#ifndef SW_VIDEO_BACKEND_H_ #define SW_VIDEO_BACKEND_H_ #include "VideoBackendBase.h" namespace SW { class VideoSoftware : public VideoBackend { bool Initialize(void *&) override; void Shutdown() override; std::string GetName() override; void EmuStateChange(EMUSTATE_CHANGE newState) override; void RunLoop(bool enable) override; void ShowConfig(void* parent) override; void Video_Prepare() override; void Video_Cleanup() override; void Video_EnterLoop() override; void Video_ExitLoop() override; void Video_BeginField(u32, u32, u32) override; void Video_EndField() override; u32 Video_AccessEFB(EFBAccessType, u32, u32, u32) override; u32 Video_GetQueryResult(PerfQueryType type) override; void Video_AddMessage(const char* pstr, unsigned int milliseconds) override; void Video_ClearMessages() override; bool Video_Screenshot(const char* filename) override; int Video_LoadTexture(char *imagedata, u32 width, u32 height); void Video_DeleteTexture(int texID); void Video_DrawTexture(int texID, float *coords); void Video_SetRendering(bool bEnabled) override; void Video_GatherPipeBursted() override; bool Video_IsHiWatermarkActive() override; bool Video_IsPossibleWaitingSetDrawDone() override; void Video_AbortFrame() override; readFn16 Video_CPRead16() override; writeFn16 Video_CPWrite16() override; readFn16 Video_PERead16() override; writeFn16 Video_PEWrite16() override; writeFn32 Video_PEWrite32() override; void UpdateFPSDisplay(const char*) override; unsigned int PeekMessages() override; void PauseAndLock(bool doLock, bool unpauseOnUnlock=true) override; void DoState(PointerWrap &p) override; public: void CheckInvalidState() override; }; } #endif