Import('env') import sys files = [ 'BPStructs.cpp', 'DataReader.cpp', 'Globals.cpp', 'GLInit.cpp', 'main.cpp', 'memcpy_amd.cpp', 'OpcodeDecoding.cpp', # 'OpcodeReaders.cpp', # outdated 'PixelShader.cpp', 'PixelShaderManager.cpp', 'rasterfont.cpp', 'Render.cpp', 'TextureMngr.cpp', 'VertexLoader.cpp', 'VertexLoader_Normal.cpp', 'VertexShader.cpp', 'VertexShaderManager.cpp', 'XFB.cpp', 'GUI/ConfigDlg.cpp', ] compileFlags = [ '-fPIC', ] linkFlags = [ ] libs = [ 'videocommon', 'common', 'GLEW', ] gfxenv = env.Clone() if sys.platform == 'darwin': platform = 'mac' # SDL is currently the only way to get video on Mac OS X. useSDL = True # Use libraries from MacPorts. compileFlags.append('-I/opt/local/include') linkFlags.append('-L/opt/local/lib') # Use frameworks instead of plain libs, when possible. linkFlags += [ '-framework %s' % framework for framework in [ 'OpenGL', 'Cg' ] ] else: platform = 'linux' # By default, GLX is used on Linux to setup OpenGL, but you can select SDL # instead if you like, by changing the line below. useSDL = False gfxenv.ParseConfig("pkg-config --libs ao") # Libraries without pkg-config support. libs += [ 'GL', 'Cg', 'CgGL', 'X11' ] if useSDL: compileFlags += [ '-DUSE_SDL=1' ] gfxenv.Append( CXXFLAGS = compileFlags, ) gfxenv.SharedLibrary( '../../../../Binary/%s/Plugins/zeroogl.so' % platform, files, LIBS = gfxenv['LIBS'] + libs )