// Copyright 2013 Dolphin Emulator Project // Licensed under GPLv2 // Refer to the license.txt file included. #include #include "D3DBlob.h" namespace DX11 { D3DBlob::D3DBlob(unsigned int blob_size, const u8* init_data) : ref(1), size(blob_size), blob(NULL) { data = new u8[blob_size]; if (init_data) memcpy(data, init_data, size); } D3DBlob::D3DBlob(ID3D10Blob* d3dblob) : ref(1) { blob = d3dblob; data = (u8*)blob->GetBufferPointer(); size = (unsigned int)blob->GetBufferSize(); d3dblob->AddRef(); } D3DBlob::~D3DBlob() { if (blob) blob->Release(); else delete[] data; } void D3DBlob::AddRef() { ++ref; } unsigned int D3DBlob::Release() { if (--ref == 0) { delete this; return 0; } return ref; } unsigned int D3DBlob::Size() { return size; } u8* D3DBlob::Data() { return data; } } // namespace DX11