add_library(uicommon AutoUpdate.cpp CommandLineParse.cpp Disassembler.cpp GameFile.cpp GameFileCache.cpp UICommon.cpp USBUtils.cpp VideoUtils.cpp ) target_link_libraries(uicommon PUBLIC common cpp-optparse PRIVATE bdisasm $<$:${IOK_LIBRARY}> ) if(USE_X11) target_sources(uicommon PRIVATE X11Utils.cpp) endif() if(LIBUSB_FOUND) target_link_libraries(uicommon PRIVATE ${LIBUSB_LIBRARIES}) endif() if(ENABLE_LLVM) find_package(LLVM CONFIG QUIET) if(LLVM_FOUND AND TARGET LLVM) message(STATUS "LLVM found, enabling LLVM support in disassembler") target_compile_definitions(uicommon PRIVATE HAVE_LLVM) target_link_libraries(uicommon PRIVATE LLVM) target_include_directories(uicommon PRIVATE ${LLVM_INCLUDE_DIRS}) endif() endif()