// Omega's 3D Stereoscopic filtering // TODO: Need depth info! void main() { // Source Color float4 c0 = Sample(); const int sep = 5; float red = c0.r; float green = c0.g; float blue = c0.b; // Left Eye (Red) float4 c1 = SampleOffset(int2(sep, 0)); red = max(c0.r, c1.r); // Right Eye (Cyan) float4 c2 = SampleOffset(int2(-sep, 0)); float cyan = (c2.g + c2.b) / 2.0; green = max(c0.g, cyan); blue = max(c0.b, cyan); SetOutput(float4(red, green, blue, c0.a)); }