// Copyright (C) 2003 Dolphin Project. // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation, version 2.0. // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License 2.0 for more details. // A copy of the GPL 2.0 should have been included with the program. // If not, see http://www.gnu.org/licenses/ // Official SVN repository and contact information can be found at // http://code.google.com/p/dolphin-emu/ #ifndef PROGRAM_SHADER_CACHE_H_ #define PROGRAM_SHADER_CACHE_H_ #include "GLUtil.h" #include "PixelShaderGen.h" #include "VertexShaderGen.h" #include "LinearDiskCache.h" #include "ConfigManager.h" namespace OGL { template class _SHADERUID { public: _VERTEXSHADERUID vuid; _PIXELSHADERUID puid; _SHADERUID() {} _SHADERUID(const _SHADERUID& r) : vuid(r.vuid), puid(r.puid) {} bool operator <(const _SHADERUID& r) const { if(puid < r.puid) return true; if(r.puid < puid) return false; if(vuid < r.vuid) return true; return false; } bool operator ==(const _SHADERUID& r) const { return puid == r.puid && vuid == r.vuid; } }; typedef _SHADERUID SHADERUID; typedef _SHADERUID SHADERUIDSAFE; const int NUM_UNIFORMS = 19; extern const char *UniformNames[NUM_UNIFORMS]; struct SHADER { SHADER() : glprogid(0) { } void Destroy() { glDeleteProgram(glprogid); glprogid = 0; } GLuint glprogid; // opengl program id std::string strvprog, strpprog; GLint UniformLocations[NUM_UNIFORMS]; void SetProgramVariables(); void SetProgramBindings(); void Bind(); }; class ProgramShaderCache { public: struct PCacheEntry { SHADER shader; SHADERUIDSAFE safe_uid; bool in_cache; void Destroy() { shader.Destroy(); } }; static PCacheEntry GetShaderProgram(void); static GLuint GetCurrentProgram(void); static SHADER* SetShader(DSTALPHA_MODE dstAlphaMode, u32 components); static void GetShaderId(SHADERUID *uid, DSTALPHA_MODE dstAlphaMode, u32 components); static void GetSafeShaderId(SHADERUIDSAFE *uid, DSTALPHA_MODE dstAlphaMode, u32 components); static void ValidateShaderIDs(PCacheEntry *entry, DSTALPHA_MODE dstAlphaMode, u32 components); static bool CompileShader(SHADER &shader, const char* vcode, const char* pcode); static GLuint CompileSingleShader(GLuint type, const char *code); static void SetMultiPSConstant4fv(unsigned int offset, const float *f, unsigned int count); static void SetMultiVSConstant4fv(unsigned int offset, const float *f, unsigned int count); static void UploadConstants(); static void Init(void); static void Shutdown(void); static void CreateHeader(void); private: class ProgramShaderCacheInserter : public LinearDiskCacheReader { public: void Read(const SHADERUID &key, const u8 *value, u32 value_size); }; typedef std::map PCache; static PCache pshaders; static PCacheEntry* last_entry; static SHADERUID last_uid; static GLintptr s_vs_data_offset; static u8 *s_ubo_buffer; static u32 s_ubo_buffer_size; static bool s_ubo_dirty; }; } // namespace OGL #endif