// Copyright 2008 Dolphin Emulator Project // SPDX-License-Identifier: GPL-2.0-or-later #pragma once #include #include #include "Common/CommonTypes.h" struct FrameDumpContext; class PointerWrap; class FrameDump { public: FrameDump(); ~FrameDump(); // Holds relevant emulation state during a rendered frame for // when it is later asynchronously written. struct FrameState { u64 ticks = 0; int frame_number = 0; u32 savestate_index = 0; int refresh_rate_num = 0; int refresh_rate_den = 0; }; struct FrameData { const u8* data = nullptr; int width = 0; int height = 0; int stride = 0; FrameState state; }; bool Start(int w, int h, u64 start_ticks); void AddFrame(const FrameData&); void Stop(); void DoState(PointerWrap&); bool IsStarted() const; FrameState FetchState(u64 ticks, int frame_number) const; private: bool IsFirstFrameInCurrentFile() const; bool PrepareEncoding(int w, int h, u64 start_ticks, u32 savestate_index); bool CreateVideoFile(); void CloseVideoFile(); void CheckForConfigChange(const FrameData&); void ProcessPackets(); #if defined(HAVE_FFMPEG) std::unique_ptr m_context; #endif // Used for FetchState: u32 m_savestate_index = 0; // Used for filename generation. std::time_t m_start_time = {}; u32 m_file_index = 0; }; #if !defined(HAVE_FFMPEG) inline FrameDump::FrameDump() = default; inline FrameDump::~FrameDump() = default; inline FrameDump::FrameState FrameDump::FetchState(u64 ticks, int frame_number) const { return {}; } #endif