// Copyright 2016 Dolphin Emulator Project // Licensed under GPLv2+ // Refer to the license.txt file included. #pragma once #include #include #include #include "Common/CommonTypes.h" #include "VideoBackends/Vulkan/Constants.h" #include "VideoCommon/RenderBase.h" namespace Vulkan { class BoundingBox; class FramebufferManager; class SwapChain; class StagingTexture2D; class StateTracker; class Texture2D; class RasterFont; class Renderer : public ::Renderer { public: Renderer(std::unique_ptr swap_chain); ~Renderer(); SwapChain* GetSwapChain() const { return m_swap_chain.get(); } StateTracker* GetStateTracker() const { return m_state_tracker.get(); } BoundingBox* GetBoundingBox() const { return m_bounding_box.get(); } bool Initialize(FramebufferManager* framebuffer_mgr); void RenderText(const std::string& pstr, int left, int top, u32 color) override; u32 AccessEFB(EFBAccessType type, u32 x, u32 y, u32 poke_data) override; void PokeEFB(EFBAccessType type, const EfbPokeData* points, size_t num_points) override; u16 BBoxRead(int index) override; void BBoxWrite(int index, u16 value) override; u32 GetMaxTextureSize() override { return 16 * 1024; } TargetRectangle ConvertEFBRectangle(const EFBRectangle& rc) override; void SwapImpl(u32 xfb_addr, u32 fb_width, u32 fb_stride, u32 fb_height, const EFBRectangle& rc, float gamma) override; void ClearScreen(const EFBRectangle& rc, bool color_enable, bool alpha_enable, bool z_enable, u32 color, u32 z) override; void ReinterpretPixelData(unsigned int convtype) override; bool SaveScreenshot(const std::string& filename, const TargetRectangle& rc) override { return false; } void ApplyState(bool bUseDstAlpha) override; void ResetAPIState() override; void RestoreAPIState() override; void SetColorMask() override; void SetBlendMode(bool force_update) override; void SetScissorRect(const EFBRectangle& rc) override; void SetGenerationMode() override; void SetDepthMode() override; void SetLogicOpMode() override; void SetDitherMode() override; void SetSamplerState(int stage, int texindex, bool custom_tex) override; void SetInterlacingMode() override; void SetViewport() override; void ChangeSurface(void* new_surface_handle) override; private: bool CreateSemaphores(); void DestroySemaphores(); void BeginFrame(); void CheckForTargetResize(u32 fb_width, u32 fb_stride, u32 fb_height); void CheckForSurfaceChange(); void CheckForConfigChanges(); void ResetSamplerStates(); void OnSwapChainResized(); void BindEFBToStateTracker(); void ResizeEFBTextures(); void ResizeSwapChain(); void RecompileShaders(); bool CompileShaders(); void DestroyShaders(); void DrawScreen(const TargetRectangle& src_rect, const Texture2D* src_tex); bool DrawScreenshot(const TargetRectangle& src_rect, const Texture2D* src_tex); void BlitScreen(VkRenderPass render_pass, const TargetRectangle& dst_rect, const TargetRectangle& src_rect, const Texture2D* src_tex, bool linear_filter); bool ResizeScreenshotBuffer(u32 new_width, u32 new_height); void DestroyScreenshotResources(); void WriteScreenshot(); void WriteFrameDump(); void StopFrameDump(); FramebufferManager* m_framebuffer_mgr = nullptr; VkSemaphore m_image_available_semaphore = VK_NULL_HANDLE; VkSemaphore m_rendering_finished_semaphore = VK_NULL_HANDLE; std::unique_ptr m_swap_chain; std::unique_ptr m_state_tracker; std::unique_ptr m_bounding_box; std::unique_ptr m_raster_font; // Keep a copy of sampler states to avoid cache lookups every draw std::array m_sampler_states = {}; // Shaders used for clear/blit. VkShaderModule m_clear_fragment_shader = VK_NULL_HANDLE; // NOTE: The blit shader here is used for the final copy from the source buffer(s) to the swap // chain buffer for presentation. It ignores the alpha channel of the input image and sets the // alpha channel to 1.0 to avoid issues with frame dumping and screenshots. VkShaderModule m_blit_fragment_shader = VK_NULL_HANDLE; // Texture used for screenshot/frame dumping std::unique_ptr m_screenshot_render_texture; std::unique_ptr m_screenshot_readback_texture; VkFramebuffer m_screenshot_framebuffer = VK_NULL_HANDLE; }; }