// Copyright 2013 Dolphin Emulator Project // Licensed under GPLv2 // Refer to the license.txt file included. #include #include "Common/FileUtil.h" #include "Common/StringUtil.h" #include "Common/Timer.h" #include "VideoCommon/FPSCounter.h" #include "VideoCommon/VideoConfig.h" #define FPS_REFRESH_INTERVAL 1000 FPSCounter::FPSCounter() { m_update_time.Update(); m_render_time.Update(); } void FPSCounter::LogRenderTimeToFile(u64 val) { if (!m_bench_file.is_open()) m_bench_file.open(File::GetUserPath(D_LOGS_IDX) + "render_time.txt"); m_bench_file << val << std::endl; } int FPSCounter::Update() { if (m_update_time.GetTimeDifference() >= FPS_REFRESH_INTERVAL) { m_update_time.Update(); m_fps = m_counter - m_fps_last_counter; m_fps_last_counter = m_counter; m_bench_file.flush(); } if (g_ActiveConfig.bLogRenderTimeToFile) { LogRenderTimeToFile(m_render_time.GetTimeDifference()); m_render_time.Update(); } m_counter++; return m_fps; }