 characters." msgstr "" "Skivbytet till \"%s\" kunde inte sparas i .dtm-filen.\n" "Filnamnet för den nya skivavbildningen kan inte vara längre än 40 tecken." #: Source/Core/Core/HW/DVD/DVDThread.cpp:347 #, c-format msgid "The disc could not be read (at 0x% - 0x%)." msgstr "Skivan kunde inte läsas (vid 0x% - 0x%)." #: Source/Core/DiscIO/CompressedBlob.cpp:118 #, c-format msgid "" "The disc image \"%s\" is corrupt.\n" "Hash of block % is %08x instead of %08x." msgstr "" "Skivavbildningen \"%s\" är korrupt.\n" "Kontrollsumman av blocket % är %08x istället för %08x." #: Source/Core/DiscIO/CompressedBlob.cpp:109 #, c-format msgid "The disc image \"%s\" is truncated, some of the data is missing." msgstr "Skivavbildningen \"%s\" är avklippt. Viss data saknas." #: Source/Core/Core/HW/DVD/DVDInterface.cpp:495 msgid "The disc that was about to be inserted couldn't be found." msgstr "Skivan som skulle sättas in hittades inte." #: Source/Core/DolphinQt/MenuBar.cpp:1032 msgid "" "The emulated NAND is damaged. System titles such as the Wii Menu and the Wii " "Shop Channel may not work correctly.\n" "\n" "Do you want to try to repair the NAND?" msgstr "" "Det emulerade NAND-minnet är skadat. Systemtitlar såsom Wii-menyn och Wii " "Shop Channel kommer kanske inte fungera korrekt.\n" "\n" "Vill du försöka reparera NAND-minnet?" #: Source/Core/DolphinQt/WiiUpdate.cpp:34 msgid "The emulated Wii console has been updated." msgstr "Den emulerade Wii-konsolen har uppdaterats." #: Source/Core/DolphinQt/WiiUpdate.cpp:39 msgid "The emulated Wii console is already up-to-date." msgstr "Den emulerade Wii-konsolen har redan den nyaste systemmjukvaran." #. i18n: Here, PID means Product ID (for a USB device). #: Source/Core/DolphinQt/Settings/USBDeviceAddToWhitelistDialog.cpp:148 msgid "The entered PID is invalid." msgstr "Det angivna PID:t är ogiltigt." #. i18n: Here, VID means Vendor ID (for a USB device). #: Source/Core/DolphinQt/Settings/USBDeviceAddToWhitelistDialog.cpp:136 msgid "The entered VID is invalid." msgstr "Det angivna VID:t är ogiltigt." #: Source/Core/DolphinQt/GameList/GameList.cpp:559 msgid "" "The file %1 already exists.\n" "Do you wish to replace it?" msgstr "" "Filen %1 finns redan.\n" "Vill du byta ut den?" #: Source/Core/AudioCommon/WaveFile.cpp:56 #, c-format msgid "" "The file %s could not be opened for writing. Please check if it's already " "opened by another program." msgstr "" "Filen %s kunde inte öppnas för skrivning. Var god kontrollera om den redan " "är öppnad i ett annat program." #: Source/Core/AudioCommon/WaveFile.cpp:48 #, c-format msgid "The file %s was already open, the file header will not be written." msgstr "Filen %s var redan öppen, headerfilen kommer inte att skrivas." #: Source/Core/DiscIO/VolumeVerifier.cpp:86 msgid "The filesystem is invalid or could not be read." msgstr "" #: Source/Core/DiscIO/VolumeVerifier.cpp:403 msgid "" "The format that the disc image is saved in does not store the size of the " "disc image." msgstr "" #: Source/Core/DiscIO/VolumeVerifier.cpp:530 #, c-format msgid "The game ID is %s but should be %s." msgstr "" #: Source/Core/DiscIO/VolumeVerifier.cpp:538 msgid "The game ID is inconsistent." msgstr "" #: Source/Core/DiscIO/VolumeVerifier.cpp:547 msgid "The game ID is unusually short." msgstr "" #: Source/Core/DolphinQt/WiiUpdate.cpp:73 msgid "The game disc does not contain any usable update information." msgstr "" "Spelskivan innehåller inte någon uppdateringsinformation som går att använda." #: Source/Core/Core/NetPlayClient.cpp:254 msgid "The game is currently running." msgstr "Spelet körs för tillfället." #: Source/Core/DolphinQt/WiiUpdate.cpp:66 msgid "" "The game's region does not match your console's. To avoid issues with the " "system menu, it is not possible to update the emulated console using this " "disc." msgstr "" "Spelets region matchar inte konsolens region. För att undvika problem med " "systemmenyn kommer du inte kunna uppdatera den emulerade konsolen med den " "här skivan." #: Source/Core/DolphinQt/NetPlay/MD5Dialog.cpp:156 msgid "The hashes do not match!" msgstr "Kontrollsummorna stämmer inte!" #: Source/Core/DolphinQt/NetPlay/MD5Dialog.cpp:152 msgid "The hashes match!" msgstr "Kontrollsummorna stämmer!" #: Source/Core/Core/NetPlayClient.cpp:164 msgid "" "The host code is too long.\n" "Please recheck that you have the correct code." msgstr "" "Värdkoden är för lång.\n" "Kontrollera att du har rätt kod." #: Source/Core/DiscIO/VolumeVerifier.cpp:124 msgid "The install partition is missing." msgstr "" #: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:173 msgid "The profile '%1' does not exist" msgstr "Profilen '%1' finns inte" #: Source/Core/Core/Movie.cpp:230 #, c-format msgid "The recorded game (%s) is not the same as the selected game (%s)" msgstr "Det inspelade spelet (%s) är inte samma som det valda spelet (%s)" #: Source/Core/DiscIO/VolumeVerifier.cpp:556 msgid "" "The region code does not match the game ID. If this is because the region " "code has been modified, the game might run at the wrong speed, graphical " "elements might be offset, or the game might not run at all." msgstr "" #: Source/Core/DolphinQt/Config/CheatCodeEditor.cpp:218 #: Source/Core/DolphinQt/Config/CheatCodeEditor.cpp:282 msgid "The resulting decrypted AR code doesn't contain any lines." msgstr "Den resulterande dekrypterade AR-koden innehåller inga rader." #: Source/Core/DolphinQt/Settings/GameCubePane.cpp:241 msgid "The same file can't be used in both slots." msgstr "Samma fil kan inte användas för båda platser." #: Source/Core/Core/PowerPC/JitInterface.cpp:72 #, c-format msgid "" "The selected CPU emulation core (%d) is not available. Please select a " "different CPU emulation core in the settings." msgstr "" "Den valda CPU-emuleringskärnan (%d) är inte tillgänglig. Välj en annan CPU-" "emuleringskärna i inställningarna." #: Source/Core/Core/NetPlayClient.cpp:251 msgid "The server and client's NetPlay versions are incompatible." msgstr "Serverns och klientens nätspelsversioner är inkompatibla." #: Source/Core/Core/NetPlayClient.cpp:247 msgid "The server is full." msgstr "Servern är full." #: Source/Core/Core/NetPlayClient.cpp:257 msgid "The server sent an unknown error message." msgstr "Servern skickade ett okänt felmeddelande." #: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:180 msgid "" "The software renderer is significantly slower than other backends and is " "only recommended for debugging purposes.\n" "\n" "Do you really want to enable software rendering? If unsure, select 'No'." msgstr "" "Programvarurendering är betydligt långsammare än andra backends och " "rekommenderas endast för felsökningssyften.\n" "\n" "Vill du verkligen aktivera programvarurendering? Om du är osäker kan du " "välja 'Nej'." #: Source/Core/Core/Boot/Boot.cpp:136 #, c-format msgid "The specified file \"%s\" does not exist" msgstr "Den valda filen \"%s\" finns inte" #: Source/Core/DiscIO/VolumeVerifier.cpp:168 msgid "The type of a partition could not be read." msgstr "" #: Source/Core/DolphinQt/WiiUpdate.cpp:60 msgid "" "The update has been cancelled. It is strongly recommended to finish it in " "order to avoid inconsistent system software versions." msgstr "" "Uppdateringen har avbrutits. Det rekommenderas starkt att du slutför den så " "att det inte finns inkonsistenta versioner av systemmjukvara." #: Source/Core/DiscIO/VolumeVerifier.cpp:268 msgid "The update partition does not contain the IOS used by this title." msgstr "" #: Source/Core/DiscIO/VolumeVerifier.cpp:111 msgid "The update partition is missing." msgstr "" #: Source/Core/DiscIO/VolumeVerifier.cpp:143 msgid "The update partition is not at its normal position." msgstr "" #: Source/Core/Core/ActionReplay.cpp:254 msgid "The value is invalid" msgstr "Värdet är ogiltigt" #: Source/Core/Core/HW/GCMemcard/GCMemcardDirectory.cpp:205 #, c-format msgid "" "There are too many GCI files in the folder\n" "%s.\n" "Only the first 127 will be available" msgstr "" "Det finns för många GCI-filer i mappen\n" "%s.\n" "Bara de första 127 kommer vara tillgängliga." #: Source/Core/DiscIO/VolumeVerifier.cpp:99 msgid "There are too many partitions in the first partition table." msgstr "" #: Source/Core/Core/State.cpp:694 msgid "There is nothing to undo!" msgstr "Det finns inget att ångra!" #: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:152 msgid "" "These settings override core Dolphin settings.\n" "Undetermined means the game uses Dolphin's setting." msgstr "" "Dessa inställningar har högre prioritet än Dolphins kärninställningar.\n" "Obestämda rutor betyder att spelet använder Dolphins inställningar." #: Source/Core/DolphinQt/Config/CheatCodeEditor.cpp:190 msgid "" "This Action Replay code contains both encrypted and unencrypted lines; you " "should check that you have entered it correctly.\n" "\n" "Do you want to discard all unencrypted lines?" msgstr "" "Denna Action Replay-kod innehåller både krypterade och okrypterade rader. Du " "bör kontrollera att du har skrivit in den rätt.\n" "\n" "Vill du ta bort alla okrypterade rader?" #. i18n: You may want to leave the term "ERROR #002" untranslated, #. since the emulated software always displays it in English. #: Source/Core/DiscIO/VolumeVerifier.cpp:580 msgid "" "This Korean title is set to use an IOS that typically isn't used on Korean " "consoles. This is likely to lead to ERROR #002." msgstr "" #: Source/Core/DolphinQt/Settings/USBDeviceAddToWhitelistDialog.cpp:159 msgid "This USB device is already whitelisted." msgstr "Den här enheten används redan med USB-genomsläppning." #: Source/Core/Core/WiiUtils.cpp:74 msgid "This WAD has not been signed by Nintendo. Continue to import?" msgstr "Denna WAD har inte signerats av Nintendo. Vill du importera den ändå?" #: Source/Core/Core/ConfigManager.cpp:918 msgid "This WAD is not bootable." msgstr "Denna WAD går inte att starta." #: Source/Core/Core/ConfigManager.cpp:913 msgid "This WAD is not valid." msgstr "Denna WAD är inte giltig." #: Source/Core/Core/ActionReplay.cpp:889 msgid "" "This action replay simulator does not support codes that modify Action " "Replay itself." msgstr "" "Denna Action Replay-simulator stödjer inte koder som förändrar själva Action " "Replay." #: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:183 #: Source/Core/DolphinQt/GameList/GameList.cpp:749 msgid "This cannot be undone!" msgstr "Det går inte att ångra detta!" #: Source/Core/DiscIO/VolumeVerifier.cpp:422 msgid "This debug disc image has the size of a retail disc image." msgstr "" #: Source/Core/DiscIO/VolumeVerifier.cpp:440 msgid "This disc image has an unusual size." msgstr "" #: Source/Core/DiscIO/VolumeVerifier.cpp:433 msgid "" "This disc image has an unusual size. This will likely make the emulated " "loading times longer. When using NetPlay or sending input recordings to " "other people, you will likely experience desyncs if anyone is using a good " "dump." msgstr "" #: Source/Core/DiscIO/VolumeVerifier.cpp:624 msgid "" "This disc image is in the NKit format. It is not a good dump in its current " "form, but it might become a good dump if converted back. The CRC32 of this " "file might match the CRC32 of a good dump even though the files are not " "identical." msgstr "" #: Source/Core/DiscIO/VolumeVerifier.cpp:386 msgid "" "This disc image is too small and lacks some data. If your dumping program " "saved the disc image as several parts, you need to merge them into one file." msgstr "" #: Source/Core/DiscIO/VolumeVerifier.cpp:383 msgid "" "This disc image is too small and lacks some data. The problem is most likely " "that this is a dual-layer disc that has been dumped as a single-layer disc." msgstr "" #: Source/Core/DiscIO/NANDImporter.cpp:62 msgid "This file does not look like a BootMii NAND backup." msgstr "Filen verkar inte vara en BootMii-NAND-kopia." #: Source/Core/DiscIO/VolumeVerifier.cpp:396 msgid "" "This game has been hacked to fit on a single-layer DVD. Some content such as " "pre-rendered videos, extra languages or entire game modes will be broken. " "This problem generally only exists in illegal copies of games." msgstr "" #: Source/Core/VideoCommon/VideoBackendBase.cpp:161 msgid "" "This game requires bounding box emulation to run properly but your graphics " "card or its drivers do not support it. As a result you will experience bugs " "or freezes while running this game." msgstr "" "Detta spel kräver emulering av bounding box för att fungera rätt, men ditt " "grafikkort eller dess drivrutiner stöder inte det. På grund av detta kommer " "spelet vara buggigt eller frysa." #. i18n: This is "common" as in "shared", not the opposite of "uncommon" #: Source/Core/DiscIO/VolumeVerifier.cpp:614 msgid "This non-Korean title is set to use the Korean common key." msgstr "" #: Source/Core/DolphinQt/NetPlay/NetPlayBrowser.cpp:280 msgid "This session requires a password:" msgstr "" #: Source/Core/DolphinQt/Settings/AdvancedPane.cpp:93 msgid "" "This setting allows you to set a custom real time clock (RTC) separate from " "your current system time.\n" "\n" "If unsure, leave this unchecked." msgstr "" "Den här inställningen låter dig ställa in en egen tid för realtidsklockan " "(RTC) istället för att använda din systemtid.\n" "\n" "Om du är osäker kan du lämna detta omarkerat." #: Source/Core/DolphinQt/AboutDialog.cpp:43 msgid "This software should not be used to play games you do not legally own." msgstr "" "Denna mjukvara bör inte användas för att spela spel som du inte äger lagligt." #: Source/Core/Core/ConfigManager.cpp:935 msgid "This title cannot be booted." msgstr "Denna titel kan inte startas." #: Source/Core/DiscIO/VolumeVerifier.cpp:71 msgid "This title is not correctly signed." msgstr "" #: Source/Core/DiscIO/VolumeVerifier.cpp:588 msgid "This title is set to use an invalid IOS." msgstr "" #. i18n: This is "common" as in "shared", not the opposite of "uncommon" #: Source/Core/DiscIO/VolumeVerifier.cpp:604 msgid "This title is set to use an invalid common key." msgstr "" #: Source/Core/Core/HW/DSPHLE/UCodes/UCodes.cpp:296 #, c-format msgid "" "This title might be incompatible with DSP HLE emulation. Try using LLE if " "this is homebrew.\n" "\n" "DSPHLE: Unknown ucode (CRC = %08x) - forcing AX." msgstr "" "Den här mjukvaran kan vara inkompatibel med DSP HLE-emulering. Prova att " "använda LLE om det här är homebrew.\n" "\n" "DSPHLE: Okänd µcode (CRC = %08x) - AX kommer användas." #: Source/Core/Core/HW/DSPHLE/UCodes/UCodes.cpp:288 #, c-format msgid "" "This title might be incompatible with DSP HLE emulation. Try using LLE if " "this is homebrew.\n" "\n" "Unknown ucode (CRC = %08x) - forcing AXWii." msgstr "" "Den här mjukvaran kan vara inkompatibel med DSP HLE-emulering. Prova att " "använda LLE om det här är homebrew.\n" "\n" "DSPHLE: Okänd µcode (CRC = %08x) - AXWii kommer användas." #: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:137 msgid "" "This value is added to the convergence value set in the graphics " "configuration." msgstr "" "Det här värdet adderas med konvergensvärdet som har ställts in i " "grafikkonfigurationen." #: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:135 msgid "" "This value is multiplied with the depth set in the graphics configuration." msgstr "" "Det här värdet multipliceras med djupet som har ställts in i " "grafikkonfigurationen." #: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:150 msgid "" "This will limit the speed of chunked uploading per client, which is used for " "save sync." msgstr "" "Detta begränsar hastigheten av uppladdning i segment per klient, vilket " "används för sparningssynkronisering." #: Source/Core/InputCommon/ControllerEmu/ControlGroup/MixedTriggers.cpp:26 msgid "Threshold" msgstr "Tröskel" #: Source/Core/UICommon/UICommon.cpp:430 msgid "TiB" msgstr "TiB" #: Source/Core/Core/HW/WiimoteEmu/Extension/Nunchuk.cpp:50 #: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:154 #: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:103 #: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuMotionControl.cpp:31 msgid "Tilt" msgstr "Lutning" #: Source/Core/DolphinQt/GameList/GameList.cpp:905 #: Source/Core/DolphinQt/GameList/GameListModel.cpp:174 #: Source/Core/DolphinQt/GCMemcardManager.cpp:160 #: Source/Core/DolphinQt/MenuBar.cpp:586 msgid "Title" msgstr "Titel" #: Source/Core/DolphinQt/Debugger/NewBreakpointDialog.cpp:185 msgid "To" msgstr "till" #: Source/Core/DolphinQt/Debugger/NewBreakpointDialog.cpp:56 #: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:87 #: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:102 msgid "To:" msgstr "Till:" #: Source/Core/DolphinQt/MenuBar.cpp:301 msgid "Toggle &Fullscreen" msgstr "&Helskärm" #: Source/Core/Core/HotkeyManager.cpp:127 msgid "Toggle 3D Anaglyph" msgstr "Slå på/av 3D-anaglyf" #: Source/Core/Core/HotkeyManager.cpp:125 msgid "Toggle 3D Side-by-Side" msgstr "Slå på/av 3D sida-vid-sida" #: Source/Core/Core/HotkeyManager.cpp:126 msgid "Toggle 3D Top-Bottom" msgstr "Slå på/av 3D topp-och-botten" #: Source/Core/Core/HotkeyManager.cpp:128 msgid "Toggle 3D Vision" msgstr "Slå på/av 3D Vision" #: Source/Core/DolphinQt/Config/LogConfigWidget.cpp:61 msgid "Toggle All Log Types" msgstr "Slå på/av alla loggtyper" #: Source/Core/Core/HotkeyManager.cpp:101 msgid "Toggle Aspect Ratio" msgstr "Växla bildförhållande" #: Source/Core/Core/HotkeyManager.cpp:71 #: Source/Core/DolphinQt/Debugger/MemoryViewWidget.cpp:374 msgid "Toggle Breakpoint" msgstr "Slå på/av brytpunkt" #: Source/Core/Core/HotkeyManager.cpp:100 msgid "Toggle Crop" msgstr "Slå på/av beskärning" #: Source/Core/Core/HotkeyManager.cpp:107 msgid "Toggle Custom Textures" msgstr "Slå på/av anpassade texturer" #: Source/Core/Core/HotkeyManager.cpp:102 msgid "Toggle EFB Copies" msgstr "Slå på/av EFB-kopior" #: Source/Core/Core/HotkeyManager.cpp:105 msgid "Toggle Fog" msgstr "Slå på/av dimma" #: Source/Core/Core/HotkeyManager.cpp:31 msgid "Toggle Fullscreen" msgstr "Slå på/av helskärm" #: Source/Core/Core/HotkeyManager.cpp:28 msgid "Toggle Pause" msgstr "Slå på/av paus" #: Source/Core/Core/HotkeyManager.cpp:106 msgid "Toggle Texture Dumping" msgstr "Slå på/av texturdumpning" #: Source/Core/Core/HotkeyManager.cpp:81 msgid "Toggle USB Keyboard" msgstr "Slå på/av USB-tangentbord" #: Source/Core/Core/HotkeyManager.cpp:103 msgid "Toggle XFB Copies" msgstr "Slå på/av XFB-kopior" #: Source/Core/Core/HotkeyManager.cpp:104 msgid "Toggle XFB Immediate Mode" msgstr "Slå på/av omedelbar XFB-presentation" #: Source/Core/DolphinQt/CheatsManager.cpp:509 msgid "Too many matches to display (%1)" msgstr "För många matchningar för att visa (%1)" #: Source/Core/DolphinQt/ToolBar.cpp:28 msgid "Toolbar" msgstr "Verktygsfält" #: Source/Core/DolphinQt/Settings/WiiPane.cpp:167 msgid "Top" msgstr "Ovan" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:113 msgid "Top-and-Bottom" msgstr "Topp-och-botten" #. i18n: Refers to an amount of rotational movement about the "pitch" axis. #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Cursor.cpp:55 msgid "Total Pitch" msgstr "" #. i18n: Refers to an amount of rotational movement about the "yaw" axis. #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Cursor.cpp:46 msgid "Total Yaw" msgstr "" #. i18n: Refers to emulated wii remote movements. #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Cursor.cpp:59 msgid "Total rotation about the pitch axis." msgstr "" #. i18n: Refers to emulated wii remote movements. #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Cursor.cpp:50 msgid "Total rotation about the yaw axis." msgstr "" #. i18n: Refering to emulated wii remote movement. #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp:127 msgid "Total travel distance." msgstr "" #: Source/Core/DiscIO/Enums.cpp:101 #: Source/Core/DolphinQt/Settings/WiiPane.cpp:120 msgid "Traditional Chinese" msgstr "Traditionell kinesiska" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:965 #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:969 msgid "Traversal Error" msgstr "Traverseringsfel" #: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:183 msgid "Traversal Server" msgstr "Traverseringsserver" #: Source/Core/Core/NetPlayClient.cpp:1728 msgid "Traversal server timed out connecting to the host" msgstr "Traverseringsserver gjorde en timeout vid anslutning till värden" #: Source/Core/DolphinQt/Config/GameConfigEdit.cpp:53 msgid "" "Tries to translate branches ahead of time, improving performance in most " "cases. Defaults to True" msgstr "" "Försöker översätta grenar i förtid, vilket förbättrar prestanda i de flesta " "fall. Förvalet är Sant" #: Source/Core/Core/HW/GCPadEmu.cpp:77 #: Source/Core/Core/HW/WiimoteEmu/Extension/Classic.cpp:94 #: Source/Core/DolphinQt/Config/Mapping/GCPadEmu.cpp:35 #: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:57 #: Source/Core/DolphinQt/TAS/GCTASInputWindow.cpp:34 #: Source/Core/DolphinQt/TAS/WiiTASInputWindow.cpp:154 msgid "Triggers" msgstr "Avtryckare" #: Source/Core/Core/HW/WiimoteEmu/Extension/Turntable.cpp:48 #: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:153 msgid "Turntable" msgstr "Skivspelare" #: Source/Core/DolphinQt/CheatsManager.cpp:333 #: Source/Core/DolphinQt/Config/NewPatchDialog.cpp:91 #: Source/Core/DolphinQt/Debugger/BreakpointWidget.cpp:144 msgid "Type" msgstr "Typ" #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:119 msgid "U&16" msgstr "U&16" #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:120 msgid "U&32" msgstr "U&32" #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:118 msgid "U&8" msgstr "U&8" #: Source/Core/DiscIO/Enums.cpp:30 msgid "USA" msgstr "USA" #: Source/Core/DolphinQt/Settings/GameCubePane.cpp:94 msgid "USB Gecko" msgstr "USB Gecko" #: Source/Core/DolphinQt/Settings/USBDeviceAddToWhitelistDialog.cpp:134 #: Source/Core/DolphinQt/Settings/USBDeviceAddToWhitelistDialog.cpp:146 msgid "USB Whitelist Error" msgstr "Ogiltig USB-enhet" #: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:260 msgid "" "Ubershaders are never used. Stuttering will occur during shader compilation, " "but GPU demands are low. Recommended for low-end hardware.\n" "\n" "If unsure, select this mode." msgstr "" "Übershaders används aldrig. Korta pauser kommer uppstå under " "shaderkompilering, men GPU-kraven är låga. Rekommenderas för mindre " "kraftfull hårdvara.\n" "\n" "Om du är osäker, välj det här läget." #: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:264 msgid "" "Ubershaders will always be used. Provides a near stutter-free experience at " "the cost of high GPU performance requirements. Only recommended for high-end " "systems." msgstr "" "Übershaders används alltid. Det uppstår nästan inga pauser när spel körs, " "men GPU-prestandakraven är höga. Rekommenderas bara för kraftfulla system." #: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:267 msgid "" "Ubershaders will be used to prevent stuttering during shader compilation, " "but specialized shaders will be used when they will not cause stuttering. In " "the best case it eliminates shader compilation stuttering while having " "minimal performance impact, but results depend on video driver behavior." msgstr "" "Übershaders används för att förhindra korta pauser medan shaders kompileras, " "men specialiserade shaders används när de inte orsakar pauser. I bästa fall " "eliminerar detta korta pauser utan att ha någon märkbar prestandapåverkan, " "men resultaten varierar beroende på grafikdrivrutinernas beteende." #: Source/Core/DolphinQt/Config/CheatCodeEditor.cpp:173 msgid "" "Unable to parse line %1 of the entered AR code as a valid encrypted or " "decrypted code. Make sure you typed it correctly.\n" "\n" "Would you like to ignore this line and continue parsing?" msgstr "" "Det gick inte att tolka rad %1 i den angivna AR-koden som en giltig " "krypterad eller dekrypterad kod. Se till att du har skrivit in den rätt.\n" "\n" "Vill du ignorera denna rad och fortsätta tolka resten?" #: Source/Core/DolphinQt/Config/CheatCodeEditor.cpp:259 msgid "" "Unable to parse line %1 of the entered Gecko code as a valid code. Make sure " "you typed it correctly.\n" "\n" "Would you like to ignore this line and continue parsing?" msgstr "" "Det gick inte att tolka rad %1 i den angivna Gecko-koden som en giltig kod. " "Se till att du har skrivit in den rätt.\n" "\n" "Vill du ignorera denna rad och fortsätta tolka resten?" #: Source/Core/DiscIO/NANDImporter.cpp:273 #, c-format msgid "Unable to write to file %s" msgstr "Kunde inte skriva till filen %s" #: Source/Core/DolphinQt/GameList/GameList.cpp:537 msgid "Uncompressed GC/Wii images (*.iso *.gcm)" msgstr "Okomprimerade GC/Wii-skivavbildningar (*.iso *.gcm)" #: Source/Core/Core/HotkeyManager.cpp:181 Source/Core/DolphinQt/MenuBar.cpp:320 msgid "Undo Load State" msgstr "Ångra inläsning av snabbsparning" #: Source/Core/Core/HotkeyManager.cpp:182 Source/Core/DolphinQt/MenuBar.cpp:337 msgid "Undo Save State" msgstr "Ångra snabbsparning" #: Source/Core/DolphinQt/FIFO/FIFOAnalyzer.cpp:290 msgid "Unexpected 0x80 call? Aborting..." msgstr "Oväntat anrop av 0x80? Avbryter..." #: Source/Core/DolphinQt/ResourcePackManager.cpp:315 msgid "Uninstall" msgstr "Avinstallera" #: Source/Core/DolphinQt/GameList/GameList.cpp:334 msgid "Uninstall from the NAND" msgstr "Avinstallera från NAND-minnet" #: Source/Core/DolphinQt/GameList/GameList.cpp:636 msgid "" "Uninstalling the WAD will remove the currently installed version of this " "title from the NAND without deleting its save data. Continue?" msgstr "" "Att avinstallera WAD-filen gör att den för tillfället installerade versionen " "av denna titel tas bort från NAND-minnet utan att dess spardata tas bort. " "Vill du fortsätta?" #: Source/Core/DolphinQt/MenuBar.cpp:272 msgid "United States" msgstr "USA" #: Source/Core/Core/State.cpp:448 Source/Core/DiscIO/Enums.cpp:63 #: Source/Core/DiscIO/Enums.cpp:107 #: Source/Core/DolphinQt/Config/InfoWidget.cpp:41 #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:748 msgid "Unknown" msgstr "Okänd" #: Source/Core/Core/HW/DVD/DVDInterface.cpp:1118 #, c-format msgid "Unknown DVD command %08x - fatal error" msgstr "Okänt DVD-kommando %08x - katastrofalt fel" #: Source/Core/Core/NetPlayServer.cpp:1116 #, c-format msgid "" "Unknown SYNC_GECKO_CODES message with id:%d received from player:%d Kicking " "player!" msgstr "" "Tog emot ett okänt SYNC_GECKO_CODES-meddelande med id: %d från spelare: %d " "Spelaren sparkas ut!" #: Source/Core/Core/NetPlayClient.cpp:979 #, c-format msgid "Unknown SYNC_SAVE_DATA message received with id: %d" msgstr "Tog emot ett okänt SYNC_SAVE_DATA-meddelande med id: %d" #: Source/Core/Core/NetPlayServer.cpp:1073 #, c-format msgid "" "Unknown SYNC_SAVE_DATA message with id:%d received from player:%d Kicking " "player!" msgstr "" "Tog emot ett okänt SYNC_SAVE_DATA-meddelande med id: %d från spelare: %d " "Spelaren sparkas ut!" #: Source/Core/Core/NetPlayClient.cpp:1737 #, c-format msgid "Unknown error %x" msgstr "Okänt fel %x" #: Source/Core/Core/NetPlayClient.cpp:1192 #, c-format msgid "Unknown message received with id : %d" msgstr "Tog emot ett okänt meddelande med id: %d" #: Source/Core/Core/NetPlayServer.cpp:1124 #, c-format msgid "Unknown message with id:%d received from player:%d Kicking player!" msgstr "" "Ett okänt meddelande togs emot med id:%d från spelare:%d Spelaren sparkas ut!" #: Source/Core/DolphinQt/Settings/GeneralPane.cpp:156 msgid "Unlimited" msgstr "Obegränsad" #: Source/Core/DiscIO/CompressedBlob.cpp:384 msgid "Unpacking" msgstr "Packar upp" #: Source/Core/DolphinQt/Debugger/RegisterWidget.cpp:135 msgid "Unsigned Integer" msgstr "Unsigned int" #: Source/Core/Core/HW/WiimoteEmu/Extension/Guitar.cpp:77 #: Source/Core/DolphinQt/ResourcePackManager.cpp:41 #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp:21 #: Source/Core/InputCommon/ControllerEmu/ControllerEmu.h:22 msgid "Up" msgstr "Upp" #: Source/Core/DolphinQt/Debugger/RegisterWidget.cpp:216 #: Source/Core/DolphinQt/Debugger/WatchWidget.cpp:256 #: Source/Core/DolphinQt/MenuBar.cpp:524 msgid "Update" msgstr "Uppdatera" #: Source/Core/DolphinQt/Updater.cpp:62 msgid "Update after closing Dolphin" msgstr "Uppdatera efter Dolphin stängs" #: Source/Core/DolphinQt/Updater.cpp:45 msgid "Update available" msgstr "Uppdatering tillgänglig" #: Source/Core/DolphinQt/WiiUpdate.cpp:59 msgid "Update cancelled" msgstr "Uppdateringen avbröts" #: Source/Core/DolphinQt/WiiUpdate.cpp:33 #: Source/Core/DolphinQt/WiiUpdate.cpp:38 msgid "Update completed" msgstr "Uppdateringen är klar" #: Source/Core/DolphinQt/WiiUpdate.cpp:43 #: Source/Core/DolphinQt/WiiUpdate.cpp:48 #: Source/Core/DolphinQt/WiiUpdate.cpp:53 #: Source/Core/DolphinQt/WiiUpdate.cpp:65 #: Source/Core/DolphinQt/WiiUpdate.cpp:72 msgid "Update failed" msgstr "Uppdateringen misslyckades" #: Source/Core/DolphinQt/WiiUpdate.cpp:95 msgid "Updating" msgstr "Uppdaterar" #: Source/Core/DolphinQt/WiiUpdate.cpp:121 msgid "" "Updating title %1...\n" "This can take a while." msgstr "" "Uppdaterar titel %1...\n" "Detta kan ta ett tag." #: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:215 msgid "Upright Hold" msgstr "Håll inne för stående läge" #: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:212 msgid "Upright Toggle" msgstr "Tryck för stående läge" #: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:201 msgid "Upright Wii Remote" msgstr "Stående Wii-fjärrkontroll" #: Source/Core/DolphinQt/Settings/GeneralPane.cpp:193 msgid "Usage Statistics Reporting Settings" msgstr "Statistikrapporteringsinställningar" #: Source/Core/DolphinQt/Settings/InterfacePane.cpp:150 msgid "Use Built-In Database of Game Names" msgstr "Använd inbyggd databas för spelnamn" #: Source/Core/DolphinQt/Settings/InterfacePane.cpp:151 msgid "Use Custom User Style" msgstr "Använd anpassad användarstil" #: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:62 msgid "Use Fullscreen" msgstr "Använd helskärm" #: Source/Core/DolphinQt/Settings/WiiPane.cpp:102 msgid "Use PAL60 Mode (EuRGB60)" msgstr "Använd PAL60-läge (EuRGB60)" #: Source/Core/DolphinQt/Settings/InterfacePane.cpp:171 msgid "Use Panic Handlers" msgstr "Använd panikhanterare" #: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:139 msgid "Use a single depth buffer for both eyes. Needed for a few games." msgstr "" "Gör så att båda ögon använder samma djupbuffert. Vissa spel kräver detta." #: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:180 msgid "User Config" msgstr "Användarinställningar" #: Source/Core/DolphinQt/Settings/InterfacePane.cpp:101 msgid "User Interface" msgstr "Användargränssnitt" #: Source/Core/DolphinQt/Settings/InterfacePane.cpp:133 msgid "User Style:" msgstr "Användarstil:" #: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:242 msgid "" "Uses a less accurate algorithm to calculate depth values.\n" "\n" "Causes issues in a few games, but can result in a decent speed increase " "depending on the game and/or GPU.\n" "\n" "If unsure, leave this checked." msgstr "" "Använder en mindre exakt algoritm för att beräkna djupvärden.\n" "\n" "Orsakar fel i några spel, men kan ge en hyfsad prestandaökning beroende på " "spel och grafikprocessor.\n" "\n" "Om du är osäker kan du lämna detta markerat." #: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:229 msgid "" "Uses the entire screen for rendering.\n" "\n" "If disabled, a render window will be created instead.\n" "\n" "If unsure, leave this unchecked." msgstr "" "Använder hela skärmen för rendering.\n" "\n" "Om detta är inaktiverat kommer ett renderingsfönster att skapas istället." #: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:236 msgid "" "Uses the main Dolphin window for rendering rather than a separate render " "window.\n" "\n" "If unsure, leave this unchecked." msgstr "" "Använder Dolphins huvudfönster för rendering istället för ett separat " "fönster.\n" "\n" "Om du är osäker kan du lämna detta omarkerat." #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:61 #: Source/Core/DolphinQt/Config/Graphics/SoftwareRendererWidget.cpp:59 msgid "Utility" msgstr "Hjälpprogram" #: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:61 msgid "V-Sync" msgstr "V-synk" #: Source/Core/DolphinQt/CheatsManager.cpp:504 #: Source/Core/DolphinQt/CheatsManager.cpp:505 #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:90 msgid "Value" msgstr "Värde" #: Source/Core/DolphinQt/Config/NewPatchDialog.cpp:114 msgid "Value:" msgstr "Värde:" #: Source/Core/DolphinQt/Config/LogConfigWidget.cpp:43 msgid "Verbosity" msgstr "Felsökningsnivå" #: Source/Core/DolphinQt/Config/PropertiesDialog.cpp:68 msgid "Verify" msgstr "" #: Source/Core/DolphinQt/Config/VerifyWidget.cpp:58 msgid "Verify Integrity" msgstr "" #: Source/Core/DolphinQt/Config/VerifyWidget.cpp:98 #: Source/Core/DolphinQt/Config/VerifyWidget.cpp:100 msgid "Verifying" msgstr "" #: Source/Core/DolphinQt/NetPlay/NetPlayBrowser.cpp:217 #: Source/Core/DolphinQt/ResourcePackManager.cpp:89 msgid "Version" msgstr "Version" #: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:102 msgid "Vertex Rounding" msgstr "Vertexavrundning" #. i18n: Refers to a positional offset applied to an emulated wiimote. #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Cursor.cpp:39 msgid "Vertical Offset" msgstr "" #: Source/Core/DolphinQt/Config/GameConfigEdit.cpp:214 msgid "Video" msgstr "Video" #: Source/Core/DolphinQt/Debugger/RegisterWidget.cpp:126 msgid "View &code" msgstr "Visa &kod" #: Source/Core/DolphinQt/Debugger/RegisterWidget.cpp:125 msgid "View &memory" msgstr "Visa &minne" #: Source/Core/Core/HotkeyManager.cpp:280 #: Source/Core/DolphinQt/Config/Mapping/HotkeyGeneral.cpp:25 #: Source/Core/DolphinQt/Settings/AudioPane.cpp:58 msgid "Volume" msgstr "Volym" #: Source/Core/Core/HotkeyManager.cpp:37 msgid "Volume Down" msgstr "Volym ner" #: Source/Core/Core/HotkeyManager.cpp:39 msgid "Volume Toggle Mute" msgstr "Slå på/av ljudvolym" #: Source/Core/Core/HotkeyManager.cpp:38 msgid "Volume Up" msgstr "Volym upp" #: Source/Core/VideoBackends/Vulkan/VideoBackend.h:19 msgid "Vulkan" msgstr "Vulkan" #: Source/Core/DolphinQt/MenuBar.cpp:968 msgid "WAD files (*.wad)" msgstr "WAD-filer (*.wad)" #: Source/Core/Core/WiiUtils.cpp:107 msgid "WAD installation failed: Could not finalise title import." msgstr "WAD-installation misslyckades: Kunde inte finalisera titelimport." #: Source/Core/Core/WiiUtils.cpp:97 #, c-format msgid "WAD installation failed: Could not import content %08x." msgstr "WAD-installation misslyckades: Kunde inte importera innehåll%08x." #: Source/Core/Core/WiiUtils.cpp:81 #, c-format msgid "WAD installation failed: Could not initialise title import (error %d)." msgstr "" "WAD-installation misslyckades: Kunde inte initialisera titelimport (fel %d)." #: Source/Core/Core/WiiUtils.cpp:54 msgid "WAD installation failed: The selected file is not a valid WAD." msgstr "WAD-installation misslyckades: Den valda filen är inte en giltig WAD." #: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:276 msgid "" "Waits for all shaders to finish compiling before starting a game. Enabling " "this option may reduce stuttering or hitching for a short time after the " "game is started, at the cost of a longer delay before the game starts. For " "systems with two or fewer cores, it is recommended to enable this option, as " "a large shader queue may reduce frame rates.\n" "\n" "Otherwise, if unsure, leave this unchecked." msgstr "" "Väntar på att alla shaders kompileras färdigt före ett spel startas. Att slå " "på det här alternativet kan få bort korta pauser som uppstår under en kort " "tid efter att ett spel har startats, men i utbyte är det längre att vänta " "före spelet startas. För system med två eller färre kärnor rekommenderas det " "att ha det här alternativet påslaget eftersom en stor shaderkö kan försämra " "prestandan.\n" "\n" "I övriga fall kan du lämna detta omarkerat om du är osäker." #: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:244 msgid "" "Waits for vertical blanks in order to prevent tearing. Decreases performance " "if emulation speed is below 100%.\n" "\n" "If unsure, leave this unchecked." msgstr "" "Väntar på vertikal blankning för att reducera screen tearing. Sänker " "prestandan om emuleringshastigheten är under 100 %.\n" "\n" "Om du är osäker kan du lämna detta omarkerat." #: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:214 msgid "" "Waits until the game synchronizes with the emulated GPU before writing the " "contents of EFB copies to RAM. Reduces the overhead of EFB RAM copies, " "providing a performance boost in many games, at the risk of breaking those " "which do not safely synchronize with the emulated GPU.\n" "\n" "If unsure, leave this checked." msgstr "" "Väntar tills spelet synkroniserar med den emulerade grafikprocessorn före " "EFB-kopior skrivs till RAM. Sänker prestandakostnaden för EFB-till-RAM-" "kopior, men riskerar att ha sönder spel som inte synkroniserar med den " "emulerade grafikprocessorn på ett säkert sätt.\n" "\n" "Om du är osäker kan du lämna detta markerat." #: Source/Core/Common/MsgHandler.cpp:67 #: Source/Core/DolphinQt/Config/ControllersWindow.cpp:332 #: Source/Core/DolphinQt/Config/ControllersWindow.cpp:350 #: Source/Core/DolphinQt/Config/GameConfigEdit.cpp:124 #: Source/Core/DolphinQt/Config/GameConfigEdit.cpp:131 #: Source/Core/DolphinQt/Config/LogConfigWidget.cpp:48 #: Source/Core/DolphinQt/MenuBar.cpp:1206 #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:414 msgid "Warning" msgstr "Varning" #: Source/Core/DolphinQt/TAS/TASInputWindow.cpp:30 msgid "" "Warning: Analog inputs may reset to controller values at random. In some " "cases this can be fixed by adding a deadzone." msgstr "" "Varning: Analoga inmatningar kan slumpmässigt återställas till kontrollens " "värden. I vissa fall kan detta åtgärdas genom att lägga till en dödzon." #: Source/Core/Core/HW/GCMemcard/GCMemcardDirectory.cpp:573 #, c-format msgid "" "Warning: Number of blocks indicated by the BAT (%u) does not match that of " "the loaded file header (%u)" msgstr "" "Varning: Antalet BAT-block (%u) matchar inte den laddade filheadern (%u)" #: Source/Core/Core/Movie.cpp:1006 #, c-format msgid "" "Warning: You loaded a save that's after the end of the current movie. (byte " "%u > %zu) (input %u > %u). You should load another save before continuing, " "or load this state with read-only mode off." msgstr "" "Varning: Du läste in en sparning som är efter den aktuella inspelningens " "slut. (byte %u > %zu) (inmatning %u > %u). Du bör läsa in en annan sparning " "innan du fortsätter, eller läsa in denna snabbsparning med skrivskyddat läge " "inaktiverat." #: Source/Core/Core/Movie.cpp:981 #, c-format msgid "" "Warning: You loaded a save whose movie ends before the current frame in the " "save (byte %u < %u) (frame %u < %u). You should load another save before " "continuing." msgstr "" "Varning: Du läste in en sparning vars inspelning slutar före den nuvarande " "bildrutan i sparningensom är efter den aktuella inspelningen (byte %u < %u) " "(bildruta %u < %u). Du bör läsa in en annan sparning innan du fortsätter." #: Source/Core/Core/Movie.cpp:1032 #, c-format msgid "" "Warning: You loaded a save whose movie mismatches on byte %zu (0x%zX). You " "should load another save before continuing, or load this state with read-" "only mode off. Otherwise you'll probably get a desync." msgstr "" "Varning: Du läste in en sparning vars inspelning inte matchar på byte %zu (0x" "%zX). Du bör läsa in en annan sparning innan du fortsätter, eller läsa in " "denna snabbsparning med skrivskyddat läge inaktiverat. Annars kan du få en " "desynkronisering." #: Source/Core/Core/Movie.cpp:1049 #, c-format msgid "" "Warning: You loaded a save whose movie mismatches on frame %td. You should " "load another save before continuing, or load this state with read-only mode " "off. Otherwise you'll probably get a desync.\n" "\n" "More information: The current movie is %d frames long and the savestate's " "movie is %d frames long.\n" "\n" "On frame %td, the current movie presses:\n" "Start=%d, A=%d, B=%d, X=%d, Y=%d, Z=%d, DUp=%d, DDown=%d, DLeft=%d, DRight=" "%d, L=%d, R=%d, LT=%d, RT=%d, AnalogX=%d, AnalogY=%d, CX=%d, CY=%d, " "Connected=%d\n" "\n" "On frame %td, the savestate's movie presses:\n" "Start=%d, A=%d, B=%d, X=%d, Y=%d, Z=%d, DUp=%d, DDown=%d, DLeft=%d, DRight=" "%d, L=%d, R=%d, LT=%d, RT=%d, AnalogX=%d, AnalogY=%d, CX=%d, CY=%d, " "Connected=%d" msgstr "" "Varning: Du läste in en sparning vars inspelning inte matchar på bildrutan " "%td. Du bör läsa in en annan sparning innan du fortsätter, eller läsa in " "denna snabbsparning med skrivskyddat läge inaktiverat. Annars kan du få en " "desynkronisering.\n" "\n" "Mer information: Den aktuella inspelningen är %d bildrutor lång och " "snabbsparningens inspelning är %d bildrutor lång.\n" "\n" "På bildrutan %td trycker den aktuella inspelningen på:\n" "Start=%d, A=%d, B=%d, X=%d, Y=%d, Z=%d, DUp=%d, DDown=%d, DLeft=%d, DRight=" "%d, L=%d, R=%d, LT=%d, RT=%d, AnalogX=%d, AnalogY=%d, CX=%d, CY=%d, " "Connected=%d\n" "\n" "På bildrutan %td trycker snabbsparningens inspelning på:\n" "Start=%d, A=%d, B=%d, X=%d, Y=%d, Z=%d, DUp=%d, DDown=%d, DLeft=%d, DRight=" "%d, L=%d, R=%d, LT=%d, RT=%d, AnalogX=%d, AnalogY=%d, CX=%d, CY=%d, " "Connected=%d" #. i18n: This kind of "watch" is used for watching emulated memory. #. It's not related to timekeeping devices. #: Source/Core/DolphinQt/Debugger/WatchWidget.cpp:28 msgid "Watch" msgstr "Bevakning" #: Source/Core/AudioCommon/WaveFile.cpp:120 msgid "WaveFileWriter - file not open." msgstr "WaveFileWriter - fil är inte öppen." #: Source/Core/DolphinQt/ResourcePackManager.cpp:90 msgid "Website" msgstr "Webbplats" #: Source/Core/Core/HW/WiimoteEmu/Extension/Guitar.cpp:92 #: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:142 msgid "Whammy" msgstr "Svajarm" #: Source/Core/DolphinQt/Settings/WiiPane.cpp:143 msgid "Whitelisted USB Passthrough Devices" msgstr "Enheter som används med USB-genomsläppning" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:78 msgid "Widescreen Hack" msgstr "Bredbildshack" #: Source/Core/Core/HotkeyManager.cpp:287 #: Source/Core/DolphinQt/Config/Mapping/HotkeyWii.cpp:21 #: Source/Core/DolphinQt/Config/SettingsWindow.cpp:44 msgid "Wii" msgstr "Wii" #. i18n: "Wii Menu" (or System Menu) refers to the Wii's main menu, #. which is (usually) the first thing users see when a Wii console starts. #: Source/Core/Core/TitleDatabase.cpp:81 msgid "Wii Menu" msgstr "Wii Menu" #: Source/Core/DolphinQt/Settings/PathPane.cpp:173 msgid "Wii NAND Root:" msgstr "Wii-NAND-rot:" #: Source/Core/Core/HW/Wiimote.cpp:31 msgid "Wii Remote" msgstr "Wii-fjärrkontroll" #: Source/Core/DolphinQt/Config/ControllersWindow.cpp:179 #: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:333 #: Source/Core/DolphinQt/NetPlay/PadMappingDialog.cpp:39 msgid "Wii Remote %1" msgstr "Wii-fjärrkontroll %1" #: Source/Core/DolphinQt/TAS/WiiTASInputWindow.cpp:195 msgid "Wii Remote Buttons" msgstr "Wii-fjärrkontrollknappar" #: Source/Core/DolphinQt/TAS/WiiTASInputWindow.cpp:98 msgid "Wii Remote Orientation" msgstr "Wii-fjärrkontrollorientering" #: Source/Core/DolphinQt/Settings/WiiPane.cpp:163 msgid "Wii Remote Rumble" msgstr "Wii-fjärrkontrollvibration" #: Source/Core/DolphinQt/Settings/WiiPane.cpp:159 msgid "Wii Remote Settings" msgstr "Wii-fjärrkontrollinställningar" #: Source/Core/DolphinQt/Config/ControllersWindow.cpp:144 msgid "Wii Remotes" msgstr "Wii-fjärrkontroller" #: Source/Core/DolphinQt/TAS/WiiTASInputWindow.cpp:296 msgid "Wii TAS Input %1 - Classic Controller" msgstr "Wii-TAS-inmatning %1 - Classic Controller" #: Source/Core/DolphinQt/TAS/WiiTASInputWindow.cpp:310 msgid "Wii TAS Input %1 - Wii Remote" msgstr "Wii-TAS-inmatning %1 - Wii-fjärrkontroll" #: Source/Core/DolphinQt/TAS/WiiTASInputWindow.cpp:282 msgid "Wii TAS Input %1 - Wii Remote + Nunchuk" msgstr "Wii-TAS-inmatning %1 - Wii-fjärrkontroll + Nunchuk" #: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:350 msgid "Wii and Wii Remote" msgstr "Wii och Wii-fjärrkontroller" #: Source/Core/DolphinQt/MenuBar.cpp:988 msgid "Wii save files (*.bin);;All Files (*)" msgstr "Wii-sparfiler (*.bin);;Alla filer (*)" #: Source/Core/DiscIO/WiiWad.cpp:32 msgid "WiiWAD: Could not read from file" msgstr "WiiWAD: Kunde inte läsa från fil" #: Source/Core/DolphinQt/Config/LogWidget.cpp:120 msgid "Word Wrap" msgstr "Radbrytning" #: Source/Core/DiscIO/Enums.cpp:60 msgid "World" msgstr "Världen" #. i18n: This is a selectable condition when adding a breakpoint #: Source/Core/DolphinQt/Debugger/NewBreakpointDialog.cpp:60 msgid "Write" msgstr "Skriv" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:134 msgid "Write Save/SD Data" msgstr "Skriv sparnings-/SD-data" #. i18n: This string is used for a radio button that represents the type of #. memory breakpoint that gets triggered when a write operation occurs. #. The string does not mean "write-only" in the sense that something cannot be read from. #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:147 msgid "Write only" msgstr "Endast skriv" #: Source/Core/DolphinQt/Config/LogConfigWidget.cpp:55 msgid "Write to Console" msgstr "Skriv till konsol" #: Source/Core/DolphinQt/Config/LogConfigWidget.cpp:54 msgid "Write to File" msgstr "Skriv till fil" #. i18n: This is a selectable action when adding a breakpoint #: Source/Core/DolphinQt/Debugger/NewBreakpointDialog.cpp:65 msgid "Write to Log" msgstr "Skriv till logg" #. i18n: This is a selectable action when adding a breakpoint #: Source/Core/DolphinQt/Debugger/NewBreakpointDialog.cpp:69 msgid "Write to Log and Break" msgstr "Skriv till logg och bryt" #: Source/Core/DolphinQt/Config/LogConfigWidget.cpp:56 msgid "Write to Window" msgstr "Skriv till fönster" #. i18n: Refers to a 3D axis (used when mapping motion controls) #: Source/Core/DolphinQt/TAS/WiiTASInputWindow.cpp:108 #: Source/Core/DolphinQt/TAS/WiiTASInputWindow.cpp:133 #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp:111 msgid "X" msgstr "X" #: Source/Core/DolphinQt/FIFO/FIFOAnalyzer.cpp:491 msgid "XF register " msgstr "XF-register " #. i18n: Refers to a 3D axis (used when mapping motion controls) #: Source/Core/DolphinQt/TAS/WiiTASInputWindow.cpp:112 #: Source/Core/DolphinQt/TAS/WiiTASInputWindow.cpp:137 #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp:113 msgid "Y" msgstr "Y" #: Source/Core/Core/HW/WiimoteEmu/Extension/Drums.cpp:35 #: Source/Core/Core/HW/WiimoteEmu/Extension/Guitar.cpp:50 msgid "Yellow" msgstr "Gul" #: Source/Core/DolphinQt/NetPlay/NetPlayBrowser.cpp:236 #: Source/Core/DolphinQt/NetPlay/NetPlayBrowser.cpp:237 msgid "Yes" msgstr "" #: Source/Core/DolphinQt/MenuBar.cpp:525 msgid "You are running the latest version available on this update track." msgstr "" "Du använder den senaste versionen som är tillgänglig på det här " "uppdateringsspåret." #: Source/Core/Core/IOS/ES/ES.cpp:216 msgid "" "You cannot use the Wii Shop Channel without using your own device " "credentials.\n" "Please refer to the NAND usage guide for setup instructions: https://dolphin-" "emu.org/docs/guides/nand-usage-guide/" msgstr "" "Du kan inte använda Wii Shop Channel utan identitetsdata från din egen " "konsol. Läs NAND-användningsguiden för instruktioner: https://dolphin-emu." "org/docs/guides/nand-usage-guide/" #: Source/Core/DolphinQt/Config/NewPatchDialog.cpp:194 msgid "You have to enter a name." msgstr "Du måste ange ett namn." #: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:327 msgid "You must provide a name for your session!" msgstr "" #: Source/Core/DolphinQt/Settings/InterfacePane.cpp:274 msgid "You must restart Dolphin in order for the change to take effect." msgstr "Du måste starta om Dolphin för att ändringarna ska börja gälla." #: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:321 msgid "You must select a game to host!" msgstr "Du måste välja ett spel!" #: Source/Core/Core/DSP/DSPCore.cpp:80 msgid "" "Your DSP ROMs have incorrect hashes.\n" "Would you like to stop now to fix the problem?\n" "If you select \"No\", audio might be garbled." msgstr "" "Dina DSP-ROM-filer har ogiltiga kontrollsummor.\n" "Vill du stoppa nu för att fixa problemet?\n" "Om du väljer \"nej\" kan ljudet bli förvrängt." #. i18n: Refers to a 3D axis (used when mapping motion controls) #: Source/Core/DolphinQt/TAS/WiiTASInputWindow.cpp:116 #: Source/Core/DolphinQt/TAS/WiiTASInputWindow.cpp:141 #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp:115 msgid "Z" msgstr "Z" #: Source/Core/Core/ActionReplay.cpp:922 msgid "Zero 3 code not supported" msgstr "Zero 3-kod stöds inte" #: Source/Core/Core/ActionReplay.cpp:942 #, c-format msgid "Zero code unknown to Dolphin: %08x" msgstr "Nollkod som är okänd för Dolphin: %08x" #: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:97 msgid "auto" msgstr "auto" #. i18n: The symbol/abbreviation for centimeters. #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Cursor.cpp:41 #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp:31 #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp:125 msgid "cm" msgstr "" #: Source/Core/VideoBackends/D3D12/DXContext.cpp:99 msgid "d3d12.dll could not be loaded." msgstr "" #: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:294 msgid "disconnected" msgstr "frånkopplad" #: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:97 msgid "fake-completion" msgstr "fake-completion" #. i18n: The symbol/abbreviation for meters per second to the 3rd power. #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp:40 msgid "m/s³" msgstr "" #: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:97 msgid "none" msgstr "ingen" #: Source/Core/DolphinQt/Debugger/BreakpointWidget.cpp:160 #: Source/Core/DolphinQt/Debugger/BreakpointWidget.cpp:185 msgid "on" msgstr "på" #: Source/Core/DolphinQt/Settings/USBDeviceAddToWhitelistDialog.cpp:82 msgid "or select a device" msgstr "eller välj en enhet" #: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:54 msgid "| OR" msgstr "| ELLER" #. i18n: This message uses curly quotes in English. If you want to use curly quotes #. in your translation, please use the type of curly quotes that's appropriate for #. your language. If you aren't sure which type is appropriate, see #. https://en.wikipedia.org/wiki/Quotation_mark#Specific_language_features #: Source/Core/DolphinQt/AboutDialog.cpp:65 msgid "" "© 2003-2015+ Dolphin Team. “GameCube” and “Wii” are trademarks of Nintendo. " "Dolphin is not affiliated with Nintendo in any way." msgstr "" "© 2003-2015+ Dolphin-teamet. ”GameCube” och ”Wii” är varumärken som tillhör " "Nintendo. Dolphin är inte associerat med Nintendo på något sätt." #. i18n: The symbol/abbreviation for degrees (unit of angular measure). #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Cursor.cpp:48 #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Cursor.cpp:57 #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp:48 #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Tilt.cpp:30 msgid "°" msgstr "" #: Source/Core/DolphinQt/DiscordJoinRequestDialog.cpp:54 msgid "✔ Invite" msgstr "✔ Bjud in" #: Source/Core/DolphinQt/DiscordJoinRequestDialog.cpp:55 msgid "✖ Decline" msgstr "✖ Neka"