// Copyright 2017 Dolphin Emulator Project // SPDX-License-Identifier: GPL-2.0-or-later #include "InputCommon/ControllerEmu/ControlGroup/Slider.h" #include #include #include #include "Common/Common.h" #include "InputCommon/ControlReference/ControlReference.h" #include "InputCommon/ControllerEmu/Control/Control.h" #include "InputCommon/ControllerEmu/Control/Input.h" #include "InputCommon/ControllerEmu/ControllerEmu.h" namespace ControllerEmu { Slider::Slider(const std::string& name_, const std::string& ui_name_) : ControlGroup(name_, ui_name_, GroupType::Slider) { AddInput(Translate, _trans("Left")); AddInput(Translate, _trans("Right")); AddDeadzoneSetting(&m_deadzone_setting, 50); } Slider::Slider(const std::string& name_) : Slider(name_, name_) { } Slider::StateData Slider::GetState() const { const ControlState deadzone = m_deadzone_setting.GetValue() / 100; const ControlState state = controls[1]->GetState() - controls[0]->GetState(); return {std::clamp(ApplyDeadzone(state, deadzone), -1.0, 1.0)}; } } // namespace ControllerEmu