// Copyright (C) 2003 Dolphin Project. // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation, version 2.0. // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License 2.0 for more details. // A copy of the GPL 2.0 should have been included with the program. // If not, see http://www.gnu.org/licenses/ // Official SVN repository and contact information can be found at // http://code.google.com/p/dolphin-emu/ #include "Globals.h" #include "VideoConfig.h" #include "IniFile.h" #include "svnrev.h" #include "Setup.h" #include "Render.h" #if defined(_WIN32) #include "OS/Win32.h" #else struct RECT { int left, top; int right, bottom; }; #endif #include "GLUtil.h" // Handles OpenGL and the window // Window dimensions. static int s_backbuffer_width; static int s_backbuffer_height; #ifndef _WIN32 GLWindow GLWin; #endif #if defined(_WIN32) static HDC hDC = NULL; // Private GDI Device Context static HGLRC hRC = NULL; // Permanent Rendering Context extern HINSTANCE g_hInstance; #endif void OpenGL_SwapBuffers() { #if defined(USE_WX) && USE_WX GLWin.glCanvas->SwapBuffers(); #elif defined(HAVE_COCOA) && HAVE_COCOA cocoaGLSwap(GLWin.cocoaCtx,GLWin.cocoaWin); #elif defined(_WIN32) SwapBuffers(hDC); #elif defined(HAVE_X11) && HAVE_X11 glXSwapBuffers(GLWin.dpy, GLWin.win); #endif } u32 OpenGL_GetBackbufferWidth() { return s_backbuffer_width; } u32 OpenGL_GetBackbufferHeight() { return s_backbuffer_height; } void OpenGL_SetWindowText(const char *text) { #if defined(USE_WX) && USE_WX GLWin.frame->SetTitle(wxString::FromAscii(text)); #elif defined(HAVE_COCOA) && HAVE_COCOA cocoaGLSetTitle(GLWin.cocoaWin, text); #elif defined(_WIN32) // TODO convert text to unicode and change SetWindowTextA to SetWindowText SetWindowTextA(EmuWindow::GetWnd(), text); #elif defined(HAVE_X11) && HAVE_X11 // GLX /** * Tell X to ask the window manager to set the window title. (X * itself doesn't provide window title functionality.) */ XStoreName(GLWin.dpy, GLWin.win, text); #endif } // Draw messages on top of the screen unsigned int Callback_PeekMessages() { #ifdef _WIN32 // TODO: peekmessage MSG msg; while (PeekMessage(&msg, 0, 0, 0, PM_REMOVE)) { if (msg.message == WM_QUIT) return FALSE; TranslateMessage(&msg); DispatchMessage(&msg); } return TRUE; #else return FALSE; #endif } // Show the current FPS void UpdateFPSDisplay(const char *text) { char temp[512]; sprintf(temp, "SVN R%s: GL: %s", SVN_REV_STR, text); OpenGL_SetWindowText(temp); } #if defined(HAVE_X11) && HAVE_X11 void CreateXWindow (void) { Atom wmProtocols[3]; int width, height; if (GLWin.fs) { #if defined(HAVE_XRANDR) && HAVE_XRANDR if (GLWin.fullSize >= 0) XRRSetScreenConfig(GLWin.dpy, GLWin.screenConfig, RootWindow(GLWin.dpy, GLWin.screen), GLWin.fullSize, GLWin.screenRotation, CurrentTime); #endif GLWin.attr.override_redirect = True; width = GLWin.fullWidth; height = GLWin.fullHeight; } else { GLWin.attr.override_redirect = False; width = GLWin.winWidth; height = GLWin.winHeight; } // Control window size and picture scaling s_backbuffer_width = width; s_backbuffer_height = height; // create the window GLWin.attr.event_mask = ExposureMask | KeyPressMask | KeyReleaseMask | StructureNotifyMask | ResizeRedirectMask; GLWin.win = XCreateWindow(GLWin.dpy, RootWindow(GLWin.dpy, GLWin.vi->screen), 0, 0, width, height, 0, GLWin.vi->depth, InputOutput, GLWin.vi->visual, CWBorderPixel | CWColormap | CWEventMask | CWOverrideRedirect, &GLWin.attr); wmProtocols[0] = XInternAtom(GLWin.dpy, "WM_DELETE_WINDOW", True); wmProtocols[1] = XInternAtom(GLWin.dpy, "WM_TAKE_FOCUS", True); wmProtocols[2] = XInternAtom(GLWin.dpy, "TOGGLE_FULLSCREEN", False); XSetWMProtocols(GLWin.dpy, GLWin.win, wmProtocols, 3); XSetStandardProperties(GLWin.dpy, GLWin.win, "GPU", "GPU", None, NULL, 0, NULL); XMapRaised(GLWin.dpy, GLWin.win); if (GLWin.fs) { XGrabKeyboard(GLWin.dpy, GLWin.win, True, GrabModeAsync, GrabModeAsync, CurrentTime); XGrabPointer(GLWin.dpy, GLWin.win, True, NULL, GrabModeAsync, GrabModeAsync, GLWin.win, None, CurrentTime); XSetInputFocus(GLWin.dpy, GLWin.win, RevertToPointerRoot, CurrentTime); } XSync(GLWin.dpy, True); } void DestroyXWindow(void) { if( GLWin.ctx ) { if( !glXMakeCurrent(GLWin.dpy, None, NULL)) { printf("Could not release drawing context.\n"); } } /* switch back to original desktop resolution if we were in fullscreen */ if( GLWin.fs ) { XUngrabKeyboard (GLWin.dpy, CurrentTime); XUngrabPointer (GLWin.dpy, CurrentTime); #if defined(HAVE_XRANDR) && HAVE_XRANDR if (GLWin.fullSize >= 0) XRRSetScreenConfig(GLWin.dpy, GLWin.screenConfig, RootWindow(GLWin.dpy, GLWin.screen), GLWin.deskSize, GLWin.screenRotation, CurrentTime); #endif } XUndefineCursor(GLWin.dpy, GLWin.win); XUnmapWindow(GLWin.dpy, GLWin.win); XSync(GLWin.dpy, True); } void ToggleFullscreenMode (void) { DestroyXWindow(); GLWin.fs = !GLWin.fs; CreateXWindow(); OpenGL_MakeCurrent(); } #endif // Create rendering window. // Call browser: Core.cpp:EmuThread() > main.cpp:Video_Initialize() bool OpenGL_Create(SVideoInitialize &_VideoInitialize, int _iwidth, int _iheight) { #if !defined(HAVE_X11) || !HAVE_X11 // Check for fullscreen mode int _twidth, _theight; if (g_Config.bFullscreen) { if (strlen(g_Config.cFSResolution) > 1) { sscanf(g_Config.cFSResolution, "%dx%d", &_twidth, &_theight); } else // No full screen reso set, fall back to default reso { _twidth = _iwidth; _theight = _iheight; } } else // Going Windowed { if (strlen(g_Config.cInternalRes) > 1) { sscanf(g_Config.cInternalRes, "%dx%d", &_twidth, &_theight); } else // No Window resolution set, fall back to default { _twidth = _iwidth; _theight = _iheight; } } // Control window size and picture scaling s_backbuffer_width = _twidth; s_backbuffer_height = _theight; #endif g_VideoInitialize.pPeekMessages = &Callback_PeekMessages; g_VideoInitialize.pUpdateFPSDisplay = &UpdateFPSDisplay; #if defined(USE_WX) && USE_WX int args[] = {WX_GL_RGBA, WX_GL_DOUBLEBUFFER, WX_GL_DEPTH_SIZE, 16, 0}; wxSize size(_iwidth, _iheight); if (!g_Config.RenderToMainframe || g_VideoInitialize.pWindowHandle == NULL) { GLWin.frame = new wxFrame((wxWindow *)NULL, -1, _("Dolphin"), wxPoint(50,50), size); } else { GLWin.frame = new wxFrame((wxWindow *)g_VideoInitialize.pWindowHandle, -1, _("Dolphin"), wxPoint(50,50), size); } GLWin.glCanvas = new wxGLCanvas(GLWin.frame, wxID_ANY, args, wxPoint(0,0), size, wxSUNKEN_BORDER); GLWin.glCtxt = new wxGLContext(GLWin.glCanvas); GLWin.frame->Show(TRUE); GLWin.glCanvas->Show(TRUE); GLWin.glCanvas->SetCurrent(*GLWin.glCtxt); #elif defined(HAVE_COCOA) && HAVE_COCOA GLWin.width = s_backbuffer_width; GLWin.height = s_backbuffer_height; GLWin.cocoaWin = cocoaGLCreateWindow(GLWin.width, GLWin.height); GLWin.cocoaCtx = cocoaGLInit(g_Config.iMultisampleMode); #elif defined(_WIN32) g_VideoInitialize.pWindowHandle = (void*)EmuWindow::Create((HWND)g_VideoInitialize.pWindowHandle, g_hInstance, _T("Please wait...")); if (g_VideoInitialize.pWindowHandle == NULL) { g_VideoInitialize.pSysMessage("failed to create window"); return false; } if (g_Config.bFullscreen) { DEVMODE dmScreenSettings; memset(&dmScreenSettings,0,sizeof(dmScreenSettings)); dmScreenSettings.dmSize = sizeof(dmScreenSettings); dmScreenSettings.dmPelsWidth = s_backbuffer_width; dmScreenSettings.dmPelsHeight = s_backbuffer_height; dmScreenSettings.dmBitsPerPel = 32; dmScreenSettings.dmFields = DM_BITSPERPEL|DM_PELSWIDTH|DM_PELSHEIGHT; // Try To Set Selected Mode And Get Results. NOTE: CDS_FULLSCREEN Gets Rid Of Start Bar. if (ChangeDisplaySettings(&dmScreenSettings, CDS_FULLSCREEN) != DISP_CHANGE_SUCCESSFUL) { if (MessageBox(NULL, _T("The Requested Fullscreen Mode Is Not Supported By\nYour Video Card. Use Windowed Mode Instead?"), _T("NeHe GL"),MB_YESNO|MB_ICONEXCLAMATION)==IDYES) EmuWindow::ToggleFullscreen(EmuWindow::GetWnd()); else return false; } else { // SetWindowPos to the upper-left corner of the screen SetWindowPos(EmuWindow::GetWnd(), HWND_TOP, 0, 0, _twidth, _theight, SWP_NOREPOSITION | SWP_NOZORDER); } } else { // Change to default resolution ChangeDisplaySettings(NULL, 0); } // Show the window EmuWindow::Show(); PIXELFORMATDESCRIPTOR pfd = // pfd Tells Windows How We Want Things To Be { sizeof(PIXELFORMATDESCRIPTOR), // Size Of This Pixel Format Descriptor 1, // Version Number PFD_DRAW_TO_WINDOW | // Format Must Support Window PFD_SUPPORT_OPENGL | // Format Must Support OpenGL PFD_DOUBLEBUFFER, // Must Support Double Buffering PFD_TYPE_RGBA, // Request An RGBA Format 32, // Select Our Color Depth 0, 0, 0, 0, 0, 0, // Color Bits Ignored 0, // 8bit Alpha Buffer 0, // Shift Bit Ignored 0, // No Accumulation Buffer 0, 0, 0, 0, // Accumulation Bits Ignored 24, // 24Bit Z-Buffer (Depth Buffer) 8, // 8bit Stencil Buffer 0, // No Auxiliary Buffer PFD_MAIN_PLANE, // Main Drawing Layer 0, // Reserved 0, 0, 0 // Layer Masks Ignored }; GLuint PixelFormat; // Holds The Results After Searching For A Match if (!(hDC=GetDC(EmuWindow::GetWnd()))) { PanicAlert("(1) Can't create an OpenGL Device context. Fail."); return false; } if (!(PixelFormat = ChoosePixelFormat(hDC,&pfd))) { PanicAlert("(2) Can't find a suitable PixelFormat."); return false; } if (!SetPixelFormat(hDC, PixelFormat, &pfd)) { PanicAlert("(3) Can't set the PixelFormat."); return false; } if (!(hRC = wglCreateContext(hDC))) { PanicAlert("(4) Can't create an OpenGL rendering context."); return false; } // -------------------------------------- #elif defined(HAVE_X11) && HAVE_X11 Colormap cmap; int glxMajorVersion, glxMinorVersion; int vidModeMajorVersion, vidModeMinorVersion; // attributes for a single buffered visual in RGBA format with at least // 8 bits per color and a 24 bit depth buffer int attrListSgl[] = {GLX_RGBA, GLX_RED_SIZE, 8, GLX_GREEN_SIZE, 8, GLX_BLUE_SIZE, 8, GLX_DEPTH_SIZE, 24, None}; // attributes for a double buffered visual in RGBA format with at least // 8 bits per color and a 24 bit depth buffer int attrListDbl[] = {GLX_RGBA, GLX_DOUBLEBUFFER, GLX_RED_SIZE, 8, GLX_GREEN_SIZE, 8, GLX_BLUE_SIZE, 8, GLX_DEPTH_SIZE, 24, GLX_SAMPLE_BUFFERS_ARB, g_Config.iMultisampleMode, GLX_SAMPLES_ARB, 1, None }; GLWin.dpy = XOpenDisplay(0); g_VideoInitialize.pWindowHandle = (HWND)GLWin.dpy; GLWin.screen = DefaultScreen(GLWin.dpy); // Fullscreen option. GLWin.fs = g_Config.bFullscreen; //Set to setting in Options /* get an appropriate visual */ GLWin.vi = glXChooseVisual(GLWin.dpy, GLWin.screen, attrListDbl); if (GLWin.vi == NULL) { GLWin.vi = glXChooseVisual(GLWin.dpy, GLWin.screen, attrListSgl); GLWin.doubleBuffered = False; ERROR_LOG(VIDEO, "Only Singlebuffered Visual!"); } else { GLWin.doubleBuffered = True; NOTICE_LOG(VIDEO, "Got Doublebuffered Visual!"); } glXQueryVersion(GLWin.dpy, &glxMajorVersion, &glxMinorVersion); NOTICE_LOG(VIDEO, "glX-Version %d.%d", glxMajorVersion, glxMinorVersion); // Create a GLX context. GLWin.ctx = glXCreateContext(GLWin.dpy, GLWin.vi, 0, GL_TRUE); if(!GLWin.ctx) { PanicAlert("Couldn't Create GLX context.Quit"); exit(0); // TODO: Don't bring down entire Emu } // Create a color map. cmap = XCreateColormap(GLWin.dpy, RootWindow(GLWin.dpy, GLWin.vi->screen), GLWin.vi->visual, AllocNone); GLWin.attr.colormap = cmap; GLWin.attr.border_pixel = 0; XkbSetDetectableAutoRepeat(GLWin.dpy, True, NULL); // Get the resolution setings for both fullscreen and windowed modes if (strlen(g_Config.cFSResolution) > 1) sscanf(g_Config.cFSResolution, "%dx%d", &GLWin.fullWidth, &GLWin.fullHeight); else // No full screen reso set, fall back to desktop resolution { GLWin.fullWidth = DisplayWidth(GLWin.dpy, GLWin.screen); GLWin.fullHeight = DisplayHeight(GLWin.dpy, GLWin.screen); } if (strlen(g_Config.cInternalRes) > 1) sscanf(g_Config.cInternalRes, "%dx%d", &GLWin.winWidth, &GLWin.winHeight); else // No Window resolution set, fall back to default { GLWin.winWidth = _iwidth; GLWin.winHeight = _iheight; } #if defined(HAVE_XRANDR) && HAVE_XRANDR XRRQueryVersion(GLWin.dpy, &vidModeMajorVersion, &vidModeMinorVersion); XRRScreenSize *sizes; int numSizes; NOTICE_LOG(VIDEO, "XRRExtension-Version %d.%d", vidModeMajorVersion, vidModeMinorVersion); GLWin.screenConfig = XRRGetScreenInfo(GLWin.dpy, RootWindow(GLWin.dpy, GLWin.screen)); /* save desktop resolution */ GLWin.deskSize = XRRConfigCurrentConfiguration(GLWin.screenConfig, &GLWin.screenRotation); /* Set the desktop resolution as the default */ GLWin.fullSize = -1; /* Find the index of the fullscreen resolution from config */ sizes = XRRConfigSizes(GLWin.screenConfig, &numSizes); if (numSizes > 0 && sizes != NULL) { for (int i = 0; i < numSizes; i++) { if ((sizes[i].width == GLWin.fullWidth) && (sizes[i].height == GLWin.fullHeight)) { GLWin.fullSize = i; } } NOTICE_LOG(VIDEO, "Fullscreen Resolution %dx%d", sizes[GLWin.fullSize].width, sizes[GLWin.fullSize].height); } else { ERROR_LOG(VIDEO, "Failed to obtain fullscreen sizes.\n" "Using current desktop resolution for fullscreen.\n"); GLWin.fullWidth = DisplayWidth(GLWin.dpy, GLWin.screen); GLWin.fullHeight = DisplayHeight(GLWin.dpy, GLWin.screen); } #else GLWin.fullWidth = DisplayWidth(GLWin.dpy, GLWin.screen); GLWin.fullHeight = DisplayHeight(GLWin.dpy, GLWin.screen); #endif CreateXWindow(); g_VideoInitialize.pXWindow = (Window *) &GLWin.win; if (g_Config.bHideCursor) { // make a blank cursor Pixmap Blank; XColor DummyColor; char ZeroData[1] = {0}; Blank = XCreateBitmapFromData (GLWin.dpy, GLWin.win, ZeroData, 1, 1); GLWin.blankCursor = XCreatePixmapCursor(GLWin.dpy, Blank, Blank, &DummyColor, &DummyColor, 0, 0); XFreePixmap (GLWin.dpy, Blank); } #endif return true; } bool OpenGL_MakeCurrent() { #if defined(USE_WX) && USE_WX GLWin.glCanvas->SetCurrent(*GLWin.glCtxt); #elif defined(HAVE_COCOA) && HAVE_COCOA cocoaGLMakeCurrent(GLWin.cocoaCtx,GLWin.cocoaWin); #elif defined(_WIN32) if (!wglMakeCurrent(hDC,hRC)) { PanicAlert("(5) Can't Activate The GL Rendering Context."); return false; } #elif defined(HAVE_X11) && HAVE_X11 Window winDummy; unsigned int borderDummy; // connect the glx-context to the window glXMakeCurrent(GLWin.dpy, GLWin.win, GLWin.ctx); XGetGeometry(GLWin.dpy, GLWin.win, &winDummy, &GLWin.x, &GLWin.y, &GLWin.width, &GLWin.height, &borderDummy, &GLWin.depth); NOTICE_LOG(VIDEO, "GLWin Depth %d", GLWin.depth) if (glXIsDirect(GLWin.dpy, GLWin.ctx)) { NOTICE_LOG(VIDEO, "detected direct rendering"); } else { ERROR_LOG(VIDEO, "no Direct Rendering possible!"); } // Hide the cursor now if (g_Config.bHideCursor) XDefineCursor (GLWin.dpy, GLWin.win, GLWin.blankCursor); // better for pad plugin key input (thc) XSelectInput(GLWin.dpy, GLWin.win, ExposureMask | KeyPressMask | KeyReleaseMask | StructureNotifyMask | EnterWindowMask | LeaveWindowMask | FocusChangeMask ); #endif return true; } // Update window width, size and etc. Called from Render.cpp void OpenGL_Update() { #if defined(USE_WX) && USE_WX RECT rcWindow = {0}; rcWindow.right = GLWin.width; rcWindow.bottom = GLWin.height; // TODO fill in #elif defined(HAVE_COCOA) && HAVE_COCOA RECT rcWindow = {0}; rcWindow.right = GLWin.width; rcWindow.bottom = GLWin.height; #elif defined(_WIN32) RECT rcWindow; if (!EmuWindow::GetParentWnd()) { // We are not rendering to a child window - use client size. GetClientRect(EmuWindow::GetWnd(), &rcWindow); } else { // We are rendering to a child window - use parent size. GetWindowRect(EmuWindow::GetParentWnd(), &rcWindow); } // --------------------------------------------------------------------------------------- // Get the new window width and height // ------------------ // See below for documentation // ------------------ int width = rcWindow.right - rcWindow.left; int height = rcWindow.bottom - rcWindow.top; // If we are rendering to a child window if (EmuWindow::GetParentWnd() != 0) ::MoveWindow(EmuWindow::GetWnd(), 0, 0, width, height, FALSE); s_backbuffer_width = width; s_backbuffer_height = height; #elif defined(HAVE_X11) && HAVE_X11 // We just check all of our events here XEvent event; KeySym key; static bool ShiftPressed = false; static bool ControlPressed = false; static int FKeyPressed = -1; int num_events; for (num_events = XPending(GLWin.dpy);num_events > 0;num_events--) { XNextEvent(GLWin.dpy, &event); switch(event.type) { case KeyRelease: key = XLookupKeysym((XKeyEvent*)&event, 0); if(key >= XK_F1 && key <= XK_F9) { g_VideoInitialize.pKeyPress(FKeyPressed, ShiftPressed, ControlPressed); FKeyPressed = -1; } else { if(key == XK_Shift_L || key == XK_Shift_R) ShiftPressed = false; else if(key == XK_Control_L || key == XK_Control_R) ControlPressed = false; } break; case KeyPress: key = XLookupKeysym((XKeyEvent*)&event, 0); if(key >= XK_F1 && key <= XK_F9) { if(key == XK_F4 && ((event.xkey.state & Mod1Mask) == Mod1Mask)) FKeyPressed = 0x1b; else FKeyPressed = key - 0xff4e; } else if (key == XK_Return && ((event.xkey.state & Mod1Mask) == Mod1Mask)) ToggleFullscreenMode(); else { if(key == XK_Shift_L || key == XK_Shift_R) ShiftPressed = true; else if(key == XK_Control_L || key == XK_Control_R) ControlPressed = true; } break; case ButtonPress: case ButtonRelease: break; case FocusIn: if (g_Config.bHideCursor) XDefineCursor(GLWin.dpy, GLWin.win, GLWin.blankCursor); break; case FocusOut: if (g_Config.bHideCursor && !GLWin.fs) XUndefineCursor(GLWin.dpy, GLWin.win); break; case ConfigureNotify: Window winDummy; unsigned int borderDummy; XGetGeometry(GLWin.dpy, GLWin.win, &winDummy, &GLWin.x, &GLWin.y, &GLWin.width, &GLWin.height, &borderDummy, &GLWin.depth); s_backbuffer_width = GLWin.width; s_backbuffer_height = GLWin.height; // Save windowed mode size for return from fullscreen if (!GLWin.fs) { GLWin.winWidth = GLWin.width; GLWin.winHeight = GLWin.height; } break; case ClientMessage: if ((ulong) event.xclient.data.l[0] == XInternAtom(GLWin.dpy, "WM_DELETE_WINDOW", False)) g_VideoInitialize.pKeyPress(0x1b, False, False); if ((ulong) event.xclient.data.l[0] == XInternAtom(GLWin.dpy, "TOGGLE_FULLSCREEN", False)) ToggleFullscreenMode(); return; break; default: //TODO: Should we put the event back if we don't handle it? // I think we handle all the needed ones, the rest shouldn't matter // But to be safe, let's but them back anyway //XPutBackEvent(GLWin.dpy, &event); break; } } return; #endif } // Close plugin void OpenGL_Shutdown() { #if defined(USE_WX) && USE_WX delete GLWin.glCanvas; delete GLWin.frame; #elif defined(HAVE_COCOA) && HAVE_COCOA cocoaGLDeleteWindow(GLWin.cocoaWin); cocoaGLDelete(GLWin.cocoaCtx); #elif defined(_WIN32) if (hRC) // Do We Have A Rendering Context? { if (!wglMakeCurrent(NULL,NULL)) // Are We Able To Release The DC And RC Contexts? { // [F|RES]: if this fails i dont see the message box and // cant get out of the modal state so i disable it. // This function fails only if i render to main window // MessageBox(NULL,"Release Of DC And RC Failed.", "SHUTDOWN ERROR", MB_OK | MB_ICONINFORMATION); } if (!wglDeleteContext(hRC)) // Are We Able To Delete The RC? { ERROR_LOG(VIDEO, "Release Rendering Context Failed."); } hRC = NULL; // Set RC To NULL } if (hDC && !ReleaseDC(EmuWindow::GetWnd(), hDC)) // Are We Able To Release The DC { ERROR_LOG(VIDEO, "Release Device Context Failed."); hDC = NULL; // Set DC To NULL } #elif defined(HAVE_X11) && HAVE_X11 DestroyXWindow(); #if defined(HAVE_XRANDR) && HAVE_XRANDR if (GLWin.fullSize >= 0) XRRFreeScreenConfigInfo(GLWin.screenConfig); #endif if (g_Config.bHideCursor) XFreeCursor(GLWin.dpy, GLWin.blankCursor); if (GLWin.ctx) { glXDestroyContext(GLWin.dpy, GLWin.ctx); XCloseDisplay(GLWin.dpy); GLWin.ctx = NULL; } #endif } GLuint OpenGL_ReportGLError(const char *function, const char *file, int line) { GLint err = glGetError(); if (err != GL_NO_ERROR) { ERROR_LOG(VIDEO, "%s:%d: (%s) OpenGL error 0x%x - %s\n", file, line, function, err, gluErrorString(err)); } return err; } void OpenGL_ReportARBProgramError() { const GLubyte* pstr = glGetString(GL_PROGRAM_ERROR_STRING_ARB); if (pstr != NULL && pstr[0] != 0) { GLint loc = 0; glGetIntegerv(GL_PROGRAM_ERROR_POSITION_ARB, &loc); ERROR_LOG(VIDEO, "program error at %d: ", loc); ERROR_LOG(VIDEO, (char*)pstr); ERROR_LOG(VIDEO, ""); } } bool OpenGL_ReportFBOError(const char *function, const char *file, int line) { unsigned int fbo_status = glCheckFramebufferStatusEXT(GL_FRAMEBUFFER_EXT); if (fbo_status != GL_FRAMEBUFFER_COMPLETE_EXT) { const char *error = "-"; switch (fbo_status) { case GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT: error = "INCOMPLETE_ATTACHMENT_EXT"; break; case GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_EXT: error = "INCOMPLETE_MISSING_ATTACHMENT_EXT"; break; case GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT: error = "INCOMPLETE_DIMENSIONS_EXT"; break; case GL_FRAMEBUFFER_INCOMPLETE_FORMATS_EXT: error = "INCOMPLETE_FORMATS_EXT"; break; case GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT: error = "INCOMPLETE_DRAW_BUFFER_EXT"; break; case GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER_EXT: error = "INCOMPLETE_READ_BUFFER_EXT"; break; case GL_FRAMEBUFFER_UNSUPPORTED_EXT: error = "UNSUPPORTED_EXT"; break; } ERROR_LOG(VIDEO, "%s:%d: (%s) OpenGL FBO error - %s\n", file, line, function, error); return false; } return true; }